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Is there anyone on this forum who can defend Earthgore in PvP?

  • BRogueNZ
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    Exodium wrote: »
    Juhasow wrote: »
    ArchMikem wrote: »
    Acting like PvE doesnt exist.

    This set saves lives in Dungeons and Trials.

    I would say it's more like carrying people by covering their mistakes and allowing to bypass many mechanics without sacrificing anything to spend on defense. Saving lives is healers job not the set job.

    Exactly my point of view (but in terms of pvp).

    If I have to work hard for my kills I expect people to work equally hard to stay alive, not just get an instant pass out of death because of a set.

    I accept that mastering animation canceling takes some skill the fact that it wasn't even an intended mechanic is beside the point. I wouldn't call it hard work though. See for me hard work requires something more than have an hyperactive active thumb within range of a dozen buttons and the ability to bunny hop like bugs just to time your own rotation. Skill sure but keep it real, what are you wearing lvl10 green gear or something? ;)

    Either way there is no doubt this would gimp all alliances/teams so its a non issue, they'll be nerfs to siege etc to follow I'm sure though.

    Edited by BRogueNZ on October 13, 2018 8:30AM
  • Cronopoly
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    Earthgore at 35 seconds burst heal vs all the skill, light n heavy, plus 1, 2, and 4 second proc sets... i wonder which is higher over time...the incoming overall damage or earthgore over 30 seconds :|
    Edited by Cronopoly on October 13, 2018 8:26AM
  • AlienatedGoat
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    If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.

    Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.
    PC-NA Goat - Bleat Bleat Baaaa
  • Kel
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    Another day, another nerf thread.
    Sad.

    I know....how about this.
    When you enter PvP, you are naked. No armor, no weapons, no jewelry. You have the same stats as anyone else, regardless of class. Same with skills and ultimates.
    Just one generic, basic set up that is used by everyone.

    Because this "nerf everything I can't personally overcome" *** is getting ridiculous.

    From my own personal experience, everytime Earthgore is used, it made a 8 second fight into a 15 second fight.
    In other words...big fu**ing deal. The set has already been nerfed once.

    Stop asking for nerfs. You are hurting the community because of slight inconvenience. Ridiculous.
  • Exodium
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    Cronopoly wrote: »
    Earthgore at 35 seconds burst heal vs all the 1, 2, and 4 second proc sets... i wonder which is higher over time...the incoming damage or earthgore over 30 seconds :|

    Your point? Resto ult is a burst heal right. If I pop a resto ultimate I go back to full health again. That usually affords me another minute or so to go back offensive before I'm even in trouble again. Now consider that, knowing that earthgore does exactly the same thing, procs more in a minute than the amount of resto ults you'd be able to use. And the funny part is people considered resto ult overpowered and it got nerfed (ZoS made it cost more ult and I believe they reduced the healing). Yet here we have a heal that's as strong as resto ult from a two piece monster set... That's totally balanced.
    Phage wrote: »
    If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.

    Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.

    Oh really? That's funny because I posted a video in this thread of one of the most reputable players on ps4 NA struggle to kill people cause earthgore basically undid his burst, which he worked hard to generate through line of site and other factors. And this player is in medium armour with full offensive sets so he doesn't lack damage.

    How about you post a video of going up against a group with three earthgores and show us how it's done?
  • Peekachu99
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    What? It’s mostly useless if you have any kind of defile (which everyone has). Trollking provides better constant—or burst if you have regen—healing overall. Even Bogdan provides better group healing, especially with Argonian/ healing bonuses and it has no cool down at all. Earthgore saves you once every 36s, which is a lifetime in PVP and not great if you’re facing multiple opponents. Earthgore also can’t be targeted and if you have a Vigor or Mutagen running it can pop well outside your area. So a lot of situational issues for small scale and arena. Unless you’re just talking about brainless zergballing, which I suspect you are. In that instance it’s just a lemmings’ game where most proc sets wins and nothing will ever change with that.


    Getting really tired of salty threads from people who don’t understand mechanics and counter play. You’re the reason this game is being nerfed into the dirt.
  • Exodium
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    Peekachu99 wrote: »
    What? It’s mostly useless if you have any kind of defile (which everyone has). Trollking provides better constant—or burst if you have regen—healing overall. Even Bogdan provides better group healing, especially with Argonian/ healing bonuses and it has no cool down at all. Earthgore saves you once every 36s, which is a lifetime in PVP and not great if you’re facing multiple opponents. Earthgore also can’t be targeted and if you have a Vigor or Mutagen running it can pop well outside your area. So a lot of situational issues for small scale and arena. Unless you’re just talking about brainless zergballing, which I suspect you are. In that instance it’s just a lemmings’ game where most proc sets wins and nothing will ever change with that.


    Getting really tired of salty threads from people who don’t understand mechanics and counter play. You’re the reason this game is being nerfed into the dirt.

    Stopped taking you seriously when you said troll king is better. Troll king is useless if it procs on a vampire, and is really only effective if you hit 3k-4k health recovery. If you're in light armour and even medium armour and someone pops troll king on you, a measly 1k to 1.5k health recovery isn't doing anything for you. It certainly won't undo burst that's for sure.

    Lol bogdan. Again, shows you know nothing about the game. You know bogdan has a 5% proc rate which means it's EXTREMELY situational. If it saves you, you got lucky, if it doesn't oh well that's the nature of the set. You're comparing that to a set that has a 100% proc rate under 50% health. Yeah okay then!
  • Red_Feather
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    This topic is now just OP arguing. :|
  • Cronopoly
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    Ive been sitting in EG and gibbed in 1 second as well due to Defiles. It does not save everyone in small party fights.

    Of course in 20 vs 20 EG can stalemate the groups or turn the tide if one group does not possess as much burst healing. But class makup is stronger by far than EG as far as who lives group vs group.

    My pvp templar with class skills heals far more than EG over time. Granted should i slot it, it definetely saves focused over extenders periodically who should have died.

    Does the OP neglect mentioning damage & TTK in PVP? Even without critting proc sets Time to Kill is very fast with many of the damage metas. And not all of that is skill...its sets as well of course.

    Im sure the OP sees the one that got away by the godly heal... But his high damage pressure doesn't have a cooldown no where near as long.

    Premade Zergs will allways be OP... Will never chg. We could delete EG and ONLY pve would be harmed.
    Edited by Cronopoly on October 13, 2018 8:55AM
  • MaxJrFTW
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    Nvm, i'm not looking to get into another pointless argument.
    Edited by MaxJrFTW on October 13, 2018 9:04AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • AbysmalGhul
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    These threads get more and more comical by the week. I especially like the one where the TC was asking a 30% damage nerf across the board for ultimates to create variety.
  • Bosov
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    Phage wrote: »
    If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.

    Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.

    Have you ever tried PvP while fighting solo against a bigger number of enemy players? You can just focus on killing someone but have to dodge the negates they throw at you, timestops, destro ults, big damage abilities like shalks, soul assault, incaps, spectral bows and what not.

    You do this by using the line of sight so you only have a limited time to 'burst' someone. Usually you do this with an ult so when you go for your big burst and try and kill someone the earthgore will save them just because someone near them is wearing (literally just near them not even focussing on healing) a 2 piece 20k healing monsterset.

    When you go for the next burst (after getting ult) earthgore is back up or another earthgore procs again.

    Earthgore is the ultimate PvP stay alive crutchset. It had a nerf but it is still everywhere because it helps the average bad zergling out so much.
    Xbox One - EU - GT : Bosov
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  • Exodium
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    Bosov wrote: »
    Phage wrote: »
    If a 35s proc is what's holding you back from kills, maybe it's not Earthgore that's the problem.

    Don't be so quick to blame everything else for your PvP deaths. 9/10 times it's the players fault. A good player is humble enough to accept that and learn from it.

    Have you ever tried PvP while fighting solo against a bigger number of enemy players? You can just focus on killing someone but have to dodge the negates they throw at you, timestops, destro ults, big damage abilities like shalks, soul assault, incaps, spectral bows and what not.

    You do this by using the line of sight so you only have a limited time to 'burst' someone. Usually you do this with an ult so when you go for your big burst and try and kill someone the earthgore will save them just because someone near them is wearing (literally just near them not even focussing on healing) a 2 piece 20k healing monsterset.

    When you go for the next burst (after getting ult) earthgore is back up or another earthgore procs again.

    Earthgore is the ultimate PvP stay alive crutchset. It had a nerf but it is still everywhere because it helps the average bad zergling out so much.

    Exactly...I've explained this point in the thread about FOUR TIMES. It's even in the *** initial post lmao. Not one person has actually provided a counter argument to this exact point. I'll try one last time:

    Most PvP player's burst are generated through their combinations which often involve line of sighting and of course an ultimate. If the earthgore procs before a player can execute them, they have to wait ANOTHER 30 SECONDS AT LEAST to have the same offensive window with their ultimate up again, which also means earthgore is back up again. So in essence, the cooldown of an ultimate needed to burst is longer than the cooldown of the healing set that will inevitability undo that burst...

    So do you people actually understand the point that the cooldown means nothing in the scale of actual combat? Or do you all simply see things from the perspective of the 6 man group chasing down the 1 solo player.
    Edited by Exodium on October 13, 2018 9:30AM
  • Fischblut
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    It gives a 15-20k burst heal

    ... :D If you had this set and tried it personally, you wouldn't say it. 2.5k per second usually, and even less if affected by any Defile. Huge cooldown, and often I die while it heals me or even at the beginning of it's heal. I still wear it on my stamnb werewolf to bring at least some utility to myself and nearby allies, and I think it's weak - I would never allow to nerf it, and would return it to previous 5k per second (I think it was 5k, I wasn't using it back then).

    5MTggrY.jpg

    If the group is decent, it's not too horrible. Actually, this makes me proud that I can help my group a bit to stay alive even as a stamblade, let alone werewolf:

    9uYlcFK.jpg

    I earned all my Earthgore heads in dungeon (so I didn't have to buy any at Golden), I proudly wear Forge Breaker title and I feel great standing in blood rain like this :) I also think that monster heads should never be sold in Golden vendor (only shoulders), so people would have to earn powerful sets - and of course the sets should never be nerfed :| Each time they nerf nice set, they show their disrespect to players who farmed it.
    I'll go on my magplar and equip earthgore. In between rotating between potions, repentenace/bol and potions I guarantee that you won't kill me on any setup you play. Now amplify that problem when that one player is in a group - you literally have to focus him or the group is basically immortal. Now amplify that problem AGAIN when there's two people with earthgore in the group. You see the problem?

    It's funny that there's so much hatred about damaging proc sets on the forums yet an unchecked free 20k heal is 'okay' apparently.

    I met a group with exactly such healer yesterday. If my group was premade, we would not have problems. But we were fighting each our own battle :) Earthgore was the least of our problems - lack of coordination was. I used Fear as cc, but nobody had any defile and we didn't combine our damage to pressure their group.
    How many of the players died in the video? Only one, and that was the solo player who was fighting an inevitable losing battle because of that set which procced 3 times in two minutes.

    I do not have any compassion to tower 1 v X'ers :D The set did good job there, not allowing this "catch me if you can" to continue.

    I also encountered few times when enemy player was using this set and it saved him cause I was already out of resources to keep damaging him and defend myself. But it's my problem cause I don't invest into recovery. Most of times enemy player is saved by his allies or by the fact that I have 0 resources left, not by this set proc.
  • Siohwenoeht
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    It is definitely frustrating to be constantly "chased" by greater numbers but remember that cyrodiil is eso's version of open world pvp. It is vicious as it should be.

    10 years ago when I first played WoW we'd group up on the PVP severs and camp the starting villages killing questgivers until the other side showed up to defend. ESO doesn't have that.

    We'd group up and camp the popular farming spots and wait for ANYONE, group or not, and wreck their day. It is open world pvp, anything goes. You shouldn't expect to ALWAYS be able to kill greater numbers, period.

    In my first post I explained my thoughts on your question, earthgore exists to counter unmitigated damage builds in PVP and help survivability in group pve content. It even telegraphs itself for you!

    But once you bring the 1vX argument up I can't take the debate seriously anymore. If you want pvp with balanced numbers, play battlgrounds. Once you step into eso's open world pvp solo, expect no quarter. It's that way in any MMO with open world pvp elements.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Juhasow
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    ArchMikem wrote: »
    Juhasow wrote: »
    ArchMikem wrote: »
    Juhasow wrote: »
    ArchMikem wrote: »
    Acting like PvE doesnt exist.

    This set saves lives in Dungeons and Trials.

    I would say it's more like carrying people by covering their mistakes and allowing to bypass many mechanics without sacrificing anything to spend on defense. Saving lives is healers job not the set job.

    Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?

    You're funny. Same as the fact that people can just go on vet BF HM with 3x DD and tank using Earthgore and do it easier then with healer. Healers use abilities to do their job sets are just there to help them out with that not replace them. If people die in PvE that's mostly because they or someone in their group made mistake which is normal thing I dont know why suddenly there is issue for You here. Potential loss of tank in vBF HM is mostly tank or healers fault because either tank runs out of stam to dodge , block or even sprint out of the range because he was not using opportunities to heavy attack or healer simply did poor job at healing and supporting tank resources. There is no such a thing as "sudden turn for worse" in vBF HM and if people dies that's their mistakes that make that happen. This is the part of PvE to learn on Your mistakes and progress not to cover mistakes with a set and complete content anyway without getting better.

    Things like Earthgore are the reasons why lately healers feel not needed , because yes of course healer could use it but what for if You can just bring tank with that set which will cover most problematic moments of the fight and since You replaced healer with DD You'll be able to burn through stuff easier and faster which makes long cooldown on Earthgore irrelevant. If Earthgore is totally fine and balanced set then why other sets that have healing components are rarely used ? I did vDSA with 3x DD+tank multiple times with 48k+ scores and when I say that Earthgore replaces healer belive me I know what I am talking about.

    Two paragraphs that told me you're of the tunnel visioned elite end game. Three great dps and a tank who all know what theyre doing is a very well built yet very uncommon group. Dungeons arent only ran by guild premades, you cant just ignore all those PuGs where in the end the fate of the run can depend squarely on a Healer using any and all assets available.

    Im no stranger at all myself to burning through Vet HM dungeons with three or even four dps because our self healing was enough, and none of us even used Earthgore so i can definitely imagine. But i still appreciate the set and im not of the mindset of constantly gimping myself because something annoys people in Cyrodiil.

    So if Earthgore is for PUGs and less skilled players shouldnt that set be totally not used by more organised teams ? If surviving of the group is not dependant from the healer but from the "asset" that Earthgore is then why do I even need healer in the 1st place ? You still dont get it dont You ?
    Juhasow wrote: »
    Juhasow wrote: »
    Seems balanced. Long cool down, but can come up big in clutch moments.

    If the cooldown was like 10 seconds, then yeah. Probably overtuned.

    It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.

    I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.

    They waste a two set bonus for a big heal every 35 seconds.

    What’s the issue again? Those users are dead meat.

    So if Zenimax would add set with tooltip saying " When there is more then 10 allies around You You all are getting immortal" it would be ok because that would be set quote "designed for actual group play" ? Get real here there is difference between creating balanced and non balanced set doesnt matter group or solo play.

    By "two set bonus" You mean 1 piece bonus on monster set ? if yes then from what I remember there is 2% healing done bonus in earthgore and 2% healing done is more then 129 spell dmg when it coems to heals strenght plus percentage bonuses works with proc sets which Earthgore is. If You're talking about actual Earthgore 2 piece healing proc bonus then where is waste here ? If You woudld choose something esle and die then that other thing wouldnt be usefull that much anyway. Calling any of this options a "waste" is kinda funny.

    Nice edit. Alright, I would like to see you use earthgore in solo play. Let me know how that works out for you.

    I’ll wait.

    Troll king is solo play Earthgore since it provides more heal but in less bursty ways and without cooldown which is what You need more in solo play. You are also funny with that group play argument for Earthgore. Basicly what You're suggesting is that group play needs another adjustments other then the fact that people play in group which is already huge benefit.
    Edited by Juhasow on October 13, 2018 10:16AM
  • Juhasow
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    Cronopoly wrote: »
    Earthgore at 35 seconds burst heal vs all the skill, light n heavy, plus 1, 2, and 4 second proc sets... i wonder which is higher over time...the incoming overall damage or earthgore over 30 seconds :|

    You know most of the kills is obtained through burst most of the bursts especially for small scalers is obtained through use of ultimates. How many burst ultimates You can charge more then once per 30 seconds ? I think people really underestimate strenght of the set that could've tooltip changed to "saves Your and Your team lives no matter what once every 35 seconds". Lets maybe add opposite of that to the game , set that will have 30-40k AoE bleed dmg (since resistances and penetration do not affect heals it should not affect dmg of counterpart set) tooltip once every 35 seconds ? Would that be balanced ? It amuses me how people can claim that damaging proc sets are the evil but healing ones are totally ok.

    Edited by Juhasow on October 13, 2018 10:51AM
  • Exodium
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    It is definitely frustrating to be constantly "chased" by greater numbers but remember that cyrodiil is eso's version of open world pvp. It is vicious as it should be.

    But once you bring the 1vX argument up I can't take the debate seriously anymore. If you want pvp with balanced numbers, play battlgrounds. Once you step into eso's open world pvp solo, expect no quarter. It's that way in any MMO with open world pvp elements.

    Yes but you need to remember that 1vX formed a big part of ESO's PvP presence on YouTube and Twitch. Players like SypherPk, KodiPvP, Fengrush (the old fengrush that is) promoted what skillful gameplay looks like and for a long time it was these players' streams and videos that showed that ESO could MAYBE have a competitive future...Those that were highly skilled enough could not only kill one player, but 2, 3, 4, and even 5 players on their own....This is what I and a lot of other players aspired to be like...

    Now it seems like ESO has made this niche' type of gameplay impossible to achieve with sets like Earthgore...Whereas before it used to be the solo player punishing a group if they weren't coordinated enough or let their guard down, now it's the group players being saved and the solo player being punished for things out of his control..

    1vX is already an imbalance in the favour of the 'X' due to having more numbers...adding stupid sets into the equation just makes it an impossibility almost.
  • Xerikten
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    disallow any monster sets in pvp. you didn't get them from pvping anyways. oh I forgot you can BUY them.

    this way you are not affecting us pvers with your the poor player pvpers ranting nerfs.
    Edited by Xerikten on October 13, 2018 10:40AM
  • TequilaFire
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    Another 1vX player complaining the game isn't designed for him.
    These guys should list their builds so we can all see what OP sets that they are wearing as well.
    Edited by TequilaFire on October 13, 2018 12:27PM
  • max_only
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    I just wish it was blue or green instead of red. Even I roll dodged out of it the first few times.

    I’d also like it if they just add a power decrease for monster helms in Battle Spirit instead of ruining it for everyone,
    #FiteForYourRite Bosmer = Stealth
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  • usmguy1234
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    The earthgore proc should be a synergy so it at least takes the brain power of an amoeba to use. It's completely brainless right now.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Mrsinister2
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    Troll kings is better imo
  • weg0
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    Nerf, nerf nerf nerf nerf nerf nerf. Nerf nerf nerf nerf, nerf nerf nerf nerf. Nerf nerf! Nerf nerf nerf nerf, nerf nerf, nerf nerf nerf nerf. Nerf nerf nerf?
  • eso_lags
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    The set is pretty broken in battlegrounds.. One squad with someone with earthgore will always have the advantage vs another squad who doesnt. But this is why pvp, bgs, and this game can never truly be competitive. I mean it is a bit of course but there is too much *** in the game.

    I mean if a tank/healer is wearing earthgore it pretty much takes twice as many people to kill them.. Because, like i always say, its not just about earthgore.. Its about the combos and counters.. And that earthgore proc gives the player seconds of invincibility that allows them to maybe get some resources back, or maybe get a healing ult up, or maybe get a potion off. And it soaks up negative effects which is overkill. And on top of it, it makes killing someones group a lot harder if they have it and you dont...

    But regardless im sick to death of nerfs. Zos does not know how to balance this game. They will not balance pvp and pve separately. They will not nerf things slowly over time, adjusting them as needed...

    They just blanket nerf or take over-powered/strong/good sets or abilities and completely nerf them into the dirt. So im not sure theres really any solution here.
  • Jeremy
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    Exodium wrote: »
    I can genuinely find no reason to defend this set. It is arguably right now the most overpowered defensive set (let alone monster set) in the game and it only requires 2 slots.

    - It gives a 15-20k burst heal that requires nothing but going under 50% health. This is a PROC set that requires zero player input or ability to react as long as a heal over time (like ritual) is up

    - The heal is an AOE so it is essentially a resto ult on demand that undoes your burst to other players if a player with earthgore happens to be near them

    - Ok I get it there's a 30 second cooldown - but what about when a player rotates between repentenace/resto ult, tri pots, and other sources of healing. Just when you've finally generated your ultimate again to burst people down, the earthgore is ready to proc again. In fact, the earthgore timer is basically the same as the timer it takes to build an ultimate again.

    There is no reason this set should be the way it is in its current state. Sets like this just disguise people's mistakes and what's the point in trying to exploit a players errors when a set like this spoon-feeds them back to full health.

    I speak mostly from a small-scale/solo perspective, but honestly I've even seen coordinated groups of 15 vs other groups of 15 and have no one die because of the amount of earthgores proccing. The the direction of the game which is epitomised by sets like earthgore has caused so many good PvPers to leave ESO in droves because of how beginner-friendly this game is becoming with broken sets/abilities that have no counterplay or they offer too much protection to the user. This particularly hurts solo and small-group players the most.

    So anyways, someone try to defend this set in its current form in PvP and justify its ability to heal the way it does. I would love to hear it.

    You mean people are actually able to concentrate on healing abilities to stay alive through your burst damage?

    NERF IT NOW!

    Sarcasm aside, that is THE POINT of healing - which is to be able to counter damage and stay alive. If someone is able to skillfully rotate a monster set with their healing ultimate to actually keep your burst rotation from killing them then good, that means healing is actually working as intended and is of some actual use. Would you rather it just waste their resources while you kill them?

    This is the only MMORPG I've ever played where people expect healing to be useless and unable to keep people alive through their burst rotations.

    Maybe we should start calling for your damage to be nerfed every time it kills us - since it seems anything that supposedly keeps us alive should be nerfed. So let's have it both ways. And where does this strange logic that anything that prevents you from being able to kill someone is by definition OP and needs to be nerfed anyway? Why is it broken for a player to actually be able to develop an effective defense that keeps you from being able to kill them? Because that is kind of the whole point of defense/healing - to stay alive. If it can't even do that, then what is the damn point of even having it in your game? Everyone might as well just play offensive characters and have a race to see who can burst who down first.
    Edited by Jeremy on October 13, 2018 2:04PM
  • Nicko_Lps
    Nicko_Lps
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    Ofcourse zerglings will defend earthgore as it keeps their pve lagtrain alive and well.


    Now ZoS nerfed shields to make healers more wanted in pve content LOL while i was tanking Vdsa with 3 dps + vma resto backbar to proc earthgore while my magblade was spamming swallow soul and my stamsorc+stamdk vigors, but hey IT WAS SHIELDS


    Whatever happens in this game, NERF THAT SORC


    ZoS will always protect zerglings with their pro destroult + all the other skills they spam like mad to 15v3 kill some randoms while they kite run like mad around walls when they see equal numbers.
  • VaranisArano
    VaranisArano
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    Jeremy wrote: »
    Exodium wrote: »
    I can genuinely find no reason to defend this set. It is arguably right now the most overpowered defensive set (let alone monster set) in the game and it only requires 2 slots.

    - It gives a 15-20k burst heal that requires nothing but going under 50% health. This is a PROC set that requires zero player input or ability to react as long as a heal over time (like ritual) is up

    - The heal is an AOE so it is essentially a resto ult on demand that undoes your burst to other players if a player with earthgore happens to be near them

    - Ok I get it there's a 30 second cooldown - but what about when a player rotates between repentenace/resto ult, tri pots, and other sources of healing. Just when you've finally generated your ultimate again to burst people down, the earthgore is ready to proc again. In fact, the earthgore timer is basically the same as the timer it takes to build an ultimate again.

    There is no reason this set should be the way it is in its current state. Sets like this just disguise people's mistakes and what's the point in trying to exploit a players errors when a set like this spoon-feeds them back to full health.

    I speak mostly from a small-scale/solo perspective, but honestly I've even seen coordinated groups of 15 vs other groups of 15 and have no one die because of the amount of earthgores proccing. The the direction of the game which is epitomised by sets like earthgore has caused so many good PvPers to leave ESO in droves because of how beginner-friendly this game is becoming with broken sets/abilities that have no counterplay or they offer too much protection to the user. This particularly hurts solo and small-group players the most.

    So anyways, someone try to defend this set in its current form in PvP and justify its ability to heal the way it does. I would love to hear it.

    You mean people are actually able to concentrate on healing abilities to stay alive through your burst damage?

    NERF IT NOW!

    sarcasm aside, that is THE POINT of healing - which is to be able to counter damage and stay alive. If someone is able to skillfully rotate a monster set with their ultimate to avoid your burst rotation from killing them then good, that means healing is actually working as intended is of some use.

    This is the only MMORPG I've ever played where people expect healing to be useless and not be able to keep people alive through their burst rotations.

    I think its more that some people think that getting healing from a set is cheesy and so is getting damage from a set. PVP should 100% be about our skills as players (and our stats from gear/race, and our class, and our weapons).

    Its the same complaint about Sloads. "Getting free damage from a set isnt skilled play!" Or for Earthgore "Getting free heals from a set lets bad players crutch on it!"

    Its generally the players who already have the PVP experience to eschew things like proc sets who say this, often forgetting what it was like to be a new player and need to have loads of extra defense just to survive more than 2 seconds against another player.

    Thats not true of all the people who don't like proc sets, sure. But that is a factor in why ZOS keeps making these sets. The PVP learning curve is pretty steep and new players definitely struggle with learning how to effectively do damage and stay alive.

    So I figure its one thing to look at a set and say "ZOS, experienced players are using this set to its full potential and wrecking the competition." That's why Sloads and Earthgore got nerfed originally.

    But its another thing to say "All proc sets are cheesy and carry bad players and thus shoukd be removed so that my skillz should reign supreme." Because that's just making it harder for new players to even get into PVP. The more experienced you are, the less you need proc sets...but you have to get that experience first and proc sets help lessen the steep learning curve.
    Edited by VaranisArano on October 13, 2018 2:02PM
  • Tan9oSuccka
    Tan9oSuccka
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    Another 1vX player complaining the game isn't designed for him.
    These guys should list their builds so we can all see what OP sets that they are wearing as well.

    Hit it right on the head. Zenimax should somehow balance with 1 v X as priority.

    Absurd, and actually kind of funny (but in a sad way). :)

  • CompM4s
    CompM4s
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    Earthgore was already nerfed in a prior patch. Its fine as is. Players give up significant burst or sustain from other monster sets to run this.
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