Death Recap.
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I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.
Just keep spinning.
like, when you clutch dodge some procset going off, at below 20%hp roll through them, line up that heavy hitter and then NOPE, half a mile radius undodgeable execute goes off, but the guy is bloody facing the other way. Casual executions. but hey, ulti damage proc sets help these ppl too, I dare say meta builds dont even have to aim, just rotate through defensive buffs, spamming aoe's.
IlCanis_LupuslI wrote: »Mangeli200194 wrote: »LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.
@Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
3)streak through them then dark deal I don't see the problem here...
4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
Give those classes a option before complaining!
Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.
Tbf use anything 5 times and you do 20k damage including light attacks if built correctly.
Block canceling isn't adviced drains stamina very fast if done on a regular basis.
Undodgable is bs that I agree with.
It is a undodgeable AOE. This is the reason it is so powerful in PVP. Now add on to the fact that sometimes there can be serious performance issues in big fights and you have a skill that really starts to become even more powerful. If the performance is bad I don't have to be concerned with targeting I just hit ST.
I think the best change to this skill is to remove the execute and just have it do a flat damage based on all the things it is based on now. ST even without the execute will still remain extremely powerful becasue of the fact it can be spammed and it is undodgeable AOE. It does not need the additional execute ability to be useful.
Needs to be in alignment with Pulsar or Pulsar needs to have a execute added to the skill to allow any mag class to have access to the same type of skill.
Flame_of_Hades wrote: »Ragnarock41 wrote: »I don't deny the efficiency of steel tornado on a group v group fight, however if you're dying to ST spam only, then you have no right to insult the players who don't. And if you're dying to ST spam on a 1v1 you shouldn't even have opinions about it.
Idk, my stam sorc can get kills by : rending slash, LA, puncture, bash, LA, reverb, LA, spin, LA, spin, LA, spin, LA, spin, LA, spin, LA, spin, LA, spin........ LA, DB, LA, Spin........
EDIT : this goes for non- potato targets as well.
Just make it dodgeable.
IlCanis_LupuslI wrote: »I play a stamsorc snb /2h in heavy, 25k hp, 23k resistances. Yeah I'm squishy af. But I can't remember the last time dying to spin 2 win.
How I do it you ask?
a) situational awareness if I see a 6 man group buffing up I can usually predict where they are going and avoid standing there, and if I'm unfortunate to stand there I
b) Block'n'Vigor go forward not backwards reduce your time in the aoe dump
c) if you have a aoe cc(Streak, mass hysteria, etc use it, taking 3 dbos is still better then 6 expecially if stamden are involved
Your welcome.
P. S. The main point is to overcome your instinkt to dodge roll block instead and start vigor shortly before the dawny hits you if possible not after if Stam wardens are involved.
IlCanis_LupuslI wrote: »I play a stamsorc snb /2h in heavy, 25k hp, 23k resistances. Yeah I'm squishy af. But I can't remember the last time dying to spin 2 win.
How I do it you ask?
a) situational awareness if I see a 6 man group buffing up I can usually predict where they are going and avoid standing there, and if I'm unfortunate to stand there I
b) Block'n'Vigor go forward not backwards reduce your time in the aoe dump
c) if you have a aoe cc(Streak, mass hysteria, etc use it, taking 3 dbos is still better then 6 expecially if stamden are involved
Your welcome.
P. S. The main point is to overcome your instinkt to dodge roll block instead and start vigor shortly before the dawny hits you if possible not after if Stam wardens are involved.
First time seeing someone say 'squishy' next to 'snb heavy stamsorc'. You are at peak tankiness. There is no way up but building tank and majority of people are below you in tankiness. I am not even attacking or disagreeing with your point, but there is some line where saying "i dont die to something" stops meaning anything and I think you went over it
But if your fighting a group of enemies, and you have some medium Armor stamblade or similar, sniping you or jumping in to incap, and you manage to combo/burst him down to execute range. And then reverse/miss,reverse/miss,reverse/miss, as they dodge roll three times and are now healed by others or a sufficient distance from you thanks to bow expedition bonus. The whole time your wasting is time not removing an opponent from play or healing.
Or, you can nerf your damage against everyone else (not an easy choice) but when this ganker/sniper joins the fight against you, you punish them for having bad healing and resistances/game knowledge by bursting them down and steel tornado to clip them whilst they roll repeatedly, threat removed from play, big source of major defile gone
.
Just make it dodgeable.
No, if you get dodgable, only the Stamina will benefit from the nerve and it is very useful like that against the clone army of Nigth blade stam, for example.
Delete the execution, why not, but it will come time to add it on another skill of the line and that probably nef the PvE I guess
I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.
TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.