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Random Dungeon: Is tp to another dungeon (eg: Fungal Grotto) an exploit/cheat?

  • WeerW3ir
    WeerW3ir
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    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
    Edited by WeerW3ir on December 4, 2018 8:03PM
  • Ladislao
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    WeerW3ir wrote: »
    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.

    The same words can justify any exploit actually.
    Everything is viable
  • Jaraal
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    It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...

    Oh, so you mean like in the upcoming New Life Festival, where people will also be doing all the events on as many characters as possible?

    The difference is that ZOS is forcing people to cram as many runs as one can stand on other people's time, as opposed to the solo quests of the upcoming event. Any time you force people to use other people's time to get maximum rewards, you're going to have problems. This isn't because players are greedy, it's because they don't have all day to spend failing over and over again trying to complete March of Sacrifices with three crafting alts/storage mules.

    This is entirely on ZOS. They designed the false urgency of the event, and they have allowed dungeon switching from the beginning. The players are playing by the rules, whether you agree with ZOS's rules or not.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    WeerW3ir wrote: »
    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.

    They wouldn't have to rewrite it though. The tool already handles giving an extra event reward for the first random dungeon of the day. All they need do is ensure the indication in only set if you complete the boss in the first dungeon you are given and not for any other ones you might teleport to. I know this is easy to say but I don't believe the code is so messed up that this couldn't be accomplished. It would still allow players to switch dungeons but entice (or coerce if you prefer) them to finish the dungeon they first enter for the extra prize.
  • WeerW3ir
    WeerW3ir
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    Ladislao wrote: »
    WeerW3ir wrote: »
    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.

    The same words can justify any exploit actually.

    as imentioned. this is existed since the tool is exist. if it would be an exploit. it would have been fixed already. no? what should i say about it if it wasnt even touched in 2 years?
  • WeerW3ir
    WeerW3ir
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    WeerW3ir wrote: »
    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.

    They wouldn't have to rewrite it though. The tool already handles giving an extra event reward for the first random dungeon of the day. All they need do is ensure the indication in only set if you complete the boss in the first dungeon you are given and not for any other ones you might teleport to. I know this is easy to say but I don't believe the code is so messed up that this couldn't be accomplished. It would still allow players to switch dungeons but entice (or coerce if you prefer) them to finish the dungeon they first enter for the extra prize.

    Youre right. but dosent explain why the tool constantly dies. died 1 year ago, dies after every big patch, dies under this event?
  • Suddwrath
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    Kanar wrote: »

    After this thread, I've realized that I have gotten those hard DLC dungeons so often during this event because people are queueing up for them hoping to be carried, because they are incapable of doing them at other times.

    Because that has to be the only explanation as to why you have been queued into DLC dungeons recently.
  • zaria
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    WeerW3ir wrote: »
    Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.

    They wouldn't have to rewrite it though. The tool already handles giving an extra event reward for the first random dungeon of the day. All they need do is ensure the indication in only set if you complete the boss in the first dungeon you are given and not for any other ones you might teleport to. I know this is easy to say but I don't believe the code is so messed up that this couldn't be accomplished. It would still allow players to switch dungeons but entice (or coerce if you prefer) them to finish the dungeon they first enter for the extra prize.
    Yes, it would be easy to fix. No its not an issue during the event but afterward you have some who run random dungeons for fast xp, other do them for pledges, quest or gear.
    If I run nRoM because I need quest and its pledge and group want to port to wayrest1 who I already done on vet i would be pissed. Had wayrest 1 three times today. One even had an unfinished quest, I think I ran into an horrible group on vet.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kojou
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    If this is fixed then players will just go back to carrying a level 10 in group.
    Playing since beta...
  • xaraan
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    Is the group finder more about finding a group to play with, or more about the dungeon you are assigned?

    Exploit or not, it is cheesy and players should chill. But if ZoS considers it a bad thing, then they should really fix it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • IndayBoogie
    This "feature" is useful for a specific dungeon bug I've encountered during this event more than once.

    I queue in for a random dungeon with a group willing to finish the dungeon given to us only to find out that its empty. A portal to the final boss is at the entrance, but no enemies present anywhere in the dungeon. We are forced to go to a different dungeon.
  • Volckodav
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    I don't know why especially this is an issue now, I was always the case since the beginning of the random group tool.
    i.e ohh no prison!! ok guys let do other dungeons, with one u want? and we go for the ones voted by the group, nothing news here, u TP to the one that you prefer and got the same reward.

    Maybe this is highlighted by the shortest of FG1 + event, but I don't see the problem or the harm if everyone is ok for that.

    And speaking personally I am glad to be able to do it because I have 12 alts, and we organize run with friends in the same situation, quicker to group/degroup so NO PU IS HARMED DURING EVENT :)
  • mayasunrising
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    It is inspired by the current event - folks who want to get the mystery boxes but would otherwise never do 'randoms' because they are not interested in possibly ending up in a DLC dungeon with the attendant frustration and time that pugging one can bring.

    It isn't just an exploit being used during the event. Perhaps the event has highlighted it, but I've heard more than a few people say they us this same exploit to double dip Undaunted rewards (choosing a random to get the daily rewards, and once in the random porting over to the dungeon they need to complete their undaunted daily). I'm pretty sure that's not how the system was intended to work. You should accept what the deck deals you when you choose random, and port normally to complete your undaunted runs. If by happy coincidence the two align. Hurray for your side.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • mayasunrising
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    Haashhtaag wrote: »
    It’s relevent because people don’t have 20-30 minutes to dedicate to longer dungeons in a group finder a night. Personally I have like 4 hours to play a night. I don’t want to spend 3 of that to do random pledges for an event.

    Well... if you don't have that much time... then, maybe, don't run that many random normals? ^^ Reward box is awarded not for each fifteen minutes of your time, it's awarded for a random dungeon. Not like you're going there to take what's rightfully yours to begin with - you have to earn it. Earning includes element of randomness. Sometimes longer clear time, true. Lottery. You agree to it by accepting the challenge of the event.

    who cares ffs

    The actual healers and tanks, and DPS that queued for the random that someone then ducked out of to easy button through FG1 - forcing us to exit the dungeon and take a 15 minutes penalty - care. Our gaming time suffers because some oh so leet shmoe couldn't be bothered with the whole 10-15 minutes it might take to blast through the random their handed.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • f047ys3v3n
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    What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.

    Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.

    Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.

    On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • SydneyGrey
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    Considering this is the last day of the event, and ZOS hasn't said a thing about it, it's pretty obvious they don't care.
    They didn't care last year, either, if this was happening last year. (I don't know if it was ...)
  • BuddyAces
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    f047ys3v3n wrote: »
    What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.

    Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.

    Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.

    On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.

    Good post.

    Also, knowing zos, they'll probably fix this whole porting thing that some snowflakes are crying about but leave the broken Q.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • JumpmanLane
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    You’re lucky to GET into a dungeon with that crap queue lmao. You BETTER port to FG1. After all it’s a FEATURE not a bug lol.
  • Facefister
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    f047ys3v3n wrote: »
    What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.

    Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.

    Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.

    On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.

    So much this. People like thos are like:
    "A time limited dungeon event is going on? Let's queue in some DLC dungeons! My Spellbow-Gladiator build is enough I think."
    Edited by Facefister on December 4, 2018 9:36PM
  • xan4silkb14_ESO
    xan4silkb14_ESO
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    This "feature" is useful for a specific dungeon bug I've encountered during this event more than once.

    I queue in for a random dungeon with a group willing to finish the dungeon given to us only to find out that its empty. A portal to the final boss is at the entrance, but no enemies present anywhere in the dungeon. We are forced to go to a different dungeon.

    This "feature" is also useful for a specific dungeon bug I've encountered in which one of the doors to proceed in Wayrest Sewers never opens preventing you from completing the dungeon. Our group agreed to go back after we finished some other dungeon we teleported to because someone wanted to finish the quest and the door that blocked us opened immediately after we finished with whatever mini-boss and mobs were in that room. If the only thing preventing you from completing the dungeon is how much time you want to put into it, or player skill, it's an exploit. If the game itself is preventing you from completing the dungeon, i.e. empty dungeon or blocked path, then you really shouldn't be penalized for that.
  • Facefister
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    Haashhtaag wrote: »
    It’s relevent because people don’t have 20-30 minutes to dedicate to longer dungeons in a group finder a night. Personally I have like 4 hours to play a night. I don’t want to spend 3 of that to do random pledges for an event.

    Well... if you don't have that much time... then, maybe, don't run that many random normals? ^^ Reward box is awarded not for each fifteen minutes of your time, it's awarded for a random dungeon. Not like you're going there to take what's rightfully yours to begin with - you have to earn it. Earning includes element of randomness. Sometimes longer clear time, true. Lottery. You agree to it by accepting the challenge of the event.

    who cares ffs

    The actual healers and tanks, and DPS that queued for the random that someone then ducked out of to easy button through FG1 - forcing us to exit the dungeon and take a 15 minutes penalty - care. Our gaming time suffers because some oh so leet shmoe couldn't be bothered with the whole 10-15 minutes it might take to blast through the random their handed.

    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
  • John_Falstaff
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    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?
    Edited by John_Falstaff on December 4, 2018 9:51PM
  • SpacemanSpiff1
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    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    or maybe YOU get some guildmates to do repeated FG runs instead of hijacking a group.
  • zyk
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    It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...

    It's also bad design. You're not supposed to give players ropes to hang themselves with. The same goes for things like writ grinding.
  • ThePlayer
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    It's a cheat for take fast the special loot from the event, i reported 5 of them not because they tp in Fungal Grotto 1 but because they didnt say nothing.

    First time they just wrote in group chat tp on me, and me and my friend didnt understand them, they finish the dungeon and we have to queue again for another dungeon and wait the cd, reported all of them, they was in 2;

    Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;

    Now is all in the hands of ZOS, i think never will happened.
    They only thing that all players can do in this case is write the name of all rude players in the ignore list for like 3-6 months and give them the time to learn education (not easy task for such players) or leave the game, or a miracle in their brain maybe..
    Edited by ThePlayer on December 4, 2018 10:02PM
  • Agenericname
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    ThePlayer wrote: »
    It's a cheat for take fast the special loot from the event, i reported 5 of them not because they tp in Fungal Grotto 1 but because they didnt say nothing.

    First time they just wrote in group chat tp on me, and me and my friend didnt understand them, they finish the dungeon and we have to queue again for another dungeon and wait the cd, reported all of them, they was in 2;

    Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;

    Now is all in the hands of ZOS, i think never will happened.
    They only thing that all players can do in this case is write the name of all rude players in the ignore list for like 3-6 months and give them the time to learn education (not easy task for such players) or leave the game, or a miracle in their brain maybe..

    You queued as fake tank and reported someone for porting to nFG1?
  • Acrolas
    Acrolas
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    ZOS: We're gonna work on communicating.

    Players: So about this other debated topic that deserves some clarification -

    ZOS:
    klubIsZ.gif
    signing off
  • Facefister
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    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    or maybe YOU get some guildmates to do repeated FG runs instead of hijacking a group.
    Aha, I've already killed 3 bosses before you even finished discussing which way you want to go. ERP somewhere else.
    "An event is going on? Lets turn this easy dungeon into an ordeal!"
    As some other poster already said, you with your 6k dps wouldn't see the end of Moonhunter Keep anyways since you'll be kicked after your fifth death at the first boss. Stop trying to be artificially offended by this whole "thing".
    Edited by Facefister on December 4, 2018 10:11PM
  • John_Falstaff
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    @Facefister , if you're afraid of low DPS and talkative (as opposed to rushed) people in the group, then all the more reason for you to get your own guildmates and run FG1 with them, no? It feels logical, does it not?
  • SpacemanSpiff1
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    Facefister wrote: »
    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    or maybe YOU get some guildmates to do repeated FG runs instead of hijacking a group.
    Aha, I've already killed 3 bosses before you even finished discussing which way you want to go. ERP somewhere else.
    "An event is going on? Lets turn this easy dungeon into an ordeal!"
    As some other poster already said, you with your 6k dps wouldn't see the end of Moonhunter Keep anyways since you'll be kicked after your fifth death at the first boss. Stop trying to be artificially offended by this whole "thing".

    great counter point. well done
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