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Skyshards account bound

  • Tandor
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    Valrien wrote: »
    Tandor wrote: »
    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
    2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
    3. Because grinding in Spellscar totally helps players understand their class more
    4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly

    Poor reasons to be against this system

    I already gave my reason to be against the proposal, this quote was simply my re
    I don't get it. So I have a character that is CP 810+ and I want to make an alt.

    I make the alt and he is now level 3 with 810 CP and now you want him/her to have access to the skyshard skill points that character #1 has as well???



    Can you not see how insanely overpowered and unbalanced that would be vs a new player? Just the CP alone that we already get account bound pushes the envelope in my opinion.

    You do realize that skills don't just come unlocked. They can't just dump 400 skill points away at lvl 3. So I don't understand the argument.
    Any semi-competent player would be able to gain skill points needed fast enough during leveling anyway. Just most people get tired of hunting skyshards every time they want to try another class (or race if they don't want to give zos a decent amount of money). I've done this grind 4 times out of 14. With most of my chars having mid 200's grabbed.

    Some do, undoubtedly. There's no evidence that most do, however.
  • therift
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    Valrien wrote: »
    therift wrote: »
    tmbrinks wrote: »
    Bevik wrote: »
    heaven13 wrote: »
    Bevik wrote: »
    therift wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    do dps until you get enough, than respec... you make me LOL as wel

    So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    and who is being disingenuous now? there are 416 skill points in the game... don't need them all

    You kind of do, especially with the number of skills present in ESO.
    therift wrote: »
    Maybe there should be a separate server that combines all of the 'make X account-wide' requests.

    In this special needs server, you get:

    - All the skill points in the game, so you don't have to find skyshards or run content previously completed
    - All the motifs in the game so you can immediately create your special outfit
    - All drop sets as craftable sets once you've found each item
    - All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
    - Hirelings for Jewelry and Alchemy
    - One giant trading kiosk for everybody
    - Every skin available for Crowns or for gold from a special vendor
    - Free daily Crown Crates and a special mount each week for logging in
    - Riding skills at max immediately

    I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.

    Problem solved. :)

    I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay

    Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?

    None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.

    Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.

    Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.

    Big difference between that and removing the need to explore/quest for skyshards/skill points.

    We are all talking about multiple chars. You had that explore/questing multiple times already.

    Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?

    A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???

    I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.

    Sure.

    And the next thing these players are going to request is that skills only have to be levelled once per account for the same reasons they want skill points to be account-wide.

    The greed never stops. :smiley:

    Oh honey, skills are nowhere near as tedious as Skyshards.

    Leveling skills gains me CP or levels, which I needed anyways. Skyshards give nothing extra and are not fun in the slightest to gather 6k+ times

    How are we so firmly on opposing sides on two arguments now? Puzzled, lol :smiley:
  • Sheezabeast
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    I'm shaking my head here....it is sooooooo easy to get a character to level 10. Unlock PVP. Do Intro to Cyrodiil quest, obtain the skill Rapid Maneuvers. Leave PVP. Start at one end of a zone, use rapids, and clear every shard and delve and public dungeon. Move on to new zone. Rinse. Repeat. Don't wanna shard grind in starter areas? Open your guild rosters. Port to someone in a zone you'd rather be in. Own multiple houses? Take newbie to one of them in a zone, like Greenshade for example, and explore away! Not to mention the fact that you unlock dungeons as you level. Doing low level dungeon runs on your lowbies is a real easy way to get tons of xp and free skill points from doing the quest in the dungeon, plus the xp from turning in the quest. ZOS gives us sooooo many free XP scrolls, events that boost XP, multiple forms of scrolls or pots that boost XP. Between using rapids to quickly cover large swaths of land, and churning out free skill points from dungeons, there is 0 need to monetize this in the crown store, or to have ZOS make them account wide. They want you to stay and play their game. Why would they de-incentivize you to explore their content?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • TheShadowScout
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    Valrien wrote: »
    Oh honey, skills are nowhere near as tedious as Skyshards.
    15 Characters here, and never ever yet found skyshards "tedious", as I always seem to pick them up "en passant" while just playing the game.
    Sometimes I miss one, then I check my achievement journal and go "Oh,y eah, forgot to pick up the one by the waterfall..." or something like that, since I -do- generally remember where I picked up skyshards before (having had great fun tracking down some I did not stumble across from the cryptic journal hints on my main back in the first playthrough, and, well... those like me who grew up with games -without minimap- do remember such things!)
    So, all in all I for one... find it easy as anything.

    Maybe you are doing it wrong?
    Tandor wrote: »
    This is really only a problem for those who want a quick way for alts to get to endgame, and so they level from 1-50 at a dolmen and then complain about having to get all the skyshards too...
    Guess you are! :p;):trollface:

    BtW, I would and have also made arguements against the things I myself -DO- find tenious going account-wide, like crafting motivs, riding training or achievement hunting.
    Once again... I believe in efforts getting rewarded, and in rewards requiring effort. Even when I myself find the effort tedious. Maybe I am just a little old school in that...

    But as has been said, if you want to do it the quick way, you will miss out on something. That's how it -should- be.
    And we're back to:
    If you want something badly enough, you will gladly spend the effort to get it.
    If its not worth spending the effort for you, then you did not want it enough and can do without.
    ;)
    todokete wrote: »
    Not skyshards but mountspeed would be nice
    ...and that will never happen.
    Because they DO sell riding lessons in the crown store for those with more money then patience.
    And giving all riding to alts "for free" would create issues with those who have paid for it...

    Its actually a similar issue with the skyshard whiners.
    The -one- way I could see something like this happen from ZOS... is as crown store "convenience" items, just like for riding (or vampire/werewolf bites, or motiv colelctions, etc.).
    Pay, say 2000 crowns, get a "skyshard crystal" for one entire region. Still sounds like a good idea? (do the math, five regions per alliance, coldharbour, cyrodil, craglorn, IC, orsinium, Hew's Bane, Gold Coast, Vvardenfell, CWC, Summerset, Murkmire... that a LOT of crowns...)
    Does that still look like such a good idea for all those who find collecting the things by hand "tedious"?
  • Cillion3117
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    POps75p wrote: »
    tell me what you discover on your 15th toon?

    After 15 toons, I'd discover that I play too much ESO.
  • Sylvermynx
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    I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.

    Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.
  • Valrien
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    Sylvermynx wrote: »
    I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.

    Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.

    And skyshards contribute nothing to a character's story.

    It is 100% gameplay with 0% lore and RP-ability
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Sylvermynx
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    Valrien wrote: »
    Sylvermynx wrote: »
    I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.

    Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.

    And skyshards contribute nothing to a character's story.

    It is 100% gameplay with 0% lore and RP-ability

    In their stories, they're full of RP and lore. And they're not all the same sort of thing, since each girl is herself. So, while that may be true for you, it's not true at all for me.

    Y'know Val - I like you a lot. But you're more of a bludgeon than a persuasion....
    Edited by Sylvermynx on November 12, 2018 12:11AM
  • D0PAMINE
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    Nah it's fine as it is.
  • SugaComa
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    So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.

    Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

    It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.

    Personally I think you should be able to link newly created characters so all acheivement can be account bound or character bound depending on players preference
  • richo262
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    I don't want to see shards account bound in the way that a new toon would start with 100+ skill points.

    I would like to see the ability to purchase skill tree passives with sky shards though, account wide.

    So your main toon may collect them all and apply them as skill points, but if you have cleared a region of it's sky shards you can talk to an NPC to permanently buy the passives of a particular skill tree.

    This actually would render making new toons more challenging but less grindy. New toons would have fewer opportunities to have skills early on, but they would find that as they level certain skill trees the passives would automatically unlock, as they would IRL. If you are good at something you naturally get better, you don't go float in front of a glowy rock first.

    This means your new toon won't be OP with 100+ skills at their disposable, they will still need to play the game, they will still need to do quests, public dungeons, alliance war, dungeons for the skill points that they have control over, but they won't have discretion over shard points, which is both a convenience and a burden.
  • sulima
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    Sylvermynx wrote: »
    I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.

    Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.

    Hi Sylvermynx,

    Let's say your girls still had the ability to discover these skyshards on their own accord, but other players had the ability to apply skyshards previously earned account wide. Would your immersion and diversity be at risk?
  • Sylvermynx
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    sulima wrote: »
    Sylvermynx wrote: »
    I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.

    Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.

    Hi Sylvermynx,

    Let's say your girls still had the ability to discover these skyshards on their own accord, but other players had the ability to apply skyshards previously earned account wide. Would your immersion and diversity be at risk?

    Oh heck no. If they made it a toggle, I'd be perfectly happy that those who want to skate that way go there. I'm not into any sort of competitive stuff - the only place I can see something like a toggle being a problem is PVP, and I personally despise PVP....

    I do think you might run into an issue just like that with the toggle though.... Those who live and die for PVP probably shouldn't be allowed to toggle "all skyshards on" for new toons (I don't really know, but I can see that being a major issue just from having spent some months in WoW on a PVP server).

    I should also point out that my own immersion is not at all dependent on what anyone else in game does. I'm perfectly capable of ignoring stupid toon names like "bigwhacker" etc.
    Edited by Sylvermynx on November 12, 2018 12:34AM
  • crjs1
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    Of course Skyshards should be account wide, it would be a huge QOL improvement and incentive to use alts. It should be a toggle so people who want to collect them again on alts should have the option to. But for those who don’t have hours and hours to play and want to try different classes it would be a huge help. Just because people have had to suffer the grind doesn’t mean everyone should.

    Honestly I see very few negatives with more account wide things. And it’s not as if skills are unlocked they would still need levelled for the skyshards to be used.
  • ManwithBeard9
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    Why dont we just get rid of all skyshards, classes, skills, and and just have end game content be hugging contests? But it wouldnt really be a contest, everyone would be a winner.
  • richo262
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    They should have an entire account quest menu.

    These include things like

    Prologue missions - Once done on any toon, you can set it to be complete on all other characters. They are after all, advertisements for the next DLC.

    Housing quests - Once done on any toon, it should just be considered an account quest.

    Museum quests - Having the progress sync between toons would be nice.

    Sky shards - I'd prefer it so that you had to purchase skill trees (the passives only) for them to become account bound. If they are to be synced there should be an option for it in this menu. Obviously once synced it cannot be undone, because it essentially re-claims all the ones that have previously been claimed on another toon.

    Lorebooks / Motifs / Recipes - All lore books except for perhaps certain motifs and skill books. I think all green recipes and certain motifs (ie Merc) should be account wide and not drop again when found. I find it unusual that my new toon has no idea how to make 'cheese and biscuits' when the recipe is in the name. Provisioning is essentially just spamming food to bin to get the level up, while a main makes the real food. I actually don't mind the idea of motifs being account bound too, given I have 80% of them, but never put them on an ult. Farmable motifs in high demand should be repeat drops obviously. Any motif that people farm to make $$, linked with a daily, because motif farming is essentially a profession that should NOT become account bound.

    But motifs that drop through feat, ie pledges, the player earned that, the motif is frequent, it should eventually not drop when learned account wide.

    Some recipes should become green and never drop again when read, such as the Blue Daedra furniture design that ALWAYS drops whenever you just look at the door to a delve / dungeon with Daedra inside. Sells for like 12g. I never want to see it again.

    If only CP150+ blue / purp food / furniture recipes dropped on repeat, and less frequently, they'd be so much more valuable.
  • Taleof2Cities
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    crjs1 wrote: »
    Of course Skyshards should be account wide, it would be a huge QOL improvement and incentive to use alts. It should be a toggle so people who want to collect them again on alts should have the option to. But for those who don’t have hours and hours to play and want to try different classes it would be a huge help. Just because people have had to suffer the grind doesn’t mean everyone should.

    Honestly I see very few negatives with more account wide things. And it’s not as if skills are unlocked they would still need levelled for the skyshards to be used.

    If you’re on PC, players can totally try out new classes on the PTS server.

    On PTS, players are given all the skill points they need to make an end game character in whatever class they want.

    But, yeah, account-wide skyshards are a bad idea ... not limited to the aforementioned PvP balance.

    If you choose to make an alt character that’s totally fine.

    Just be aware there’s a time investment to make that character well-rounded ... should you find yourself enjoying the new character.
  • Edziu
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    okay I stopped reading all this sht after half of 3rd page
    as how you people can be so ignorant?

    to everyone who want forever grind for everything on every new char, can you get your free time for this?
    not everyone like you have insane amount of time or dont know what to do to grind nonsenseless, boring same things on every new char if once done it

    sue, on just new 3lvl alt it could be some op while be able to unlock every skill, passive but hello? you need to 1st get lvl in this skill line to be able to spent skillpoint to unlock these skills?
    anyways there is always option to unlock your max cp, gathered skillpoints only after hitted 50lvl

    because ok sure, on low lvl you have advantage of cp, you will have advantage of insane amount of skillpoints but why then dont propose to make this unlockable only on max lvl char?
    as hello, I have got 50lvl on my x-th char, why I need aqgin and again doing these booooooooring things on new char while I know how to play, how it work etc but Im forced to to run like mindless bot just to get skyshards and other skillpoints which I once get and learned how to play?

    this is just big boooooring nonsense to be forced run for every skyshard again where you are at point where you know most aspects of this game but you are locked behind "childish" running and collecting things again and again like if you still dont know how to play this game, this char


    so again everyone ignorants hardly defeating your "love to gathering same things on every new char over and over" please give me your free time to do same like you but without any fun of doing this, this really feel like Im just pissed and forced to waste my free time to be able doing something specific in this game like just endgame where you need many things to be able do this

    and PS for you asshurting about advantage in this - make this unlockable only after char maxed HURRAH! problem solved about advantage at low levels \o/
  • Sylvermynx
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    Hmmm. @Edziu - seems like you might be playing the wrong sort of game for your own personal enjoyment.
  • Edziu
    Edziu
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    Sylvermynx wrote: »
    Hmmm. @Edziu - seems like you might be playing the wrong sort of game for your own personal enjoyment.

    thats why I quitted this for sure after 3.5 years playing this after beta as last of great team friends in this game which gave up many months earlier before me

    EDIT: but still lurking on forums to see how game with every next patch is comming and unfortunately if I see its atleast 1 or 2 good changes then there is tooon of bad changes
    Edited by Edziu on November 12, 2018 1:19AM
  • Jameliel
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    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
  • richo262
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    The achievements with skins attached to them, like DLC Dungeon vet challenges, need to be account wide. Achieves should just be account wide. Save for a few that are clearly solo orientated such as questing.

    Edit: If you wish to have solo recognition, have all achievements that have 'titles' not account wide. If there is an achievement that has a Title and a Skin, separate them. Have the skin account wide, title solo. I agree having your level 1 alt with a title of 'GRAND MASTER OF THE UNIVERSE' a bit silly.
    Edited by richo262 on November 12, 2018 1:30AM
  • Taleof2Cities
    Taleof2Cities
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    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    If it’s NOT fun then why are you making new characters in the first place??

    No one is forcing you to do that ...
  • Edziu
    Edziu
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    richo262 wrote: »
    The achievements with skins attached to them, like DLC Dungeon vet challenges, need to be account wide. Achieves should just be account wide. Save for a few that are clearly solo orientated such as questing.

    in most mmo's which I played there was every achievement account wide and with this was specific achieves which was needed to be done on every class which is nice addition to this option
    many things was account wide but these was jsut other things but still, you was not forced to grind same thing on every new char

    and to this idk why but just ESO population is really asshurtiing for everything which could be account wide while in other normal mmo's its jsut normal to not waste player time while still keeping him playing in this game

    even I have seen not only once posts to disable CP account wide lol and by this I really think if there are also people who will want to have bank like storage chests for hous also only for character, not account wide so on every character separately you need to get everthing
    many players here are really pathetic who just or have to much free time or are really selfish with their fetishes or are simple real ignorants because thats fine for them so *** off rest who dont like this or is not on way to more fun for this rest
  • Sheezabeast
    Sheezabeast
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    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    Could you elaborate why you put emphasis on 'having a real job'? Are you assuming that others do not 'have a real job'? You sound bitter.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Edziu
    Edziu
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    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    If it’s NOT fun then why are you making new characters in the first place??

    No one is forcing you to do that ...

    making new char maybe because bored after playing 3 years just one same char like I was?
    or jsut want to have atleast every class to play to not get bored playing nonstop this same

    htink about it, not everyone want to be forced to single character even where we have 8 slots for characters in basic lol so what would be iths a point if we was playing single character for years?
  • Edziu
    Edziu
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    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    Could you elaborate why you put emphasis on 'having a real job'? Are you assuming that others do not 'have a real job'? You sound bitter.

    I thinkg point about "real job" is this as not everyone have "light" job and have their true 8 hours of working
    many can have not only harder job but also job where for something you are jsut forced to make overtime and then gg your free time for your pleasures like just enjoying of game which is really hard to get while you are forced to game same thing again and again on just new char like it would be just another your job if you want to get more fun from game

    I really grinding like this feel like you another job but in game to have this game on enjoyable lvl
  • Sheezabeast
    Sheezabeast
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    Edziu wrote: »
    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    Could you elaborate why you put emphasis on 'having a real job'? Are you assuming that others do not 'have a real job'? You sound bitter.

    I thinkg point about "real job" is this as not everyone have "light" job and have their true 8 hours of working
    many can have not only harder job but also job where for something you are jsut forced to make overtime and then gg your free time for your pleasures like just enjoying of game which is really hard to get while you are forced to game same thing again and again on just new char like it would be just another your job if you want to get more fun from game

    I really grinding like this feel like you another job but in game to have this game on enjoyable lvl

    Have you ever stopped to consider that what you want from the game isn't what it's offering, and your instant-gratification is differently applied in MMOs, and that perhaps you're playing the wrong kind of game? How many MMO's do you play? Single player? How many offer what you want? Objectively speaking. It really sounds like you enjoy a totally different kind of gameplay than what ESO offers.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Taleof2Cities
    Taleof2Cities
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    Edziu wrote: »
    making new char maybe because bored after playing 3 years just one same char like I was?

    Well, if you’ve been playing for 3 years, that’s certainly a commitment ... getting skyshards on a second character should be no problem for that kind of playstyle.
  • sulima
    sulima
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    Jameliel wrote: »
    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.

    If it’s NOT fun then why are you making new characters in the first place??

    No one is forcing you to do that ...

    Taleoof2cities,

    I think it's great that you invest your free time on the PTS and provide valuable feedback to developers that help make this game what it is.

    For some of us we can't invest that much time in a game we love. I'm still confused as to why it's a problem to make skyshards account bound if it would improve many players enjoyment of the game? is that not a win win for everyone?
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