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Shield changes may be the final straw for me

  • C3N50R3D
    C3N50R3D
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    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Every class is less dps then nbs let's compare templars and wardens to sorcs. Wow sorcs do more dps then them let's nerf them more...

    Sorcs dont need to be brought up to nbs, nbs need to be brought down to every other class.

    Kinda agree because magplars and magdens aren't really a thing in endgame trials. Maybe fix them instead of another nerf. Magblades got a slight nerf this time around but will still be top of the mag builds and top some of the stam builds. Magsorc will probably fall below Magdk if they want to keep shields. Magdk doesn't need shields because of on demand burst heals so their dps will stay the same. Maybe they could change surge into more of an on demand burst heal to compensate.
  • Metafae
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    I feel that the middle ground is to allow shields to be instant cast like normal, but then create a 10 second cooldown that forces a 1 second cast time if the shield is recast within that time. This allows people to use their shield in an instant when needed, but prevents spamming of that shield.
  • Riptide
    Riptide
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    Bunch of dramatic, disengenuous nonsense going on. Hardened ward and harness have become part of folks rotations practically.

    I didn’t say ALL mechanics, ffs. But to pretend its not OP, shrug, thats the kinda mess got us here.

    One second cast doesn’t make it useless. Build with health or enough stam to move at critucal times, block. Learn mechanics well enough to time the shield rather than mashing it in a rotation.

    Stam players survive without a shield. Build with enough stam to move when needed, ffs.


    Riptide wrote: »
    MANY mechanics are just shrugged off with shields, it had been out of hand a good long time.

    This is a statement of someone that dosen't do end game pve content.

    Edited by Riptide on September 19, 2018 11:17AM
    Esse quam videri.
  • Malamar1229
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    Riptide wrote: »
    Happy to compare skins with you. Bunch of dramatic, disengenuous nonsense going on. Hardened ward and harness have become part of folks rotations practically.

    I didn’t say ALL mechanics, ffs. But to pretend its not OP, shrug, thats the kinda mess got us here.

    One second cast doesn’t make it useless. Build with health or enough stam to move at critucal times, block. Learn mechanics well enough to time the shield rather than mashing it in a rotation.

    Stam players survive without a shield. Build with enough stam to move when needed, ffs.


    Riptide wrote: »
    MANY mechanics are just shrugged off with shields, it had been out of hand a good long time.

    This is a statement of someone that dosen't do end game pve content.

    Wow.

    Stam dont need shields bc heavy armor is OP still and has dmg sets (7th legion, etc). Stam is ridiculous in comparison compared to magicka in terms of sustain, mobility, and innate damage. I have 3 magicka sorcs and 2 stamblades, all built differently for PvP. Its clear you dont play sorc. Even as of wolf hunter, I dont think anyone else is behind magicka sorc except magden. If you struggle now, then you've got the skill level of a toaster oven. I predict zerg surfer, one of those tryhards that will literally chase me on my sorc from glade to faregyl. Despite the fact to be able to do that, I have to build two sustain sets and sacrifice dmg...unlike my stamblade with 1300 regen and over 4k wep dmg...I just run 3 swift and lick my keyboard for ezmode.

    It's sad really, how players like you would rather have a subsidized pvp environment instead of 1 that is layered with players of all skill levels. Let's keep encouraging zos to appeal to the lowest common denominator because after all it's a business right? And since the assassin archetype is also the most popular among MMOs, it makes sense to keep them above the other classes.

    Shields are horrible in PvP and dont scale like dodge does against more than 1 player. The fact you think shields are OP and support these changes really say a lot about your inability to play a class other than one with a skill ceiling that is so low it's literally underground.

    It's like you want to play 10 strike kickball so you dont have an opportunity to strike out, and when you do...you ask for another pitch.
    Edited by Malamar1229 on September 19, 2018 11:04AM
  • Riptide
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    And you know, in our progression trials group’s discord, only one single person has went all sky is falling. The guy who hasn’t rolled in months, and just sends periodic test dummy results on his magplar. Says if it goes through he’ll quit.

    Pfft, he’d already quit, except being a target dummy master.

    The idea that end game trials guilds won’t adjust, either with better planning, damage mitigation ultis and any number of things - or worst case scenario switching to different toons, which any serious trials folks have many of. I don’t reckon thats gonna be nevessary for most. Some will. And? Lots of trials noticably mag heavy.

    Anyway, have fun gnashing your teeth. Just goes to show why the forums simply not representative of the actual player base, filled with folks who for them, this is the game. And if Alcast wigs out, everyone wigs out with him.
    Edited by Riptide on September 19, 2018 11:11AM
    Esse quam videri.
  • Ilithyania
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    qbit wrote: »
    They’ve either ran the numbers and predicted the impact will be minimal to sales or this is a bait and switch like they did with jewlery crafting to make everyone appreciate the 5x grind vs the 10x grind. Or their design team has collectively realized leadership will allow anything to pass so they’ve started pushing their personal bias.

    Regardless, changes like this don’t get reverted after they hit PTS from what I’ve read. I’ve concluded the game is too stressful for me with this crap all over the map. I’m not starting over leveling a new toon with Skyshards, etc grinding new gear, etc just to have it all change again in three months. Time would be better spent on another MMO.

    Now that I’ve experienced an MMO and how the devs and community operate, I now know what to look for. And a history of stability and small changes that don’t gut the game play of entire classes and obsolete my gear is at the top of my list.

    ESO isn the worst gear grind MMO. Far from. VMA weapons and crafted sets like Hunding and Julianos are still around and viable after many years in service. You can even give a gold upgraded Stam/Mag armor set to another character and carry on.
    All my mag characters have at some point worn my good old Julianos. :)

    PC
  • Riptide
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    When I respond specifically to posters about their PVE snark, and someone has a rant about PVP - hah.
    Esse quam videri.
  • Sylosi
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    the fact you think shields are OP and support these changes really say a lot about your inability to play a class other than one with a skill ceiling that is so low it's literally underground.
    I have 3 magicka sorcs and 2 stamblades, all built differently for PvP.

    Irony...

  • XoxHANNIBALxoX
    XoxHANNIBALxoX
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    WHY do some PEOPLE feel the NEED to write SOME words in CAPITALS?
  • Aurielle
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    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.
  • Dymence
    Dymence
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    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    Play veteran trials and find out.
    Riptide wrote: »
    Bunch of dramatic, disengenuous nonsense going on. Hardened ward and harness have become part of folks rotations practically.

    I didn’t say ALL mechanics, ffs. But to pretend its not OP, shrug, thats the kinda mess got us here.

    One second cast doesn’t make it useless. Build with health or enough stam to move at critucal times, block. Learn mechanics well enough to time the shield rather than mashing it in a rotation.

    Stam players survive without a shield. Build with enough stam to move when needed, ffs.


    Riptide wrote: »
    MANY mechanics are just shrugged off with shields, it had been out of hand a good long time.

    This is a statement of someone that dosen't do end game pve content.

    In the old days noone used shields. ZOS started designing trials from vMoL onwards so that we HAVE to use survivability skills. Shields for magicka, blade cloak/vigor for stamina. Same thing for the new DLC dungeons. Quite frankly the only thing this change will achieve is make the huge gap between top players and average players far, far bigger than it currently is. Because you bet your ass it's going to be a rough world out there without shields.
  • Kel
    Kel
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    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ward at least guarantees a shield gets put on you, though. So, it's more viable now then you think, as you pointed out in your own post.
    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.
    Edited by Kel on September 19, 2018 12:39PM
  • Aurielle
    Aurielle
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    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.

    LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!

  • Riptide
    Riptide
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    The mechanics with unavoidable damage you almost always have tells, percentages, some kind of way to plan for it. Worst comes to worse Krags will become popular again to get people back up lickety split, in combination with other stuff like barrier yadda yadda. We’ll work it out.

    PVP is another animal. 1 second cast time there, woo, thats real.
    Esse quam videri.
  • idk
    idk
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    Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them.

    All this is pretty much happening because of people calling for nerfs. Most that call for nerfs constantly fail to see the big picture of the game and merely find it easier to call for a nerf than learn the game.
  • Kel
    Kel
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    Aurielle wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.

    LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!

    Who said op? Just you in your rage. Balanced? Yep.
    Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
    Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
    Great argumnent.../s
    LOL
  • LadyNalcarya
    LadyNalcarya
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    I personally like it. No more forever tanks <3

    Oh, sweet summer child...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Aurielle
    Aurielle
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    jabrone77 wrote: »
    Aurielle wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.

    LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!

    Who said op? Just you in your rage. Balanced? Yep.
    Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
    Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
    Great argumnent.../s
    LOL

    You realize, right, that there are times when you have to fight in melee range? You know, when taking flags? When being surprised on siege by a melee ganker? You also realize that you can streak 2-3 times tops, and that other classes have gap closers? FFS...

  • Yamakaziing
    Yamakaziing
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    Suck it up. Bout time you sorcs got those damage shields rektd. It’s troll build to instawin everything or you lose automatically. Stop kidding yourselves. Will focus you sorcs like crazy until you rage quit. Game is too whacky to even consider anything they do next to be competition. Give me back my disorienting spear and then I will agree damage shields are super protastical. Just go Stam sorc you’ll win almost every 1v1. No skill required
    Edited by Yamakaziing on September 19, 2018 2:23PM
  • Kel
    Kel
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    Aurielle wrote: »
    jabrone77 wrote: »
    Aurielle wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.

    LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!

    Who said op? Just you in your rage. Balanced? Yep.
    Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
    Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
    Great argumnent.../s
    LOL

    You realize, right, that there are times when you have to fight in melee range? You know, when taking flags? When being surprised on siege by a melee ganker? You also realize that you can streak 2-3 times tops, and that other classes have gap closers? FFS...

    That is balance. Why do you think you have a right to never be touched? You had a patch where you were basically a god...one "purple" ps4 streamer even named his sorc "God"....yes, I know, returning to just being mortal must suck.
    Poor poor sorc. If taking an L is this devastating to you, I guess you'll just have to take your sensitive feelings and quit.
    You know where the door is...
  • xxthir13enxx
    xxthir13enxx
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    Clearly it is the Dev team that has lost its head...not the headless horsemen

  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    jabrone77 wrote: »
    Aurielle wrote: »
    jabrone77 wrote: »
    Aurielle wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    C3N50R3D wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    You don't shield stack in trials. What may make sense for PvP does not make sense for PvE in this case. There were other ways ZoS could have handled the PvP issue without significantly hurting PvE.

    So, the complaint is having to pay attention and pre shield before damage? Is that really the complaint everyone's crying about..having to actually pay attention now?
    Ok.

    Magsorc dps is lower than magblade dps currently for competitive trials. This change will not only make sorcs less survivable in endgame trials but also lower their dps if they want to keep shields for certain trials. It seems to most serious players I have talked to that they did not put enough thought into the solution and have been inconsistent in their reasoning for the change.

    Still don't understand how stronger shields and a longer time (9 seconds up from 6) make sorcs less survivable.

    I meant either you remain survivable but lower dps or go without a shield with the same dps but are not as survivable. Running for vMoL or portals in vCR, or vHoF quick cast shields can mean life or death.

    Magblades also have a cast time on thier shield, so there's no actual dps loss to them. They stay the same. You lose a second, but so do they.
    Aurielle wrote: »
    jabrone77 wrote: »
    So, healing ward has no cast time. You can still stack two shields. The resistance baked in make shields stronger. Yes, they can now be crit, but the resistance on the front end cancels out. Shields will still be as strong as they are now. The change seems to be for change sake.
    Basically this comes down to one second and stacking two shields instead of stacking three.
    It's going to be fine. Can we play it before we rush to judgment, or is that too logical?

    What you’re forgetting is that healing ward is applied to an ally with the lowest health. So unless you’re solo or the person with the lowest health, it’s still one second to cast one shield.

    Just ran a BG for argument’s sake with Healing Ward slotted and no other shield, because a 1 sec cast time on an emergency defensive ability is useless. It got cast on my team mates FAR more frequently than it got cast on me. Ward Ally is a garbage morph, so that’s not even an option.

    Ah, well.

    Ok, so you only get one shield that's stronger, baked in resistance, and a longer duration.
    The days of sorcs going 34/0/12 in BG's is over. Now it'll be 23/4/12 or something.
    Oh gosh...how awful.

    LOL. Yeah, one shield that’s stronger, that takes A SECOND TO CAST AND CAN BE INTERRUPTED with no other form of instant defence besides Streak. So OP!

    Who said op? Just you in your rage. Balanced? Yep.
    Sorcs are actually killable now. Just like everyone else. Thats what balance is. That's not a bad thing.
    Keep hearing sorcs are ranged. If you're close enough to be bashed, well, you're the reason for these changes. Bad sorcs play close enough to be bashed...lol.
    Great argumnent.../s
    LOL

    You realize, right, that there are times when you have to fight in melee range? You know, when taking flags? When being surprised on siege by a melee ganker? You also realize that you can streak 2-3 times tops, and that other classes have gap closers? FFS...

    That is balance. Why do you think you have a right to never be touched? You had a patch where you were basically a god...one "purple" ps4 streamer even named his sorc "God"....yes, I know, returning to just being mortal must suck.
    Poor poor sorc. If taking an L is this devastating to you, I guess you'll just have to take your sensitive feelings and quit.
    You know where the door is...

    It’s not “balance” when your major form of defence is nerfed relative to all other classes. Where’s the 1 second cast time on cloak? On BOL?

  • Skander
    Skander
    ✭✭✭✭✭
    Nerf heavy armor, no one beated an eye. Nerf shields, everyone loses their minds
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    Skander wrote: »
    Nerf heavy armor, no one beated an eye. Nerf shields, everyone loses their minds

    Huh? Were we on the same forum when HA got nerfed? I remember plenty a complaint...
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    i agree, the sorcerer shield 1 second cast time is just not a good idea.
    my problem is that this will grow and things could get really bad for all the other classes.
    and like i said now in every new "plz dont nerf sorc thread" ill repeat it here as well.

    "i Hate sorcerers, i love killing them.
    but i do not agree with the 1 second delay on shield casting.
    infact, if that 1 second delay on shield casting goes live then it will be a trickle down effecT.
    eventually leading to alot of very serious problems with elderscrolls online and may even be fatal for sorcerers and and up being fatal for all classes."



    when very small changes in the game result in people making dramatic changes to builds and strategies...the chaos lover in me can't wait to see how this changes things...

    but i agree with the above, this could be really bad! just spitballing....

    major changes like this come only every 3 months?
    how many new games come out in 3 months?
    what if someone is like, i'll just play something else while this silly shield nerf comes off my fave class. they get hooked and stay away.
    OR, the super competitve that want to stay competitve go stamina. then you should see almost complete pvp instances with stamina characters. noone buys spell power pots with stam characters, who buys magicka sets with a heavy heavy stam meta...etc. this affects the economy!
    the people that play for gold accumulation will have to shift!

    that's not all, but this change could be really dangerous.

    lets all watch.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Miswar
    Miswar
    ✭✭✭✭✭
    There is so much nonsense in this thread coming from people that definately have not played mag sorcs. (Nothing personal)

    I have played hundreds of hour PvP so definately can comment. Have tried heavy armour stuff etc etc and non meta gears.

    At the moment there are not many mag sorcs at pvp at least not in PS4 after the broken Rune Cage was fixed. Which I totally agreed it should have and refused to even use it.

    Now regarding this PTS stuff....

    First you did notice that defensive rune was nerfed as well. That activates not instant but +1s delay. Anyone playing as sorc knows that any decent gankblade will eat you up before it activates itself. Simple as that.. and if you somehow manage to survive that than what? Yes you try to hit shield only to see your character taking a "dump" as Alcast put it. To summarize it is RIP anyway you look at it. You really think that Surge will save you? No chance if the other player knows what he is doing.

    What about other scenarios.. we all know how many Snipe stamblades are in PvP. You really think you have an chance againts these with delayed shields? Again no.. the second you start getting snipe spammed rotation you are good as dead.

    How about the new siege weapon buffs? Do you all really think that you can survive through with light armour sorc that is taking the refered "dump"? Again you wohn't.

    Even taking Cyrodiil resource will pain since delayed shields mean that even the guards will interprupt that cast. I have seen plenty of people getting wrecked even with the game as it is now. After this shield change well do NOT go anywhere near that unless you have some Stamina chracter with you dealing damage and burst.

    Also if you have played PvP with mag sorc recently all these snipes, proc sets, etc will burn you through shield in 2s. What than.. well you will need to recast or RIP... and again we coming the fact that a) any decent player will interprupt that shield cast and b) Resulting your death.

    Do some sorcs play with 3 shields? Yes sure.. can they do that much of burst with 3? No they do not... so basically most of these are the harmless sorcs, trolls or whatever you called them. I don't use 3 shields since is boring, boring.. but againts any decent stamina or magica PvP you hardly burst anyone to death either. It is on you if die againts curse + frag and wrath combo or you do not block the meteor. There are not that many people out there.

    The problem in PvP are the troll heavy armour builds that seems that indefinately sustain, can dodge like crazy and still deal good amount of damage... and seen a lot of people using these 7th legion, troll king etc get better heals that Mag templars breath of life. Do we really want the PvP to come to this? Hopefully not but with these changes it will be getting there. The Forward Momentum skill is also so broken at the moment which is obvious if you have entered Cyrodiil in recent months.

    So to conclude a) sounds like many people have not played mag sorcs recently that much or ever b) Just enjoy seen other classes become free walking ap c) Are ignoring the true problems releating to PvP with these Heavy armour metas... or d) something else.

    However you look at really would like to see someone who are so for it with these PTS changes.. load up mag sorc.. head to Cyrodiil in PTS (If there is decent amount of people playing it ofc meaning 2 bars each or something like that) and see yourself how wrong the above is.

    I'am on console so can't do it but as said have played through so many nerfs that really don't even need to since already know that the above is how it will go down.

    Anyways... could comment on PvE but there are far more better people to do that in these forums.
    Edited by Miswar on September 19, 2018 2:44PM
  • MirkoZ
    MirkoZ
    ✭✭✭✭
    I never thought zos would be this clueless to what players want.

    We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.

    I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.

    Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.

    Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.

    The animation i saw from harness magicka and hardened ward was disgusting...

    This isnt about nerfs and buffs we can ALL take nerfs and buffs.

    But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.

    This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.

    I cant see myself playing much longer if this is the direction this game is headed :( i hope more people can express their opinion so we can stop this madness from happening.

    If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.

    Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now
    I never thought zos would be this clueless to what players want.

    We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.

    I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.

    Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.

    Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.

    The animation i saw from harness magicka and hardened ward was disgusting...

    This isnt about nerfs and buffs we can ALL take nerfs and buffs.

    But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.

    This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.

    I cant see myself playing much longer if this is the direction this game is headed :( i hope more people can express their opinion so we can stop this madness from happening.

    If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.

    Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now

    I totaly agree with you but I want to add one thought.
    Take the 1 second of cast time then add the delay time in pvp , well you just got about 2/3 seconds of cast time😂😂😂
  • regime211
    regime211
    ✭✭✭✭✭
    I never thought zos would be this clueless to what players want.

    We USUALLY get what we ask not individually but as a whole community we ask for things and most of the time we get them.

    I have yet to hear ANYBODY like this change and i know its not always about what we want its whats needed for the game.

    Maybe zos feels the game is too easy to survive in pve and pvp? Well if they thought that they are WRONG.

    Yes old dungeons are a piece of cake and shield stacking can be annoying to counter in pvp but they CAN be countered.

    The animation i saw from harness magicka and hardened ward was disgusting...

    This isnt about nerfs and buffs we can ALL take nerfs and buffs.

    But this is changing the combat and flow of the whole game. If it was a change in the right direction most people would be happy but when there is a poll that shows 93% of players dont like it then maybe you should reconsider.

    This is not a quitting thread this is just a discussion/statement i want the devs to see so they can maybe keep reading our negatives reviews to understand why its wrong.

    I cant see myself playing much longer if this is the direction this game is headed :( i hope more people can express their opinion so we can stop this madness from happening.

    If you havnt seen the animation of the cast I suggest you watch a pts video on YouTube you will not like it.

    Again just wanna say i call for nerfs and buffs all the time and most of the time i dnt get them but it never made me not enjoy the game. I really feel this can be the dealbreaker for me and many others and i think of zos knew this they might change their mind its still pts nothing is official so im keeping my hopes up for now

    Sorcs needed this nerf.
  • ezio45
    ezio45
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    I personally like it. No more forever tanks <3

    except dks....and templars...... and wardens..........
  • Malamar1229
    Malamar1229
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    Sylosi wrote: »
    the fact you think shields are OP and support these changes really say a lot about your inability to play a class other than one with a skill ceiling that is so low it's literally underground.
    I have 3 magicka sorcs and 2 stamblades, all built differently for PvP.

    Irony...

    No it is not...the point is I can make that comment because I play a stamblade and know how low that ceiling is. I play all classes actually except madden at the moment.
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