RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...
I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.
The implementation of it would also take developer resources away from other more pressing things.
By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.
It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.
It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.
Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.
1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
3. Because grinding in Spellscar totally helps players understand their class more
4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly
Poor reasons to be against this system
kyle.wilson wrote: »Bouldercleave wrote: »I don't get it. So I have a character that is CP 810+ and I want to make an alt.
I make the alt and he is now level 3 with 810 CP and now you want him/her to have access to the skyshard skill points that character #1 has as well???
Can you not see how insanely overpowered and unbalanced that would be vs a new player? Just the CP alone that we already get account bound pushes the envelope in my opinion.
You do realize that skills don't just come unlocked. They can't just dump 400 skill points away at lvl 3. So I don't understand the argument.
Any semi-competent player would be able to gain skill points needed fast enough during leveling anyway. Just most people get tired of hunting skyshards every time they want to try another class (or race if they don't want to give zos a decent amount of money). I've done this grind 4 times out of 14. With most of my chars having mid 200's grabbed.
kyle.wilson wrote: »To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.
Sure.
And the next thing these players are going to request is that skills only have to be levelled once per account for the same reasons they want skill points to be account-wide.
The greed never stops.
Oh honey, skills are nowhere near as tedious as Skyshards.
Leveling skills gains me CP or levels, which I needed anyways. Skyshards give nothing extra and are not fun in the slightest to gather 6k+ times
15 Characters here, and never ever yet found skyshards "tedious", as I always seem to pick them up "en passant" while just playing the game.Oh honey, skills are nowhere near as tedious as Skyshards.
Guess you are!This is really only a problem for those who want a quick way for alts to get to endgame, and so they level from 1-50 at a dolmen and then complain about having to get all the skyshards too...
TheShadowScout wrote: »If you want something badly enough, you will gladly spend the effort to get it.
If its not worth spending the effort for you, then you did not want it enough and can do without.
...and that will never happen.Not skyshards but mountspeed would be nice
Sylvermynx wrote: »I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.
Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.
Sylvermynx wrote: »I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.
Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.
And skyshards contribute nothing to a character's story.
It is 100% gameplay with 0% lore and RP-ability
TheTombstone wrote: »So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.
Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.
It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.
Sylvermynx wrote: »I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.
Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.
Sylvermynx wrote: »I'm perfectly happy to pick up skyshards on each of my 15 girls individually. I don't generally like account-bound stuff much - the mounts and pets are nice, the scrolls, potions and such not much of a big thing for me. I really don't like "points" of whatever sort to be account bound.
Each of my girls is herself. She's not a little copy of one of the others. Each girl has her own backstory, her own skillset, her own interests. The only thing 12 of them do the same is crafting writs - because I've been in too many games where game currency is an issue.... So I'm making sure it's NOT an issue in this one.
Hi Sylvermynx,
Let's say your girls still had the ability to discover these skyshards on their own accord, but other players had the ability to apply skyshards previously earned account wide. Would your immersion and diversity be at risk?
Of course Skyshards should be account wide, it would be a huge QOL improvement and incentive to use alts. It should be a toggle so people who want to collect them again on alts should have the option to. But for those who don’t have hours and hours to play and want to try different classes it would be a huge help. Just because people have had to suffer the grind doesn’t mean everyone should.
Honestly I see very few negatives with more account wide things. And it’s not as if skills are unlocked they would still need levelled for the skyshards to be used.
Sylvermynx wrote: »Hmmm. @Edziu - seems like you might be playing the wrong sort of game for your own personal enjoyment.
No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
The achievements with skins attached to them, like DLC Dungeon vet challenges, need to be account wide. Achieves should just be account wide. Save for a few that are clearly solo orientated such as questing.
No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
Taleof2Cities wrote: »No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
If it’s NOT fun then why are you making new characters in the first place??
No one is forcing you to do that ...
Sheezabeast wrote: »No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
Could you elaborate why you put emphasis on 'having a real job'? Are you assuming that others do not 'have a real job'? You sound bitter.
Sheezabeast wrote: »No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
Could you elaborate why you put emphasis on 'having a real job'? Are you assuming that others do not 'have a real job'? You sound bitter.
I thinkg point about "real job" is this as not everyone have "light" job and have their true 8 hours of working
many can have not only harder job but also job where for something you are jsut forced to make overtime and then gg your free time for your pleasures like just enjoying of game which is really hard to get while you are forced to game same thing again and again on just new char like it would be just another your job if you want to get more fun from game
I really grinding like this feel like you another job but in game to have this game on enjoyable lvl
Taleof2Cities wrote: »No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
Then you should have an option to grind it all out again. Nothing is handed to me which I spent hours on. I have a real job. Doing the exact same boring horse simulation, running and riding from stone to stone, book to book is monotonous and NOT fun to a large portion of us. I'd like to you know..PLAY the game. Not be forced to do what someone else THINKS I should do.
If it’s NOT fun then why are you making new characters in the first place??
No one is forcing you to do that ...