D0RID0RI240 wrote: »No, faction locking is a stupid idea,and the system is fine the way it is. Case in point, on Sotha PC NA the past few campaigns has been dominated by AD in the evenings. After the reset this past week, its been lots of ORCS ORCS ORCS (DC, the faction I have been playing on predominantly as of late) Now, with all due respect to Lord @Fengrush having 30 DC show up everywhere does not make for a fun experience for a 3 to 4 person group. So, We have played some EP to offset that pop imbalance this campaign (while still playing DC when the pop settles down some). AD is out of the question as the horde logs in around 10 cst like clockwork every night. Locking factions also would mean that, if by chance, some of the players in the AD zerg came into the light and decided to leave saftey in numbers, that they would have no ability to due so. This last scenario is so remote that I was hesitant to bring it up as an example, mind you
Yes, if for the sole reason of last week where a pissy AD guy got mad at me (I'm on AD too) for accidentally taking his kill and switched to EP and hunted me down to attack me, then when I actually won (OMG that hardly ever happens but he wasn't prepared for a WW since he had no poison) he came back a second time with a zerg of EP buddies, guildies no doubt. He ruined my evening all for a small mistake on my part that I even apologized for.
Still looking to see if someone provides actual justification for this suggestion outside that they see some people change to the other faction and they think or feel it affects who wins the campaign in a noticeable manner.
It was considered a bad idea when we had it before so someone actually needs to come up with an actual reason that it somehow is a good idea now for this to get any consideration. Being this thread keeps dying it is clear there is not widespread support.
It has been justified over and over in multiple ways in the minds of those that do want it to happen.
Yes but as others have already suggested, make it a timed lock like 48 hours.
If you want to play with your friends, make toons in the same alliance with each other. Why don't people want to play the campaign as it was intended? The very few campaigns that were close in score, all the way to the end, have by far been the most enjoyable times playing PvP...by a long shot.
Yes but as others have already suggested, make it a timed lock like 48 hours.
If you want to play with your friends, make toons in the same alliance with each other. Why don't people want to play the campaign as it was intended? The very few campaigns that were close in score, all the way to the end, have by far been the most enjoyable times playing PvP...by a long shot.
Because the way it was intended 4 years ago failed so not it is designed for a different intent. Basically, you are arguing for it to be different than the current design intends.
As I stated before, including right above your post, it would be great if Zos added a single campaign that was faction locked or change one of the shorter duration campaigns to be faction locked. Everyone will get what they want and we will actually see how many are interested in a faction locked campaign. My guess is it will be low pop.
Yes but as others have already suggested, make it a timed lock like 48 hours.
If you want to play with your friends, make toons in the same alliance with each other. Why don't people want to play the campaign as it was intended? The very few campaigns that were close in score, all the way to the end, have by far been the most enjoyable times playing PvP...by a long shot.
Because the way it was intended 4 years ago failed so not it is designed for a different intent. Basically, you are arguing for it to be different than the current design intends.
As I stated before, including right above your post, it would be great if Zos added a single campaign that was faction locked or change one of the shorter duration campaigns to be faction locked. Everyone will get what they want and we will actually see how many are interested in a faction locked campaign. My guess is it will be low pop.
mateosalvaje wrote: »An alliance locked campaign would be so great, I wouldn't even care if I had to sacrifice all my hard earned champion points.
mateosalvaje wrote: »An alliance locked campaign would be so great, I wouldn't even care if I had to sacrifice all my hard earned champion points.
what if you're favored alliance placed 3rd, week after week, month after month - for years on end...
perhaps some days you would own a town or two, an outpost, or even your own home keeps...other days: gated...
dtsharples wrote: »mateosalvaje wrote: »An alliance locked campaign would be so great, I wouldn't even care if I had to sacrifice all my hard earned champion points.
what if you're favored alliance placed 3rd, week after week, month after month - for years on end...
perhaps some days you would own a town or two, an outpost, or even your own home keeps...other days: gated...
Some people don't care if they place 3rd every time. So long as they can avoid the faction swapping turds who further insult any efforts made.
Personally I'd be happy to finish last each time, as campaign score means zip all these days - so long as i don't have to see certain traitorous kids hanging out in zone chat
I do not care, since I'm playing only one faction anyway.
But there is no such option