profundidob16_ESO wrote: »I am convinced that the people behind the scenes there that look into these sort of questions (Gilliam the rogue for instance) and all this in cooperation with the class representatives here on the forums are anything but ignorant so they do have a plan and know perfectly what they're doing but the total lack of transparency from ZOS towards the players is just staggering.
I really wish that everytime BEFORE making changes ZOS would communicate to the player community their vision, their combat balance plan and the resulting intended changes we can expect. Us players having to look at and analyzing their actions and mini notes and then 'guess' their global intentions and plan is soo frustrating.
And guess what ? After we succesfully 'guess' their intentions they eventually have to communicate them anyway by responding or elaborating in the patch notes.
the spoiler notes in some of the changes are super interesting but not enough. We want to know the big plans and shifts in combat and mechanics. We players need to hear the devs say things like for example: "We devs screwed up by making dps players way to selfsufficient, trivializing healers and now we're going to start a series of changes to fix that mistake". Then no one will have to question it and understand why some of these changes are intended.
As proof and illustration I've just picked 4 clear developer comments, 4 pieces that start to show the bigger picture to us players:
Developer Comment:
For the Swallow Soul morph, we wanted to retain the current functionality of dealing high damage, while also providing healing utility to yourself. The amount of healing provided to the group with Strife was so high that there wasn’t enough tradeoff with the morph choice. Now you can still get that super powerful group utility as before, but now it comes at a cost of reduced damage. This is the Funnel Health morph.
translation: you cannot have and huge dmge and huge healing, we devs intend it so that you must choose between biggest healing or biggest dmge
Developer Comment:
We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack.
translation: you cannot have and big cc and dmge at the same time. You as a player need to choose between using cc or doing dmge.
Developer Comment:
Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
translation: you cannot have maximized protection and doing maximized damage at the same time. You as a player need to choose which skill of those 2 you choose to cast.
Developer Comment:
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset.
translation: we don't want players to become overpowered by stacking healing/shielding mechanics.
Edit: Announcing their plans for gameplay and balance would be a very nice section for ESO Live as well by the way. I don't know who we need to address for this but I'm hereby bringing it to the attention of the following persons:
@ZOS_RobGarrett
@ZOS_GinaBruno
profundidob16_ESO wrote: »That's right, they said:
Developer Comment:
"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
the way I interpret that message is: if you are a dps or tank then this bonus healing -that can crit heal btw- on top of the shield is simply too much protection for a role that specs into dps (or tanking for that matter). And if you are a healer casting this skill then you have enough other sources of healing to follow up on the instant shield and patch people up so you don't need it. So again it fits the general plan of: choose between speccing into dps or healing/protection but not to get both on 1 and the same skill that all roles can equip.
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has *blah blah blah*
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has *blah blah blah*
A solo Stamden had far greater defense and offense than a Magsorc.
Better passive tankiness (heavy armor & minor protection) as well as healing. Not just heals-over-time (vigor) but also burst healing to recover from big burst damage (spores, with automatically-applied major mending for even crazier tooltips). Not to mention near-impunity to ranged builds thanks to shimmering.
Much better damage too. One can easily attain 5k+ weapon damage with a Fury+7th build—numbers a Sorc could only dream about. Shalks + DB hits harder than a sorc combo with less counterplay options.
Sustain is far better due to netch and a more passive defensive playstyle, and can be managed even with two full 5pc damage sets—meanwhile Sorcs run two 5pc sustain or mitigation sets and still fall short. Don't forget than Stamden sustain is getting several buffs next patch.
Mobility is far better too, due to forward momentum and speed pots.
When a Stamden can do all this solo, without ever stepping near a healer or any kind of support, why do you think sorcs are the ones who should be nerfed?
Doesn't healing ward still heal when it expires?
profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
Mystrius_Archaion wrote: »profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
Doesn't work because it has crap strength unless they're near death, so can't be properly used pre-emptively. It's balanced around being an emergency-button, so they're forgetting their own design and working at cross-purposes.