Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Several of the Murkmire prologue dailies are extremely badly designed. Once again ZOS disappoints

  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Carbonised wrote: »
    Waseem wrote: »
    Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic

    Are you deliberately being daft or do you just comment on something without having bothered to note what you're commenting on?
    These are dailies, that are supposed to be done every day, and most likely WILL be done every day for a long time now, so this has NOTHING whatsoever to do with "the first couple of hours". Clearly you were not here in the Orsinium anniversary celebration, or the ESO anniversary event, where several Orsinium world boss quests were borderline impossible to do because EVERYONE were camping the mammoth meat spots or the Riekling captives spots.
    Flaminir wrote: »
    150 quests? You've got to be joking!?

    No, sadly not. It's 150 quests to finish the achievement and get the title and whatnot. And with the obnoxious quest design of some of these dailies, it will be a downright nightmare to do that many of them, when you have to compete with a throng of players over every mob and quest objective on the way.

    This is the first day rush where everyone gets excited by the new shiny. Just watch, give it a couple weeks and most will get bored and give up. Only the real achievement hunters will keep it up and by then the crowds will disperse significantly.

    Vvardenfell has daily quests but do you ever see anyone running around there anymore? Even Summerset is now a ton less populated than it was at launch. We just have to suffer the first weeks until all the "I WANT IT RIGHT NOW" players give up.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Just a quick update. The Rift Mammoth Meat daily is currently not able to be completed on PC/NA. Might want to try and save it for off hours if you really want to do these. Not sure if you can skip one for another. Mammoths, even the first kill are no longer dropping any meats and the ground nodes are not an option. Seeing one pop up every 5 minutes in a small area with about 100 players. GG

    Edit: Pretty sure this is a bugged quest as the mammoths are respawning at a high rate. No one is getting any mammoth steaks from them though. Also now in zone about half the population is getting a few drops from mammoths and the rest of us are getting no drops from looting mammoths. Daily quest RnG completion. Ha!

    Edit Again: Success! Mammoths in the quest areas do not drop meats. Ground nodes are in the quest area. Killing mammoths waaaaaay outside of the marked quest areas gave me meat drops every time.
    Edited by Callous2208 on October 9, 2018 3:14AM
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    Lyserus wrote: »

    wait so does finish 150 this quest required to get that pet??

    And are the quests still there after official Muirkmire release?

    The pet comes in 7 parts that you assemble into a runebox. The parts are RNG reward for completing one of the dailies.

    Edit: Hate that you have to complete this long intro quests just to get to the daily quests. Let us decide if we want the grave marker or not.

    Edited by Grimm13 on October 9, 2018 8:20AM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    drax036 wrote: »
    The rift is the only one that's truely bad - the venom sacs was easy just kill the giant beetles in one of the target zones - took all of 10s to get all 3.
    I was about to say this same thing. You don't need the scorpions at all, just the giant beetles.
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just a quick update. The Rift Mammoth Meat daily is currently not able to be completed on PC/NA. Might want to try and save it for off hours if you really want to do these. Not sure if you can skip one for another. Mammoths, even the first kill are no longer dropping any meats and the ground nodes are not an option. Seeing one pop up every 5 minutes in a small area with about 100 players.
    I literally just finished doing that quest on PC/NA. I was finding the meat both on mammoths and on the ground near trees, although the drop rate for mammoths was insanely low. My guess is the drop rate was something like 5% or so, at least that's what it felt like. So it's not bugged. I was able to complete it. But yeah, there were a million other players snagging the ones on the ground.

    Edited by SydneyGrey on October 9, 2018 4:56AM
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Well apparently some folks are very interested... It's 12:28 (0028) cst na and xb1 server is hopping. Haven't seen it like this on a weekday in a while.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Myyth
    Myyth
    ✭✭✭✭✭
    thanks for the info, I will be skipping these quests then.

    They sound annoying and frustrating. I will stick to doing fun things.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I hate dailies. "Oh lets do the same quest over and over again for 150 days WOOO"

    I'll skip it and do fun stuff instead. Who cares about achievements and titles anyway.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is literally NO reason whatsoever to not make quest objectives personally instanced. For all of those who reply with negative or ignorant comments, I assume you haven't sat around on an ice floe for 10+ minutes waiting to get an attack in on the rieklings that spawn near Edu for the secondary quest objectives. Or spent 10+ more minutes desperately trying to find a mammoth or bear around the Poacher boss that wasn't already killed, while agonizingly slowly trying to collect those 30 stew meats. If you had, your comments would perhaps be a bit more reflective of that.
    It is also telling that ZOS went back and redid those quests not long ago, lowering the amount of meats required, and making the rieklings spawn quicker. All good.

    Summerset and Vvardenfell are good examples of how quests SHOULD be designed, most if not all the quest objectives are personally instanced, meaning EVERYONE can pick them up, it doesn't just vanish after 1 person picks it up. Also, the ones where you have to kill stuff have a very low counter, and the mobs respawn pretty fast. Hence why no one complains about those. CWC was a step back in the wrong direction, constantly you see people snatching the Imperfect plates right under your nose, and people camp the Daedric spawn spots near the Crow boss throwing ults on them just as they spawn.

    These Murkmire quests are yet another step back into stupidity. There is zero reason why the pickup quest objectives are not instanced to the player, so we ALL can pick them up instead of just one ninja. There is zero reason why we do not ALL get the meat from the mammoths when we get an attack in, apparently only ONE person gets the meats from it, and I know I killed several mammoths and got normal loot from them, yet no meat whatsoever apart from the first one.
    NO ONE enjoys standing 10+ minutes at a spawn point waiting for something to respawn and compete with 20 other players to grab it first. All it does is promote toxicity and hostile behaviour.

    There is already plenty of grind in these quests, lots of wayshrine loading screens and having to run all over the maps for 5 worms and a trash item. There is no reason to also make people fight each other over quest objectives, when a little thought on the design team could have made the quest objectives personally instanced, and saved a lot of people a lot of grief and made the experience more pleasant for everyone.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    It makes me sad that so many of us are left to question the basic competency of ZOS on such simple things. We just can't trust them to make good decisions, it seems.

    I wish Elder Scrolls was brought Online by a different studio. :(
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    150 quests for nothing is really bad design. Who cares about a title and a pet? These things give you nothing worth in the game. I like Master Angler more than doing 150 quests poorly designed.

    ESO is becoming more grindy but not rewarding at all. Doing 150 quests to acquire some cosmetics is awful.


    Too bad ESO is becoming more GW2 in matter of cosmetics.

    I prefer to play ESO not GW2 .

    Thanks.



    Edited by Agalloch on October 9, 2018 8:29AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Y
    idk wrote: »
    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    This is already live. I hope the PTS testers made this concern clear.

    Either they didn’t or ZOS didn’t listen.

    You are very late to the party. If you had merely looked two posts before this one I quoted It would have been very obvious. @Tan9oSuccka
  • rubander
    rubander
    ✭✭
    In PC EU someone just told me to shut up because the mammoth quest was fun. :neutral:

    The reason: is a "competitive" PVE quest so it is like PVP in a way.

    I think I don't want to live in this planet anymore.
  • TheCyberDruid
    TheCyberDruid
    ✭✭✭✭✭
    The intro quest alone is a "masterpiece" of running back and fourth with two dialogue stages thrown in. Really not a good way to introduce Murkmire.
  • HappyLittleTree
    HappyLittleTree
    ✭✭✭✭✭
    I erect the spine of excitement for these quests.

    I will gather everything until the expedition is ready to visit Murkmire!
    To swim in the river of achievements is my goal!

    Stay moist my friends!
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • lientier
    lientier
    ✭✭✭✭
    idk wrote: »
    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    its live ;)
    Edited by lientier on October 9, 2018 10:27AM
    PC-EU @lientier
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    They should just cut the number of quest stages if they're all going to be mindless fetch quests. Like the Eastmarch one, what's the point of going to three arbitrary places, pressing E, and then going back to the NPC? Make it one place at most, especially if they want us to do this 150 TIMES.
    Patroller and Editor at UESP
  • playsforfun
    playsforfun
    ✭✭✭✭
    I feel sorry for those who want to complete all achievements to have go through mind numbing stuff like these quests, there is no way in hell I'm doing that for nearly 30 days.
    Edited by playsforfun on October 9, 2018 10:43AM
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    I did the two intro quests and one of the dailies. They are such a slog to get through, so many load screens. After turning in the first daily I got a second, then decided to go PvP instead. I hope these quests aren't really representative of the rest of Murkmire.
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    Is the pet that's available from these dailies the same one that can be gotten with the Collector's Edition DLC?
  • Charliff1966
    Charliff1966
    ✭✭✭
    The intro quest alone is a "masterpiece" of running back and fourth with two dialogue stages thrown in. Really not a good way to introduce Murkmire.

    Lets hope that the quests in Murkmire arent the same.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few bashing comments. This is a reminder to keep comments constructive and civil. If you have any questions regarding what kinds of post are acceptable on the ESO forums, please review our forum rules here.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Day two certainly is no better. 10 people running all over Gil-Var-Delle trying to get the mushrooms there, which had an insanely slow respawn time. In The Rift there must have been 30 people or more at one of the mammoth spots, mammoths were instakilled the moment they spawned, the few ground meats were picked up by campers in the split second they appeared, and several mammoths even didn't give any meat even when you got a kill on them. The mammoth quest alone took me more than 20 mins to finish, just to have to wait for meat to spawn and not have someone else snatch it away from under your nose.

    ZOS, I appreciate the quest themselves (even if they are nothing but fetch quests, and long winded at that), and I think it's great that we get some Murkmire furniture and a pet from the rewards, but for crying out loud, would it have hurt you to make some of these quest objectives PERSONALLY INSTANCED instead of turning it into a complete griefing fest? Personally instanced the stuff you pick up from the ground, and make sure that you at the very least got quest items and meats from EVERY mobb you helped to kill. That would vastly improve my very sour experience at these dailies.
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    ZOS_JesC wrote: »
    Greetings, we've removed a few bashing comments. This is a reminder to keep comments constructive and civil. If you have any questions regarding what kinds of post are acceptable on the ESO forums, please review our forum rules here.

    I would like to bash ZOS round the head for thinking 150 dailies is fun or even half decent content. Especially when those dailies are nothing but badly thought out and loads of travel / loading screens / fetch quests.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    Instead of doing a single quest as a prologue they had to split it into 150. First they cut motifs into pieces now quests. Can't wait until dlcs and chapters are divided into pieces. Boy oh boy.

    @ProfessorKittyhawk Are we counting Craglorn as a DLC? Because if we are they already did...

    That came out before the DLC structure. It comes with the base game. So not really counting it. But you're right, that is the first precedent of us getting a zone in pieces. I feel like Murkmire will be like that as well since this was meant to be another Craglornesque zone in that it was aimed at being group oriented. But since Craglorn kinda tanked they repurposed it as a solo zone. And since it's a dlc now, they probably cut it into pieces to make more off it. That and they'll have content for future releases.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    I think I'll do them next year when no one will do these quest :smiley:
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Lady_Sleepless
    Lady_Sleepless
    ✭✭✭✭✭
    I quite enjoyed the quests overall. Except that damn mammoth one! It's really badly designed and the bags should not be one use per person, who made that choice? It was stupid for dailies in the past and it's stupid now. Especially for the only quest that requires ten items!
  • Shawn_PT
    Shawn_PT
    ✭✭✭✭✭
    Finished the intro and the dailies today so I can finally comment on the whole thing.

    The intro quest is a bore. Bores. They even split it into two differemt quests possibly to give players a break halfway through.

    Go talk to A, B, and C. Cross the map to get an item for A. Cross the map to get an item for B. Cross the map to get an item for C. Report in. Report to the other person, because. Go talk to ABC again. Follow a lead. Meet the same person elsewhere. Go talk to D. Got talk to E. Go talk to F. All in opposite corners of the map. Report in. Go fetch an item on spot X. Go fetch an item on spot Y. Go fetch an item on spot--oh wait, your JarJar assistant actually lifts a finger and gets the third item for you. Hooray.

    Starting to see a pattern here and it's not pleasing to the eye.

    By now I've lost count of the amount of loading screens I've been through but fine, let's go. What's one more yeah?

    Find the transport. Which is conveniently (not) placed in the farthermost side of the map. Okay maybe things will pick up now that we're actually seeing new locations. Or not....

    Kill stuff. Activate thing. Kill stuff. Activate thing. Kill stuff. Activate thing. Yell at JarJar to shut the heck up. Kill stuff. Activate thing. Kill st-- oh wait 4 times is enough.

    Nope, I was wrong. Kill stuff. Again.

    Grab the Unobtanium item of doom. Don't see what's so special about it but okay. Deliver item. Success!!!



    No wait. Now the real grind starts. Apparently we can pick all 6 dailies each day which slightly reduces the sting of the 150 achievement at the cost of some burnout.

    I'll try to recall all six quests.

    Stonefalls: PERFECT. Pick two instanced items that don't vanish once activated. Kill a couple of mobs in the same area which happen to have breakneck fast respawn times. Take items to NPC. Get pranked. Good times. Report in for daily done. Simple, fast.

    Eastmarch: PERFECT. Go talk to NPC. Go to spot one, do your little thing. Go to spot two, do your little thing. Repeat a third time. Best part is these areas are actually quite close to each other. Go talk to NPC. Report in. Quest done. Simple, fast.

    Recruitment quest: PERFECT. Could only be better if the DC inn was closer to the wayshrine. Go to place A, interact with objective. Repeat for place B and place C. Report back. Quest done, simple, fast.

    The Rift: this is where things get lousy. Really lousy. Need to gather those 10 pieces of meat. As if a single mammoth didn't yield as much. Nope. Have to go and kill a bunch of them. Good luck with dozens of people running after them as soon as they spawn. Okay fair enough, there are pieces sitting on the floor too, right? Right. Good luck picking them up when there's a cluster of 5 people camping each and every spot. Come on guys.... please. I don't want to be forced to be a prick and steal items from you but I want to complete this quest in less than an hour. This is an extremely aggravating mechanic. The mobs that drop the items are few and far inbetween. They don't even seem to drop said item all of the time, and the fact that players are forced to compete with one another for the objectives sucks big fuzzy coconuts. (If you're grouped, does your group's pickings count as well? Probably not. Might be less horrible if it did though.) Take meat to NPC. I'm stingy so I decided to have a drink. Humorous banter ensues, this part was quite funny but the mammoth part.... No. Just no. I'm dreading the moment JarJar hands me this quest again and that is not good design. Not good at all.

    Alik'r: this is another bad one. Talk to NPC. The thing you're supposed to pick up has fled. So you have to go and pick venom sacks from scorpions and beetles to lure it back home. Won't snakes work? I mean there's a few right here--no? Okay. I'll search those targets. Since I don't know where the mobs in the Alik'r spawn, I'm forced to follow the quest markers to find a big, empty patch of terrain with zero mobs to kill. Odd. Maybe there's a load of players here grabbing all targets. No players. None at all. This can't be right. Oh wait there's a scorpion there. I tagged it and waited to see if someone else would come around in need of bugs. Nobody around. Just killed it and got one sack. There should be more scorpions around yeah? After all, the quest points to here. None. I went around and around. There was one scorpion corpse conveniently placed so we can harvest a sack from it. But no others I managed to find. Going back, the lone one I had killed before was back up. Third bag found. From ONE mob spawning in the area which is supposed to be ripe with pickings. Report in. But apparently that's not enough because the NPC who lost the critter you're supposed to fetch tells you to go capture said critter on the opposite side of the map. I mean.... why??? Seriously. If I'd lost a pet I would look around my house. On the streets close to where it escaped. Because that's likely where it will be hiding, right? Wrong. Have one more unnecessary loading screen because apparently the thing makes it a habit to run off for miles and miles. Okay. Fine. Have it your way. I hate you by the way. Quest done. And none too soon.

    Grahtwood: or is it Greenshade? I can never tell the bosmer maps apart xD The one in the Elden Root map. This is another bad one. Go grab this item. Cool, at least it's instanced and I'm not competing with everyone else for it. Still annoyingly out of the way on the very edge of the map but hey, can never have too many loading screens. Go get more items that drop from spiders. Cool. There's a spider here. And another there. Spiders everywhere! It should be easy to collect the ingredients from them . But nope. These don't count. Somehow the spiders inside a delve all the way across the map are the only ones capable of producing venom sacks. Why??? Just..... why???? Fine. I'll go in and compete with all the other players killing spiders for the loot. At least there seem to be plenty of them about, as well as some harvestable corpses so there is that. Last items to fetch are mammoth steak--oh wait, no they're not. But they might as well be. Camp the spawn spot. And try to grab it before the other players do, at the same time you hope not to get aggro from the mobs patrolling the area. Why. Just...... why. Deliver all the items. Report in. Quest done.

    I spent the whole afternoon on this today and I have to say my mood was beyond rotten when I was finally done. I love dailies. I spend all festivals doing dailies even though I already have all achievements and all drops so it's not the repetition that is bad. It is the way they are designed. Will I do the quests again? Probably once on each alt for completion's sake. But when it comes to farming all 6 in a row, I'll likely drop the lousy ones, try to get the easy ones instead, and just run those. At least until the competition thins up.

    Damn that turned out to be one long-ass rant. But anyway here are my exact thoughts on these new quests. Not that ZOS cares anyway.

    Edit for phone typos.
    Edited by Shawn_PT on October 9, 2018 10:53PM
  • Palidon
    Palidon
    ✭✭✭✭✭
    This is no different than any of the other Grind Fests ZOS has dreamed up to keep players playing the game. However, this
    Murkmire grind fest is a total disappointment. After doing 10 and I should of stopped earlier I was done. Did the same ones over and over. If this is all ZOS has to offer they need to go back to the drawing board. Anyone who is seriously thinking of doing 150 of the same quests over and over again well all I can say is have fun. The rewards are not worth the effort.
Sign In or Register to comment.