FloppyTouch wrote: »So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Every class is less dps then nbs let's compare templars and wardens to sorcs. Wow sorcs do more dps then them let's nerf them more...
Sorcs dont need to be brought up to nbs, nbs need to be brought down to every other class.
Splattercat_83 wrote: »
Happy to compare skins with you. Bunch of dramatic, disengenuous nonsense going on. Hardened ward and harness have become part of folks rotations practically.
I didn’t say ALL mechanics, ffs. But to pretend its not OP, shrug, thats the kinda mess got us here.
One second cast doesn’t make it useless. Build with health or enough stam to move at critucal times, block. Learn mechanics well enough to time the shield rather than mashing it in a rotation.
Stam players survive without a shield. Build with enough stam to move when needed, ffs.Splattercat_83 wrote: »
They’ve either ran the numbers and predicted the impact will be minimal to sales or this is a bait and switch like they did with jewlery crafting to make everyone appreciate the 5x grind vs the 10x grind. Or their design team has collectively realized leadership will allow anything to pass so they’ve started pushing their personal bias.
Regardless, changes like this don’t get reverted after they hit PTS from what I’ve read. I’ve concluded the game is too stressful for me with this crap all over the map. I’m not starting over leveling a new toon with Skyshards, etc grinding new gear, etc just to have it all change again in three months. Time would be better spent on another MMO.
Now that I’ve experienced an MMO and how the devs and community operate, I now know what to look for. And a history of stability and small changes that don’t gut the game play of entire classes and obsolete my gear is at the top of my list.
Malamar1229 wrote: »the fact you think shields are OP and support these changes really say a lot about your inability to play a class other than one with a skill ceiling that is so low it's literally underground.
Malamar1229 wrote: »I have 3 magicka sorcs and 2 stamblades, all built differently for PvP.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
Bunch of dramatic, disengenuous nonsense going on. Hardened ward and harness have become part of folks rotations practically.
I didn’t say ALL mechanics, ffs. But to pretend its not OP, shrug, thats the kinda mess got us here.
One second cast doesn’t make it useless. Build with health or enough stam to move at critucal times, block. Learn mechanics well enough to time the shield rather than mashing it in a rotation.
Stam players survive without a shield. Build with enough stam to move when needed, ffs.Splattercat_83 wrote: »
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
Oh gosh...how awful.
Ihatenightblades wrote: »Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them.
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
Oh gosh...how awful.
LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!
Freddycruz89 wrote: »I personally like it. No more forever tanks
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
Oh gosh...how awful.
LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!
Who said op? Just you in your rage. Balanced? Yep.
Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
Great argumnent.../s
LOL
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
Oh gosh...how awful.
LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!
Who said op? Just you in your rage. Balanced? Yep.
Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
Great argumnent.../s
LOL
You realize, right, that there are times when you have to fight in melee range? You know, when taking flags? When being surprised on siege by a melee ganker? You also realize that you can streak 2-3 times tops, and that other classes have gap closers? FFS...
So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.
So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
Ok.
Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.
Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.
I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.
Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
Basically this comes down to one second and stacking two shields instead of stacking three.
It's going to be fine. Can we play it before we rush to judgment, or is that too logical?
What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.
Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.
Ah, well.
Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
Oh gosh...how awful.
LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!
Who said op? Just you in your rage. Balanced? Yep.
Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
Great argumnent.../s
LOL
You realize, right, that there are times when you have to fight in melee range? You know, when taking flags? When being surprised on siege by a melee ganker? You also realize that you can streak 2-3 times tops, and that other classes have gap closers? FFS...
That is balance. Why do you think you have a right to never be touched? You had a patch where you were basically a god...one "purple" ps4 streamer even named his sorc "God"....yes, I know, returning to just being mortal must suck.
Poor poor sorc. If taking an L is this devastating to you, I guess you'll just have to take your sensitive feelings and quit.
You know where the door is...
dwemer_paleologist wrote: »i agree, the sorcerer shield 1 second cast time is just not a good idea.
my problem is that this will grow and things could get really bad for all the other classes.
and like i said now in every new "plz dont nerf sorc thread" ill repeat it here as well.
"i Hate sorcerers, i love killing them.
but i do not agree with the 1 second delay on shield casting.
infact, if that 1 second delay on shield casting goes live then it will be a trickle down effecT.
eventually leading to alot of very serious problems with elderscrolls online and may even be fatal for sorcerers and and up being fatal for all classes."
Ihatenightblades wrote: »I never thought zos would be this clueless to what players want.
We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.
I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.
Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.
Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.
The animation i saw from harness magicka and hardened ward was disgusting...
This isnt about nerfs and buffs we can ALL take nerfs and buffs.
But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.
This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.
I cant see myself playing much longer if this is the direction this game is headedi hope more people can express their opinion so we can stop this madness from happening.
If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.
Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now
Ihatenightblades wrote: »I never thought zos would be this clueless to what players want.
We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.
I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.
Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.
Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.
The animation i saw from harness magicka and hardened ward was disgusting...
This isnt about nerfs and buffs we can ALL take nerfs and buffs.
But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.
This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.
I cant see myself playing much longer if this is the direction this game is headedi hope more people can express their opinion so we can stop this madness from happening.
If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.
Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now
Ihatenightblades wrote: »I never thought zos would be this clueless to what players want.
We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.
I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.
Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.
Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.
The animation i saw from harness magicka and hardened ward was disgusting...
This isnt about nerfs and buffs we can ALL take nerfs and buffs.
But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.
This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.
I cant see myself playing much longer if this is the direction this game is headedi hope more people can express their opinion so we can stop this madness from happening.
If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.
Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now
Freddycruz89 wrote: »I personally like it. No more forever tanks
Malamar1229 wrote: »the fact you think shields are OP and support these changes really say a lot about your inability to play a class other than one with a skill ceiling that is so low it's literally underground.Malamar1229 wrote: »I have 3 magicka sorcs and 2 stamblades, all built differently for PvP.
Irony...