I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.
Nah, it's pretty common for Stam setups in BGs to stack bleeds, Dawnbreaker, and immediately start spinning. There are a lot of really high damage Stamina players that don't use any spammable in Battlegrounds, unless you count Steel Tornado as a spammable, because it simply isn't needed.I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.
I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.
You aren't wrong my man, but it's effective enough against all types of opponents that you generally don't need a true single target spammable. Therefore it's badly designed and needs adjustment.
Idk why people defend the state of this skill, it's a dumb potato skill that should take a back seat to single target skills.
Ragnaroek93 wrote: »I love Steel Tornado, especially the part there I get 15% more dmg from the dual wield passive when I get hit by it during a dodge roll because a dodge roll applies the silence status on yourself LUL
Ragnaroek93 wrote: »I love Steel Tornado, especially the part there I get 15% more dmg from the dual wield passive when I get hit by it during a dodge roll because a dodge roll applies the silence status on yourself LUL
Why did you try roll-dodging steel tornado?
*sees signature*
Ah, that's why. Thanks for proving my point for me.
An AOE... EXECUTE(plus DW passives)... undodgeable. Take your pick on why that shouldn't be so. Its a general rule in any MMO that execute abilities aren't aoe's. How backwards is it that an AOE ability is being used as a spammable in a single target fight in the first place... then throw in the rest.. execute.. undodgeable.. it starts to become too much.
Stack Bleeds, spin in circles, while your proc sets play for you.
Explain why 95% of the pvp base is running around as a Stamina setup then comeback to original point. The meta has swung way too far towards Stam and this is a culprit.
An AOE... EXECUTE(plus DW passives)... undodgeable. Take your pick on why that shouldn't be so. Its a general rule in any MMO that execute abilities aren't aoe's. How backwards is it that an AOE ability is being used as a spammable in a single target fight in the first place... then throw in the rest.. execute.. undodgeable.. it starts to become too much.
Stack Bleeds, spin in circles, while your proc sets play for you.
Explain why 95% of the pvp base is running around as a Stamina setup then comeback to original point. The meta has swung way too far towards Stam and this is a culprit.
We've already been through this, let me quote myself
"Mage's Fury and Mage's Wrath are both AoE too. And this leaves us with half of active executes - Reverse Slice, Steel Tornado and Mage's Fury being an AoE and the other half - Assassin's Blade, Radiant Destruction and Feral Guardian being single target."
An AOE... EXECUTE(plus DW passives)... undodgeable. Take your pick on why that shouldn't be so. Its a general rule in any MMO that execute abilities aren't aoe's. How backwards is it that an AOE ability is being used as a spammable in a single target fight in the first place... then throw in the rest.. execute.. undodgeable.. it starts to become too much.
Stack Bleeds, spin in circles, while your proc sets play for you.
Explain why 95% of the pvp base is running around as a Stamina setup then comeback to original point. The meta has swung way too far towards Stam and this is a culprit.
We've already been through this, let me quote myself
"Mage's Fury and Mage's Wrath are both AoE too. And this leaves us with half of active executes - Reverse Slice, Steel Tornado and Mage's Fury being an AoE and the other half - Assassin's Blade, Radiant Destruction and Feral Guardian being single target."
Actually the damage in all those AOE cases is diminished against other targets around the execute target. I guess you conveniently will leave that out while Steel Tornado does full damage to every target. Those abilities besides maybeeeeee reverse slice arent the main spammable in someones rotation either lol. So thats a pretty easy argument to poke a hole in as I just did. Next.
Hold block. Run evasion. Keep your HP bar above half.
Haashhtaag wrote: »I’ve never died to steel tornado.
Mages wrath always steals it from the tornadoHaashhtaag wrote: »I’ve never died to steel tornado.
Last time I've heard this, it came from person that never planted foot in Cyrodiil or BGs.
😃😃
I honestly don't see spin to win in my recap that often and even when I do its almost never the killing blow. I see way more DBs and Lethal Arrow spam than anything else, even Incap shows up more often from my experience.