counterpoint: pvp is a competitive part of the game and DOES NOT need a lock on faction swapping. just because some people are cheaters, you want to ban everyone from playing who they want, when they want.
dont let the door hit you in the ass on the way out. You did say you were gone.
CapuchinSeven wrote: »
counterpoint: pvp is a competitive part of the game and DOES NOT need a lock on faction swapping. just because some people are cheaters, you want to ban everyone from playing who they want, when they want.
dont let the door hit you in the ass on the way out. You did say you were gone.
Goodness, someone is a grump.
Get it all out kiddo, don't let it build up inside.
Around and around we go,
Me - "a temporary faction time out, even a short one, would help with a number of issues with PVP"
You - "YOU WANT TO BAN EVERYONE FROM PLAYING WHO THEY WANT, WHEN THEY WANT" (note, this is a direct quote from above not hyperbole).
The modern world ladies and gentlemen.
LeagueTroll wrote: »CapuchinSeven wrote: »
counterpoint: pvp is a competitive part of the game and DOES NOT need a lock on faction swapping. just because some people are cheaters, you want to ban everyone from playing who they want, when they want.
dont let the door hit you in the ass on the way out. You did say you were gone.
Goodness, someone is a grump.
Get it all out kiddo, don't let it build up inside.
Around and around we go,
Me - "a temporary faction time out, even a short one, would help with a number of issues with PVP"
You - "YOU WANT TO BAN EVERYONE FROM PLAYING WHO THEY WANT, WHEN THEY WANT" (note, this is a direct quote from above not hyperbole).
The modern world ladies and gentlemen.
This thread seems triggered quite a few ap farmers
I think the whole Alliance thing should be reworked.
Remove the alliance thing lock all together and make it a starting zone only.
Then when your character joins PvP for the first time since campaign started you get asked which alliance would you like to choose for the duration of the campaign (affects all characters). That way, it doesn't matter if you make one character in EP or AD. You lock all characters to one faction. I think that way it would be more interesting. For example, I mainly play AD (99% of the time) but since I have my only MagPlar in EP, he doesn't come out of the box at all these days. With this idea, I could log in on any character after the campaign starts and choose AD or DC, making all my characters fight for that alliance in this campaign and then maybe switch it up next time or have all characters fight for AD in non-CP and DC in CP-enabled.
Some people might think this could break immersion, but at the end of the day, we are more mercenaries than anything in this game, so it would fit right in. Pick an alliance for the campaign across the board and next time maybe try and make friends in another alliance.
That way alliance hopping wouldn't be a thing anymore and would give you more options to play with and in a sense make your choice more meaningful and varied since you will have all your characters to play with.
I think the whole Alliance thing should be reworked.
Remove the alliance thing lock all together and make it a starting zone only.
Then when your character joins PvP for the first time since campaign started you get asked which alliance would you like to choose for the duration of the campaign (affects all characters). That way, it doesn't matter if you make one character in EP or AD. You lock all characters to one faction. I think that way it would be more interesting. For example, I mainly play AD (99% of the time) but since I have my only MagPlar in EP, he doesn't come out of the box at all these days. With this idea, I could log in on any character after the campaign starts and choose AD or DC, making all my characters fight for that alliance in this campaign and then maybe switch it up next time or have all characters fight for AD in non-CP and DC in CP-enabled.
Some people might think this could break immersion, but at the end of the day, we are more mercenaries than anything in this game, so it would fit right in. Pick an alliance for the campaign across the board and next time maybe try and make friends in another alliance.
That way alliance hopping wouldn't be a thing anymore and would give you more options to play with and in a sense make your choice more meaningful and varied since you will have all your characters to play with.
CapuchinSeven wrote: »...that's literally a faction lock for the entire run of the campaign (so worse than some of the ideas where that were shouted down because "I R WNT 2 PLAYZ WIH FRIENDSZ" and yet people voting no are suddenly acting like it's a great idea...
These forums.
LeagueTroll wrote: »
This thread seems triggered quite a few ap farmers
LeagueTroll wrote: »
This thread seems triggered quite a few ap farmers
im not an AP farmer. i dont spend a lot of time in cyrodiil. but you guys want to tell me who i can and cant play in there.
heres an example of why i swap toons: skyshards. yes, you know the ones. i login to cyrodil and find a gate or two open that my alt needs. if you had your way, i couldnt swap and go get them.
I disagree with locking campaigns and almost all of my toons are EP, my 1 DC is storage and my 1 AD I am working to gear out as a pve healer so I don't have to use my main pvp Templar for pve. So here are some hypothetical situations:
What if I decide I want to run solo for a bit on her but I only play no-cp? Or if I want to play only cp and my mains are on Vivec and Shor? Where do I take my Templar?
Now what if I decide I want to play my DC which is a sorc? And I play only CP on my mains so I am on Vivec and Shor for EP, AD would be stuck Sotha Sil and I can go no where on my DC.
Say I do what is listed above and one of the pvp guilds that I play in mostly or my only pvp guild I am in decide to home Sotha because Sotha needs EP (shameless plug for Sotha lol). However, I can't get in because my AD is homed there. Now my guild is down a healer and good healers are hard to find. What do I do?
You are looking at it as if being implemented with the way things currently are. Which they could do. However, I envision it being implemented somewhat like how One Tamriel changed pve. The only thing selecting a faction at character creation would do is give you a starting city and faction for the main quest line.
As far as campaign pvp goes it could be done so that when you go to select a campaign, say Vivec, you are provided an option as to which alliance you want to fight for. All of your toons that qualify by level, regardless of their faction affiliation, are now committed to playing that faction on that campaign for the duration. When the campaign completes if you are still in it you will receive a message telling you to leave the campaign and select a new alliance for the next block of time. If you don't leave within the 30 minutes all of you characters will be bound to that alliance for that campaign again for the duration. If you exit the campaign, or were not in the campaign when it expired, you will be presented with the same option of selecting an alliance for that campaign as before. Change to what you like. All of your toons are now bound to that campaign for the duration.
You may select a different alliance on Sotha Sil from the one you selected on Vivec. So maybe one server you play with your guild, and another server you play with friends. It allows the flexibility to have all of your characters, regardless of alliance, fight for whichever alliance you choose per server, per campaign duration. So you could play for all 3 alliances at any given point in time across multiple server platforms. And when a campaign completes you can change your alliance on each server to something else.
This way loyalist pvp guilds don't have their campaign scores skewed by alliance flippers. Entire guilds can also swap alliance if say EP got blown out this campaign they can change to red from blue or yellow for the next 30 days. You can play with your friends on the 7 day server, or the non CP server, or the CP server, whatever works best for your group with all of their other commitments guild-wise or persona-wise. But you are committed to that alliance for the duration of each individual campaign.
Yolokin_Swagonborn wrote: »RABIDxWOLVERINE wrote: »I like the timer idea but faction swapping should be limited in some capacity.
Its called Loyalty people pick a side and fight....
Its beyond loyalty at this point, some people don't even play the objectives. The reason DC has won so many campaigns on PC NA is that all the multi-faction ball group no-skill noob farmers are on EP or AD or both. All the while, loosely associated DC pugs take keep after keep, resource after resource and keep the Alliance score up.
Take a look some time and the AP gained discrepancy between EP/AD and DC. DC will have more campaign points but the emperor leaderboard for AD/EP will show a huge gap in AP gained over DC when looking at the top AP gainers.
This is because while running around in a no-skill blobspam group may give you a ton of AP, it doesn't win campaigns. I'm fine with that. Let the blobspammers farm, I'll take my first place campaign rewards on all my DC toons when the campaign ends.
Swaggerfall Brovenant for life. Down with multi-faction blobspam cancer .
Yolokin_Swagonborn wrote: »RABIDxWOLVERINE wrote: »I like the timer idea but faction swapping should be limited in some capacity.
Its called Loyalty people pick a side and fight....
Its beyond loyalty at this point, some people don't even play the objectives. The reason DC has won so many campaigns on PC NA is that all the multi-faction ball group no-skill noob farmers are on EP or AD or both. All the while, loosely associated DC pugs take keep after keep, resource after resource and keep the Alliance score up.
Take a look some time and the AP gained discrepancy between EP/AD and DC. DC will have more campaign points but the emperor leaderboard for AD/EP will show a huge gap in AP gained over DC when looking at the top AP gainers.
This is because while running around in a no-skill blobspam group may give you a ton of AP, it doesn't win campaigns. I'm fine with that. Let the blobspammers farm, I'll take my first place campaign rewards on all my DC toons when the campaign ends.
Swaggerfall Brovenant for life. Down with multi-faction blobspam cancer .
Vivec is a mind-blower these days. I can't tell if people are just that bored with the "war" or just that greedy for AP, but there is a whole lot of "Wtf are they even doing?" going on.
No comment on the highest-profile AD-and-EP players except this: don't make their dbaggery my problem. I can function just fine playing more than one faction, and with only two campaigns with any action, I'm going to keep doing that.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »RABIDxWOLVERINE wrote: »I like the timer idea but faction swapping should be limited in some capacity.
Its called Loyalty people pick a side and fight....
Its beyond loyalty at this point, some people don't even play the objectives. The reason DC has won so many campaigns on PC NA is that all the multi-faction ball group no-skill noob farmers are on EP or AD or both. All the while, loosely associated DC pugs take keep after keep, resource after resource and keep the Alliance score up.
Take a look some time and the AP gained discrepancy between EP/AD and DC. DC will have more campaign points but the emperor leaderboard for AD/EP will show a huge gap in AP gained over DC when looking at the top AP gainers.
This is because while running around in a no-skill blobspam group may give you a ton of AP, it doesn't win campaigns. I'm fine with that. Let the blobspammers farm, I'll take my first place campaign rewards on all my DC toons when the campaign ends.
Swaggerfall Brovenant for life. Down with multi-faction blobspam cancer .
Vivec is a mind-blower these days. I can't tell if people are just that bored with the "war" or just that greedy for AP, but there is a whole lot of "Wtf are they even doing?" going on.
No comment on the highest-profile AD-and-EP players except this: don't make their dbaggery my problem. I can function just fine playing more than one faction, and with only two campaigns with any action, I'm going to keep doing that.
The D-baggery in this community is everybody's problem. Then, on top of that, we worship players that were known cheat engine users. It's like no one has any respect for the game anymore and I find it hard to blame them.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »RABIDxWOLVERINE wrote: »I like the timer idea but faction swapping should be limited in some capacity.
Its called Loyalty people pick a side and fight....
Its beyond loyalty at this point, some people don't even play the objectives. The reason DC has won so many campaigns on PC NA is that all the multi-faction ball group no-skill noob farmers are on EP or AD or both. All the while, loosely associated DC pugs take keep after keep, resource after resource and keep the Alliance score up.
Take a look some time and the AP gained discrepancy between EP/AD and DC. DC will have more campaign points but the emperor leaderboard for AD/EP will show a huge gap in AP gained over DC when looking at the top AP gainers.
This is because while running around in a no-skill blobspam group may give you a ton of AP, it doesn't win campaigns. I'm fine with that. Let the blobspammers farm, I'll take my first place campaign rewards on all my DC toons when the campaign ends.
Swaggerfall Brovenant for life. Down with multi-faction blobspam cancer .
Vivec is a mind-blower these days. I can't tell if people are just that bored with the "war" or just that greedy for AP, but there is a whole lot of "Wtf are they even doing?" going on.
No comment on the highest-profile AD-and-EP players except this: don't make their dbaggery my problem. I can function just fine playing more than one faction, and with only two campaigns with any action, I'm going to keep doing that.
The D-baggery in this community is everybody's problem. Then, on top of that, we worship players that were known cheat engine users. It's like no one has any respect for the game anymore and I find it hard to blame them.
I do not think faction locks - locking your entire account to one faction - would stop people from playing with friends. What I do think, is that faction locking accounts, for any amount of time, will be a cause of severe annoyance and frustration for non-PVPers in addition to the people who take advantage of being able to play multiple factions by switching characters. I do not think that the trade-off is worth it. As I see it, the problem faction locks would solve is, relative to the whole game, quite minor, and the problems they would cause, relative to the problem they would solve, are quite major.