Exactly my point of view (but in terms of pvp).
If I have to work hard for my kills I expect people to work equally hard to stay alive, not just get an instant pass out of death because of a set.
Earthgore at 35 seconds burst heal vs all the 1, 2, and 4 second proc sets... i wonder which is higher over time...the incoming damage or earthgore over 30 seconds
If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.
Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.
Peekachu99 wrote: »What? It’s mostly useless if you have any kind of defile (which everyone has). Trollking provides better constant—or burst if you have regen—healing overall. Even Bogdan provides better group healing, especially with Argonian/ healing bonuses and it has no cool down at all. Earthgore saves you once every 36s, which is a lifetime in PVP and not great if you’re facing multiple opponents. Earthgore also can’t be targeted and if you have a Vigor or Mutagen running it can pop well outside your area. So a lot of situational issues for small scale and arena. Unless you’re just talking about brainless zergballing, which I suspect you are. In that instance it’s just a lemmings’ game where most proc sets wins and nothing will ever change with that.
Getting really tired of salty threads from people who don’t understand mechanics and counter play. You’re the reason this game is being nerfed into the dirt.
If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.
Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.
If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.
Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.
Have you ever tried PvP while fighting solo against a bigger number of enemy players? You can just focus on killing someone but have to dodge the negates they throw at you, timestops, destro ults, big damage abilities like shalks, soul assault, incaps, spectral bows and what not.
You do this by using the line of sight so you only have a limited time to 'burst' someone. Usually you do this with an ult so when you go for your big burst and try and kill someone the earthgore will save them just because someone near them is wearing (literally just near them not even focussing on healing) a 2 piece 20k healing monsterset.
When you go for the next burst (after getting ult) earthgore is back up or another earthgore procs again.
Earthgore is the ultimate PvP stay alive crutchset. It had a nerf but it is still everywhere because it helps the average bad zergling out so much.
It gives a 15-20k burst heal


I'll go on my magplar and equip earthgore. In between rotating between potions, repentenace/bol and potions I guarantee that you won't kill me on any setup you play. Now amplify that problem when that one player is in a group - you literally have to focus him or the group is basically immortal. Now amplify that problem AGAIN when there's two people with earthgore in the group. You see the problem?
It's funny that there's so much hatred about damaging proc sets on the forums yet an unchecked free 20k heal is 'okay' apparently.
How many of the players died in the video? Only one, and that was the solo player who was fighting an inevitable losing battle because of that set which procced 3 times in two minutes.
Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?
You're funny. Same as the fact that people can just go on vet BF HM with 3x DD and tank using Earthgore and do it easier then with healer. Healers use abilities to do their job sets are just there to help them out with that not replace them. If people die in PvE that's mostly because they or someone in their group made mistake which is normal thing I dont know why suddenly there is issue for You here. Potential loss of tank in vBF HM is mostly tank or healers fault because either tank runs out of stam to dodge , block or even sprint out of the range because he was not using opportunities to heavy attack or healer simply did poor job at healing and supporting tank resources. There is no such a thing as "sudden turn for worse" in vBF HM and if people dies that's their mistakes that make that happen. This is the part of PvE to learn on Your mistakes and progress not to cover mistakes with a set and complete content anyway without getting better.
Things like Earthgore are the reasons why lately healers feel not needed , because yes of course healer could use it but what for if You can just bring tank with that set which will cover most problematic moments of the fight and since You replaced healer with DD You'll be able to burn through stuff easier and faster which makes long cooldown on Earthgore irrelevant. If Earthgore is totally fine and balanced set then why other sets that have healing components are rarely used ? I did vDSA with 3x DD+tank multiple times with 48k+ scores and when I say that Earthgore replaces healer belive me I know what I am talking about.
Two paragraphs that told me you're of the tunnel visioned elite end game. Three great dps and a tank who all know what theyre doing is a very well built yet very uncommon group. Dungeons arent only ran by guild premades, you cant just ignore all those PuGs where in the end the fate of the run can depend squarely on a Healer using any and all assets available.
Im no stranger at all myself to burning through Vet HM dungeons with three or even four dps because our self healing was enough, and none of us even used Earthgore so i can definitely imagine. But i still appreciate the set and im not of the mindset of constantly gimping myself because something annoys people in Cyrodiil.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.
They waste a two set bonus for a big heal every 35 seconds.
What’s the issue again? Those users are dead meat.
So if Zenimax would add set with tooltip saying " When there is more then 10 allies around You You all are getting immortal" it would be ok because that would be set quote "designed for actual group play" ? Get real here there is difference between creating balanced and non balanced set doesnt matter group or solo play.
By "two set bonus" You mean 1 piece bonus on monster set ? if yes then from what I remember there is 2% healing done bonus in earthgore and 2% healing done is more then 129 spell dmg when it coems to heals strenght plus percentage bonuses works with proc sets which Earthgore is. If You're talking about actual Earthgore 2 piece healing proc bonus then where is waste here ? If You woudld choose something esle and die then that other thing wouldnt be usefull that much anyway. Calling any of this options a "waste" is kinda funny.
Nice edit. Alright, I would like to see you use earthgore in solo play. Let me know how that works out for you.
I’ll wait.
Earthgore at 35 seconds burst heal vs all the skill, light n heavy, plus 1, 2, and 4 second proc sets... i wonder which is higher over time...the incoming overall damage or earthgore over 30 seconds
Siohwenoeht wrote: »It is definitely frustrating to be constantly "chased" by greater numbers but remember that cyrodiil is eso's version of open world pvp. It is vicious as it should be.
But once you bring the 1vX argument up I can't take the debate seriously anymore. If you want pvp with balanced numbers, play battlgrounds. Once you step into eso's open world pvp solo, expect no quarter. It's that way in any MMO with open world pvp elements.
I can genuinely find no reason to defend this set. It is arguably right now the most overpowered defensive set (let alone monster set) in the game and it only requires 2 slots.
- It gives a 15-20k burst heal that requires nothing but going under 50% health. This is a PROC set that requires zero player input or ability to react as long as a heal over time (like ritual) is up
- The heal is an AOE so it is essentially a resto ult on demand that undoes your burst to other players if a player with earthgore happens to be near them
- Ok I get it there's a 30 second cooldown - but what about when a player rotates between repentenace/resto ult, tri pots, and other sources of healing. Just when you've finally generated your ultimate again to burst people down, the earthgore is ready to proc again. In fact, the earthgore timer is basically the same as the timer it takes to build an ultimate again.
There is no reason this set should be the way it is in its current state. Sets like this just disguise people's mistakes and what's the point in trying to exploit a players errors when a set like this spoon-feeds them back to full health.
I speak mostly from a small-scale/solo perspective, but honestly I've even seen coordinated groups of 15 vs other groups of 15 and have no one die because of the amount of earthgores proccing. The the direction of the game which is epitomised by sets like earthgore has caused so many good PvPers to leave ESO in droves because of how beginner-friendly this game is becoming with broken sets/abilities that have no counterplay or they offer too much protection to the user. This particularly hurts solo and small-group players the most.
So anyways, someone try to defend this set in its current form in PvP and justify its ability to heal the way it does. I would love to hear it.
I can genuinely find no reason to defend this set. It is arguably right now the most overpowered defensive set (let alone monster set) in the game and it only requires 2 slots.
- It gives a 15-20k burst heal that requires nothing but going under 50% health. This is a PROC set that requires zero player input or ability to react as long as a heal over time (like ritual) is up
- The heal is an AOE so it is essentially a resto ult on demand that undoes your burst to other players if a player with earthgore happens to be near them
- Ok I get it there's a 30 second cooldown - but what about when a player rotates between repentenace/resto ult, tri pots, and other sources of healing. Just when you've finally generated your ultimate again to burst people down, the earthgore is ready to proc again. In fact, the earthgore timer is basically the same as the timer it takes to build an ultimate again.
There is no reason this set should be the way it is in its current state. Sets like this just disguise people's mistakes and what's the point in trying to exploit a players errors when a set like this spoon-feeds them back to full health.
I speak mostly from a small-scale/solo perspective, but honestly I've even seen coordinated groups of 15 vs other groups of 15 and have no one die because of the amount of earthgores proccing. The the direction of the game which is epitomised by sets like earthgore has caused so many good PvPers to leave ESO in droves because of how beginner-friendly this game is becoming with broken sets/abilities that have no counterplay or they offer too much protection to the user. This particularly hurts solo and small-group players the most.
So anyways, someone try to defend this set in its current form in PvP and justify its ability to heal the way it does. I would love to hear it.
You mean people are actually able to concentrate on healing abilities to stay alive through your burst damage?
NERF IT NOW!
sarcasm aside, that is THE POINT of healing - which is to be able to counter damage and stay alive. If someone is able to skillfully rotate a monster set with their ultimate to avoid your burst rotation from killing them then good, that means healing is actually working as intended is of some use.
This is the only MMORPG I've ever played where people expect healing to be useless and not be able to keep people alive through their burst rotations.
TequilaFire wrote: »Another 1vX player complaining the game isn't designed for him.
These guys should list their builds so we can all see what OP sets that they are wearing as well.