As a class rep, I can only convey concerns, so I start thread for something that concerns me deeply and I feel other players should discuss on.
The overload changes destory a build I have shared with community for years and put in countless hours to test ideas and share variations. By taking away the third bar you leave Sorc Healers without options or balance.
Negate
This isn't a good support ultimate as the effects hardly work in content. Why because you have to time it pricelessly right for it have any impact. I have tested it and the stun doesn't work even on at some non elite trash mobs.
Pets take two bar and now Sorcs only have 2 bars. This makes them provide - minus utility compared to other 4 classes of healers. Let's not forget pet still can die and likely needs a shield.
On that note the shield changes ...one sec cast time with will cause additional struggles with maintain the pet pet in gameplay situation where you won't hay a second to respond to changes.
Other things 10% Magicka regain doesn't add up correctly ..in fact hircine used to provide stamit regain but gave cost reduction instead because math didn't add up to useful support to teamates ... especially damage dealers where the gain is not noticable.
Storm annotach can't be used by healers as it only supports 1 Ally and healers have to think about the team.
A side note overload now does less damage so healers will lack in this too.
Disclaimer: As a class rep, I only convey pain points and how it affects player's. Also things things are issues I advocated before in a 7 page document for all Healers. Aa your class rep I do my best to not be biased on class, role or spec and as such as time allows I will review others conceey spoken and speak out for other players and their concerns.
P.S we have a class meeting with devs next week so please yell, scream, cry, and calmly share all concerns that both you with one of your 12 class reps.
Edited by Tasear on September 17, 2018 9:20PM