LeagueTroll wrote: »Yes but as others have already suggested, make it a timed lock like 48 hours.
If you want to play with your friends, make toons in the same alliance with each other. Why don't people want to play the campaign as it was intended? The very few campaigns that were close in score, all the way to the end, have by far been the most enjoyable times playing PvP...by a long shot.
Because the way it was intended 4 years ago failed so not it is designed for a different intent. Basically, you are arguing for it to be different than the current design intends.
As I stated before, including right above your post, it would be great if Zos added a single campaign that was faction locked or change one of the shorter duration campaigns to be faction locked. Everyone will get what they want and we will actually see how many are interested in a faction locked campaign. My guess is it will be low pop.
The old system lock player based on account. My suggestion lock player based on campaign. Just because ppl don’t want the extremely strict old system, don’t imply ppl don’t want to encourage hopping.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
No there is only one main cp campaign with 30days which would means i can only play pvp with those chars that are in the "right" alliance.
A lot of players overestimate who many players are willing to switch to a other alliance to be on the winning side or would switch to "spy".
Those players who would switch to the winning side are normally more casual so they will not have so many chars so they easily can switch and all they need to do is just to switch campaigns. Most players accused of spying are all-fraction players who just like to pvp and do not really play the map but looking for fights.
We don't need more lock outs than the ones we already have
ShenaniganSquad wrote: »How about making a new 7 day non cp campaign and faction lock that and the 7 day cp campaign as a test run.. if those two campaigns are full and people are playing them because they want the faction lock, zos will have its answer.
A huge number of people want a faction locked campaign.
A huge number of people want a faction locked campaign.
really, what's a huge number of people?
when i check my eso trophies - capturing a resource (pretty easy achievement) still shows less than 15% accomplishment from eso players...
to date - eso has sold roughly 4.5 million copies (http://www.vgchartz.com/gamedb/?name=Elder+scrolls+online)...looks like there's another 12,000 or so each month whom use it through steam (https://steamcharts.com/app/306130)...
so, maybe 10% of the player base regularly pvps (i think that number is probably over generous)...
a number of times i've started a character in a campaign in the last week or so - when they first gain AP their rank is anywhere from 3,000 to 5,000...considering how many people already cross faction, and, the fact that there are 4 separate maps - means that maybe we have a total of 10 to 12 thousand eso pvp alliance war participants in a month...
no doubt battlegrounds are taking some of those numbers away...
let's generously say there are 15,000 people whom participate in alliance war pvp on any particular platform/server each month...so, roughly 90,000 total...
let's say - half of them want faction locked campaigns (i don't think that's true, but, let's just say it), that's then 45,000 people out of a million eso participants each month...
I'm not sure though that there are one million different people/accounts logging in every month to eso...let's bump that number down to about 750,000 a month...who really knows though - maybe closer to 500 to 600k "unique accounts"...
all together - you're talking maybe six percent of the player base whom would want this change...
i'm sorry, but, that's just not a huge number...
if someone has better guesses/numbers than this - i'd would be great to read them...i like playing guessing games
i'm not holding my breath...ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
if I were king - we'd re-configure sotha sil into a 30 day cp faction locked campaign...
make shor a 7 day no cp map...
really though - I don't think zos values us cyrodiil enthusiasts all that much...I think a good part of that is due to the "low" participation percentage of pvpers compared to the overall player base...
sadly, there's just not a lot of money in us...
if they could sell vma/master/asylum weapons in the crown store, exclusive enhanced pvp gear - we'd get a whole lot more attention...
it would ruin the game, but, we'd make more dollars and cents to zos...
some very vague comments were made by brian wheeler back in April:i'm not holding my breath...ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
personally - after giving it a bunch of thought - i would change my vote - i'd probably want to participate also...
cyrodiil should mean more than AP farming and just "find some fun fights"...
A huge number of people want a faction locked campaign.
really, what's a huge number of people?
when i check my eso trophies - capturing a resource (pretty easy achievement) still shows less than 15% accomplishment from eso players...
to date - eso has sold roughly 4.5 million copies (http://www.vgchartz.com/gamedb/?name=Elder+scrolls+online)...looks like there's another 12,000 or so each month whom use it through steam (https://steamcharts.com/app/306130)...
so, maybe 10% of the player base regularly pvps (i think that number is probably over generous)...
a number of times i've started a character in a campaign in the last week or so - when they first gain AP their rank is anywhere from 3,000 to 5,000...considering how many people already cross faction, and, the fact that there are 4 separate maps - means that maybe we have a total of 10 to 12 thousand eso pvp alliance war participants in a month...
no doubt battlegrounds are taking some of those numbers away...
let's generously say there are 15,000 people whom participate in alliance war pvp on any particular platform/server each month...so, roughly 90,000 total...
let's say - half of them want faction locked campaigns (i don't think that's true, but, let's just say it), that's then 45,000 people out of a million eso participants each month...
I'm not sure though that there are one million different people/accounts logging in every month to eso...let's bump that number down to about 750,000 a month...who really knows though - maybe closer to 500 to 600k "unique accounts"...
all together - you're talking maybe six percent of the player base whom would want this change...
i'm sorry, but, that's just not a huge number...
if someone has better guesses/numbers than this - i'd would be great to read them...i like playing guessing games
dtsharples wrote: »Having friends in different factions is just the lamest excuse not to set faction locks.
You can still play with your friends, either in a different campaign, or by making plans which faction to play before the campaign begins. Or play in BGs. The options are there.
For too long this argument has been hindering any real movement by ZOS on bringing back faction locks (to even just 1 campaign). Especially with the amount of people who are actually asking for them.
Cyrodiil is an absolute cesspit atm, and for those of us who don't appreciate the ridiculous scroll stealing, spying tactics etc it would be nice to have a locked campaign.
If you don't want to join that campaign.....don't.
dtsharples wrote: »Having friends in different factions is just the lamest excuse not to set faction locks.
You can still play with your friends, either in a different campaign, or by making plans which faction to play before the campaign begins. Or play in BGs. The options are there.
For too long this argument has been hindering any real movement by ZOS on bringing back faction locks (to even just 1 campaign). Especially with the amount of people who are actually asking for them.
Cyrodiil is an absolute cesspit atm, and for those of us who don't appreciate the ridiculous scroll stealing, spying tactics etc it would be nice to have a locked campaign.
If you don't want to join that campaign.....don't.
No, the lamest excuse is believing that a faction lock would make your faction win or somehow even out the odds. That's simply not true. In fact, if a faction lock occurred today, everyone would just move to the faction that usually wins and guess what? You'd have no one to fight with and be zerged down 24/7. Trust me, I was around in the times of faction lock and guess what happened? You guessed right! Losing sides always turned into ghost towns! I can remember many instances of the scroll being taken by 80+ DC with only 3 to 8 defending scroll on the "off-hours," at least now there is twenty and usually not a 1-bar alliance with single digit members versus a locked one
"Don't worry guise, what if its locked but will allow you to switch campaigns after X amount of time?" If they allow you to switch factions sometime within the campaign duration, what is the point of a lock? So when my side is losing, all I have to do if I am a faction-hopper seeking victory is wait X amount of time and not log in until I can switch my alliance? Wow, that sounds like a great idea! All I have to do is pick an alliance, look at the score one week after the campaign begins and then swap! I'll then permanently be a negative mark in the losing alliance's population and really secure the victory for the winning alliance, which is arguably WORSE than the current system.
Now, can someone explain to me exactly how locking me in an alliance would make me care more about whether or not it wins? The rewards for winning and losing don't even mean much in PvP. Once I get transmute crystal reward, I can care less about the rest of the campaign. You guys should honestly listen to how stupid some of the talking points here are every time someone posts this tripe:
"A campaign lock would mean I have a better chance to win even if my alliance population overall is low or non-existent at certain hours and other alliances are not and scoring is very population-based"
"A campaign lock will somehow make others listen to me or follow me because they better do so or...uhh...Just bring a lock its gonna happen, you'll all see!"
"A campaign lock will attract players that quit PvP to come back! It can't be they got tired of getting stuck in the terrain, bugs, getting zerged down by armies in the "off-hours," getting disconnected all the times, stupid set changes, CP creep, etc. Nah, its all because of the lack of a campaign lock!"
"If you want to play with your friends, go to BGs! Got more than 4 friends? Damn, that's your problem! I don't have that many friends. Now stop being lame and go to BGs and let me keep campaigning for an idiotic faction lock system that already failed once before because I need to make myself feel better about the fact that I'm losing the campaign and need a convenient excuse. When I'm still losing after the campaign lock, I will come to the forums and start crying about a dynamic population lock. When I still lose after that?
...It's all because of the sorcs! X faction had more sorcs! NERF SORC!"
Newsflash: if cross-factioning to "win" is as rampant as any of you claim, then all the cross faction players would just swap to whatever alliance currently wins. Even if you had to choose an alliance when the campaign starts, nothing stops you from simply waiting to log or participate in Cyrodil, and then picking the alliance that is currently winning and making it stay that way! It's exactly what you guys claim the system is causing now, yet changing the system back would only incentivize swapping factions or choosing the winning side more. Do people honestly think before they post?
mateosalvaje wrote: »An alliance locked campaign would be so great, I wouldn't even care if I had to sacrifice all my hard earned champion points.
what if you're favored alliance placed 3rd, week after week, month after month - for years on end...
perhaps some days you would own a town or two, an outpost, or even your own home keeps...other days: gated...
mateosalvaje wrote: »An alliance locked campaign would be so great, I wouldn't even care if I had to sacrifice all my hard earned champion points.
what if you're favored alliance placed 3rd, week after week, month after month - for years on end...
perhaps some days you would own a town or two, an outpost, or even your own home keeps...other days: gated...
dtsharples wrote: »Having friends in different factions is just the lamest excuse not to set faction locks.
You can still play with your friends, either in a different campaign, or by making plans which faction to play before the campaign begins. Or play in BGs. The options are there.
For too long this argument has been hindering any real movement by ZOS on bringing back faction locks (to even just 1 campaign). Especially with the amount of people who are actually asking for them.
Cyrodiil is an absolute cesspit atm, and for those of us who don't appreciate the ridiculous scroll stealing, spying tactics etc it would be nice to have a locked campaign.
If you don't want to join that campaign.....don't.
No, the lamest excuse is believing that a faction lock would make your faction win or somehow even out the odds. That's simply not true. In fact, if a faction lock occurred today, everyone would just move to the faction that usually wins and guess what? You'd have no one to fight with and be zerged down 24/7. Trust me, I was around in the times of faction lock and guess what happened? You guessed right! Losing sides always turned into ghost towns! I can remember many instances of the scroll being taken by 80+ DC with only 3 to 8 defending scroll on the "off-hours," at least now there is twenty and usually not a 1-bar alliance with single digit members versus a locked one
"Don't worry guise, what if its locked but will allow you to switch campaigns after X amount of time?" If they allow you to switch factions sometime within the campaign duration, what is the point of a lock? So when my side is losing, all I have to do if I am a faction-hopper seeking victory is wait X amount of time and not log in until I can switch my alliance? Wow, that sounds like a great idea! All I have to do is pick an alliance, look at the score one week after the campaign begins and then swap! I'll then permanently be a negative mark in the losing alliance's population and really secure the victory for the winning alliance, which is arguably WORSE than the current system.
Now, can someone explain to me exactly how locking me in an alliance would make me care more about whether or not it wins? The rewards for winning and losing don't even mean much in PvP. Once I get transmute crystal reward, I can care less about the rest of the campaign. You guys should honestly listen to how stupid some of the talking points here are every time someone posts this tripe:
"A campaign lock would mean I have a better chance to win even if my alliance population overall is low or non-existent at certain hours and other alliances are not and scoring is very population-based"
"A campaign lock will somehow make others listen to me or follow me because they better do so or...uhh...Just bring a lock its gonna happen, you'll all see!"
"A campaign lock will attract players that quit PvP to come back! It can't be they got tired of getting stuck in the terrain, bugs, getting zerged down by armies in the "off-hours," getting disconnected all the times, stupid set changes, CP creep, etc. Nah, its all because of the lack of a campaign lock!"
"If you want to play with your friends, go to BGs! Got more than 4 friends? Damn, that's your problem! I don't have that many friends. Now stop being lame and go to BGs and let me keep campaigning for an idiotic faction lock system that already failed once before because I need to make myself feel better about the fact that I'm losing the campaign and need a convenient excuse. When I'm still losing after the campaign lock, I will come to the forums and start crying about a dynamic population lock. When I still lose after that?
...It's all because of the sorcs! X faction had more sorcs! NERF SORC!"
Newsflash: if cross-factioning to "win" is as rampant as any of you claim, then all the cross faction players would just swap to whatever alliance currently wins. Even if you had to choose an alliance when the campaign starts, nothing stops you from simply waiting to log or participate in Cyrodil, and then picking the alliance that is currently winning and making it stay that way! It's exactly what you guys claim the system is causing now, yet changing the system back would only incentivize swapping factions or choosing the winning side more. Do people honestly think before they post?
If you you don't care about the overall outcome, then why bother having an opinion on this?
Because I feel its not just a bad idea, but an incredibly dumb one for the reasons I stated. I honestly don't see locked Cyrodil ending well for anyone that PvP in Cyrodil...
Well, that and I had to make sure I posted that just in case ZOS does it and exactly what I say happens. Sometimes I like to read over a comment I made, and when it happens, sigh and forcibly chuckle a little.
Because I feel its not just a bad idea, but an incredibly dumb one for the reasons I stated. I honestly don't see locked Cyrodil ending well for anyone that PvP in Cyrodil...
Well, that and I had to make sure I posted that just in case ZOS does it and exactly what I say happens. Sometimes I like to read over a comment I made, and when it happens, sigh and forcibly chuckle a little.