ParaNostram wrote: »Honestly I think troll king is better
As a small squad group leader (5 to 8 players), Earthgore abuse is the main reason why we can't burst down good ballgroups.
Even if synchronizing multi dawnbreakers with 6k+ melee power, with silence and time stop, you just can't do anything against multi earthgore procs.
This monster set should have never existed. Never. But we have some serious geniuses at Zenimax PvP headquarters.
The same ones that nerf mobility while letting Rapid Manoeuver spammable, allowing ballgroups to stay at the top.
Synapsis123 wrote: »You can try to get the earthgore set nerfed, but everytime we are 50% of the way to a nerf it just heals itself to full.
Synapsis123 wrote: »You can try to get the earthgore set nerfed, but everytime we are 50% of the way to a nerf it just heals itself to full.
Sounds like a l2forumPvP issue. They just need to setup their nerf posts burst faster!
Would it not trigger on all at once if many in raid group wear it?Emma_Overload wrote: »It has a very long cooldown for the individual wearing it. What you are really complaining about is zergs using it over and over.
I love the concept of the set but the heal is way to powerful and bursty so its really just another carry set.
GimpyPorcupine wrote: »Seriously, why do people think that a zerg should be beaten by anything other than siege? A cursory look at military history prior to modern warfare should inform you otherwise.
I blame Hollywood (okay, I blame them for everything) for having every fight scene between armies immediately turn into some sort of grand melee, which is not how any but the most disorganized armies fought.
Greek Phalanx, later improved by the Romans. Heck, close-order formations were used as late as the 20th Century. https://en.wikipedia.org/wiki/Infantry_square
Want to defeat zergs? Hit them with artillery. That's how close-order infantry formations have always been broken up throughout history, and that's how to do it in PVP.
edited for typos
I love the concept of the set but the heal is way to powerful and bursty so its really just another carry set.
Bursty???
After factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
I think the problem is you have this massive visual, so you zero in on that and think "Ah-hah! That's the problem! That's the biggest reason we can't kill these guys! I can see it, so it must be what I'm upset about!", while the stuff that does that same thing without even having to wait 35 seconds for a cooldown (which begins after the last tick of healing ends) gets ignored.
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
GimpyPorcupine wrote: »Seriously, why do people think that a zerg should be beaten by anything other than siege? A cursory look at military history prior to modern warfare should inform you otherwise.
I blame Hollywood (okay, I blame them for everything) for having every fight scene between armies immediately turn into some sort of grand melee, which is not how any but the most disorganized armies fought.
Greek Phalanx, later improved by the Romans. Heck, close-order formations were used as late as the 20th Century. https://en.wikipedia.org/wiki/Infantry_square
Want to defeat zergs? Hit them with artillery. That's how close-order infantry formations have always been broken up throughout history, and that's how to do it in PVP.
edited for typos
This is absurd. I’m driving right now and can’t point out how absurd it is but I think you should do more research on small scale tactics before jumping to conclusions
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
Donny_Vito wrote: »That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
Why should Vigor be the base value that we calculate heals on?
And on another note (in my opinion) Earthgore should only be proc'd via a skill in the Restoration Skill line.
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
Doesn't EG soak up defile? My understanding is that EG soaks up ALL negative effects. Which is mainly (IMO) why it's so good.
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
Doesn't EG soak up defile? My understanding is that EG soaks up ALL negative effects. Which is mainly (IMO) why it's so good.
GimpyPorcupine wrote: »Seriously, why do people think that a zerg should be beaten by anything other than siege? A cursory look at military history prior to modern warfare should inform you otherwise.
I blame Hollywood (okay, I blame them for everything) for having every fight scene between armies immediately turn into some sort of grand melee, which is not how any but the most disorganized armies fought.
Greek Phalanx, later improved by the Romans. Heck, close-order formations were used as late as the 20th Century. https://en.wikipedia.org/wiki/Infantry_square
Want to defeat zergs? Hit them with artillery. That's how close-order infantry formations have always been broken up throughout history, and that's how to do it in PVP.
edited for typos
Donny_Vito wrote: »It's all these spin-to-win players and snipe exploiters that are crying because a monster set can outperform their single button smashing abilities. I love your tears.
That's brilliant. Compare a defiled Earthgore heal to another that's not. /facepalmAfter factoring in Battle Spirit, and not even considering rampant defile debuffs, it hits for a MAX of 2500 per second for 6 seconds. If the player is defiled, it's 1916.6/second over 6 seconds. Vigor hits almost as hard as that and no one is freaking out over that ability, even though most stam groups liberally use it on their stam players.
It's an automatic heal that's more than twice as strong as Vigor in most cases.
Doesn't EG soak up defile? My understanding is that EG soaks up ALL negative effects. Which is mainly (IMO) why it's so good.
ED soaks up one negative ground based effect now. They changed it because it was WAY overpowered (for PvP) when it was released and cleansed literally everything in its path on both players and the environment, all within 3 seconds. It was really nice using it back then, but even I can't defend the initial release tooltip.