Wolf_Watching wrote: »
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
https://streamable.com/lr4lu
Just so you guys know what curse eater does.
It auto breaks almost ALL CCs for you, without you having to spend any stamina and giving you cc immunity.
2 abilities purged every 2 seconds is way too much, the cooldown needs to be nerfed to 6 or 8 seconds at least
Ragnarock41 wrote: »OneKhajiitCrimeWave wrote: »I say nerf it to the ground so the PvP'ers will have something else to whine about. I don't want to see 10 posts a day about how powerful this set is...
As to the OP, Sorry, it probably seemed like a good idea to the developer at the time.
PvP'ers will whine about anything and everything anyway. Every update there is a "THE SKY IS FALLING OMG" scenario. sometimes warranted (Soldier of Anguish) and sometimes not.
I'll always remember someone in my guild, a big PvP'er when they introduced Vicious Death telling me they had to nerf it as there would be "zergs of vamp sorcs using it with Proxy Det and Devouring Swarm"..... safe to say that in that patch i found a grand total of 4 sorcs trying that setup, and most died before the det went off.
So all we do is provide evidence one way or the other for the sets in question and hope it's all sorted either way.
You might want to check your memory.
Vicious death was pure bs when it came out, and it still isn't a healthy set to this day.
Silver_Strider wrote: »Honestly I'm fine with this set as it currently is.
I got Double DoT poisons, Rending Slash with it's DoT + Snare, PI, Fear w/Minor Maim + another snare, Incap w/Defile; you would need to be a Templar with Cleansing Ritual and this set just to negate half that with any degree of success that people talking about this set being OP on its own is funny.
CatchMeTrolling wrote: »Ragnarock41 wrote: »OneKhajiitCrimeWave wrote: »I say nerf it to the ground so the PvP'ers will have something else to whine about. I don't want to see 10 posts a day about how powerful this set is...
As to the OP, Sorry, it probably seemed like a good idea to the developer at the time.
PvP'ers will whine about anything and everything anyway. Every update there is a "THE SKY IS FALLING OMG" scenario. sometimes warranted (Soldier of Anguish) and sometimes not.
I'll always remember someone in my guild, a big PvP'er when they introduced Vicious Death telling me they had to nerf it as there would be "zergs of vamp sorcs using it with Proxy Det and Devouring Swarm"..... safe to say that in that patch i found a grand total of 4 sorcs trying that setup, and most died before the det went off.
So all we do is provide evidence one way or the other for the sets in question and hope it's all sorted either way.
You might want to check your memory.
Vicious death was pure bs when it came out, and it still isn't a healthy set to this day.
VD was bad because within the same patch zos gave everyone proxy det after being warned. But no, people on the forum encouraged it with things like “Now everyone is on the same playing field” and “You’re just complaining because you’ll no longer have the advantage “. That patch alone was one of the worst patches and if anything it showed how bias the community can be when it comes to what they view as “op”. Plus, exposed how people only “care” about progression when it aligns with how they play or what they already have gained.
As a result hardly anyone uses proxy det or VD.
brandonv516 wrote: »I saw the video of it preventing Rune Cage. Yes clearly that is broken and hard CC needs to be an exception to this set.
That will be fixed. Now it's just a matter of how they change the timers, which will get changed for sure.
2 effects every 2 seconds is terrible in duels, especially against some classes. Of course the game doesn't get balanced from duels alone.
It should not require a Restoration staff though, that's silly.
It should not only apply to allies nor only apply to the user.
It should not stack meaning there needs to be two cooldowns - the activation of the skill itself and an individual cooldown for the players it applies to.
I don't want the set broken and I don't want it useless so please take all of this into consideration. While I still feel my words will get lost, they are here nonetheless.
Silver_Strider wrote: »Honestly I'm fine with this set as it currently is.
I got Double DoT poisons, Rending Slash with it's DoT + Snare, PI, Fear w/Minor Maim + another snare, Incap w/Defile; you would need to be a Templar with Cleansing Ritual and this set just to negate half that with any degree of success that people talking about this set being OP on its own is funny.
Silver_Strider wrote: »Honestly I'm fine with this set as it currently is.
I got Double DoT poisons, Rending Slash with it's DoT + Snare, PI, Fear w/Minor Maim + another snare, Incap w/Defile; you would need to be a Templar with Cleansing Ritual and this set just to negate half that with any degree of success that people talking about this set being OP on its own is funny.
Well there is always that one guy who declares something is “fine” because it doesn’t affect his particular play style. Not every spec can load up on DoTs and debuffs. Notably magicka characters are at a disadvantage, with Sorc being the extreme.
“Sload’s is fine, I have 50k HP anyway.”