Okay. I *** up my math. This is so much worse. I forgot it removed 2 effects per proc when I did the math, so it's actually twice as effective, about. If we compare Curse Eater to the two other purge sets, Wyrd's Tree and Stendarr's Embrace,
Curse Eater within the same 15 second cooldown of Wyrd Tree can remove 14 effects (2 / 15 = 7.5, round down to 7 since we're working with integers, 7 * 2 = 14). 14 > 5.
Curse Eater within the same 30 second cooldown of Stendarr's Embrace can remove 30 effects (2 / 30 = 15, don't need to round down since it is an integer, 15 * 2 = 30). 30 > 5.
You people are literally defending a set that is 2.8x more effective than Wyrd Tree, 6x more effective than Stendarr's Embrace, when looking at a single player, assuming perfect uptime of both Wyrd and Stendarr, which actually works even more into Curse Eater's favour, since Curse Eater is braindead easy to proc, and can literally be kept continuously proccing by stacking HOT's throughout a fight.
Tell me again how this set isn't absurdly broken?
OneKhajiitCrimeWave wrote: »And again, people keep talking about the "broken" nature of this set. And yet no video exists so far that i know of demonstrating all this.
As stated i feel it needs tweaking (see previous posts) but videos with literally no information on how broken it is to give as proof do not highlight its need for changes.
Show us something REAL. NOT cleansing 1 negative effect, wait, repeat.
Show us a stamDK fight where they're throwing dots, bleeds, snares, double dot poisons etc and you're not at any risk.
If you can show that then by all means then we can talk about big old sweeping nerfs or adjustments.
Show us a spin to win Warden bursting in with that big old burst combo and you shrugging off the fracture, dots, poisons snares etc.
So far every person i've said this to has gone back to screaming "IT'S OP" but again won't provide any hard facts.
I am NOT saying it doesn't need adjusting but having literally ZERO evidence won't get that changed.
The reason we got Soldier of Anguish changed last patch was because there were videos ACTUALLY showing how broken it was and rep support to back it.
Again, EVIDENCE, not THEORETICAL or Screaming like the sky is falling.
The problem with this set is, that it is more effective, when less players are involved. On a solo player it is the most efficient, meanwhile in a group, where the purges will be divided between the whole group, the set gets weak.
Currently the set isnt even really strong as a healer set, since the effects are split and therefore one individual rarely sees any benefit, meanwhile the solo player sees constant effects.
To really make this set any better for healers, but less strong for the solo player, the cooldown needs to be increased and bound to each individual instead of intern. An example would be 2 negative effects all 5 seconds cleansed for every healing target. In that case, the solo player isnt OP anymore through constant purging, since the set only cleanses 2 effects all 5 seconds. But a healer would see great use of it, since he can cleanse 2 negat5ve effects all 5 seconds on every friendly player.
The set is good but not game breaking. Of course, it counter dot builds but it’s not a bad thing lol
I just hope that cc purging is not intended and it’s fine.
OneKhajiitCrimeWave wrote: »And again, people keep talking about the "broken" nature of this set. And yet no video exists so far that i know of demonstrating all this.
As stated i feel it needs tweaking (see previous posts) but videos with literally no information on how broken it is to give as proof do not highlight its need for changes.
Show us something REAL. NOT cleansing 1 negative effect, wait, repeat.
Show us a stamDK fight where they're throwing dots, bleeds, snares, double dot poisons etc and you're not at any risk.
If you can show that then by all means then we can talk about big old sweeping nerfs or adjustments.
Show us a spin to win Warden bursting in with that big old burst combo and you shrugging off the fracture, dots, poisons snares etc.
So far every person i've said this to has gone back to screaming "IT'S OP" but again won't provide any hard facts.
I am NOT saying it doesn't need adjusting but having literally ZERO evidence won't get that changed.
The reason we got Soldier of Anguish changed last patch was because there were videos ACTUALLY showing how broken it was and rep support to back it.
Again, EVIDENCE, not THEORETICAL or Screaming like the sky is falling.
People in general do not like changes nor anything which counters their current way to play. Anything which goes against their way to play, they rather burn the counter with fire.
Also not many bother to actually prove their points by providing actual valid video footage like you said, but that's understandable: unfortunately many rather whine very loud in hope to get developers destroy the set within coming patches and make the set to sit with the same stage with Wyrd Tree and Stendarr set: almost never used.
HOWEVER before people start flipping tables for what I wrote above, I also want to say what I think about the set itself:
I truly want to see this set tweaked, but still keep full potential for using this set on solo PvP set up. I do not want to make this set as "healer only set" and remove the part which let me to self apply the purge on myself with the set. I'm not carrying pocket healers across Cyrodiil, so if this set becomes "healer only - set", the set becomes garbage to me and many other solo players. Though I agree with the argument which states that the set provides a bit too much sustain. Personally I wouldn't mind if some 2-4 item piece bonuses would be changed to something else and give for example some max stamina and max HP instead. I would be perfectly fine with that. Even if the magicka return after the cleanse effect would vanish, I wouldn't mind much about that.
ALSO I think that the set should not remove any stuns. Stuns are important part of PvP gameplay and IMO set should not purge stuns and auto-break free you out by any circumstances. I don't know if this is intended for the set or not, but I think this functions deserves second look from developers.
And last but not least: the cooldown itself. 2 negative effects every 2 seconds is a bit too frequent cleansing. I think it would be fine if the cooldown would be made double and become 2 negative effects every 4 seconds. (Or even 5 - 6 seconds if needed, but longer it goes from that, less useful the set becomes.)
This set definitely deserve some slight tweaking, but it would be very pity if the set becomes trash tier set before it even goes live.
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
OneKhajiitCrimeWave wrote: »And again, people keep talking about the "broken" nature of this set. And yet no video exists so far that i know of demonstrating all this.
As stated i feel it needs tweaking (see previous posts) but videos with literally no information on how broken it is to give as proof do not highlight its need for changes.
Show us something REAL. NOT cleansing 1 negative effect, wait, repeat.
Show us a stamDK fight where they're throwing dots, bleeds, snares, double dot poisons etc and you're not at any risk.
If you can show that then by all means then we can talk about big old sweeping nerfs or adjustments.
Show us a spin to win Warden bursting in with that big old burst combo and you shrugging off the fracture, dots, poisons snares etc.
So far every person i've said this to has gone back to screaming "IT'S OP" but again won't provide any hard facts.
I am NOT saying it doesn't need adjusting but having literally ZERO evidence won't get that changed.
The reason we got Soldier of Anguish changed last patch was because there were videos ACTUALLY showing how broken it was and rep support to back it.
Again, EVIDENCE, not THEORETICAL or Screaming like the sky is falling.
People in general do not like changes nor anything which counters their current way to play. Anything which goes against their way to play, they rather burn the counter with fire.
Also not many bother to actually prove their points by providing actual valid video footage like you said, but that's understandable: unfortunately many rather whine very loud in hope to get developers destroy the set within coming patches and make the set to sit with the same stage with Wyrd Tree and Stendarr set: almost never used.
HOWEVER before people start flipping tables for what I wrote above, I also want to say what I think about the set itself:
I truly want to see this set tweaked, but still keep full potential for using this set on solo PvP set up. I do not want to make this set as "healer only set" and remove the part which let me to self apply the purge on myself with the set. I'm not carrying pocket healers across Cyrodiil, so if this set becomes "healer only - set", the set becomes garbage to me and many other solo players. Though I agree with the argument which states that the set provides a bit too much sustain. Personally I wouldn't mind if some 2-4 item piece bonuses would be changed to something else and give for example some max stamina and max HP instead. I would be perfectly fine with that. Even if the magicka return after the cleanse effect would vanish, I wouldn't mind much about that.
ALSO I think that the set should not remove any stuns. Stuns are important part of PvP gameplay and IMO set should not purge stuns and auto-break free you out by any circumstances. I don't know if this is intended for the set or not, but I think this functions deserves second look from developers.
And last but not least: the cooldown itself. 2 negative effects every 2 seconds is a bit too frequent cleansing. I think it would be fine if the cooldown would be made double and become 2 negative effects every 4 seconds. (Or even 5 - 6 seconds if needed, but longer it goes from that, less useful the set becomes.)
This set definitely deserve some slight tweaking, but it would be very pity if the set becomes trash tier set before it even goes live.
Pretty spot on; and I main a StamSorc dot build.
At this point, ZoS should note that if they try to introduce any new sets that are slightly better than any established Meta, then the forums will just erupt with the cries of a thousand scruffy looking Nerf herders.
OneKhajiitCrimeWave wrote: »And again, people keep talking about the "broken" nature of this set. And yet no video exists so far that i know of demonstrating all this.
As stated i feel it needs tweaking (see previous posts) but videos with literally no information on how broken it is to give as proof do not highlight its need for changes.
Show us something REAL. NOT cleansing 1 negative effect, wait, repeat.
Show us a stamDK fight where they're throwing dots, bleeds, snares, double dot poisons etc and you're not at any risk.
If you can show that then by all means then we can talk about big old sweeping nerfs or adjustments.
Show us a spin to win Warden bursting in with that big old burst combo and you shrugging off the fracture, dots, poisons snares etc.
So far every person i've said this to has gone back to screaming "IT'S OP" but again won't provide any hard facts.
I am NOT saying it doesn't need adjusting but having literally ZERO evidence won't get that changed.
The reason we got Soldier of Anguish changed last patch was because there were videos ACTUALLY showing how broken it was and rep support to back it.
Again, EVIDENCE, not THEORETICAL or Screaming like the sky is falling.
People in general do not like changes nor anything which counters their current way to play. Anything which goes against their way to play, they rather burn the counter with fire.
Also not many bother to actually prove their points by providing actual valid video footage like you said, but that's understandable: unfortunately many rather whine very loud in hope to get developers destroy the set within coming patches and make the set to sit with the same stage with Wyrd Tree and Stendarr set: almost never used.
HOWEVER before people start flipping tables for what I wrote above, I also want to say what I think about the set itself:
I truly want to see this set tweaked, but still keep full potential for using this set on solo PvP set up. I do not want to make this set as "healer only set" and remove the part which let me to self apply the purge on myself with the set. I'm not carrying pocket healers across Cyrodiil, so if this set becomes "healer only - set", the set becomes garbage to me and many other solo players. Though I agree with the argument which states that the set provides a bit too much sustain. Personally I wouldn't mind if some 2-4 item piece bonuses would be changed to something else and give for example some max stamina and max HP instead. I would be perfectly fine with that. Even if the magicka return after the cleanse effect would vanish, I wouldn't mind much about that.
ALSO I think that the set should not remove any stuns. Stuns are important part of PvP gameplay and IMO set should not purge stuns and auto-break free you out by any circumstances. I don't know if this is intended for the set or not, but I think this functions deserves second look from developers.
And last but not least: the cooldown itself. 2 negative effects every 2 seconds is a bit too frequent cleansing. I think it would be fine if the cooldown would be made double and become 2 negative effects every 4 seconds. (Or even 5 - 6 seconds if needed, but longer it goes from that, less useful the set becomes.)
This set definitely deserve some slight tweaking, but it would be very pity if the set becomes trash tier set before it even goes live.
Pretty spot on; and I main a StamSorc dot build.
At this point, ZoS should note that if they try to introduce any new sets that are slightly better than any established Meta, then the forums will just erupt with the cries of a thousand scruffy looking Nerf herders.
This isn't a slightly better set. This is a set that purges 20 effects over the course of a 20 second Mutagen, and returns 1500 magicka during that time. Compared to the 50K magika that would be spent if you used efficient Purge 10 times to purge 20 effects, I would say that at a cost of 600 net magicka, this set is severely overperforming.
Not to mention, while you are hitting Purge those 10 times over 20 seconds, you are barely doing anything else. And with this set, you cast 1 skill and then can cast anything else for this duration without having to spam 1 skill over and over again.
And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
I’m a known user of broken sets? GTFoutta here. LoL
Ya’ll just proving my point. If ZoS introduces anything new that’s, in anyway, better than currently established Metas, then come cry for nerfs on the forums (and insult anyone who disagrees with you.)
I’m a known user of broken sets? GTFoutta here. LoL
Ya’ll just proving my point. If ZoS introduces anything new that’s, in anyway, better than currently established Metas, then come cry for nerfs on the forums (and insult anyone who disagrees with you.)
^ yep
I don't know how anyone can think insulting someone makes your statement more profound
It’s ridiculous that I even have to defend my actions, but I know if I say nothing, then perception will become reality.
I stopped using Viper when it was changed to a DoT. I stopped using Sloads when it changed to a projectile.
Anyone who tells you they did not use Viper when it was the meta is lying to you.
Anyone who tells you they did not use Sload when it was introduced was just angry at dying from it.
New sets are introduced. Sustain is nerfed. Shields are nerfed. “xYz” is nerfed. Whatever you want to call it, ZoS mixes things up every year.
And with every added change (or nerf) the people who don’t want the change will come to the forums and cry about all of the “game breaking” second and third order effects of those changes.
^ Then there’s the jerks who want to insult you for disagreeing with them, or for just beating them in game.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
I’m a known user of broken sets? GTFoutta here. LoL
Ya’ll just proving my point. If ZoS introduces anything new that’s, in anyway, better than currently established Metas, then come cry for nerfs on the forums (and insult anyone who disagrees with you.)
^ yep
I don't know how anyone can think insulting someone makes your statement more profound
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....