profundidob16_ESO wrote: »leepalmer95 wrote: »profundidob16_ESO wrote: »Since Zos has clearly gimped the ability of dps to survive purely by themselves by spamming shields I almost feel like there is now some sort of external support source necessary in order to succesfully overcome and complete group content. Maybe we can invent a new role that is specialized in patching people up and keeping dps and tanks alive. Let's call it 'healer' or something...
Healer isn't gonna help endgame through 1 shot mechanics.
exactly, that is why resistances and attributes such as health and stamina exist to to avoid 1shots and even completely avoid certain damage by dodgeroll. You know, all those things that no dps ever puts into his build ? This change makes them useful again. DPS will change their build to sacrifice a bit of dps for survivability to avoid 1 shots and the healer does the rest. DPS sees their health suddenly drop to 5% (but not 1shot !!) ? Healer responds with casting healing ward and then heals that dps up to full. That's how it was intended to be. And now also confirmed again by the devs themselves in today's PTS patch notes:
"
Steadfast Ward
Healing Ward (morph): Removed the initial heal from this ability (this change was originally in last week’s PTS patch).
Developer Comment:
Spoiler
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
That's exactly the point, steadfast ward just give you a few seconds in order to heal the player out of range. It wasn't a such burst heal ever, just a breath.
So, Who needs the blackrose resto staff now? They don't have any clue about what they're doing, nobody will want this staff anymore. Well done guys! you are sabotaging yourself!
profundidob16_ESO wrote: »leepalmer95 wrote: »profundidob16_ESO wrote: »Since Zos has clearly gimped the ability of dps to survive purely by themselves by spamming shields I almost feel like there is now some sort of external support source necessary in order to succesfully overcome and complete group content. Maybe we can invent a new role that is specialized in patching people up and keeping dps and tanks alive. Let's call it 'healer' or something...
Healer isn't gonna help endgame through 1 shot mechanics.
exactly, that is why resistances and attributes such as health and stamina exist to to avoid 1shots and even completely avoid certain damage by dodgeroll. You know, all those things that no dps ever puts into his build ? This change makes them useful again. DPS will change their build to sacrifice a bit of dps for survivability to avoid 1 shots and the healer does the rest. DPS sees their health suddenly drop to 5% (but not 1shot !!) ? Healer responds with casting healing ward and then heals that dps up to full. That's how it was intended to be. And now also confirmed again by the devs themselves in today's PTS patch notes:
"
Steadfast Ward
Healing Ward (morph): Removed the initial heal from this ability (this change was originally in last week’s PTS patch).
Developer Comment:
Spoiler
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
That's exactly the point, steadfast ward just give you a few seconds in order to heal the player out of range. It wasn't a such burst heal ever, just a breath.
So, Who needs the blackrose resto staff now? They don't have any clue about what they're doing, nobody will want this staff anymore. Well done guys! you are sabotaging yourself!
To be fair if I had healing ward on live + that resto staff I would be able to spam ward on my templar and never die. Well, it would be like that on my DK and warden too...
To be fair if I had healing ward on live + that resto staff I would be able to spam ward on my templar and never die. Well, it wound be like that on my DK and warden too...
healing ward is the most broken defensive skill in the game, it has always been, i can't think in something more frustrating that fighthing a player clutching on healing ward, is harder to kill than a 50k HP permablock tank, and it doesn't require investing in anything except having a restostaff in the backbar. The only way of kill a good player clutching in healing ward in a 1v1 is by bursting him from 100 to 0, or doing some shenanigans like baiting him into an offensive combo.
I would probably made the change different tho, instead of removing the initial health i would increase the cost and reduce the shield scaling at low health. Seems like ZoS really want light armor builds to slot a heal
brandonv516 wrote: »healing ward is the most broken defensive skill in the game, it has always been, i can't think in something more frustrating that fighthing a player clutching on healing ward, is harder to kill than a 50k HP permablock tank, and it doesn't require investing in anything except having a restostaff in the backbar. The only way of kill a good player clutching in healing ward in a 1v1 is by bursting him from 100 to 0, or doing some shenanigans like baiting him into an offensive combo.
I would probably made the change different tho, instead of removing the initial health i would increase the cost and reduce the shield scaling at low health. Seems like ZoS really want light armor builds to slot a heal
Yeah that initial 2k heal was extremely overpowered.
brandonv516 wrote: »healing ward is the most broken defensive skill in the game, it has always been, i can't think in something more frustrating that fighthing a player clutching on healing ward, is harder to kill than a 50k HP permablock tank, and it doesn't require investing in anything except having a restostaff in the backbar. The only way of kill a good player clutching in healing ward in a 1v1 is by bursting him from 100 to 0, or doing some shenanigans like baiting him into an offensive combo.
I would probably made the change different tho, instead of removing the initial health i would increase the cost and reduce the shield scaling at low health. Seems like ZoS really want light armor builds to slot a heal
Yeah that initial 2k heal was extremely overpowered.
if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
brandonv516 wrote: »healing ward is the most broken defensive skill in the game, it has always been, i can't think in something more frustrating that fighthing a player clutching on healing ward, is harder to kill than a 50k HP permablock tank, and it doesn't require investing in anything except having a restostaff in the backbar. The only way of kill a good player clutching in healing ward in a 1v1 is by bursting him from 100 to 0, or doing some shenanigans like baiting him into an offensive combo.
I would probably made the change different tho, instead of removing the initial health i would increase the cost and reduce the shield scaling at low health. Seems like ZoS really want light armor builds to slot a heal
Yeah that initial 2k heal was extremely overpowered.
if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Lightspeedflashb14_ESO wrote: »and now you will be able to crit against the shield, which cannot crit. seems fair.
if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Multiple executes scale to 300% damage based on missing health. Steadfast ward was a direct counter. Nothing "insane" or "absurd" about it all.
Lightspeedflashb14_ESO wrote: »and now you will be able to crit against the shield, which cannot crit. seems fair.
that's something i probably need to test on PTS before giving my opinion, i'm not sure that's going to make a big difference in this particular case.if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Multiple executes scale to 300% damage based on missing health. Steadfast ward was a direct counter. Nothing "insane" or "absurd" about it all.
Anyone who actually plays PvP can instantly say is bs. If the guy manages to CC break and apply healing ward, fight is reset, you won't kill a good player clutching on healing ward.
leepalmer95 wrote: »Lightspeedflashb14_ESO wrote: »and now you will be able to crit against the shield, which cannot crit. seems fair.
that's something i probably need to test on PTS before giving my opinion, i'm not sure that's going to make a big difference in this particular case.if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Multiple executes scale to 300% damage based on missing health. Steadfast ward was a direct counter. Nothing "insane" or "absurd" about it all.
Anyone who actually plays PvP can instantly say is bs. If the guy manages to CC break and apply healing ward, fight is reset, you won't kill a good player clutching on healing ward.
A big thing about the ward at least on classes like mag nb and mag sorc was that it needed to be stacked with other shields to go off.
What i thought was strong was when it was used on classes like mag dk/ mag templar who threw on the ward when at low hp and then took the time to heal because you couldn't take the ward off in time to do that. Classes with actual heals made ward so clutch and strong.
Now with the pts changes this is only going to get stronger, good luck killing a magplar who throws on a ward which now has 25-30k armour. Great change.
Zos managed to nerf glass cannon type classes like light mag nb/ mag sorc who were already weak open world yet somehow have buffed heavy magplars which are already a real struggle to kill.
arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
Lightspeedflashb14_ESO wrote: »profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
But solo/small scale pvp and vMA.
Lightspeedflashb14_ESO wrote: »and now you will be able to crit against the shield, which cannot crit. seems fair.
that's something i probably need to test on PTS before giving my opinion, i'm not sure that's going to make a big difference in this particular case.if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Multiple executes scale to 300% damage based on missing health. Steadfast ward was a direct counter. Nothing "insane" or "absurd" about it all.
Anyone who actually plays PvP can instantly say is bs. If the guy manages to CC break and apply healing ward, fight is reset, you won't kill a good player clutching on healing ward.
profundidob16_ESO wrote: »Lightspeedflashb14_ESO wrote: »profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
But solo/small scale pvp and vMA.
as far as I see it small scale pvp also falls under multiplayer, just like 4 man dungeons in pve.
The only exceptions in the game are 1v1 duelling/pvp and vMA which is solo content indeed but still dependent on your chosen role's limitations. As a dps role type (for example sorc in this game) you are supposed to overcome the solo content by killing stuff before it kills you with minimal healing support. Your big dps -compared to tank or healer role- makes it possible.
As a pure healer the same solo content is overcome with alot of healing powers to stay alive but you don't have the dmge to kill stuff fast.
and even then, 1v1 duelling/pvp and vMA are the big and only exception in between all the vast multiplayer content this game is built around. There are 5 complete Elder Scrolls Offline games to choose from. This is not that game
Lightspeedflashb14_ESO wrote: »and now you will be able to crit against the shield, which cannot crit. seems fair.
that's something i probably need to test on PTS before giving my opinion, i'm not sure that's going to make a big difference in this particular case.if you actually take the time to read my post, you will see that i said that the problem with healing ward is not the heal, but the insane scaling of the shield size at low health. The 300% scaling is absurd, to the point where even spamming executes with a high damage build won't kill the target.
Multiple executes scale to 300% damage based on missing health. Steadfast ward was a direct counter. Nothing "insane" or "absurd" about it all.
Anyone who actually plays PvP can instantly say is bs. If the guy manages to CC break and apply healing ward, fight is reset, you won't kill a good player clutching on healing ward.
The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target.
Whoa, this is NOT an ok change.
I disagree, its geat and long needed change. HW has been so annoying, especially when your are a vamp cause with undeath passive unless you get bursted to death when your at a low health pool you become way to hard to kill. It sometimes takes 4-10 executes on a high dmg build to take these HW spamming people out to a point where you are better off to just walk away to next target instead of trying to punch through that and wasting your resources.
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
profundidob16_ESO wrote: »Lightspeedflashb14_ESO wrote: »profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
But solo/small scale pvp and vMA.
as far as I see it small scale pvp also falls under multiplayer, just like 4 man dungeons in pve.
The only exceptions in the game are 1v1 duelling/pvp and vMA which is solo content indeed but still dependent on your chosen role's limitations. As a dps role type (for example sorc in this game) you are supposed to overcome the solo content by killing stuff before it kills you with minimal healing support. Your big dps -compared to tank or healer role- makes it possible.
As a pure healer the same solo content is overcome with alot of healing powers to stay alive but you don't have the dmge to kill stuff fast.
and even then, 1v1 duelling/pvp and vMA are the big and only exception in between all the vast multiplayer content this game is built around. There are 5 complete Elder Scrolls Offline games to choose from. This is not that game
profundidob16_ESO wrote: »Lightspeedflashb14_ESO wrote: »profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
But solo/small scale pvp and vMA.
as far as I see it small scale pvp also falls under multiplayer, just like 4 man dungeons in pve.
The only exceptions in the game are 1v1 duelling/pvp and vMA which is solo content indeed but still dependent on your chosen role's limitations. As a dps role type (for example sorc in this game) you are supposed to overcome the solo content by killing stuff before it kills you with minimal healing support. Your big dps -compared to tank or healer role- makes it possible.
As a pure healer the same solo content is overcome with alot of healing powers to stay alive but you don't have the dmge to kill stuff fast.
and even then, 1v1 duelling/pvp and vMA are the big and only exception in between all the vast multiplayer content this game is built around. There are 5 complete Elder Scrolls Offline games to choose from. This is not that game
So if I play Templar that means I shouldn’t be able to get a speed achievement or high leaderboard time on solo content because I “don’t have the damage to kill stuff fast” as you put it?
MLGProPlayer wrote: »profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has multiple sources of healing and if implemented correctly in the game you will come to love healers for just that. You can put an emergency shield on yourself but the healing comes from the healer which is another person. Right now that basic principle of mmorpgs has been in a defective state for way too long.
You really want to duke it out 1v1 with another dps ? Fine, dps eachother till your shields and health points run out but don't expect 10min fights where you both have all the healing powers on top of that to keep going on forever until 1 slips up.
Just look at the new gear and let it sink in. They clearly boost that exact intended principle of the healer emergency shielding the dps which gives him just enough breathing room to patch him up and even boost exactly that:
Mender’s Ward
2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
Naga Shaman
2: Healing Taken
3: Healing Done
4: Max Magicka
5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds
only a dedicated full healer role is capable of patching you up fast enough to counter burst dmge. It not your job role as dps.
Which heals are able to heal through 1-shot mechanics?