Explain why 95% of the pvp base is running around as a Stamina setup then comeback to original point. The meta has swung way too far towards Stam and this is a culprit.
CatchMeTrolling wrote: »Think the amount of stam players that use it make it a little bit obnoxious rather than it being op. The fact that it’s an aoe execute doesn’t really make it better.
The issue with this skill is how brain dead easy it is to use. In a bg match its night and day when you have or don’t have this skill on your bar. And it actually hits for a decent amount, I don’t agree with the people saying it doesn’t hit hard.
I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
CatchMeTrolling wrote: »Think the amount of stam players that use it make it a little bit obnoxious rather than it being op. The fact that it’s an aoe execute doesn’t really make it better.
The issue with this skill is how brain dead easy it is to use. In a bg match its night and day when you have or don’t have this skill on your bar. And it actually hits for a decent amount, I don’t agree with the people saying it doesn’t hit hard.
It hits for a decent amount but to get the most use out of it you need to transmute some of your jewelry to bloodthirsty. Stacking bloodthirsty with dw passives makes it a useful skill. It's not op and doesn't need to be nerfed. It's funny seeing so many people run it though lol.
Purdomination33 wrote: »Make it dodgeable. In BG's its especially effective due to low HP and generally lower crit resist. No idea why its not dodgable. But hey, I can "just" run away....in a video game...in a video game mode scored by killing players. But running is fun too.
What is the logic behind undodgable skills anyway? Like how is it decided. Skills just asking to be abused conidering its automatic damage.
Thought ZOS wanted to take all the extras from skills, such as the stun from c frags.
Trancestor wrote: »idiots defending steel tornado here smh...why do i feel like these players that say "just block it" or "your problem for roll dodging" are either trash players who just want to feel like they are good by talking crap on the forums or they are block/spam BoL magplars / streak + resto ult spamming magsorcs.
Waffennacht wrote: »Purdomination33 wrote: »Make it dodgeable. In BG's its especially effective due to low HP and generally lower crit resist. No idea why its not dodgable. But hey, I can "just" run away....in a video game...in a video game mode scored by killing players. But running is fun too.
What is the logic behind undodgable skills anyway? Like how is it decided. Skills just asking to be abused conidering its automatic damage.
Thought ZOS wanted to take all the extras from skills, such as the stun from c frags.
All AoEs are undodgeable
Trancestor wrote: »idiots defending steel tornado here smh...why do i feel like these players that say "just block it" or "your problem for roll dodging" are either trash players who just want to feel like they are good by talking crap on the forums or they are block/spam BoL magplars / streak + resto ult spamming magsorcs.
Or maybe there are just people with enough common sense to keep their buffs, shields, and hot's up and don't die to slow animation skills with low damage.
Ragnarock41 wrote: »I don't deny the efficiency of steel tornado on a group v group fight, however if you're dying to ST spam only, then you have no right to insult the players who don't. And if you're dying to ST spam on a 1v1 you shouldn't even have opinions about it.
I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
Is that all you have to say to counter my argument? No facts proving otherwise? Also I play top bracket MMR and the spin to win isn’t even the main issue in there. The main issue is the perma root tanks with ice staves.. not spin to win, as I said before. The ability itself isn’t even good. Only good when pair’d with dawnbreaker.
Not to mention once again any decent player isn’t going to just run straight into a bunch of stam characters....
here’s a tip. Don’t be a potato
I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
Is that all you have to say to counter my argument? No facts proving otherwise? Also I play top bracket MMR and the spin to win isn’t even the main issue in there. The main issue is the perma root tanks with ice staves.. not spin to win, as I said before. The ability itself isn’t even good. Only good when pair’d with dawnbreaker.
Not to mention once again any decent player isn’t going to just run straight into a bunch of stam characters....
here’s a tip. Don’t be a potato
There are plenty of arguments and counterarguments already posted. I just made an appeal to the empirical. I wish we had access to hard stats but I'm pretty forkin sure DBoS is the most prevalent skill used in BGs by a country mile with Steel Tardnado coming in steamy second.
Permafrost and ice shenanigans are pretty annoying but that's generally a flavor of cheese abused by premade 4-stack tardballs.
Still not sure why you keep saying Steel Tardnado isn't good though. It's super strong. Used after DBoS, it hits harder than DBoS while also proccing bleeds and enchants.
But as a wise man once said, potatoes gonna potate. So I'll just keep throwing myself into the DBoS dogpiles like the potato I am until ZOS makes a respectable attempt to balance this mess.
You can call him a potato a bunch of times if you want, but it's not true.I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
Is that all you have to say to counter my argument? No facts proving otherwise? Also I play top bracket MMR and the spin to win isn’t even the main issue in there. The main issue is the perma root tanks with ice staves.. not spin to win, as I said before. The ability itself isn’t even good. Only good when pair’d with dawnbreaker.
Not to mention once again any decent player isn’t going to just run straight into a bunch of stam characters....
here’s a tip. Don’t be a potato
There are plenty of arguments and counterarguments already posted. I just made an appeal to the empirical. I wish we had access to hard stats but I'm pretty forkin sure DBoS is the most prevalent skill used in BGs by a country mile with Steel Tardnado coming in steamy second.
Permafrost and ice shenanigans are pretty annoying but that's generally a flavor of cheese abused by premade 4-stack tardballs.
Still not sure why you keep saying Steel Tardnado isn't good though. It's super strong. Used after DBoS, it hits harder than DBoS while also proccing bleeds and enchants.
But as a wise man once said, potatoes gonna potate. So I'll just keep throwing myself into the DBoS dogpiles like the potato I am until ZOS makes a respectable attempt to balance this mess.
Well if you’re going to keep being a no skill potato and throw yourself into a group of stamdens you deserve to get farmed and bagged. 100%
Also, I’m not saying it’s not good. I’m simply saying It ain’t as game breakingly OP as you potatoes make it seem like. It doesnt even hit NEARLY as hard as DBoS, beetles, or any other execute for that matter.
It’s arguably the most easiest skill to counter, have some awareness and know if you’re running straight into a stamden who’s like “please charge me bro, I have a thicc burst ready for you mindless potato zerglings who are dumb enough to charge head first into me”
Also, might I mention that steel tornado is a complete meme in a 1v1. If you die to steel tornado in a 1v1 you should re-evaluate your full divines hybrid bow destro pet sorc role playing build. If you think steel tornado hits hard alone you lack any knowledge. It’s the combo that makes it good. Even then common sense and combat awareness can easily make you avoid it.
If you’re going to cry about steel tornado being game breakingly OP how about we mention snipe? 40 meter dizzy swings that stun and apply major defile, can be mindlessly spammed from a safe distance and even cause a health desync.
I shall say this once again. Aquire some PvP skill and awareness and don’t be a mindless potato. L2p
Death Recap.
Steel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel Tornado
I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.
Just keep spinning.
PhoenixGrey wrote: »The apply and forget skill which brings you to execute range is more of an issue rather than this skill itself
I think the execute by itself is actually expensive to use
You can call him a potato a bunch of times if you want, but it's not true.I find it funny how most good players who have any PvP knowledge and skill don’t have an issue with spin to win.
Why? Because anyone with a brain can tell when a stam set up is literally RUNNING towards them about to DB spin to win.
The ability cost 3.7k stam, does about low base damage only making it more when in execute and even then it’s no more than 5k 6k highest it’ll ever be. Other executes such as radiant, endless fury, impale, reverse slice etc hit 6-8k or higher.
Spin is most effective against cloak blades who spam cloak and cry relentlessly when they’re cloak is countered by anything.
Most people who complain about spin to win are people who go into cyro or BG’s with a pve build or running some kind of full divines hybrid bow destro pet sorc Role play build and get farmed.
Sorry that the facts hurt. Spin to win isn’t much of an issue if you have any decent PvP knowledge and know how to actually counter or have any awareness.
Also, dying in a 1v1 to a spin to win spammer is a complete meme. You should re-evaluate your PvP build and playstyle if you die to this..
You're right it's a super mediocre skill, which is why nobody in the top MMR BG bracket really uses it.Edit: WHOOPS sorry typo I meant it's a hella strong skill which is why every gd mother and her brother is running it in top MMR BGs. It's a freaking ballerina bloodbath wake the heck up man.
Is that all you have to say to counter my argument? No facts proving otherwise? Also I play top bracket MMR and the spin to win isn’t even the main issue in there. The main issue is the perma root tanks with ice staves.. not spin to win, as I said before. The ability itself isn’t even good. Only good when pair’d with dawnbreaker.
Not to mention once again any decent player isn’t going to just run straight into a bunch of stam characters....
here’s a tip. Don’t be a potato
There are plenty of arguments and counterarguments already posted. I just made an appeal to the empirical. I wish we had access to hard stats but I'm pretty forkin sure DBoS is the most prevalent skill used in BGs by a country mile with Steel Tardnado coming in steamy second.
Permafrost and ice shenanigans are pretty annoying but that's generally a flavor of cheese abused by premade 4-stack tardballs.
Still not sure why you keep saying Steel Tardnado isn't good though. It's super strong. Used after DBoS, it hits harder than DBoS while also proccing bleeds and enchants.
But as a wise man once said, potatoes gonna potate. So I'll just keep throwing myself into the DBoS dogpiles like the potato I am until ZOS makes a respectable attempt to balance this mess.
Well if you’re going to keep being a no skill potato and throw yourself into a group of stamdens you deserve to get farmed and bagged. 100%
Also, I’m not saying it’s not good. I’m simply saying It ain’t as game breakingly OP as you potatoes make it seem like. It doesnt even hit NEARLY as hard as DBoS, beetles, or any other execute for that matter.
It’s arguably the most easiest skill to counter, have some awareness and know if you’re running straight into a stamden who’s like “please charge me bro, I have a thicc burst ready for you mindless potato zerglings who are dumb enough to charge head first into me”
Also, might I mention that steel tornado is a complete meme in a 1v1. If you die to steel tornado in a 1v1 you should re-evaluate your full divines hybrid bow destro pet sorc role playing build. If you think steel tornado hits hard alone you lack any knowledge. It’s the combo that makes it good. Even then common sense and combat awareness can easily make you avoid it.
If you’re going to cry about steel tornado being game breakingly OP how about we mention snipe? 40 meter dizzy swings that stun and apply major defile, can be mindlessly spammed from a safe distance and even cause a health desync.
I shall say this once again. Aquire some PvP skill and awareness and don’t be a mindless potato. L2p
All three Stamina weapon lines have an execute available yet virtually everyone in Battlegrounds uses the same one, I wonder why that is? Almost all Stam builds are now using 2h/DW, so Poison Injection is usually out straight away (barring archer builds, of course), but why use the DW execute over the 2h version? The 2h execute hits harder on a single target, and at least some classes have better ways of countering stealth (like Hurricane), but I virtually never get hit by it. 'Course, Nightblades aren't nearly as common as they used to be in the high MMR games anyway.
As I said earlier in the thread, it's as close to a spammable as is needed for many (most?) Stamina builds in Battlegrounds; stack up bleeds, Dawnbreaker, Spin-spam. When several players team up and do it together, it's not that uncommon to get some team wipes going.
'Course, I'm probably a little bitter since the only "execute" I have access to requires me to dedicate both ultimate slots, micromanage a pet, and hope he doesn't bug out and vanish (while not actually being dead). Meanwhile, Stam builds just spam one button without having to worry about accidentally targeting the wrong thing, and get the bonus of applying a DOT that is superior to mine (even if I double cast it) to other targets.