Maura_Neysa wrote: »ESO_Nightingale wrote: »Maura_Neysa wrote: »ESO_Nightingale wrote: »My wishes for this class:
Change Screaming Cliff Racer into Screaming Ice Wraith and change to frost damage.
Change Deep Fissure to use Frost Spiders instead of Shalks and also do frost damage.
Change Cutting Dive to do poison damage.
I am really happy with my Stam Warden in general post Murkmire though I would love to see some more Ice Damage available to my Magicka Warden.
SREAMING ICE WRAITH!?REEEEEEEEEEEEEEE!
Nope, all we get is a Screeming
I cant tell if thats a good thing or a bad thing. I do kinda scream alot for warden.
🤣😂🤣😂
Maura_Neysa wrote: »MooseKnuckles88 wrote: »Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Developer Comment:
Spoiler
We want Wardens to have more options with which Ultimate they select. Previously, if you didn’t use the Feral Guardian Ultimate, your damage was lower than other classes. We have redistributed power from this skill into the Advanced Species passive so all abilities will deal more damage, including a different Ultimate if desired. Net DPS when using the Feral Guardian should be about the same, and DPS will go up if you were using a non-bear ultimate.
I must say, magdens certainly don't feel in line with other classes right now especially in terms of damage. I feel do like it's worse than before the Murkmire update though. @ZOS_GinaBruno
According to Liko's comparison parse MagDen is at 57k DPS which is match with a couple other classes and behind the top classes which are at 63k DPS. This does still require a Balance build to do, but it does seem like as far as PvE meta DPS this patch was actually a push toward balance.
I would suggest watching and seeing if this will help.
https://youtu.be/CD0Qn2edBIA
flguy147ub17_ESO wrote: »Maura_Neysa wrote: »MooseKnuckles88 wrote: »Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Developer Comment:
Spoiler
We want Wardens to have more options with which Ultimate they select. Previously, if you didn’t use the Feral Guardian Ultimate, your damage was lower than other classes. We have redistributed power from this skill into the Advanced Species passive so all abilities will deal more damage, including a different Ultimate if desired. Net DPS when using the Feral Guardian should be about the same, and DPS will go up if you were using a non-bear ultimate.
I must say, magdens certainly don't feel in line with other classes right now especially in terms of damage. I feel do like it's worse than before the Murkmire update though. @ZOS_GinaBruno
According to Liko's comparison parse MagDen is at 57k DPS which is match with a couple other classes and behind the top classes which are at 63k DPS. This does still require a Balance build to do, but it does seem like as far as PvE meta DPS this patch was actually a push toward balance.
I would suggest watching and seeing if this will help.
https://youtu.be/CD0Qn2edBIA
Do you know what sets he was running?
Joy_Division wrote: »cpuScientist wrote: »@Joy_Division
PLEASE BRING UP A REVERT TO ARTIC BLAST. Make the heal 2 people thing constant and put the stun on the other morph PLEASE
This was one of the most interesting ability in the game ZOS. PLEASEbring this up to get changed this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!
You're totally cool with how Artic Blast is on Live?
flguy147ub17_ESO wrote: »Maura_Neysa wrote: »MooseKnuckles88 wrote: »Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Developer Comment:
Spoiler
We want Wardens to have more options with which Ultimate they select. Previously, if you didn’t use the Feral Guardian Ultimate, your damage was lower than other classes. We have redistributed power from this skill into the Advanced Species passive so all abilities will deal more damage, including a different Ultimate if desired. Net DPS when using the Feral Guardian should be about the same, and DPS will go up if you were using a non-bear ultimate.
I must say, magdens certainly don't feel in line with other classes right now especially in terms of damage. I feel do like it's worse than before the Murkmire update though. @ZOS_GinaBruno
According to Liko's comparison parse MagDen is at 57k DPS which is match with a couple other classes and behind the top classes which are at 63k DPS. This does still require a Balance build to do, but it does seem like as far as PvE meta DPS this patch was actually a push toward balance.
I would suggest watching and seeing if this will help.
https://youtu.be/CD0Qn2edBIA
Do you know what sets he was running?
Nerfing something because its unquie, is the worst excuse possible. Yes its AoE burst, its counter is a 3 second warning. (No other skill in the game takes 3 seconds to take effectArctic Wind
That skill is too expensive. Similar skill for NB (dark cloak) heals more for shorter time and it is cheaper.
This skill should be 20% upfront and 2% HoT, or my choice, 15% upfront and 3% HoT
Frozen Gate
Portals should arm immediately like the fire rune. With the fast pace of the game they are too clumsy.
Truth, its useless in PvP against someone running
Scorch
This skill should hit the closest target with 100% of the damage and the other targets with 30%
Holy no, Don't touch this skill
Or
Make the damage over time
This would kill PvP Warden which has nothing going for it but burst and Ball Group Peram/Spin-to-Win
Or
Make the delay to 6 seconds
So you want to either, nerf this skill by 50% or make the Burst Combo insane
There is no other AoE burst skill (no ultimate) in the game.
Maura_Neysa wrote: »Nerfing something because its unquie, is the worst excuse possible. Yes its AoE burst, its counter is a 3 second warning. (No other skill in the game takes 3 seconds to take effectArctic Wind
That skill is too expensive. Similar skill for NB (dark cloak) heals more for shorter time and it is cheaper.
This skill should be 20% upfront and 2% HoT, or my choice, 15% upfront and 3% HoT
Frozen Gate
Portals should arm immediately like the fire rune. With the fast pace of the game they are too clumsy.
Truth, its useless in PvP against someone running
Scorch
This skill should hit the closest target with 100% of the damage and the other targets with 30%
Holy no, Don't touch this skill
Or
Make the damage over time
This would kill PvP Warden which has nothing going for it but burst and Ball Group Peram/Spin-to-Win
Or
Make the delay to 6 seconds
So you want to either, nerf this skill by 50% or make the Burst Combo insane
There is no other AoE burst skill (no ultimate) in the game.
cpuScientist wrote: »Joy_Division wrote: »cpuScientist wrote: »@Joy_Division
PLEASE BRING UP A REVERT TO ARTIC BLAST. Make the heal 2 people thing constant and put the stun on the other morph PLEASE
This was one of the most interesting ability in the game ZOS. PLEASEbring this up to get changed this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!
You're totally cool with how Artic Blast is on Live?
It was best before Murkmire it had uses for tanks and PvP healthdens. As it is now, it's just a bad expensive slow moving no damage stun. Not worth using by anyone. While a stun back would be great make the other morph base and put the stun there and make it a better Stun if needed, or put that stun elsewhere all together. That is all.
Maura_Neysa wrote: »Nerfing something because its unquie, is the worst excuse possible. Yes its AoE burst, its counter is a 3 second warning. (No other skill in the game takes 3 seconds to take effectArctic Wind
That skill is too expensive. Similar skill for NB (dark cloak) heals more for shorter time and it is cheaper.
This skill should be 20% upfront and 2% HoT, or my choice, 15% upfront and 3% HoT
Frozen Gate
Portals should arm immediately like the fire rune. With the fast pace of the game they are too clumsy.
Truth, its useless in PvP against someone running
Scorch
This skill should hit the closest target with 100% of the damage and the other targets with 30%
Holy no, Don't touch this skill
Or
Make the damage over time
This would kill PvP Warden which has nothing going for it but burst and Ball Group Peram/Spin-to-Win
Or
Make the delay to 6 seconds
So you want to either, nerf this skill by 50% or make the Burst Combo insane
There is no other AoE burst skill (no ultimate) in the game.
Lets be clear, Scorch is over performing in PvP.
It is not the only skill that takes 3 seconds to do something. Curse, Backlash, even deep breath.
If the skill hits 100% the first target wardens will keep their burst, right?
And the last update devs reduced the cost, i guess they are preparing us to for the damage reduction that is coming.
Mojomonkeyman wrote: »Maura_Neysa wrote: »Nerfing something because its unquie, is the worst excuse possible. Yes its AoE burst, its counter is a 3 second warning. (No other skill in the game takes 3 seconds to take effectArctic Wind
That skill is too expensive. Similar skill for NB (dark cloak) heals more for shorter time and it is cheaper.
This skill should be 20% upfront and 2% HoT, or my choice, 15% upfront and 3% HoT
Frozen Gate
Portals should arm immediately like the fire rune. With the fast pace of the game they are too clumsy.
Truth, its useless in PvP against someone running
Scorch
This skill should hit the closest target with 100% of the damage and the other targets with 30%
Holy no, Don't touch this skill
Or
Make the damage over time
This would kill PvP Warden which has nothing going for it but burst and Ball Group Peram/Spin-to-Win
Or
Make the delay to 6 seconds
So you want to either, nerf this skill by 50% or make the Burst Combo insane
There is no other AoE burst skill (no ultimate) in the game.
Lets be clear, Scorch is over performing in PvP.
It is not the only skill that takes 3 seconds to do something. Curse, Backlash, even deep breath.
If the skill hits 100% the first target wardens will keep their burst, right?
And the last update devs reduced the cost, i guess they are preparing us to for the damage reduction that is coming.
I disagree. Both morphs are highly telegraphed and directional covering an area comparable to wall of elements. Maybe Sub Assault can appear overperforming but only because it is syngerizing too well with the generic DB + Spin2win drops. We could argue here that even Sub Assault is no problem if DB and/or Spin2win wouldn't perform so well. Those Sub Assaults kill nothing when not paired with DB et al. I have never heard anyone complain about the magicka morph of Scorch, simply because it can't be comboed as well.
You say there is no other burst skill in the game that is aoe? Lets look at Spin2win, it is not only instant and spammable but also hitting way harder on top scaling, additionally it is not as restrictive targeting wise and can proc enchants...
I don't believe you identify with warden, you sound more like someone who likes to complain after dieing.
Lets be clear, Scorch is over performing in PvP.
It is not the only skill that takes 3 seconds to do something. Curse, Backlash, even deep breath.
Anyway, i love the class and i have stamina orc and magicka argonian. I just gave my honest oppinion.
Mojomonkeyman wrote: »Anyway, i love the class and i have stamina orc and magicka argonian. I just gave my honest oppinion.
That's awesome.
I just don't get where you are coming from, it's not even only spin2win outperforming Scorch. If we focus on dmg done (you only mentioned "burst" as a reason = dmg) per 3s (to get a comparable baseline) even the last ticks of Hurricane would probably be very close to the output of Scorch, or a single Shrouded Daggers cast, both of them requiring no aim, no setup.
Pretty sure triple casting Shrouded Daggers would be massively more damage than Scorch, even if theres more targets to hit than 3 (which is very rare in "normal" PvP situations) and they dont even need to be lined up.
Would be interested to hear what situations you are referring to that make you believe that it is "clear" that the skill is overperforming.
Going to test the new artic blast some more but just saying I am going to miss the minor maim
Going to test the new artic blast some more but just saying I am going to miss the minor maim
Ive was testing it out recently on a DPS Build and i noticed in pve it draws aggro on skill activation not on impact. The skill can be animation cancelled but still does not feel fluid to use, and i agree that the maim was good, and that the lack of any damage is missed with this skill.
Having started to play stamina warden there's a really minor QoL change I'd love to see, which would be changing the duration of lotus to 24s.
For the times you use it instead of potions, you'd typically be looking to use once every other rotation. While the netch lasts 24s and fits in with this nicely, lotus is just a little bit short. Even if casting 10 abilities per rotation, light attack weaving /lag makes that run for around 11s, so you lose 10% or so on lotus uptime for crit and heals. Bringing it into line with the netch duration doesn't feel like it would be overpowered but would make a more comfortable fit.
Give deep fissure its stun back. Class-available stuns are garbage. Destructive reach stun is meh. Those are more or less the best options.
Speed up bird travel time to match other projectiles.
Speed up fetcherflies travel time. Make one morph increase damage over time like venomous claw. The other should spread to another player every other tick or something. The current double cast mechanic is underwhelming.
Otherwise, does the snare reduction passive still stack additively with sets like ranger’s gait or the grace passive? It certainly used to, but I’ve heard it was stealth nerfed.
The Bear nerf def hurt: even with the Advanced Species increase the Bear is doing a lot less damage than before, whereas in PvP it is noticably harder to execute someone with it. 30% was too severe a nerf
Perhaps ZOS could increase the damage of the Magicka morph seperately, or increase the HP % threshold for execute damage instead. A small damage boost to Winter's Revenge (10% ?) wouldn't hurt either. And ofc the Fetcherflies rework...
Speaking of Fetcherflies: a not-so-serious idea that I had regarding the Growing Swarm morph was to change the damage type to Ice Damage and have the DoT spread upon a Chilled proc.
Healer-wise, the Warden is doing excellent. The changes to Maturation and War Horn definitely helped in giving the class a place in PvE groups.
Arctic Blast... I kinda like this skill on an Ice Staff or a S&B setup where I don't have access to a Clench that stuns (also not a vampire so yeah: low on options). However, the change was incredibly lazy, like they just copy/pasted a stun on this skill. If ZOS is keen on keeping this skill as a stun, then they're def gonna have to work on improving Blast
As has been discussed on the Warden Discord.
Arctic Blast is bugged and not calculating healing done and taken % properly, also the stun is not reflectable.
Frozen Gate is being reflected by Dk wings and affecting the caster.
As has been discussed on the Warden Discord.
Arctic Blast is bugged and not calculating healing done and taken % properly, also the stun is not reflectable.
Frozen Gate is being reflected by Dk wings and affecting the caster.