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Shield changes may be the final straw for me

  • Kagukan
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    I never thought zos would be this clueless to what players want.

    We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.

    I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.

    Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.

    Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.

    The animation i saw from harness magicka and hardened ward was disgusting...

    This isnt about nerfs and buffs we can ALL take nerfs and buffs.

    But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.

    This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.

    I cant see myself playing much longer if this is the direction this game is headed :( i hope more people can express their opinion so we can stop this madness from happening.

    If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.

    Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now

    I agree with some things you are saying. Specifically feeling like some of the changes currently on PTS may be game breaking. For me is the added cast time to shields and how that can potentially ruin the game for me. Mag sorc is my one and only character. I have 0 desire to play any other character in this game. If mag sorc is no longer fun than that leaves me with one option.
  • tunepunk
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    The only reason I used shields on some chars was because I didn't wanna farm Impen gear. Never spammed shields or stacked. My first line of defense was usually a shield to soak up a good part of damage and bursts.

    Shields couldn't be critted, so no points spending a lot of points in crit resistance. worked for me.
    Shields took the same ammount of damage regardless of opponent penetration.

    The one sec cast time doesn't bother me as much as these two.

    The shield is an external barrier... it makes sense that it can't be penetrated, there's no gaps or holes like armor. It can't be critically hit, because it doesn't have any weak points or organs.

    I can live with the cast time, but the other changes are just bs.
  • Raammzzaa
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    Aurielle wrote: »
    Skander wrote: »
    Nerf heavy armor, no one beated an eye. Nerf shields, everyone loses their minds

    Huh? Were we on the same forum when HA got nerfed? I remember plenty a complaint...

    I agree with you, and yet many builds still use heavy armor.

    I predict that sorcs will still be a popular and competitive class even if the shield nerf happens, no matter how much kicking, screaming, and crying is done on these forums.

  • Yamakaziing
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    There is no competition. It’s one build beats all stacked in a Zerg of healers or useless effort.
    Edited by Yamakaziing on September 20, 2018 3:36PM
  • Tommy_The_Gun
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    i agree, the sorcerer shield 1 second cast time is just not a good idea.
    my problem is that this will grow and things could get really bad for all the other classes.
    and like i said now in every new "plz dont nerf sorc thread" ill repeat it here as well.

    "i Hate sorcerers, i love killing them.
    but i do not agree with the 1 second delay on shield casting.
    infact, if that 1 second delay on shield casting goes live then it will be a trickle down effecT.
    eventually leading to alot of very serious problems with elderscrolls online and may even be fatal for sorcerers and and up being fatal for all classes."


    I fully agree with this. Making shields crit-able is enough. This change alone gives a TON of counter-play against shields.
    1 sec cast time is simply an over kill. And you are right about the future too.
    If they can simply add a cast time to one of the "survival" abilities, there is no warranty that they wont do the same to other classes. Tell me Templars, would you like to have a cast time on... Breath of Life ? Or better yet, Nightblades, would you like to have a cast time on Cloak ? Your only "survival" skill used both by mag & stam blades ?

    This all comes from a non-sorc main to be clear ^ . I just try to look at things objectively and tbh - the cast time added to shield is simply an over kill.
  • Imperial_Voice
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    Ive been playing ESO since a closed beta and Ive been rocking Sorceror throughout. Even when my first account was compromised and I had to make a new one, I went with a Sorceror because its always been the most fun for me. Adding a 1 second cast time to shields is surely not going to make me hang up my wizard hat and swicth to a new class and it most definitely wont make me quit playing altogether. I dont agree with the change to shields exactly but I do agree with the logic behind it. I just cant wrap my head around these "i quit" threads.
  • Juju_beans
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    Ive been playing ESO since a closed beta and Ive been rocking Sorceror throughout. Even when my first account was compromised and I had to make a new one, I went with a Sorceror because its always been the most fun for me. Adding a 1 second cast time to shields is surely not going to make me hang up my wizard hat and swicth to a new class and it most definitely wont make me quit playing altogether. I dont agree with the change to shields exactly but I do agree with the logic behind it. I just cant wrap my head around these "i quit" threads.

    One suggestion here is to go read the sorcerer feedback thread in the pts forum.
    Development has responded to the feedback and some changes are going to be made in the pts2 build.


  • Tipsy
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    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...
  • Drakkdjinn
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    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    It’s really difficult to survive when you can’t see your screen through all your shieldrage tears.
  • Omnia
    Omnia
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    I don't main a Sorc, so yeah...
    But..., I wouldn't be surprised if the nerf to shields, came about because of all the ppl (Sorc's) whining that the game was too EASY.

    Sooooo many threads about how faceroll easy everything is and it needed to be made harder. The advice was to just play without armor, no CP , broom and bucket, etc.

    ZoS be like...nah, just take shields away. DONE.
  • Gilvoth
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    Drakkdjinn wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    It’s really difficult to survive when you can’t see your screen through all your shieldrage tears.

    ALL buffs (including invisibility) should have a 2 hour time on them, not 3 seconds. not 6 seconds.
  • Kilnerdyne
    Kilnerdyne
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    Blah blah blah. Another Brain-to-Forum post. Moderate yourself please.
  • Ackwalan
    Ackwalan
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    Shield stacking is over powered. No one talks about how shield duration was increased to nine second. What if ZOS did away with purposed cast time, but reduced the duration to three seconds?
  • grannas211
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    Tipsy wrote: »
    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...

    why do people keep saying this? Your shield never lasts more than a few seconds anyways. You could increase it to 45 seconds. No offense, but I take it you dont actually play Mag Sorc in pvp or you wouldnt say that.
  • Glurin
    Glurin
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    grannas211 wrote: »
    Tipsy wrote: »
    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...

    why do people keep saying this? Your shield never lasts more than a few seconds anyways.

    Yes, but then you recast it. And then you recast it. And then you recast it. And then you recast it.

    End result, a near immortal shield spammer that has everything stacked into his offensive stats so he's also putting out tons of damage at the same time. That's a problem. A problem ZoS is trying to mitigate with this change.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • grannas211
    grannas211
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    Glurin wrote: »
    grannas211 wrote: »
    Tipsy wrote: »
    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...

    why do people keep saying this? Your shield never lasts more than a few seconds anyways.

    Yes, but then you recast it. And then you recast it. And then you recast it. And then you recast it.

    End result, a near immortal shield spammer that has everything stacked into his offensive stats so he's also putting out tons of damage at the same time. That's a problem. A problem ZoS is trying to mitigate with this change.

    Again not at all true. Sorcs run two sustain sets. Tons of damage is laughable.
  • Aurielle
    Aurielle
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    Glurin wrote: »
    grannas211 wrote: »
    Tipsy wrote: »
    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...

    why do people keep saying this? Your shield never lasts more than a few seconds anyways.

    Yes, but then you recast it. And then you recast it. And then you recast it. And then you recast it.

    End result, a near immortal shield spammer that has everything stacked into his offensive stats so he's also putting out tons of damage at the same time. That's a problem. A problem ZoS is trying to mitigate with this change.

    Do you play Battlegrounds AT ALL? I just got absolutely wrecked multiple times by a stam Warden (all in swift, by the looks of it), who destroyed my shields faster than I could reapply them. And that’s WITHOUT the one second cast time on shields, AND wearing all impen plus one defensive set. Stamdens and stam NBs — who are already extremely strong — will completely dominate BGs when the patch goes live.
  • WrathOfInnos
    WrathOfInnos
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    Tipsy wrote: »
    The shield lasts longer,so it likely has to be cast less often.
    And maybe you can still keep the shield up constantly with proper timing,casting the shield 1 sec before it expires ,who knows
    So we might even have to waste less magicka to keep the shield up as they have increased the duration...

    If your shield lasts the full tooltip duration then there was no need to cast the shield, your health bar would have been fine. In any situation with heavy incoming damage, where a shield is really needed, it will be gone in about 2s.
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