Several of the Murkmire prologue dailies are extremely badly designed. Once again ZOS disappoints

Carbonised
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Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
  • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
  • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
  • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.

Edited by Carbonised on October 8, 2018 7:30PM
  • Red_Feather
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    I am not playing the game at the moment, but do scorpions in dungeons or zones like craglorn count.

    Edited by Red_Feather on October 8, 2018 7:30PM
  • Asmael
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    I want the dev who made those to teleport between 3 different shrines at random.

    One
    Hundred
    And
    Fifty
    Times
    In
    A
    Row.

    At least the Psijic farm has quotes from the skull depending on where you go that changes every time and you get instanced portals to activate.

    This one just makes me want to to take 50 arrows to the knee.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Moloch1514
    Moloch1514
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    Sounds awesome, thanks team!
    PC-NA
  • Numerikuu
    Numerikuu
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    What a great introduction to a great dlc/patch....

    [sarcasm intensifies]
  • Waseem
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    Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic
    PC EU

  • Flaminir
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    150 quests? You've got to be joking!?
    GM of the Unholy Legacy
    EU/EP
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    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
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  • Carbonised
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    Waseem wrote: »
    Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic

    Are you deliberately being daft or do you just comment on something without having bothered to note what you're commenting on?
    These are dailies, that are supposed to be done every day, and most likely WILL be done every day for a long time now, so this has NOTHING whatsoever to do with "the first couple of hours". Clearly you were not here in the Orsinium anniversary celebration, or the ESO anniversary event, where several Orsinium world boss quests were borderline impossible to do because EVERYONE were camping the mammoth meat spots or the Riekling captives spots.
    Flaminir wrote: »
    150 quests? You've got to be joking!?

    No, sadly not. It's 150 quests to finish the achievement and get the title and whatnot. And with the obnoxious quest design of some of these dailies, it will be a downright nightmare to do that many of them, when you have to compete with a throng of players over every mob and quest objective on the way.

    Edited by Carbonised on October 8, 2018 7:49PM
  • weedgenius
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    Flaminir wrote: »
    150 quests? You've got to be joking!?

    Grinds are getting more numerous and more tedious. Really ominous.
    PS4 NA
    Better Homes & Gardens
  • Tasear
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    Hmm interesting passing feedback along
  • AlienSlof
    AlienSlof
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    Just picked this up from crown store - sounds like I might not bother. Badly done same old, same old.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Jolipinator
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    If this was their idea to try and keep players from moving on to the newly released games at this time of year...

    Good luck ZOS.
    PS5 EU.
  • Lyserus
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    Carbonised wrote: »
    Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
    • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
    • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
    • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

    I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

    Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.

    wait so does finish 150 this quest required to get that pet??

    And are the quests still there after official Muirkmire release?
  • weedgenius
    weedgenius
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    Lyserus wrote: »
    Carbonised wrote: »
    Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
    • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
    • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
    • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

    I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

    Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.

    wait so does finish 150 this quest required to get that pet??

    And are the quests still there after official Muirkmire release?

    150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)
    PS4 NA
    Better Homes & Gardens
  • drax036
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    The rift is the only one that's truely bad - the venom sacs was easy just kill the giant beetles in one of the target zones - took all of 10s to get all 3.
  • VaranisArano
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    Its like a repeat of Jester King Emeric's quest, where you have to compete with other players for kills and nodes. Not fun, devs. Not fun at all.
    Edited by VaranisArano on October 8, 2018 8:49PM
  • Kagukan
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    Grrrrr...I hate quests like this. Horrible! Instance would be best like you suggested. Kind of like how surveys are done.
  • casparian
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    I've been primarily a PVP player for a couple of years. After being increasingly disappointed with ZOS' balance decisions in Cyrodiil, I decided to withdraw from the war and focus on PVE until the next expansion.

    But when I turned my attention to what was going on in PVE on the Murkmire PTS, stuff like the subject matter of this post is what I found. ZOS is increasingly focusing on making ESO PVE grindier and less rewarding, even when it comes to casual achievements like this one. PVE content intended to be more difficult is in a similarly bad spot, with Blackrose Prison looking like some of the most poorly designed vet content we've had in a long time.

    ZOS is laser-focused these days on the new players who start the game with an expansion's release, and finding ways to keep them interested/bring them back. I guess they think that grindy cosmetic hunts are the way to do that, and to be fair that does seem to work in other games. But it's a real turnoff for those of who us chose ESO because of the game it used to be.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • eso_nya
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    do the quests have boxes with motif books?
  • Tandor
    Tandor
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    Carbonised wrote: »
    Waseem wrote: »
    Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic

    Are you deliberately being daft or do you just comment on something without having bothered to note what you're commenting on?
    These are dailies, that are supposed to be done every day, and most likely WILL be done every day for a long time now, so this has NOTHING whatsoever to do with "the first couple of hours". Clearly you were not here in the Orsinium anniversary celebration, or the ESO anniversary event, where several Orsinium world boss quests were borderline impossible to do because EVERYONE were camping the mammoth meat spots or the Riekling captives spots.

    His point is still valid tho, the first few hours of it going live aren't the best time to judge this sort of thing. Every player and his dog are at it. As you say, these dailies "most likely WILL be done every day for a long time now", so the immediate rush of the first couple of hours is very much what your problem has to do with.
  • Elsonso
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    weedgenius wrote: »
    150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)

    Admittedly, they could have spent a little more time thinking up a title that takes so many days to achieve. :smile:
  • phileunderx2
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    I agree that having to complete with everyone for daily quest objectives is a pain and shouldn't be in the game.
  • Elsonso
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    I agree that having to complete with everyone for daily quest objectives is a pain and shouldn't be in the game.

    I expect that this will only be an issue at first. Things will quiet down as people drop out of the achievement race.
  • idk
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    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.
    Edited by idk on October 8, 2018 9:18PM
  • Ashtaris
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    This gives me less reason to waste my time doing the dailies. Good thing I don’t have OCD for achievements :)
  • weedgenius
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    @idk This is live :#
    PS4 NA
    Better Homes & Gardens
  • LadyLethalla
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    150...? Uhhh... nope. Might be lucky if I get to 20.
    Unless... This isn't tied in any way to the Indrik feather, is it?
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Carbonised
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    idk wrote: »
    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    This has nothing to do with the PTS. Just FYI.
  • MasterSpatula
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    So after four years of one of the absolute most toxic elements I've seen in any game, all the damned resource and chest ninjaing, ZOS actually puts in quests that encourage players to ninja items out from under the player fighting its guardian?

    Jeez. How I wish this level of horrible design were shocking.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Esha76
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    What a disappointment to read this.

    Competing with everyone else for tagging nodes or mobs for quest drops was never fun in the history of MMOs. This day in age I would expect this from amateur developers working on their first game (and have zero MMO history). But quests like this from a dev that has had this game up and running for over 4 years? Disheartening to say the least.
    "There is no moisture in your angry stares." - Laughs-at-All
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    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • seherrons
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    I didn't care much for achievements or titles in the first place, but having to go through all this 150 times is certainly a surefire way to not make me want to start caring now. I find 30 dailies bad enough in a non-instanced scenario. If I wanted to lose any more brain cells I'd go back to grinding dolmens in the Alik'r. At least that provided some mild form of entertainment.
    Edited by seherrons on October 8, 2018 9:46PM
    borderlinesakura on PS4 EU | CP780+

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