profundidob16_ESO wrote: »That's right, they said:
Developer Comment:
"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
the way I interpret that message is: if you are a dps or tank then this bonus healing -that can crit heal btw- on top of the shield is simply too much protection for a role that specs into dps (or tanking for that matter). And if you are a healer casting this skill then you have enough other sources of healing to follow up on the instant shield and patch people up so you don't need it. So again it fits the general plan of: choose between speccing into dps or healing/protection but not to get both on 1 and the same skill that all roles can equip.
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has *blah blah blah*
profundidob16_ESO wrote: »arkansas_ESO wrote: »"The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target."
...but I don't have other sources of healing. Does ZOS think there's some third morph of Vigor that costs magicka? Or do they think I'm about to put two shields and three HOTs on my backbar when I can just respec to stam and get by with Vigor and Troll King alone in heavy armor?
you still don't get it do you ? This is not a solo game ! YOU as dps are not supposed to have AND all the healing AND all shields AND all tankiness. This is a multiplayer game. You're supposed to be working together with a healer who has *blah blah blah*
A solo Stamden had far greater defense and offense than a Magsorc.
Better passive tankiness (heavy armor & minor protection) as well as healing. Not just heals-over-time (vigor) but also burst healing to recover from big burst damage (spores, with automatically-applied major mending for even crazier tooltips). Not to mention near-impunity to ranged builds thanks to shimmering.
Much better damage too. One can easily attain 5k+ weapon damage with a Fury+7th build—numbers a Sorc could only dream about. Shalks + DB hits harder than a sorc combo with less counterplay options.
Sustain is far better due to netch and a more passive defensive playstyle, and can be managed even with two full 5pc damage sets—meanwhile Sorcs run two 5pc sustain or mitigation sets and still fall short. Don't forget than Stamden sustain is getting several buffs next patch.
Mobility is far better too, due to forward momentum and speed pots.
When a Stamden can do all this solo, without ever stepping near a healer or any kind of support, why do you think sorcs are the ones who should be nerfed?
Doesn't healing ward still heal when it expires?
profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
Mystrius_Archaion wrote: »profundidob16_ESO wrote: »Mystrius_Archaion wrote: »profundidob16_ESO wrote: »agreed. I was thinking just the same as you only yesterday, that I'm going to change my morph to ward ally since the heal on healing ward is pointless in practise where it sounded good on paper.
An emergency skill is not used when there is no oh *** moment when there is one it gets slashed away serving it's full purpose. Having a shield on your self for the same price and on top of that within the same global cooldown is therefore better in practise.
imho Healing ward should be reworked within this light to make it useful
Exactly.
They pretty much killed Healing Ward. It's a pointless morph and will be completely unused.
I gave it some thought and I think came up with an possible solution. Since the heal at the end is pointless anyway and in the new big ZOS plan shields are supposed to be mostly emergency tools anyway, how about we remove the heal and double the duration on the healing ward morph ? This way a dedicated healer can preemptively help out with shielding people up during his 'rotation' besides using it as an emergency tool. Also the morph choice becomes then: standard duration shield on yourself and and an extra shield other person at the same time or simply double duration shield on only the lowest person.
@ZOS_RobGarrett
Doesn't work because it has crap strength unless they're near death, so can't be properly used pre-emptively. It's balanced around being an emergency-button, so they're forgetting their own design and working at cross-purposes.