crafter
I don't think they are doing a good job with sorcs these days but I'm pretty sure there is at least some idea where sorcs are supposed to go. Look at the latest changes - sorc sturggles with sustain, which skills got cost reduction? Pets. Making pets immortal in trials is another change in the same vein. I think that ZOS wants sorcs to be the pet class. Because let's be honest, non-pet sorc is just a weaker nightblade.
Is it working? Well, not really. Double barring still hurts in PvP and LA rotation on pet-sorc just does not fit that well for PvE.
I don't think they are doing a good job with sorcs these days but I'm pretty sure there is at least some idea where sorcs are supposed to go. Look at the latest changes - sorc sturggles with sustain, which skills got cost reduction? Pets. Making pets immortal in trials is another change in the same vein. I think that ZOS wants sorcs to be the pet class. Because let's be honest, non-pet sorc is just a weaker nightblade.
Is it working? Well, not really. Double barring still hurts in PvP and LA rotation on pet-sorc just does not fit that well for PvE.
i wont play a pet sorc
oxygen_thief wrote: »
dwemer_paleologist wrote: »i dont know about battlegrounds, but right now in pvp in cryodiil you sorcerers RACE and RUN immediately into battle and have shields still stacked and mass damage just as always and we see allot of dead people around you, yet, this thread would indicate otherwise.
you received nerfs just like the rest of ALL of us.
we all suffered changes.
just because you are not as mass KING and complete dominant like you have been for the past 5 years doesn't mean your trash, it just means you have been brought inline with the rest of us and class balanced.
It's not about class identity. At all.
It was about putting risk back into the equation for overly strong ranged magicka builds. There should always be some risk in a combat encounter. Feeling that you're invincible to mistakes means that a game mechanic wasn't functioning as intended.
That mechanic has been revised to better meet the developers' expectations of how players should be actively playing a range magicka build. With a combination of shields and active defense responses, not just shields alone.
dwemer_paleologist wrote: »i dont know about battlegrounds, but right now in pvp in cryodiil you sorcerers RACE and RUN immediately into battle and have shields still stacked and mass damage just as always and we see allot of dead people around you, yet, this thread would indicate otherwise.
you received nerfs just like the rest of ALL of us.
we all suffered changes.
just because you are not as mass KING and complete dominant like you have been for the past 5 years doesn't mean your trash, it just means you have been brought inline with the rest of us and class balanced.
It seems that every time Sorcerer finds its place in the game ZOS nerfs it without giving it a clear path of where it wants to go. The abilities being contradictory don't help either.
Sorcs are the CC class? ZOS slowly makes CC less and less useful (Negate used to work on the Hel Ra HM Gargoyles, for example) and nerfs their single target CCs like Rune Cage and Frags
Sorcs are the mobility class? Bolt Escape and Major Expedition have both been severely nerfed
Sorcs are the burst class? Damage nerfs
Sorcs are the tanky class? Shield nerfs
Not to mention, Sorcs are supposed to be the ranged class so why is Boundless Storm a melee range ability while Hurricane is the one with decent range? Should it not be the other way around? If Sorcs are supposed to take damage with their shields, why do they have "block" abilities like Persistence and Bound Armor?
I genuinely think ZOS just does not know what they want Sorcerer to be, as it is having a massive identity crisis right now and the class is designed in such a way where it is either too good or nowhere near good enough
DivinityDay wrote: »It seems that every time Sorcerer finds its place in the game ZOS nerfs it without giving it a clear path of where it wants to go. The abilities being contradictory don't help either.
Sorcs are the CC class? ZOS slowly makes CC less and less useful (Negate used to work on the Hel Ra HM Gargoyles, for example) and nerfs their single target CCs like Rune Cage and Frags
Sorcs are the mobility class? Bolt Escape and Major Expedition have both been severely nerfed
Sorcs are the burst class? Damage nerfs
Sorcs are the tanky class? Shield nerfs
Not to mention, Sorcs are supposed to be the ranged class so why is Boundless Storm a melee range ability while Hurricane is the one with decent range? Should it not be the other way around? If Sorcs are supposed to take damage with their shields, why do they have "block" abilities like Persistence and Bound Armor?
I genuinely think ZOS just does not know what they want Sorcerer to be, as it is having a massive identity crisis right now and the class is designed in such a way where it is either too good or nowhere near good enough
I'm a sorc, I just beat VMA for the first time last night and that's what I am. A mSorc that can beat VMA.
So is Warden p2w?