How about learn to counter?
Something is going to kill you at some point.
Do we really need to nerf everything that kills us?
Its not jus ST, it the combination of things making it do the damage it does.
But you can't see that, you just see ST in your recap and cry about it. Not seeing it's a series of skills going off and ST is the execute.
Learn to play?
Flame_of_Hades wrote: »So what do you do against tornado? Go all defensive and heal past the execute range until they waste too much stam?
yes. not even being sarcastic.. that is the counter to EVERY execute........ the trick is knowing how to heal, and since tornado only scales up to 100% more based on missing health...
I have some kind of strange flashbacks. Same people who said Jesus Beam is OP finisher because it's undodgable are now defending steel tornado.
Some of my proposed solutions:
1. Decrease it's range to same radius as destro staff impulse and lower the cost accordingly.
2. Reduce the damage based on distance from target: full damage while closer than 50% of max skill range, 75% damage when between 50% and 75% of skill range, 50% damage when further than 75% of skill range. No cost reduction.
3. Remove the execute bonus, lower the cost accordingly.
4. Change it into AoE dot similar to poison injection (would prevent it from being spammed).
Trancestor wrote: »
Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.
Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.
Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.
Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.
No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...
No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...
Flame_of_Hades wrote: »So what do you do against tornado? Go all defensive and heal past the execute range until they waste too much stam?
yes. not even being sarcastic.. that is the counter to EVERY execute........ the trick is knowing how to heal, and since tornado only scales up to 100% more based on missing health...
Oh I see, so you're saying if my HP bar runs out I die? I should prevent that? Oh ok and this is a counter to damage? ah. Ok well I never tried keeping my health bar up so maybe we can all try that next time we pvp.
I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
Is that all you have to say to counter my argument? No facts proving otherwise? Also I play top bracket MMR and the spin to win isn’t even the main issue in there. The main issue is the perma root tanks with ice staves.. not spin to win, as I said before. The ability itself isn’t even good. Only good when pair’d with dawnbreaker.
Not to mention once again any decent player isn’t going to just run straight into a bunch of stam characters....
here’s a tip. Don’t be a potato
People complain about stamblades but defend spin2win yet I’m seeing more and more stamblades spamming spin2win 🤔
This thread is sad, because it's just not true. I die to something lets make a nerf thread and post until it happens bois we going in!