Ihatenightblades wrote: »Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now
Freddycruz89 wrote: »I personally like it. No more forever tanks
Sure, I think its a good change. Its not the way Id have fixed shields, rather Id have done it like streak and made it cost more per cast.
But fixing it needed.
Been doin vet trials on magsorc the last number of months. But I lived through many, many templar nerfs. You adapt.
OP, toughen up. Or see ya.
Oh hah, you must be new. Templars got hammered for years. Badly. We adjusted. Or shelved them a stretch. Lots took on the master class, magsorcs.
There were heaps of whining and I quit posts then too. Gnashing of teeth. Dramatic posts. Nerd rage.
It will work out. They may do something the lighten the pain, like .5 second rather than 1 second cast, thats often their way re PTS.
Either way we’ll adapt.
MANY mechanics are just shrugged off with shields, it had been out of hand a good long time.
Personally, I would have rather them just made shields unstackable, but whatever... I think that the predictions of the end of sorcs are overblown though. We’ve heard it from templars, and DKs before them and yet they still are going strong.
In any case, don’t let the door hit you on the way out!
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Are there any MMOs that have a history of small and incremental changes to class balance? Like proper change control being in place? I’d think a golden rule of design for this kind of game would be small and incremental changes. I mean, that makes sense in most fields of design and engineering.
They are basically creating their own internal game of balance whack-a-mole when they make such big changes so quickly. Every problem they fix with a hammer creates five more problems. There’s a reason they don’t do surgery with chainsaws. Sorry for the hyperbole at the end.
Freddycruz89 wrote: »I personally like it. No more forever tanks
Except the forever tanks in PvP are not magsorcs...
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.