frankwchenzo wrote: »2. I'm sry but delaying half of the dark deal & dark Exchange's resource return, and they still have a cast time is ZOS's so call sustain IMPROVEMENT for sorc?
Pls, be fair. Remove the cast time and this change is quite good. Really makes slot dark exchange worth it in PVE.
Yes to be fair it was mentioned in multiple instances that overload isn't being used by Sorc dps. On that same token the healer things were mentioned for along with some players having trouble switching.
No where was it suggestioned to remove the third bar. Now yes ultimate issue was reported and fixed in wolf Hunter.
Also for the record we share concerns and combat changes are done by combat team. Right now class reps are now also tasked with listening to results of their feedback. Why doesn't it work. Why does it work. What are you happy about? What are you concerned about?
Yes to be fair it was mentioned in multiple instances that overload isn't being used by Sorc dps. On that same token the healer things were mentioned for along with some players having trouble switching.
No where was it suggestioned to remove the third bar. Now yes ultimate issue was reported and fixed in wolf Hunter.
Also for the record we share concerns and combat changes are done by combat team. Right now class reps are now also tasked with listening to results of their feedback. Why doesn't it work. Why does it work. What are you happy about? What are you concerned about?
I don't know about PvE DPS, but I know a good bit about PvP. Using OL is very risky. You have to know exactly who your firing at. One reflect from a DK, plus your mention of having trouble switching, is why I never use it in the first place. I would consider trying it now, but the more important thing to me is this shield cast time. Please mention to them that lag plays a HUGE factor in Cyrodiil, and this cast time thing will compound that exponentially =/
For the same reason a OL, Mend Spirit was too clunky to work into a rotation, I can't see myself using OL but as a healer I originally used it for the extra bar space.
Pets take up slots, which I'd rather load up on utility/support skills for group, not dead weight.
With pets, I need to shield them, which is now going to be passively worked into a rotation rather than proactively/reactively using it (cast time makes that too difficult).
I hate slotting bound aegis for the 8% max magic, but it feels essential to have with a pet (same with inner light but it's more satisfying), despite never activating it.
Absorption Field costs a lot and doesn't provide any utility, I'm more opt to use the Storm Atronach for the synergy because of this, and it lasts longer.
Minor prophecy buff for spell crit being 6% I nice, now I MUST have a dark magic ability slotted. (But which as a healer?)
Anything else is outside of the sorc toolkit...
Not healer related but I'm surprised ZoS did nothing for Twilight Tormentor (again).
DirkRavenclaw wrote: »Honestly, whoever came up with this changes clearly hasnt played any significant amount of Sorc or ESO in general
For the same reason a OL, Mend Spirit was too clunky to work into a rotation, I can't see myself using OL but as a healer I originally used it for the extra bar space.
Pets take up slots, which I'd rather load up on utility/support skills for group, not dead weight.
With pets, I need to shield them, which is now going to be passively worked into a rotation rather than proactively/reactively using it (cast time makes that too difficult).
I hate slotting bound aegis for the 8% max magic, but it feels essential to have with a pet (same with inner light but it's more satisfying), despite never activating it.
Absorption Field costs a lot and doesn't provide any utility, I'm more opt to use the Storm Atronach for the synergy because of this, and it lasts longer.
Minor prophecy buff for spell crit being 6% I nice, now I MUST have a dark magic ability slotted. (But which as a healer?)
Anything else is outside of the sorc toolkit...
Not healer related but I'm surprised ZoS did nothing for Twilight Tormentor (again).
actually Twlight tormentor did have some a change if I recall it was cost reduction.
https://forums.elderscrollsonline.com/en/discussion/349428/sorcerer-healer-collection-wolf-hunter-updated-new-build-added-for-wolf-hunter#latest
Above is 3 years of work
We still have meeting coming up and we were told pts is for testing as such implied things can change, but we do have to show why our concerns are important.
Looks like ZOS went against class reps advises.
Whats the point having class reps then?
Initial and early feedback for Sorcerers is that their class is walking in place with the buff-nerf cycle to Rune Prison.
https://forums.elderscrollsonline.com/en/discussion/428310/sorcs-do-you-use-the-active-effect-of-bound-armor/p1Bound Armor needs to be more worthwhile
As a class rep, I can only convey concerns, so I start thread for something that concerns me deeply and I feel other players should discuss on.
The overload changes destory a build I have shared with community for years and put in countless hours to test ideas and share variations. By taking away the third bar you leave Sorc Healers without options or balance.
Negate
This isn't a good support ultimate as the effects hardly work in content. Why because you have to time it pricelessly right for it have any impact. I have tested it and the stun doesn't work even on at some non elite trash mobs.
Pets take two bar and now Sorcs only have 2 bars. This makes them provide - minus utility compared to other 4 classes of healers. Let's not forget pet still can die and likely needs a shield.
On that note the shield changes ...one sec cast time with will cause additional struggles with maintain the pet pet in gameplay situation where you won't hay a second to respond to changes.
Other things 10% Magicka regain doesn't add up correctly ..in fact hircine used to provide stamit regain but gave cost reduction instead because math didn't add up to useful support to teamates ... especially damage dealers where the gain is not noticable.
Storm annotach can't be used by healers as it only supports 1 Ally and healers have to think about the team.
A side note overload now does less damage so healers will lack in this too.
Disclaimer: As a class rep, I only convey pain points and how it affects player's. Also things things are issues I advocated before in a 7 page document for all Healers. Aa your class rep I do my best to not be biased on class, role or spec and as such as time allows I will review others conceey spoken and speak out for other players and their concerns.
P.S we have a class meeting with devs next week so please yell, scream, cry, and calmly share all concerns that both you with one of your 12 class reps.