Good to provide the feedback. After all that is what the PTS is about.
I do not think quests need to be individually instanced, but their availability balanced.
Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.
Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.
Merlin13KAGL wrote: »They should change it so you can't purchase Murkmire until this is completed.
You'd see the grind nerfed so fast, peoples' heads would spin.
I can barely bring myself to do the dailies I do as it is.
SakuraRush wrote: »Good to provide the feedback. After all that is what the PTS is about.
I do not think quests need to be individually instanced, but their availability balanced.
Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.
Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.
That inconsistency has been there since day one. There are story quests where the group will share pick ups but two quests later everyone has to pick up their own.
It's almost like multiple people develop the quests together but without ever speaking to one another and in the and all their work is combined with the hope the end result works.
So many quests have interesting stories but are ruined by the tasks involved.
Good to provide the feedback. After all that is what the PTS is about.
I do not think quests need to be individually instanced, but their availability balanced.
Another thing is consistnency which is what Zos really has an issue with. Some Summerset dailies where you have to pick up X number of items are shared by the group, some are individual. It is odd how inconsistent Zos is.
Also, OP, there is a PTS section of the forums which is the better place to put threads like this. Just FYI.
weedgenius wrote: »150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)
weedgenius wrote: »Carbonised wrote: »Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
- Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
- Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
- The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.
I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.
Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.
wait so does finish 150 this quest required to get that pet??
And are the quests still there after official Muirkmire release?
150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)
Carbonised wrote: »Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
- Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
- Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
- The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.
I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.
Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.
lordrichter wrote: »weedgenius wrote: »150 dailies are required to get the achievement to the level that gives you the “Murkmire Prepper” title (lol)
Admittedly, they could have spent a little more time thinking up a title that takes so many days to achieve.
VerboseQuips wrote: »Do we have time to complete them, or will the daily prologue quests vanish when Murkmire comes out?
ZOS_GinaBruno wrote: »You will still be able to do the dailies from the Murkmire prologue after Murkmire is released.
Carbonised wrote: »
lol. Did not recall much dailies in the base game zones.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I don't think I can even do that now if I wanted to. Last few times I've been to Alik'r dolmens I've gotten disconnected well before the final boss. Just as well I don't plan on making a new toon again, ever.If I wanted to lose any more brain cells I'd go back to grinding dolmens in the Alik'r. At least that provided some mild form of entertainment.
I've been primarily a PVP player for a couple of years. After being increasingly disappointed with ZOS' balance decisions in Cyrodiil, I decided to withdraw from the war and focus on PVE until the next expansion.
But when I turned my attention to what was going on in PVE on the Murkmire PTS, stuff like the subject matter of this post is what I found. ZOS is increasingly focusing on making ESO PVE grindier and less rewarding, even when it comes to casual achievements like this one. PVE content intended to be more difficult is in a similarly bad spot, with Blackrose Prison looking like some of the most poorly designed vet content we've had in a long time.
ZOS is laser-focused these days on the new players who start the game with an expansion's release, and finding ways to keep them interested/bring them back. I guess they think that grindy cosmetic hunts are the way to do that, and to be fair that does seem to work in other games. But it's a real turnoff for those of who us chose ESO because of the game it used to be.
ProfessorKittyhawk wrote: »Instead of doing a single quest as a prologue they had to split it into 150. First they cut motifs into pieces now quests. Can't wait until dlcs and chapters are divided into pieces. Boy oh boy.