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Several of the Murkmire prologue dailies are extremely badly designed. Once again ZOS disappoints

  • Merlin13KAGL
    Merlin13KAGL
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    They should change it so you can't purchase Murkmire until this is completed.

    You'd see the grind nerfed so fast, peoples' heads would spin.

    I can barely bring myself to do the dailies I do as it is.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SakuraRush
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    idk wrote: »
    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    That inconsistency has been there since day one. There are story quests where the group will share pick ups but two quests later everyone has to pick up their own.

    It's almost like multiple people develop the quests together but without ever speaking to one another and in the and all their work is combined with the hope the end result works.

    So many quests have interesting stories but are ruined by the tasks involved.
  • Silver_Strider
    Silver_Strider
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    A title for a 150 quest grind, such fun.

    Oh well, it'll give my NB Tank something to wear alongside my "I went to Murkmire and all I got was nerfed" shirt.
    Argonian forever
  • Ashtaris
    Ashtaris
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    They should change it so you can't purchase Murkmire until this is completed.

    You'd see the grind nerfed so fast, peoples' heads would spin.

    I can barely bring myself to do the dailies I do as it is.

    LOL, yep, they would do a hotfix so the grind was eliminated immediately :)
  • Elsonso
    Elsonso
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    SakuraRush wrote: »
    idk wrote: »
    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    That inconsistency has been there since day one. There are story quests where the group will share pick ups but two quests later everyone has to pick up their own.

    It's almost like multiple people develop the quests together but without ever speaking to one another and in the and all their work is combined with the hope the end result works.

    So many quests have interesting stories but are ruined by the tasks involved.

    Actually, it is like they have several different models that they can pick from when deciding what a quest will do, and how it will work. :smile:
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  • idk
    idk
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    Carbonised wrote: »
    idk wrote: »
    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    This has nothing to do with the PTS. Just FYI.

    lol. Did not recall much dailies in the base game zones.
  • Troneon
    Troneon
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    ZOS seem obsessed with lazy repetitive dailies...
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  • Tan9oSuccka
    Tan9oSuccka
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    Y
    idk wrote: »
    Good to provide the feedback. After all that is what the PTS is about.

    I do not think quests need to be individually instanced, but their availability balanced.

    Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.

    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    This is already live. I hope the PTS testers made this concern clear.

    Either they didn’t or ZOS didn’t listen.
  • Rukia541
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    weedgenius wrote: »
    150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)

    That is too funneh 10/10 zos genius
  • therift
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    My reactions:

    1) Murkmire prequel quest! Yay!

    2) Wow, kind of fun, kind of refreshing my interest in Argonian culture

    3) Hmmm... lots of steps here...

    4) Finished prequel, and now there are prequel dailies! Yay!

    5) Hmmm... lots of step-n-fetch, but at least I'm revisiting places I haven't been in a while

    6) Pet parts! Furnishings! Yay!

    7) After 3rd prequel daily, starting to remember how much I dislike the event grinds.

    8) The achievement is 144 more dailies away? Seriously?

    9) Launch Netflix instead. :(
  • Hoolielulu
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    God I hate dailies. I find them boring. I'll do them during events providing there are awards I want. Otherwise...yeah, I like to avoid crap like this.
  • DanteYoda
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    weedgenius wrote: »
    Lyserus wrote: »
    Carbonised wrote: »
    Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
    • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
    • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
    • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

    I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

    Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.

    wait so does finish 150 this quest required to get that pet??

    And are the quests still there after official Muirkmire release?

    150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)

    Seriously and people actually do this? I wouldn't even bother at 10 quests... I can't believe this console stuff got infected onto PC..
    Edited by DanteYoda on October 8, 2018 11:20PM
  • Jeremy
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    Carbonised wrote: »
    Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
    • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
    • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
    • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

    I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

    Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.

    This does sound aggravating. Waiting on spawn times is the most boring MMO element ever devised and was most responsible for the downfall of Old School MMORPGs if you ask me.

    But what is the rush to get this silly title? If I were you - I'd just wait till after the next expansion then worry with it. Or does it give something other than a title?
    Edited by Jeremy on October 8, 2018 11:34PM
  • Tan9oSuccka
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    Thumbs down so far. Crashing like crazy on PS4 NA. Three times in about an hour.

    I guess I’ll wait.
  • croakie
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    never mind
    Edited by croakie on October 9, 2018 12:23AM
  • runagate
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    Tasear wrote: »
    Hmm interesting passing feedback along

    Exact same immediate feedback given when the preview was on PTS previously
  • spikesaurus
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    RIP people on high ping unable to collect thingsbefore others in the highly populated areas.
  • Saucy_Jack
    Saucy_Jack
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    weedgenius wrote: »
    150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)

    Admittedly, they could have spent a little more time thinking up a title that takes so many days to achieve. :smile:

    "Murkgrinder"

    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Ufretin
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    Hey, my nightblade tank will become useless come next update so I'll have plenty of time to do boring poorly-designed loading screen dailies :s
  • VerboseQuips
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    Do we have time to complete them, or will the daily prologue quests vanish when Murkmire comes out?
    My characters:
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    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Ydrisselle
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    Do we have time to complete them, or will the daily prologue quests vanish when Murkmire comes out?

    It seems we have time:
    You will still be able to do the dailies from the Murkmire prologue after Murkmire is released.

    So it's a little better.
  • ProfessorKittyhawk
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    Instead of doing a single quest as a prologue they had to split it into 150. First they cut motifs into pieces now quests. Can't wait until dlcs and chapters are divided into pieces. Boy oh boy.
  • Linaleah
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    idk wrote: »
    Carbonised wrote: »
    idk wrote: »
    Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.

    This has nothing to do with the PTS. Just FYI.

    lol. Did not recall much dailies in the base game zones.

    these are NEW. prior to that we DID have dailies in base zones, that were restricted to holiday events. these dailies were added with intro quest to murkmire and they are how you get a swamp jelly pet, a variety of murkmire furnishings and.. a new title.
    dirty worthless casual.
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  • redspecter23
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    I enjoyed the 6 quests the first time. Well enjoyed them about as much as I enjoy questing in general. Not exactly my favorite area of the game, but I can see how many will enjoy that aspect. However, 150 dailies seems rather high for the achievement. It's basically just an achievement, so not a huge issue, but it feels out of line with other achievements based on dailies, even taking into account that you can do 6 every day.
  • Ohtimbar
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    A new grind? Golly jeepers, that's just swell. I'm having fun now.
    forever stuck in combat
  • LadyLethalla
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    seherrons wrote: »
    If I wanted to lose any more brain cells I'd go back to grinding dolmens in the Alik'r. At least that provided some mild form of entertainment.
    I don't think I can even do that now if I wanted to. Last few times I've been to Alik'r dolmens I've gotten disconnected well before the final boss. Just as well I don't plan on making a new toon again, ever.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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  • code65536
    code65536
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    LOL. I did the full set of 6 quests on one character. I hated it. I can't imagine doing that 24 more times for a stupid title. Hell, I won't even do it for the pet. At least the New Life dailies were tolerable quick. These are just annoying. E.g., the mammoth quest. Or the Grahtwood quest that requires visiting 4 different locations, one of which is in a delve (because everyone loves loading screens, amirite?)
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  • JamieAubrey
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    150 ? This is why I don't bother with dailies outside PvP
  • DaveMoeDee
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    casparian wrote: »
    I've been primarily a PVP player for a couple of years. After being increasingly disappointed with ZOS' balance decisions in Cyrodiil, I decided to withdraw from the war and focus on PVE until the next expansion.

    But when I turned my attention to what was going on in PVE on the Murkmire PTS, stuff like the subject matter of this post is what I found. ZOS is increasingly focusing on making ESO PVE grindier and less rewarding, even when it comes to casual achievements like this one. PVE content intended to be more difficult is in a similarly bad spot, with Blackrose Prison looking like some of the most poorly designed vet content we've had in a long time.

    ZOS is laser-focused these days on the new players who start the game with an expansion's release, and finding ways to keep them interested/bring them back. I guess they think that grindy cosmetic hunts are the way to do that, and to be fair that does seem to work in other games. But it's a real turnoff for those of who us chose ESO because of the game it used to be.

    There have been a lot of players complaining that there weren't enough cosmetic rewards in-game. I guess this is their response.
  • WhiteCoatSyndrome
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    Instead of doing a single quest as a prologue they had to split it into 150. First they cut motifs into pieces now quests. Can't wait until dlcs and chapters are divided into pieces. Boy oh boy.

    @ProfessorKittyhawk Are we counting Craglorn as a DLC? Because if we are they already did...
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