EphemeraCrawford wrote: »If they didn't lock Story behind Dungeon content none of this would be an issue. Some people don't like the whole Dungeon mechanic, where you're just rushed through the environment with no time to look at where you are. To actually follow the plotline of ESO's 'year long story event' people are going to be forced to do dungeon content. It's a strange design choice.
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Just sharing this here, since this thread is what got me to try it in the first place.
Average Solo players can solo Group Dungeons (Elden Root 1st time run w/story)
which is nice and all... IF DLC dungeons on normal would have the difficulty of dungeons that used to be essentially training dungeons you get when you first leveled up enough to start trying dungeons.
I can solo dungeons with 1 in the title as well. that said, there are plenty of solo players who can't even do that much. should they be locked out of half the story for the next year? becasue remember, dungeon releases are half the content releases we get per year.
EphemeraCrawford wrote: »If they didn't lock Story behind Dungeon content none of this would be an issue. Some people don't like the whole Dungeon mechanic, where you're just rushed through the environment with no time to look at where you are. To actually follow the plotline of ESO's 'year long story event' people are going to be forced to do dungeon content. It's a strange design choice.
Very odd
EphemeraCrawford wrote: »If they didn't lock Story behind Dungeon content none of this would be an issue. Some people don't like the whole Dungeon mechanic, where you're just rushed through the environment with no time to look at where you are. To actually follow the plotline of ESO's 'year long story event' people are going to be forced to do dungeon content. It's a strange design choice.
Very odd
It would only be Odd if it wasn't ZoS behind it. A dungeon requiring a group along with a story line relating to a year long event is as dumb as you can get.
Korah_Eaglecry wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
Honestly I have to agree with you here. If the Dungeon Pack was just another set of dungeons that was self contained storyline wise. It would be fine for them to be more difficult than normal. But they are introducing a year long story and they shouldnt expect the majority of players to get into difficult dungeons and punish themselves just trying to get to the heart of this Season of the Dragon story.
The absolute vast majority of players will either not have the means to tackle harder content, or the ability to do so. And this will never change. You will never change a very small minority of endgamers into a absolute majority in a casual MMO game. So anyone with the "Git Gud" argument can get bent.
Korah_Eaglecry wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
Honestly I have to agree with you here. If the Dungeon Pack was just another set of dungeons that was self contained storyline wise. It would be fine for them to be more difficult than normal. But they are introducing a year long story and they shouldnt expect the majority of players to get into difficult dungeons and punish themselves just trying to get to the heart of this Season of the Dragon story.
The absolute vast majority of players will either not have the means to tackle harder content, or the ability to do so. And this will never change. You will never change a very small minority of endgamers into a absolute majority in a casual MMO game. So anyone with the "Git Gud" argument can get bent.
Regardless they are pretty easy on normal once you and your group know the mechanics. You cannot expect to walk through a dungeon with people who dont know certain mechanics, at least not every dlc dungeon.
All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
KhajiitFelix wrote: »But what about tryhards that complain the game is so easy?
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Why CP 500 specifically?
Its like...a really odd number.
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
not everyone likes to play in a group.
not everyone likes to play in a group.
Not everyone likes to play in a raid, but take WoW ICC/Lich King would have been a reaaaaaal let down if you just killed him by spamming two buttons. Molag bal kinda felt the same way to me. I got there killed him and went. Heh gods hit weaker than a beatle.
I applaud them for pushing more story into harder content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
Trinity_Is_My_Name wrote: »
DLC dungeons are not easy. If you happen to have even one DD in your group who's dps lower than average, you're screwed. But it's not only that. Mechanics gets complicated with each DLC dungeon released. I'm not a fan, but sometimes I have to run these. And in Scalecaller peak, aside from it being tricky with all the poison, I perfectly understand what game wants me to do. In Moon Hunter Keep even effects that showing during the fight are sometimes misleading. When I'd see something crawling on me underground, I will roll dodge without a second though. But when I see vines all over me I automatically trough that I'm already screwed and I will try to break free and you don't need to break free, you need to roll! How crazy is that? I haven't get further than white werewolf with any group I've got, not matter how many times I've read what to do.
Such things keep me away from DLC dungeons.
I understand that s o m e people want challenge, and devs want to show off their skills at making dungeons, but please, PLEASE, for Christ's sake keep normal NORMAL. Even like vanilla II normal, it will be far better than we have now. People won't buy DLC that they can't beat. Putting a story behind a dungeon and forcing players to run them will work for a very small amount of general audience, but most of us boycott it right away.
DLC dungeons aren't hard. If you have 3 other competent people it's easy. I've done no death and speed runs on all the DLC. I quit playing in June of 2016 and came back October of 2018. I adapted perfectly fine.