BaylorCorvette wrote: »So I play Stam Warden and Stam Sorc for PvP and here's what I've found with the changes to far..
-Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
Stam Warden already had fantastic damage (burst) for PvP they didn't need more damage.
-Betty Netch:
Increased the resources restored by this ability and its morphs by approximately 60%.
I don't understand this, it gave a decent resource return already but now the resource return is boosted even more all while it is INSTANT cast and cost nothing. Meanwhile Dark Deal from Sorc cost mag and has a cast time
-Dive:
All the changes look good here.
-Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted
Again another free ability for Wardens
-Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
I'm not sure that this was needed. Seems OK on live. Compared to what I'm seeing on PTS
-Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
Cost is fine on live, cost reduction seems unnecessary.
-Swarm: Increased the cost of this ability and its morphs by approximately 30%.
Again Cost seemed ok on live but not too bad on PTS.
Overall it looks like an already very strong class (Stamwarden) in PvP got buffed while an OK stam class (StamSorc) got hurt in PvP through the loss of overload 3rd bar and Dark Deal change.
I understand the Magden could use some help but I'm not sure how much of these Warden changes are going to help Mag Warden as much as they help Stam Warden become even more unbalanced in PvP.
MLGProPlayer wrote: »FrostFallFox wrote: »Could have all been perfect if they didn’t nerfbthe bear by SO MUCH. I’ll obviously still use swarm though... because pve.
It shouldn't have been nerfed at all. Magicka warden needed all those buffs just to get to a competitive DPS level with the other classes.
Contraptions wrote: »Thought ZOS wanted to make the ice mage DPS playstyle viable, where are the changes for that?
Feral Guardian:
Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Did the full explanation of this not make the patch notes? As I was reading this I was expecting to see Feral Guardian and its morphs can now be slotted on one bar and persist through weapon swap? Also Feral Guardian would receive buffs given and received to its master. Also Feral Guardian receives its masters Impenetrable stat.
Feral Guardian:
Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Did the full explanation of this not make the patch notes? As I was reading this I was expecting to see Feral Guardian and its morphs can now be slotted on one bar and persist through weapon swap? Also Feral Guardian would receive buffs given and received to its master. Also Feral Guardian receives its masters Impenetrable stat.
Would also like to see the dev comment on this for reasoning behind the change please@ZOS_GinaBruno
MLGProPlayer wrote: »Feral Guardian:
Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Did the full explanation of this not make the patch notes? As I was reading this I was expecting to see Feral Guardian and its morphs can now be slotted on one bar and persist through weapon swap? Also Feral Guardian would receive buffs given and received to its master. Also Feral Guardian receives its masters Impenetrable stat.
Would also like to see the dev comment on this for reasoning behind the change please@ZOS_GinaBruno
The same feedback as always:
1) Bear needs a grace period before it despawns, so that I can have at least a second ulti on my back bar.
2) Bird of Prey is a plain StamWarden buff. I honestly cannot understand why you should buff the already overperforming StamWardens, but destroy the already struggling MagWardens with the Annulnment nerf.
3) Swarm needs a Stam morph, not a cost reduction.
4) The new Arctic Blast is good.
The same feedback as always:
1) Bear needs a grace period before it despawns, so that I can have at least a second ulti on my back bar.
2) Bird of Prey is a plain StamWarden buff. I honestly cannot understand why you should buff the already overperforming StamWardens, but destroy the already struggling MagWardens with the Annulnment nerf.
3) Swarm needs a Stam morph, not a cost reduction.
4) The new Arctic Blast is good.
Cost reduction on swarm? Yeah you read that wrong. They INCREASED the cost of swarm by 30%..... the new arctic blast is bad. It does not damage. No warden will use this over clench.
The same feedback as always:
1) Bear needs a grace period before it despawns, so that I can have at least a second ulti on my back bar.
2) Bird of Prey is a plain StamWarden buff. I honestly cannot understand why you should buff the already overperforming StamWardens, but destroy the already struggling MagWardens with the Annulnment nerf.
3) Swarm needs a Stam morph, not a cost reduction.
4) The new Arctic Blast is good.
Cost reduction on swarm? Yeah you read that wrong. They INCREASED the cost of swarm by 30%..... the new arctic blast is bad. It does not damage. No warden will use this over clench.
I can believe they continued to screw magwardens since they did it to magplar and mdk for years... but I can't believe they buffed stamdens in pvp.
Actually yes I can. *heavy sigh*