https://www.youtube.com/watch?v=YcQ0KP91NW8
Who needs cc break when a set does it for you
All I need to say about this set
Im curious, it says "any ally." Does that mean it can only work on one person at a time? If so thats ok. If it grants multiple targets a purge effect thats not ok. That is a Templar class skill and it should not be available as a set.
You´re way too narrowminded in terms of it´s application.
Yes it would be good on a healer - you know where it´s better? When everyone in your grp uses it because that makes the grp virtually immune to any hostily effects including CC.
You don´t seem to be particularly experienced with pvp making such a statement without considering any implications this would inevitably have.
Fair enough but the application for healers is what I am concerned with if this set does it get adjustments.
It does need changes but it is my hopes that this set still available have application. I saw solider aguiush turn useless and I hoping this doesn't follow sane route.
You guys are concerned about DPS application but my concern is that healer application won't be considered if this set gets changed. This role hardly ever gets interesting sets and this is one. Sure change it but keep this in mind.
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
You´re way too narrowminded in terms of it´s application.
Yes it would be good on a healer - you know where it´s better? When everyone in your grp uses it because that makes the grp virtually immune to any hostily effects including CC.
You don´t seem to be particularly experienced with pvp making such a statement without considering any implications this would inevitably have.
Fair enough but the application for healers is what I am concerned with if this set does it get adjustments.
It does need changes but it is my hopes that this set still available have application. I saw solider aguiush turn useless and I hoping this doesn't follow sane route.
You guys are concerned about DPS application but my concern is that healer application won't be considered if this set gets changed. This role hardly ever gets interesting sets and this is one. Sure change it but keep this in mind.
Soldier of Anguish being deleted from the game before it went live was probably one of ZOS' better decisions. It might be useless now but thats better than it going live. We don't need more brainless sets.
What? What the ***? What the *** ***? No. God no. Jesus christ, no. Hell *** no. Take it far away, burn it alive, then resurrect with Necromancer's OP AOE resurrect, then burn it a second time for good measure.
Even without looking at the BS that is the video @Scarpion posted, this set is the single most broken thing I've ever *** seen, completely negating two classes. Sorc? Negates a big aspect of Sorc's burst; Curse. DK? Negates all pressure a DK can put out, negates magDK's primary burst heal through Embers, negates DK's control over the fight which they crutch on because stand-your-ground has been relentlessly murdered. Templar & Warden will also have some of their pressure negated by this set. NB is the only class that really doesn't get hit by this, when you exclude snares. And that's just classes.
A *** purge that removes 2 negative effects whenever you heal yourself, on top of restoring a small amount of magicka, with a cooldown of 2 seconds, is absurdly broken. Especially when paired with a HOT. Curse Eater paired with Rapid Regen would offer 2 purges every 2 seconds for a total of 16 purges, on top of offering 150 extra magicka recovery.
No. Curse Eater is absurdly broken, and needs a complete *** rework. The only reason why you would defend a set like this is because you absolutely know it is absurdly broken, and plan on exploiting the fact that it is broken.
OneKhajiitCrimeWave wrote: »What? What the ***? What the *** ***? No. God no. Jesus christ, no. Hell *** no. Take it far away, burn it alive, then resurrect with Necromancer's OP AOE resurrect, then burn it a second time for good measure.
Even without looking at the BS that is the video @Scarpion posted, this set is the single most broken thing I've ever *** seen, completely negating two classes. Sorc? Negates a big aspect of Sorc's burst; Curse. DK? Negates all pressure a DK can put out, negates magDK's primary burst heal through Embers, negates DK's control over the fight which they crutch on because stand-your-ground has been relentlessly murdered. Templar & Warden will also have some of their pressure negated by this set. NB is the only class that really doesn't get hit by this, when you exclude snares. And that's just classes.
A *** purge that removes 2 negative effects whenever you heal yourself, on top of restoring a small amount of magicka, with a cooldown of 2 seconds, is absurdly broken. Especially when paired with a HOT. Curse Eater paired with Rapid Regen would offer 2 purges every 2 seconds for a total of 16 purges, on top of offering 150 extra magicka recovery.
No. Curse Eater is absurdly broken, and needs a complete *** rework. The only reason why you would defend a set like this is because you absolutely know it is absurdly broken, and plan on exploiting the fact that it is broken.
No, many people are defending the set because they have a more balanced viewpoint and think watching people scream "THE SKY IS FALLING" is just laughable.
So, to gain the most beneficial effect of it you need to ensure it's a self heal only. Say you use mutagen for it and mr/miss random walks by to receive it. Then you have no control over said proc.
Additionally the amount of negative effects outside of a 1v1 increases far higher than this set can purge.
It needs tweaking a little but this is not "The aPROCalypse 2: Electric Boogaloo"
That vid which was posted was using a single negative effect and seeing it remove, exactly as expected in a 1v1 if you hit one skill then wait 2 seconds.
Instead of trying to create a boogeyman with raving, how about testing it yourself and drawing a conclusion based in facts?
*insert breaking bad "Science B****" meme here*
Purges that are on such a fast automatic trigger should not exist. End of. It cannot be compared to other sets.
Wyrd Tree? 5 negative effects every 15 seconds. In that same 15 second period, Curse Eater could remove 7 effects, beating Wyrd Tree in how many effects it can remove. Additionally, since Wyrd Tree only removes effects every 15 seconds, there's opportunity to burst your opponent down before it has a chance to proc. Curse Eater? Every 2 seconds, 2 effects are being removed. Imagine that on a DOT-heavy build.
Stendarr's Embrace? 5 negative effects every 30 seconds. Same amount of effects as Wyrd Tree, double the cooldown, so the amount of effects Curse Eater could remove doubles to 15. Same story here, too. An opportunity to burst your opponent down before it has a chance to proc.
Either the condition needs to be seriously reworked to not make it so damn easy to proc, or the cooldown needs to go way the hell up. 2 effects every 2 seconds is absurdly broken, and it's insane that people are defending it.
OneKhajiitCrimeWave wrote: »https://streamable.com/lr4lu
Just so you guys know what curse eater does.
It auto breaks almost ALL CCs for you, without you having to spend any stamina and giving you cc immunity.
2 abilities purged every 2 seconds is way too much, the cooldown needs to be nerfed to 6 or 8 seconds at least
Again, all you are doing is simply applying the cc on its own or with 1 burning. Now as a mag sorc you may not have more.
This is like me hitting only embers on a magplar and claiming ritual of retribution is broken because it cleanses it and the snare.
When it's breaking people free of fossilize instantly when a mag or stam DK has loaded them up with with dots, snares etc. Then i'll consider it broken.
As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
Wolf_Watching wrote: »Healers are already ridiculously strong in PvP and have access to a host of borderline op sets. Out of all the stuff that needs to be buffed in PvP, healers are at the bottom of the list.
If Curse Eater goes live as is, every mag player and their dog will be running this in PvP. The 5p is so strong that it'll be even worth it to run for stam builds.
And does this matter? Your sacrificing recov for this. This is clearly for small scale and solo. Benefitting the people hit with the cancer the hardest, the most.
If the nerf will happen then in 1st place it should be a nerf so healers wouldnt be able to use that set and purge effects passively from allies. Healing in PvP is strong as it is right now and it doesnt need any buffs. I dont get this 1v1 argument people are still bringing up. If that set will destroy 1v1 then what about blessed of meridia set ? I would say in 1v1 blessed is even stronger because it negates literally everything . Curse eater may need a rework but I am affaraid that with current level of QQ it'll be nerfed to the ground and turned into completly useless another garbage set while the general idea behind that set is actually hitting one of the pain points PvP recently is facing which is overall amount of negative effects people are brainlesly able to apply. People just scream NERF NERF but do not bring anything constructive of what nerf it should be they just want this set to be completly removed which will cause PvP facing same issues it's facing currently for the next few months.
Okay. I *** up my math. This is so much worse. I forgot it removed 2 effects per proc when I did the math, so it's actually twice as effective, about. If we compare Curse Eater to the two other purge sets, Wyrd's Tree and Stendarr's Embrace,
Curse Eater within the same 15 second cooldown of Wyrd Tree can remove 14 effects (2 / 15 = 7.5, round down to 7 since we're working with integers, 7 * 2 = 14). 14 > 5.
Curse Eater within the same 30 second cooldown of Stendarr's Embrace can remove 30 effects (2 / 30 = 15, don't need to round down since it is an integer, 15 * 2 = 30). 30 > 5.
You people are literally defending a set that is 2.8x more effective than Wyrd Tree, 6x more effective than Stendarr's Embrace, when looking at a single player, assuming perfect uptime of both Wyrd and Stendarr, which actually works even more into Curse Eater's favour, since Curse Eater is braindead easy to proc, and can literally be kept continuously proccing by stacking HOT's throughout a fight.
Tell me again how this set isn't absurdly broken?
Okay. I *** up my math. This is so much worse. I forgot it removed 2 effects per proc when I did the math, so it's actually twice as effective, about. If we compare Curse Eater to the two other purge sets, Wyrd's Tree and Stendarr's Embrace,
Curse Eater within the same 15 second cooldown of Wyrd Tree can remove 14 effects (2 / 15 = 7.5, round down to 7 since we're working with integers, 7 * 2 = 14). 14 > 5.
Curse Eater within the same 30 second cooldown of Stendarr's Embrace can remove 30 effects (2 / 30 = 15, don't need to round down since it is an integer, 15 * 2 = 30). 30 > 5.
You people are literally defending a set that is 2.8x more effective than Wyrd Tree, 6x more effective than Stendarr's Embrace, when looking at a single player, assuming perfect uptime of both Wyrd and Stendarr, which actually works even more into Curse Eater's favour, since Curse Eater is braindead easy to proc, and can literally be kept continuously proccing by stacking HOT's throughout a fight.
Tell me again how this set isn't absurdly broken?
Okay. I *** up my math. This is so much worse. I forgot it removed 2 effects per proc when I did the math, so it's actually twice as effective, about. If we compare Curse Eater to the two other purge sets, Wyrd's Tree and Stendarr's Embrace,
Curse Eater within the same 15 second cooldown of Wyrd Tree can remove 14 effects (2 / 15 = 7.5, round down to 7 since we're working with integers, 7 * 2 = 14). 14 > 5.
Curse Eater within the same 30 second cooldown of Stendarr's Embrace can remove 30 effects (2 / 30 = 15, don't need to round down since it is an integer, 15 * 2 = 30). 30 > 5.
You people are literally defending a set that is 2.8x more effective than Wyrd Tree, 6x more effective than Stendarr's Embrace, when looking at a single player, assuming perfect uptime of both Wyrd and Stendarr, which actually works even more into Curse Eater's favour, since Curse Eater is braindead easy to proc, and can literally be kept continuously proccing by stacking HOT's throughout a fight.
Tell me again how this set isn't absurdly broken?
In all fairness, does anyone actually use Wyrd Tree or Stendar? I’m guessin no, because they’re not very good. So you’re saying a good set is overpowered when compared to a garbage set.
That’s like saying Hundings Rage is overpowered when compared to the Blade of Woe set.
With all the threads curse eater is OP. I wanted one to say it will be great set for healers in pvp and pve. So if changes must be made please consider application that this set has on healers.
Templar skill isn't expensive in the slightess.
I dont get this 1v1 argument people are still bringing up. If that set will destroy 1v1 then what about blessed of meridia set ? I would say in 1v1 blessed is even stronger because it negates literally everything . Curse eater may need a rework but I am affaraid that with current level of QQ it'll be nerfed to the ground and turned into completly useless another garbage set while the general idea behind that set is actually hitting one of the pain points PvP recently is facing which is overall amount of negative effects people are brainlesly able to apply. People just scream NERF NERF but do not bring anything constructive of what nerf it should be they just want this set to be completly removed which will cause PvP facing same issues it's facing currently for the next few months.
Okay. I *** up my math. This is so much worse. I forgot it removed 2 effects per proc when I did the math, so it's actually twice as effective, about. If we compare Curse Eater to the two other purge sets, Wyrd's Tree and Stendarr's Embrace,
Curse Eater within the same 15 second cooldown of Wyrd Tree can remove 14 effects (2 / 15 = 7.5, round down to 7 since we're working with integers, 7 * 2 = 14). 14 > 5.
Curse Eater within the same 30 second cooldown of Stendarr's Embrace can remove 30 effects (2 / 30 = 15, don't need to round down since it is an integer, 15 * 2 = 30). 30 > 5.
You people are literally defending a set that is 2.8x more effective than Wyrd Tree, 6x more effective than Stendarr's Embrace, when looking at a single player, assuming perfect uptime of both Wyrd and Stendarr, which actually works even more into Curse Eater's favour, since Curse Eater is braindead easy to proc, and can literally be kept continuously proccing by stacking HOT's throughout a fight.
Tell me again how this set isn't absurdly broken?