The only character I us It on in PVP is my healer. If someone is getting busted down it will generally only delay their death a few seconds which give me time to react. Outside of being gawked the reason I die in PVP is low resources which earthgore does nothing for. I personally think it is fine where it is.
LOL not sure about that. A 15-20k instant heal saves you from even having to cast any healing abilities. That's 6k worth of magicka/stamina saved right there.
Acting like PvE doesnt exist.
This set saves lives in Dungeons and Trials.
Acting like PvE doesnt exist.
This set saves lives in Dungeons and Trials.
This discussion isn't about PvE. I already made my point that this is a problem in PvP and it would suck if any adjustments to the set punishes PvE players too. As it stands the set is a joke in PvP and seems to be healthy for PvE. That might speak more broadly to the problems with the game not separating the two properly.
WaltherCarraway wrote: »you have 35 seconds to kill your opponents
weedgenius wrote: »Acting like PvE doesnt exist.
This set saves lives in Dungeons and Trials.
This discussion isn't about PvE. I already made my point that this is a problem in PvP and it would suck if any adjustments to the set punishes PvE players too. As it stands the set is a joke in PvP and seems to be healthy for PvE. That might speak more broadly to the problems with the game not separating the two properly.
So do you think sets should start behaving differently in PVP and PVE? Or are you just venting your frustrations here?
Acting like PvE doesnt exist.
This set saves lives in Dungeons and Trials.
Waffennacht wrote: »I did add it to my build.
Very nice addition.
During the cool down I space out light's champion.
Nice addition to my BG combat medic
Omg I love this thread lol keep it coming please.
I bought my Earthgore and use it to prevent death to all who oppose me! But I still havn't beaten my greatest enemy....the cliff.
Besides, if it's common in PvP, then without a doubt it has been used on you, by a friendly, saving you....
Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?
Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?
You're funny. Same as the fact that people can just go on vet BF HM with 3x DD and tank using Earthgore and do it easier then with healer. Healers use abilities to do their job sets are just there to help them out with that not replace them. If people die in PvE that's mostly because they or someone in their group made mistake which is normal thing I dont know why suddenly there is issue for You here. Potential loss of tank in vBF HM is mostly tank or healers fault because either tank runs out of stam to dodge or block because he was not using opportunities to heavy attack or healer simply did poor job at healing and supporting tank resources. There is no such a thing as "sudden turn for worse" in vBF HM and if people dies that's their mistakes that make that happen. This is the part of PvE to learn on Your mistakes and progress not to cover mistakes with a set and complete content anyway without getting better.
Things like Earthgore are the reasons why lately healers feel not needed , because yes of course healer could use it but what for if You can just bring tank with that set which will cover most problematic moments of the fight and since You replaced healer with DD You'll be able to burn through stuff easier and faster which makes long cooldown on Earthgore irrelevant. If Earthgore is totally fine and balanced set then why other sets that have healing components are rarely used ? I did vDSA with 3x DD+tank multiple times with 48k+ scores and when I say that Earthgore replaces healer belive me I know what I am talking about.
Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.
They waste a two set bonus for a big heal every 35 seconds.
What’s the issue again? Those users are dead meat.
Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?
You're funny. Same as the fact that people can just go on vet BF HM with 3x DD and tank using Earthgore and do it easier then with healer. Healers use abilities to do their job sets are just there to help them out with that not replace them. If people die in PvE that's mostly because they or someone in their group made mistake which is normal thing I dont know why suddenly there is issue for You here. Potential loss of tank in vBF HM is mostly tank or healers fault because either tank runs out of stam to dodge , block or even sprint out of the range because he was not using opportunities to heavy attack or healer simply did poor job at healing and supporting tank resources. There is no such a thing as "sudden turn for worse" in vBF HM and if people dies that's their mistakes that make that happen. This is the part of PvE to learn on Your mistakes and progress not to cover mistakes with a set and complete content anyway without getting better.
Things like Earthgore are the reasons why lately healers feel not needed , because yes of course healer could use it but what for if You can just bring tank with that set which will cover most problematic moments of the fight and since You replaced healer with DD You'll be able to burn through stuff easier and faster which makes long cooldown on Earthgore irrelevant. If Earthgore is totally fine and balanced set then why other sets that have healing components are rarely used ? I did vDSA with 3x DD+tank multiple times with 48k+ scores and when I say that Earthgore replaces healer belive me I know what I am talking about.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.
They waste a two set bonus for a big heal every 35 seconds.
What’s the issue again? Those users are dead meat.
So if Zenimax would add set with tooltip saying " When there is more then 10 allies around You You all are getting immortal" it would be ok because that would be set quote "designed for actual group play" ? Get real here there is difference between creating balanced and non balanced set doesnt matter group or solo play.
From what I remember there is two set bonus in Earthgore also and it's healing done. 2% healing done is usually more then 129 spell dmg when it comes to heals plus percentage bonuses also works with proc sets so is this really waste of 2 piece bonus ?
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.
They waste a two set bonus for a big heal every 35 seconds.
What’s the issue again? Those users are dead meat.
So if Zenimax would add set with tooltip saying " When there is more then 10 allies around You You all are getting immortal" it would be ok because that would be set quote "designed for actual group play" ? Get real here there is difference between creating balanced and non balanced set doesnt matter group or solo play.
By "two set bonus" You mean 1 piece bonus on monster set ? if yes then from what I remember there is 2% healing done bonus in earthgore and 2% healing done is more then 129 spell dmg when it coems to heals strenght plus percentage bonuses works with proc sets which Earthgore is. If You're talking about actual Earthgore 2 piece healing proc bonus then where is waste here ? If You woudld choose something esle and die then that other thing wouldnt be usefull that much anyway. Calling any of this options a "waste" is kinda funny.
Healers use sets to do their job. You want a Vet Bloodforge HM Healer to just wave their stick around casting Mutagen? Earthgore is there to salvage a potential loss of the Tank or wipe because there was a sudden turn for the worse that the players reflexes or even the ticks of normal Heals wouldnt be enough. The set is just a good tool. You want to take Nail Guns away from the people building your house cause you think its doing the worker's job for them?
You're funny. Same as the fact that people can just go on vet BF HM with 3x DD and tank using Earthgore and do it easier then with healer. Healers use abilities to do their job sets are just there to help them out with that not replace them. If people die in PvE that's mostly because they or someone in their group made mistake which is normal thing I dont know why suddenly there is issue for You here. Potential loss of tank in vBF HM is mostly tank or healers fault because either tank runs out of stam to dodge , block or even sprint out of the range because he was not using opportunities to heavy attack or healer simply did poor job at healing and supporting tank resources. There is no such a thing as "sudden turn for worse" in vBF HM and if people dies that's their mistakes that make that happen. This is the part of PvE to learn on Your mistakes and progress not to cover mistakes with a set and complete content anyway without getting better.
Things like Earthgore are the reasons why lately healers feel not needed , because yes of course healer could use it but what for if You can just bring tank with that set which will cover most problematic moments of the fight and since You replaced healer with DD You'll be able to burn through stuff easier and faster which makes long cooldown on Earthgore irrelevant. If Earthgore is totally fine and balanced set then why other sets that have healing components are rarely used ? I did vDSA with 3x DD+tank multiple times with 48k+ scores and when I say that Earthgore replaces healer belive me I know what I am talking about.
Two paragraphs that told me you're of the tunnel visioned elite end game. Three great dps and a tank who all know what theyre doing is a very well built yet very uncommon group. Dungeons arent only ran by guild premades, you cant just ignore all those PuGs where in the end the fate of the run can depend squarely on a Healer using any and all assets available.
Im no stranger at all myself to burning through Vet HM dungeons with three or even four dps because our self healing was enough, and none of us even used Earthgore so i can definitely imagine. But i still appreciate the set and im not of the mindset of constantly gimping myself because something annoys people in Cyrodiil.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Seems balanced. Long cool down, but can come up big in clutch moments.
If the cooldown was like 10 seconds, then yeah. Probably overtuned.
It's huge misconception to think that 35 seconds is long cooldown. How often You're getting pummeled really hard more then once per 35 seconds ? And if You would then nothing would save You anyway because You are just pummeled too hard.
I don’t personally use it, and I’ve fought against people using it. Designed for actual group play, which I’m sure all the yolo people scream ”ZOS yer enabling zergs!!!” Derp derp derp.
They waste a two set bonus for a big heal every 35 seconds.
What’s the issue again? Those users are dead meat.
So if Zenimax would add set with tooltip saying " When there is more then 10 allies around You You all are getting immortal" it would be ok because that would be set quote "designed for actual group play" ? Get real here there is difference between creating balanced and non balanced set doesnt matter group or solo play.
From what I remember there is two set bonus in Earthgore also and it's healing done. 2% healing done is usually more then 129 spell dmg when it comes to heals plus percentage bonuses also works with proc sets so is this really waste of 2 piece bonus ?
Subjective. The people that run EG healbots surely aren’t killing anything.
I watched an EG healbot try to take a resource in non-CP. It took them at least 20 minutes. Not even joking.