Random Dungeon: Is tp to another dungeon (eg: Fungal Grotto) an exploit/cheat?

  • themaddaedra
    themaddaedra
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    How come y'all made all this drama out of Fungal Grotto 1? Jee. That's some major garbage going on tbh.
    Edited by themaddaedra on December 4, 2018 4:26PM
    PC|EU
  • MissBizz
    MissBizz
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    On my opinion it is not an exploit.

    Of course, it's not my opinion that matters. Definitely a bug, but I personally don't think they should consider it an exploit.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    One thing I think being missed here is not all of the party members might have queued for a random dungeon. A single player might have queued for a specific dungeon and the group finder will match them with players that have queued for a random. Is it fair to the person who queued for the specific dungeon to have to eat the penalty plus wait for additional 15 - 20 minutes on top of that for the queue to hit again? The exploit in PUGs is not benign no matter what some wish to believe.
  • John_Falstaff
    John_Falstaff
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    @StormChaser3000 , if they didn't want to run random with randomly chosen team, why use finde... all right, forget it. I'm clearly failing to explain the purpose and workings of group finder and its controls, so I will let people think that 'random' in the finder is an alternative spelling for 'Fungal Grotto 1'. ^^

    @Facefister , finder places people that queued for specific dungeons and random dungeons into same groups, because for those who want random the dungeon remains essentially random. So if I queued for RoM and someone queued for random and randomly got RoM, then we may end up in same group, both given what we wanted (they - random, me - Mazzatun). And if nobody has time for DLC, then why queue for random with knowledge that DLC may happen? I'm puzzled.
  • StytchFingal
    StytchFingal
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    Kanar wrote: »
    @Kanar , you must be joking. ^^ The only person who wants to be honest and run the dungeon he signed up for ends up in the wrong. Something's up with community's moral compass if they seek excuses to sell their conscience for a motif or a pet.

    Yep that's right you are the one in the wrong. Here's an example: in my elementary school (many years ago) the teachers had a big tail shape cut out of construction paper. If any kid "tattled" on another kid, then the kid reporting (tattling) had to wear that big tattle tail as a punishment.

    The moral is that no one likes tattle tails and they don't do anything beneficial; they just slow down the system with trivial complaints.

    So yeah, you should be punished for being a tattle tail and stick-in-the-mud.

    Catholic school, was it? ;)

    Seriously, what you describe here is the deliberate indoctrination of deceit; the encouragement of non-transparency as a societal standard. It's a ridiculous position to take or defend in any context, including a video game.
  • Giraffon
    Giraffon
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    I think a great catalyst to abusing this issue is the time it takes to actually get into a dungeon to begin with.

    I would suggest the appropriate action for ZOS is to make some changes to their game:

    We all know that queue times for DPS are much longer than for any other role. Just allow players to check a box that ignores the role requirement when they queue up if they want. I can tell you that a lot of advanced and high level DPS don't give a crap if they have a tank or a healer. If they have 3 other strong DPS they will adapt to the dungeon as needed. This would cut down on queue times for all dramatically.

    There should be a DLC checkbox that players can turn on and off for normal and vet dungeons. If the box it checked, you WILL get a DLC. Modify the drop tables so DLC dungeons have a bonus drop on the last boss. Appropriate drops would be housing items, style materials for dungeon being run, or bonus gold.

    Last but not least, they need to fix their game so you only get credit for a random if you kill the last boss for the dungeon you queued into.

    Leave the players alone. You guys created this mess. Fix it instead of trying to bury the people that you shoved in the hole.
    Giraffon - Beta Lizard - For the Pact!
  • kathandira
    kathandira
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    I believe in order for it to be an exploit, the function needs to be unintended.

    ZOS would need to come out with a statement which says that this is a bug, or unintended functionality.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Jameliel
    Jameliel
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    Mureel wrote: »
    Says who?

    Also, says who that the one who wants other people to help them with/carry them through ICP is not greedy?

    Context.

    Says dungeon finder. There's word 'random' there, if you mean who says you should run random normal (and not random FG1) when you select random normal. As for carry - if you're not satisfied with your group, you're free to leave and find another group. They're not expecting you to stay after all, not unless you want to - free country.

    I randomly que into dungeons with random players. Since it's not against any rule to port into one dungeon from another, at times I randomly decide to port to Fungal Grotto and make that my random dungeon. Sometimes the game randomly boots me. The dungeon finder works and stops working at random. Isnt all the loot on a random system? Random low levels expect me to carry them through DLC dungeons. Did I mention this happens randomly. Sometimes I carry them, and at other times I port to another dungeon; Always randomly of course. Must keep doing everything randomly. So much random is randomly good in a random game based on randomness.
  • Derbforgaill
    Derbforgaill
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    One thing I think being missed here is not all of the party members might have queued for a random dungeon. A single player might have queued for a specific dungeon and the group finder will match them with players that have queued for a random. Is it fair to the person who queued for the specific dungeon to have to eat the penalty plus wait for additional 15 - 20 minutes on top of that for the queue to hit again? The exploit in PUGs is not benign no matter what some wish to believe.

    Exactly, I was happy with the dungeon I got the first time, and when I said I wanted to do ICP as an explanation as to why I wasn't gonna tp to Fungal Grotto (which they mistakenly interpreted as "I queued for ICP") they said, "but we queued for random". Don't they realize that people who are queued in randoms get put together with those queueing for specific dungeons? (though that was not my case)

    Queuing for random does not equal Fungal Grotto.
  • Donlup
    Donlup
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    Look I dont give a flying *** what you do with 4 friends go nuts, how ever teleporting to fg1 when some has selected a specific dungeon and spend time waiting to in it is just a quite rude thing to do what gives you the right to *** on thier time?

    If you wanna do this in a grp where all 4 players dont condone this you shouldn't its that simple please form groups specifically for this purpose and I personally have no beef with it at all zos programmed the rng dungeon system bad and it is what it is but respect your fellow players.

    If you want to do fg1 in a non premade grp ask if someone says no then leave or do the dungeon thats my 5 cents.
  • albesca
    albesca
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    Jameliel wrote: »
    I randomly que into dungeons with random players. Since it's not against any rule to port into one dungeon from another, at times I randomly decide to port to Fungal Grotto and make that my random dungeon. Sometimes the game randomly boots me. The dungeon finder works and stops working at random. Isnt all the loot on a random system? Random low levels expect me to carry them through DLC dungeons. Did I mention this happens randomly. Sometimes I carry them, and at other times I port to another dungeon; Always randomly of course. Must keep doing everything randomly. So much random is randomly good in a random game based on randomness.

    That's clever but doesn't really changes the fact that if you teleport to a specific dungeon, even if it's one you randomly choose on the spot, you are not in a random dungeon anymore
    PC EU

    Khajiit has no time for you
  • John_Falstaff
    John_Falstaff
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    @Jameliel , that's a nice mantra. ^^ I'll write it down, also will try reciting just before I cheat at something. ^^
  • Suddwrath
    Suddwrath
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    Definitely an exploit and "not working as intended".

    Sure, let people use the group finder for a random dungeon. But if they teleport to any other dungeon they should not receive the rewards for having completed a "random dungeon".

    Ban-able? I'd say no. Just don't give them the rewards for completing a random dungeon. That alone would discourage players from exploiting the current system.
  • POps75p
    POps75p
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    with the way finder is working, you spend 30 plus min waiting to get in a dungon, than when you do it something like Fang or Moon etc (some very very long one) than you find that most that are in your group don't have a headset, plus have never ran the dungon or have a clue as to what need to be done to finish it. after an hour or so you finally get to the final boss and the group can finish it and start dropping out, than you wait 10-30 min again depending on which skills need to be replaced. Finally after a couple of hours you just call it quits after spending 2-3 hours with nothing gained. zos needs to find a way so that players can op out of playing specific dungons before you start the que. Yes i've been in a couple of groups that took advantage, so fire me. I agree it not really legal, but sometimes you just can do the right thing. I prob got about 60 or so of the awards, and about 10% were fg1, not that it is right, but it is what it is. enough said
  • Artim_X
    Artim_X
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    I love running dungeons so it really annoys me when my group does not even want to attempt a dungeon even when the difficulty is set to normal. Just the other day I got normal Cradle of Shadows twice when I queued as DPS (The only time I hate running this dungeon is when I'm tanking it because I have to purposefully not taunt Dranos Velador, since the majority of the time my group is incapable of performing a simple interrupt on the adds. Other than that everything else in the dungeon is essentially soloable for a properly geared max CP player with a decent rotation).

    The first time I got CoS the max CP tank asked the group if we wanted to go to Fungal Grotto 1. I immediately said "nah" and thankfully someone else said that they needed the pledge. Afterwards we melted the whole dungeon and Velidreth died before she could even do that don't move nonsense, which tends to kill inexperienced players. The second time I got CoS a max CP player admitted to being a fake tank and convinced the other max CP player to go to Fungal Grotto 1, while I'm left with a level 400 who actually wants to complete the dungeon. I decided to simply leave the group, since the other two players left without a unanimous consensus. If they had stayed I could of switched to my utility DPS tank via alphagear, which is something I'm willing to do for fake tanks who are honest.

    I hope when this nonevent is over players will once again attempt to complete the dungeons that they are given. Besides one-shot mechanics DLC dungeons on normal aren't that hard if you are willing to learn the mechanics.
    Edited by Artim_X on December 4, 2018 4:58PM
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    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
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  • Jameliel
    Jameliel
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    albesca wrote: »
    Jameliel wrote: »
    I randomly que into dungeons with random players. Since it's not against any rule to port into one dungeon from another, at times I randomly decide to port to Fungal Grotto and make that my random dungeon. Sometimes the game randomly boots me. The dungeon finder works and stops working at random. Isnt all the loot on a random system? Random low levels expect me to carry them through DLC dungeons. Did I mention this happens randomly. Sometimes I carry them, and at other times I port to another dungeon; Always randomly of course. Must keep doing everything randomly. So much random is randomly good in a random game based on randomness.

    That's clever but doesn't really changes the fact that if you teleport to a specific dungeon, even if it's one you randomly choose on the spot, you are not in a random dungeon anymore

    If the mind rapidly yet randomly sees images of dungeons, and randomly settles on one, it's absolutely random. Randomly I may stay and carry the lowbies, or I may port to another dungeon。。。Always random.

  • diskiukas
    diskiukas
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    I have more important question, why Group Finder does not have DA and BP option?
  • John_Falstaff
    John_Falstaff
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    @diskiukas , they're formally not dungeons, they're 4-man trials. (Some events were putting them into own 'arena' classification, together with Maelstrom).
    Edited by John_Falstaff on December 4, 2018 5:04PM
  • protofeckless
    protofeckless
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    Don't queue for a specific dungeon solo this week. Easy peasy.

    Forcing the 99.9% of folks that are farming the event to carry your dungeon is the rude behavior, not the other way around. Assemble your own group if you need a specific dungeon.

    In 28 hours or so you get your normal queue behavior back. Chill. This is such a non-issue I hope ZoS is ignoring.
  • diskiukas
    diskiukas
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    @diskiukas , they're formally not dungeons, they're 4-man trials. (Some events were putting them into own 'arena' classification, together with Maelstrom).

    LOL I know what they are, not sure why they cant be an option though. BG is an option no?
  • Lord_Eomer
    Lord_Eomer
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    well problem is getting bigger,

    Other players are not listening and Teleporting to FG1 then either keep losing group, getting kicked and having 15 mins penalty.

    Even is more broken this way!
    Edited by Lord_Eomer on December 4, 2018 5:11PM
  • KroRex
    KroRex
    From the one side: it's an exploit, should be banned, etc.
    From the other side: this event is broken. even with fixes, as well as the game itself + there are many twinks with 5k dps as DD, who make even the simplest dungeons so long and boring.
    So... maybe it's a compromise. I think we need an official answer on this.
  • Lord_Eomer
    Lord_Eomer
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    KroRex wrote: »
    From the one side: it's an exploit, should be banned, etc.
    From the other side: this event is broken. even with fixes, as well as the game itself + there are many twinks with 5k dps as DD, who make even the simplest dungeons so long and boring.
    So... maybe it's a compromise. I think we need an official answer on this.

    If they starting ban players for this then half of PC EU/NA players will be gone anyway,

    Currently guild chats are flooded with FG1 Random Normals! this only started since Yesterday.
  • Ufretin
    Ufretin
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    Don't queue for a specific dungeon solo this week. Easy peasy.

    Forcing the 99.9% of folks that are farming the event to carry your dungeon is the rude behavior, not the other way around. Assemble your own group if you need a specific dungeon.

    In 28 hours or so you get your normal queue behavior back. Chill. This is such a non-issue I hope ZoS is ignoring.

    Actually it's the other way around. I'm one of those "exploiters" myself and I've never had any trouble finding a group for FG1 via zone/guild chat.
    Imo there's no reason whatsoever to queue solo and grief those players who actually queue for a random dungeon or a specific one.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    There isn't a need to ban players. Just make event/special items available only for the dungeon a player is initially queued to. This would remove the incentive to swap to an easy dungeon and still allow its use when a group is not capable of completing the assigned dungeon but want to complete something.
  • Swift_One
    Swift_One
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    @ZOS_GinaBruno @ZOS_JessicaFolsom Do you ever plan to comment? These threads are getting tiresome so please just shut them down with some kind of official statement. The game has much larger issues than this "exploit".
  • Lord_Eomer
    Lord_Eomer
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    Swift_One wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Do you ever plan to comment? These threads are getting tiresome so please just shut them down with some kind of official statement. The game has much larger issues than this "exploit".

    Event is finishing anyway tomorrow but definitely best is to avoid TP to FG1 with other players.
  • protofeckless
    protofeckless
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    I know you see it this way, but today you are in the distant minority and thus you are the griefer. Your burden doesn't belong to the whole player base. Let it go. Tomorrow things will be back to normal.
    Ufretin wrote: »
    Don't queue for a specific dungeon solo this week. Easy peasy.

    Forcing the 99.9% of folks that are farming the event to carry your dungeon is the rude behavior, not the other way around. Assemble your own group if you need a specific dungeon.

    In 28 hours or so you get your normal queue behavior back. Chill. This is such a non-issue I hope ZoS is ignoring.

    Actually it's the other way around. I'm one of those "exploiters" myself and I've never had any trouble finding a group for FG1 via zone/guild chat.
    Imo there's no reason whatsoever to queue solo and grief those players who actually queue for a random dungeon or a specific one.

    Yes please ZOS, close this entitlement thread. Waste of time.
  • Salvas_Aren
    Salvas_Aren
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    overcome.jpg

    large.jpg
  • Joy_Division
    Joy_Division
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    Suggestion for next year.

    Those experienced players who actually assist newer players with the DLC dungeons get a choice of what reward they want.

    The lazy people who conveniently forget they once sucked and had to be carried who port to FG1 get RNG (and thus lots of Inferno staffs of Endurance).
    Edited by Joy_Division on December 4, 2018 5:38PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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