Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
John_Falstaff wrote: »It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...
Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
The same words can justify any exploit actually.
Alinhbo_Tyaka wrote: »Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
They wouldn't have to rewrite it though. The tool already handles giving an extra event reward for the first random dungeon of the day. All they need do is ensure the indication in only set if you complete the boss in the first dungeon you are given and not for any other ones you might teleport to. I know this is easy to say but I don't believe the code is so messed up that this couldn't be accomplished. It would still allow players to switch dungeons but entice (or coerce if you prefer) them to finish the dungeon they first enter for the extra prize.
After this thread, I've realized that I have gotten those hard DLC dungeons so often during this event because people are queueing up for them hoping to be carried, because they are incapable of doing them at other times.
Yes, it would be easy to fix. No its not an issue during the event but afterward you have some who run random dungeons for fast xp, other do them for pledges, quest or gear.Alinhbo_Tyaka wrote: »Let me make it clear. You can call it an exploit. But this is a feature. why? because this wasnt stated before and existed since the introduction of the group finder tool. Noone ever mentioned you must strictly stay inside. Zos never mentioned it. The tool does not have a code for it to keep you inside. to make it they would have to rewrite it fully. but as you see. a little modification can break the tool. (event) They written it easy exppandable with new dungeons, but the tool is standing on weak legs.
They wouldn't have to rewrite it though. The tool already handles giving an extra event reward for the first random dungeon of the day. All they need do is ensure the indication in only set if you complete the boss in the first dungeon you are given and not for any other ones you might teleport to. I know this is easy to say but I don't believe the code is so messed up that this couldn't be accomplished. It would still allow players to switch dungeons but entice (or coerce if you prefer) them to finish the dungeon they first enter for the extra prize.
AcadianPaladin wrote: »It is inspired by the current event - folks who want to get the mystery boxes but would otherwise never do 'randoms' because they are not interested in possibly ending up in a DLC dungeon with the attendant frustration and time that pugging one can bring.
bottleofsyrup wrote: »John_Falstaff wrote: »Haashhtaag wrote: »It’s relevent because people don’t have 20-30 minutes to dedicate to longer dungeons in a group finder a night. Personally I have like 4 hours to play a night. I don’t want to spend 3 of that to do random pledges for an event.
Well... if you don't have that much time... then, maybe, don't run that many random normals? ^^ Reward box is awarded not for each fifteen minutes of your time, it's awarded for a random dungeon. Not like you're going there to take what's rightfully yours to begin with - you have to earn it. Earning includes element of randomness. Sometimes longer clear time, true. Lottery. You agree to it by accepting the challenge of the event.
who cares ffs
f047ys3v3n wrote: »What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.
Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.
Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.
On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.
f047ys3v3n wrote: »What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.
Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.
Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.
On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.
IndayBoogie wrote: »This "feature" is useful for a specific dungeon bug I've encountered during this event more than once.
I queue in for a random dungeon with a group willing to finish the dungeon given to us only to find out that its empty. A portal to the final boss is at the entrance, but no enemies present anywhere in the dungeon. We are forced to go to a different dungeon.
mayasunrising wrote: »bottleofsyrup wrote: »John_Falstaff wrote: »Haashhtaag wrote: »It’s relevent because people don’t have 20-30 minutes to dedicate to longer dungeons in a group finder a night. Personally I have like 4 hours to play a night. I don’t want to spend 3 of that to do random pledges for an event.
Well... if you don't have that much time... then, maybe, don't run that many random normals? ^^ Reward box is awarded not for each fifteen minutes of your time, it's awarded for a random dungeon. Not like you're going there to take what's rightfully yours to begin with - you have to earn it. Earning includes element of randomness. Sometimes longer clear time, true. Lottery. You agree to it by accepting the challenge of the event.
who cares ffs
The actual healers and tanks, and DPS that queued for the random that someone then ducked out of to easy button through FG1 - forcing us to exit the dungeon and take a 15 minutes penalty - care. Our gaming time suffers because some oh so leet shmoe couldn't be bothered with the whole 10-15 minutes it might take to blast through the random their handed.
Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
John_Falstaff wrote: »It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...
It's a cheat for take fast the special loot from the event, i reported 5 of them not because they tp in Fungal Grotto 1 but because they didnt say nothing.
First time they just wrote in group chat tp on me, and me and my friend didnt understand them, they finish the dungeon and we have to queue again for another dungeon and wait the cd, reported all of them, they was in 2;
Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;
Now is all in the hands of ZOS, i think never will happened.
They only thing that all players can do in this case is write the name of all rude players in the ignore list for like 3-6 months and give them the time to learn education (not easy task for such players) or leave the game, or a miracle in their brain maybe..

Aha, I've already killed 3 bosses before you even finished discussing which way you want to go. ERP somewhere else.SpacemanSpiff1 wrote: »Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
or maybe YOU get some guildmates to do repeated FG runs instead of hijacking a group.
Facefister wrote: »Aha, I've already killed 3 bosses before you even finished discussing which way you want to go. ERP somewhere else.SpacemanSpiff1 wrote: »Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
or maybe YOU get some guildmates to do repeated FG runs instead of hijacking a group.
"An event is going on? Lets turn this easy dungeon into an ordeal!"
As some other poster already said, you with your 6k dps wouldn't see the end of Moonhunter Keep anyways since you'll be kicked after your fifth death at the first boss. Stop trying to be artificially offended by this whole "thing".