dtsharples wrote: »Because I feel its not just a bad idea, but an incredibly dumb one for the reasons I stated. I honestly don't see locked Cyrodil ending well for anyone that PvP in Cyrodil...
Well, that and I had to make sure I posted that just in case ZOS does it and exactly what I say happens. Sometimes I like to read over a comment I made, and when it happens, sigh and forcibly chuckle a little.
Lots of us were there when campaigns were locked, and it was much better than it is now.
Every month we had different factions winning the campaign, keeping the scoring interesting and bringing in new people to PVP.
I don't know if you are just mis-remembering, or blatantly talking trash.
But as soon as faction swapping was allowed we ended up with all sorts of issues in Cyrodiil, the most damaging of which was a major drop in people actually entering Cyrodiil.
A lot of these people left because they had no desire to PVP with a group of people who couldn't care less about the scoring - the sheer amount of posts on this topic, and replies to those topics, show that this is something that people do actually want.
If you don't like the idea - like I said in my original post - don't enter the faction locked campaign. Simple as that.
There are lots of reasons pvp used to be better and there are lots of reasons people left pvp/Eso
The vast majority of those reasons has nothing to do with faction lockimg campaigns
dtsharples wrote: »Having friends in different factions is just the lamest excuse not to set faction locks.
You can still play with your friends, either in a different campaign, or by making plans which faction to play before the campaign begins. Or play in BGs. The options are there.
For too long this argument has been hindering any real movement by ZOS on bringing back faction locks (to even just 1 campaign). Especially with the amount of people who are actually asking for them.
Cyrodiil is an absolute cesspit atm, and for those of us who don't appreciate the ridiculous scroll stealing, spying tactics etc it would be nice to have a locked campaign.
If you don't want to join that campaign.....don't.
No, the lamest excuse is believing that a faction lock would make your faction win or somehow even out the odds. That's simply not true. In fact, if a faction lock occurred today, everyone would just move to the faction that usually wins and guess what? You'd have no one to fight with and be zerged down 24/7. Trust me, I was around in the times of faction lock and guess what happened? You guessed right! Losing sides always turned into ghost towns! I can remember many instances of the scroll being taken by 80+ DC with only 3 to 8 defending scroll on the "off-hours," at least now there is twenty and usually not a 1-bar alliance with single digit members versus a locked one
"Don't worry guise, what if its locked but will allow you to switch campaigns after X amount of time?" If they allow you to switch factions sometime within the campaign duration, what is the point of a lock? So when my side is losing, all I have to do if I am a faction-hopper seeking victory is wait X amount of time and not log in until I can switch my alliance? Wow, that sounds like a great idea! All I have to do is pick an alliance, look at the score one week after the campaign begins and then swap! I'll then permanently be a negative mark in the losing alliance's population and really secure the victory for the winning alliance, which is arguably WORSE than the current system.
Now, can someone explain to me exactly how locking me in an alliance would make me care more about whether or not it wins? The rewards for winning and losing don't even mean much in PvP. Once I get transmute crystal reward, I can care less about the rest of the campaign. You guys should honestly listen to how stupid some of the talking points here are every time someone posts this tripe:
"A campaign lock would mean I have a better chance to win even if my alliance population overall is low or non-existent at certain hours and other alliances are not and scoring is very population-based"
"A campaign lock will somehow make others listen to me or follow me because they better do so or...uhh...Just bring a lock its gonna happen, you'll all see!"
"A campaign lock will attract players that quit PvP to come back! It can't be they got tired of getting stuck in the terrain, bugs, getting zerged down by armies in the "off-hours," getting disconnected all the times, stupid set changes, CP creep, etc. Nah, its all because of the lack of a campaign lock!"
"If you want to play with your friends, go to BGs! Got more than 4 friends? Damn, that's your problem! I don't have that many friends. Now stop being lame and go to BGs and let me keep campaigning for an idiotic faction lock system that already failed once before because I need to make myself feel better about the fact that I'm losing the campaign and need a convenient excuse. When I'm still losing after the campaign lock, I will come to the forums and start crying about a dynamic population lock. When I still lose after that?
...It's all because of the sorcs! X faction had more sorcs! NERF SORC!"
Newsflash: if cross-factioning to "win" is as rampant as any of you claim, then all the cross faction players would just swap to whatever alliance currently wins. Even if you had to choose an alliance when the campaign starts, nothing stops you from simply waiting to log or participate in Cyrodil, and then picking the alliance that is currently winning and making it stay that way! It's exactly what you guys claim the system is causing now, yet changing the system back would only incentivize swapping factions or choosing the winning side more. Do people honestly think before they post?
If you you don't care about the overall outcome, then why bother having an opinion on this?
Because I feel its not just a bad idea, but an incredibly dumb one for the reasons I stated. I honestly don't see locked Cyrodil ending well for anyone that PvP in Cyrodil...
Well, that and I had to make sure I posted that just in case ZOS does it and exactly what I say happens. Sometimes I like to read over a comment I made, and when it happens, sigh and forcibly chuckle a little.
I wouldn't strictly lock the campaigns, because of above mentioned reasons (like having friends in different factions etc.) but to somewhat incentivize faction loyalty, I'd suggest to only reward the end of campaign rewards to the characters of the wining faction in case different ones have been played during the campaign duration.
Edit: typos
100% yes after what I experienced this weekend. Someone switching alliances to flip emp keeps with their mates and AP boost.
https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
I'm happy with a 24/48hr timer also. But this needs to change.
I've not seen a decent arguement yet to counter the suggestion. Playing with mates doesnt cut it, plenty of ways to do that.
JordanSharp wrote: »Definitely need a faction lock on Cyrodiil. Doesnt need to be permanent, just until the end of campaigns. Alliance switching is getting beyond a joke and is ruining PvP for pretty much everyone except those that are boosting or switching faction to win the campaign.
At moment we have a half alive campaign, that gets fairly dead off hours... We have lost so many players, and new players rarely stick mostly couse the skill thats needed to compete and certain people praying on new players... Mix all this together and what we have simply dosent work, we are slovely suffocating into nothingness...
So add a campaign or two that has faction lock, if you CHOOSE to play in these you entire account and all characters in that account get locked in faction you choose... then its up to people to choose how they want to play, old cmapigns with faction hopping, or with other people that want to play with faction locked account...
It cant hurt to try, it cant really get worse then where we are heading... we need new players and get old people back !
PS - it also help if AP farmers, dident chase of new players... its like shooting yourself in the foot with a bow and arrow... people are great if you want to pvp ^.^
josh.lackey_ESO wrote: »Why not make a locked campaign. It will sit dead, but maybe people will stop complaining about this in zone chat constantly.
BigBadVolk wrote: »dont think it would solve every problem, those who want to play with friends would probably stick with friends, ap farmers will always be ap farmers, trolls the same, morning and night cappers are also mostly one faction players, so I'd go try it, maybe I'm wrong, but probably just half wrong half right
@allstarplayergk bumping every single thread of this nature isn't going to make your point any more valid.
@allstarplayergk bumping every single thread of this nature isn't going to make your point any more valid.
No but it will bring attention to a serious exploit of the game