Straight from the patch notes.
-Removed the initial heal from the Healing Ward morph.
This will be a buff if your healing ward gets taken by someone else.
Health restore from dark exchange skill remained same just like patchnotes say. Only resource return was halved on burst.@Tasear ill be intrigued to hear what they say, if this was intended, and why not in the notes.
With dark conversion burst halves and no instant heal from this and a delay on wards how on earth are sorcs meant to react?
@Tasear ill be intrigued to hear what they say, if this was intended, and why not in the notes.
With dark conversion burst halves and no instant heal from this and a delay on wards how on earth are sorcs meant to react?
Healing Ward (morph): Removed the initial heal from this ability (this change was originally in last week’s PTS patch).
Developer Comment:
Spoiler
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target.
leepalmer95 wrote: »profundidob16_ESO wrote: »Since Zos has clearly gimped the ability of dps to survive purely by themselves by spamming shields I almost feel like there is now some sort of external support source necessary in order to succesfully overcome and complete group content. Maybe we can invent a new role that is specialized in patching people up and keeping dps and tanks alive. Let's call it 'healer' or something...
Healer isn't gonna help endgame through 1 shot mechanics.
Sheezabeast wrote: »Hurr da durrr durrrr let's make healers more useful by taking away a heal from Healing Ward, I mean, only Templars are meant to heal right? Screw Sorc healers and DK healers, right?
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target.
Ninja nerf to put the ability in line when using the new arena weapon which will prob have its stat bonus removed like they did with the Maelstrom and Master weapons.
No point in asking.
Just play if you like the game still.
Join the un-sub party
Whoa, this is NOT an ok change.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
profundidob16_ESO wrote: »leepalmer95 wrote: »profundidob16_ESO wrote: »Since Zos has clearly gimped the ability of dps to survive purely by themselves by spamming shields I almost feel like there is now some sort of external support source necessary in order to succesfully overcome and complete group content. Maybe we can invent a new role that is specialized in patching people up and keeping dps and tanks alive. Let's call it 'healer' or something...
Healer isn't gonna help endgame through 1 shot mechanics.
exactly, that is why resistances and attributes such as health and stamina exist to to avoid 1shots and even completely avoid certain damage by dodgeroll. You know, all those things that no dps ever puts into his build ? This change makes them useful again. DPS will change their build to sacrifice a bit of dps for survivability to avoid 1 shots and the healer does the rest. DPS sees their health suddenly drop to 5% (but not 1shot !!) ? Healer responds with casting healing ward and then heals that dps up to full. That's how it was intended to be. And now also confirmed again by the devs themselves in today's PTS patch notes:
"
Steadfast Ward
Healing Ward (morph): Removed the initial heal from this ability (this change was originally in last week’s PTS patch).
Developer Comment:
Spoiler
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
Joy_Division wrote: »Another terrible change.