Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic
150 quests? You've got to be joking!?
Carbonised wrote: »Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
- Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
- Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
- The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.
I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.
Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.
Carbonised wrote: »Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
- Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
- Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
- The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.
I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.
Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.
wait so does finish 150 this quest required to get that pet??
And are the quests still there after official Muirkmire release?
Carbonised wrote: »Keep crying for doing what is supposedly a 2 weeks quest the first couple hours, ofcourse there will be alot of players there its logic
Are you deliberately being daft or do you just comment on something without having bothered to note what you're commenting on?
These are dailies, that are supposed to be done every day, and most likely WILL be done every day for a long time now, so this has NOTHING whatsoever to do with "the first couple of hours". Clearly you were not here in the Orsinium anniversary celebration, or the ESO anniversary event, where several Orsinium world boss quests were borderline impossible to do because EVERYONE were camping the mammoth meat spots or the Riekling captives spots.
weedgenius wrote: »150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)
phileunderx2 wrote: »I agree that having to complete with everyone for daily quest objectives is a pain and shouldn't be in the game.