That is not accurate.allstarplayergk wrote: »rfennell_ESO they actually had faction locked accounts at release but that extended to all of Tamriel. People complained so they unlocked all alliance walls pvp and pve. And participation has declined since(also attributable to the games age, not just that). Once they dropped 1Tamriel eliminating the pve barriers, pvp should have gone back to 1 alliances per campaign for the account.
...and don't really care to 'win" the actual campaign they are in atm....
TequilaFire wrote: »Ill say it every single time the topic is brought up: faction 'loyalty' (in a video game lmao), just like nationalism irl, are mental crutches for irrelevant people to have some semblance of meaning and value in their life. Since they have no personal achievements or value to be proud of, they outsource that sense of self-worth to the collective. Wether that be screaming "make america great again" or "DC/EP/AD Rulez"....its the same underlying psycho-social dynamics.
And people without these values are why the world is so messed up.
No sense of identity or self worth.
That is not accurate.allstarplayergk wrote: »rfennell_ESO they actually had faction locked accounts at release but that extended to all of Tamriel. People complained so they unlocked all alliance walls pvp and pve. And participation has declined since(also attributable to the games age, not just that). Once they dropped 1Tamriel eliminating the pve barriers, pvp should have gone back to 1 alliances per campaign for the account.
Though some might know me as diehard AD in ESO, my first character at launch was EP after playing AD in the open beta. However, by mistake, I made a Templar instead of an Nightblade. I didn't like Bleakrock(!) and I found I missed the beaches of Auridon, so my second and main character was AD, hours into early access.
Cyrodiil was supposed to be faction-locked on a per-campaign basis -- meaning if you were homed/guested on a campaign with an AD character, characters on other factions could not play there. But there were easy loopholes to bypass that restriction. For example, you could travel to a guildmate or friend to access a campaign that was supposed to be restricted to you. When that loophole was closed, you could still be queued in with a group.
When all restrictions were lifted in 2.6 (1T), the population in the game boomed. Personally, I liked the restrictions because each faction had its own culture, which made the game more interesting, but it's clear to me that the very casual audience of this game mostly hated restrictions and the removal was a very popular change.
WaltherCarraway wrote: »TequilaFire wrote: »Ill say it every single time the topic is brought up: faction 'loyalty' (in a video game lmao), just like nationalism irl, are mental crutches for irrelevant people to have some semblance of meaning and value in their life. Since they have no personal achievements or value to be proud of, they outsource that sense of self-worth to the collective. Wether that be screaming "make america great again" or "DC/EP/AD Rulez"....its the same underlying psycho-social dynamics.
And people without these values are why the world is so messed up.
No sense of identity or self worth.
Same for those kb warriors who think they are 'good'... lol
WaltherCarraway wrote: »TequilaFire wrote: »Ill say it every single time the topic is brought up: faction 'loyalty' (in a video game lmao), just like nationalism irl, are mental crutches for irrelevant people to have some semblance of meaning and value in their life. Since they have no personal achievements or value to be proud of, they outsource that sense of self-worth to the collective. Wether that be screaming "make america great again" or "DC/EP/AD Rulez"....its the same underlying psycho-social dynamics.
And people without these values are why the world is so messed up.
No sense of identity or self worth.
Same for those kb warriors who think they are 'good'... lol
Ofcourse, why care about a game u invest hundreds of hours playing? Its totally ok that some players change sides as it suits them, and only want to troll/cheat or farm AP/points/whatever for them self?. Isnt every comeptition/sport like this? Ofcourse it is not, and nobody will ever tolerate it for a long time, just like in ESO. EVERY SPORT AND COMPETITION that is group based, in the whole world, never tolerated this kind of setup for long. If u can not play for a team, why have pvp at all?:)
dwemer_paleologist wrote: »you become friends with people and even tell them your secrets and they find out things about you that can be used against you and also against your alliance, and then they go to the other alliance and use these things against you.
it cuts, and is disturbing and breaks trust, creates anger.
i hate it that this is allowed, and i hope it is fixed in the future and made to stop from happening.
I dont understand what happens in someones head so they decide to log in on opposite side and do nothing but bother players who are simply enjoying the game... so that their friends can get a few extrapoints... and their faction can despise them
I really don't understand
WaltherCarraway wrote: »I dont understand what happens in someones head so they decide to log in on opposite side and do nothing but bother players who are simply enjoying the game... so that their friends can get a few extrapoints... and their faction can despise them
I really don't understand
I play for AP->pot supplies so idk what all these sentiments about.
It's just a bloody game.
I've told you what I dislike about the faction swapping possibility. Now I'd really like to hear what's so GREAT about it? What would ruin the whole game, if you could only participate within one alliance for every campaign over 30 days? Is the typical age of players too low for me to understand? Too used to getting what you want for free? I was raised to struggle for everything, I didn't expect any easy ways out - there were none. Your usual choice of alliance doesn't have a single keep today? Tough luck, go reclaim them, come back another day - or do something else and hope for better luck in the next campaign.
I´m 31 years old - definetly not in the younger age bracket of esos playerbase.
I have chars i like to play on 3 factions. There is only 1 campaign that´s interests me. Simple as that.
On top of that i like to have the option to hop on the weak faction and fight the dominant one whichever that might be (ad cough).
Being stuck to one faction would make the game worse not better because it would only aggravate problems with having one dominant alliance - as you´d have to wait until campaign end every time for a possibly (but unlikely) change.
Your view on mmos seems to be quite archaic to be honest. In a modern mmo people should come online and be able to have fun - not be confronted with a situation where their only option is to log out for the next 28 days.
I would agree with you, in all honesty. What you (and others) say makes perfect sense, but it doesn't work. You don't see people from a winning alliance suddenly switch to the complete underdog. They don't. They do the opposite. Just as I have given examples of.
And yeah, Vivec is the name of the game. But what if this change was implemented, wouldn't that bring life back to other campaigns? I don't know, but I guess it would.
Biggest problem however, is that the game doesn't work. Lag, crashes and disconnects are far bigger issues. I have seen a few really prominent EP players say they will probably quit the game, because of all this cheating and alliance switching - but I've seen or heard of far more who won't bother even trying to play anymore, before they fix these problems.
Last night, every death or keep jump resulted in like 5 minutes load screen on Xbox EU server. For a change, I actually RAN like a lunatic from the AD zerg, just to be able of pushing them back later - instead of dying and then respawning at the northern gate with all my friends 5 minutes later hahaha.... It ruins the game, of course.
You are wrong. I can list 10 guilds over the last 3 years that have switch factions for the sole sake of balance. At least on NA PC. The latest was DC guild TKG changed to AD. See the videos and so forth if you don't believe me. You can also check on other guilds such as VE, DIE, Queens Ram, and the list goes on.
Thalmor-Nordmaster wrote: »op you might want to do a search in the general threads some peeps have 8 accounts.
And you have a reading and comprehension problem
I am AD and only AD
your post
"If you're that dedicated to being unfair, it's alright. Honestly. So yes, this would solve the problem, most of it."
if you stick around another year maybe you might get to know some of the people you are slamming on in the forums.
Or enjoy more tea bags your choice.
I see why your own faction disses you.
October 15th you came aboard you haven't been here since 1.6 up. My statements and ethics have withstood the test of haderus/trueflame and god knows how many other campaigns and servers. Many experienced players some from Beta times to present have explained to you why things are the way they are now.
I am going to mark this down as a troll post from a scrub . Even after explanation you still fail to see why things are the way they are.I will not attempt to explain why ZOS made PVP the way it is. Email a Dev maybe they will respond.
To my most favorite pact foes
Joy, Xylena,Meth i will see you around. If peggy moe is about let em know I am still going to trip them down the stairs.
and to my DC nemesis Essa-k I will gank you outside of roe when you least expect it.
The Alliance War is pointless. The scoring both for the faction and for individual players rewards whoever can zerg the hardest and most often. And even then, the ‘rewards’ are pretty insignificant. So it’s pretty obvious why the better players and guilds don’t care for the alliance war much at all. It’s meaningless beyond roleplaying.
Adjust the scoring so that it reflects skillful gameplay at a micro and macro level, program better algorithms for calculating scoring as it relates to server populations, and throw some sweet loot in for winning and more people might be bothered to care about it.
Either way, the appropriate way to go about promoting campaign loyalty is not throwing up restrictive walls but rather incentivizing loyalty. For example, something like +25% AP after your first month of exclusively PvPing on one faction or something like that.
The Alliance War is pointless. The scoring both for the faction and for individual players rewards whoever can zerg the hardest and most often. And even then, the ‘rewards’ are pretty insignificant. So it’s pretty obvious why the better players and guilds don’t care for the alliance war much at all. It’s meaningless beyond roleplaying.
Adjust the scoring so that it reflects skillful gameplay at a micro and macro level, program better algorithms for calculating scoring as it relates to server populations, and throw some sweet loot in for winning and more people might be bothered to care about it.
Either way, the appropriate way to go about promoting campaign loyalty is not throwing up restrictive walls but rather incentivizing loyalty. For example, something like +25% AP after your first month of exclusively PvPing on one faction or something like that.
Shortening campaigns to 21 or 14 days and faction locking them would be the optimum compromise, imo.
Curtdogg47 wrote: »And some people just play multiple factions to get there 50 crystals on multiple toons at the end of the 30 day!
dwemer_paleologist wrote: »when you join EP, you get a red tag on your name
when you join AD its yellow.
please make it so that when you join more then 1 alliance you get a black tag next to your name so we can see.