MinarasLaure wrote: »Is this the last patch before it goes live?
I can't believe they're happy with how Arctic blast works now lol
Can casting the bear ult provide a synergy that gives major zerk on use for a duration? Call it inspiring ferocity or something.
Then bump the cost to 80 if need be (though zos has already nerfed the poor fluffy fella by 30%...).
Give the stam version a different synergy - I'm not so familiar with stamdens tho, maybe someone else can comment on what they need.
a year and a half later and magicka wardens 4 damage dealing abilties... LOL
Out of 15 skills, only FOUR are for DDs.. comical at this stage tbh
Arctic blast should have been an ice damage ability or kept the same, winters embrace needs attention imo.
Can casting the bear ult provide a synergy that gives major zerk on use for a duration? Call it inspiring ferocity or something.
Then bump the cost to 80 if need be (though zos has already nerfed the poor fluffy fella by 30%...).
Give the stam version a different synergy - I'm not so familiar with stamdens tho, maybe someone else can comment on what they need.
They Nerfed the bear so that those who do not use the bear can get similar dps. I dont think they will add it to the bear ulti for that reason. But a synergy somewhere else in the animal companion tree would be great.
Can casting the bear ult provide a synergy that gives major zerk on use for a duration? Call it inspiring ferocity or something.
Then bump the cost to 80 if need be (though zos has already nerfed the poor fluffy fella by 30%...).
Give the stam version a different synergy - I'm not so familiar with stamdens tho, maybe someone else can comment on what they need.
They Nerfed the bear so that those who do not use the bear can get similar dps. I dont think they will add it to the bear ulti for that reason. But a synergy somewhere else in the animal companion tree would be great.
Tbh I don't see why the bear ult, as a dps ult that requires much more sacrifice than the other ults (and zos has done a good job of adjusting pet issues) shouldn't be the superior dps option.
There's a difference between a skill over performing and needing a nerf vs a skill that does one thing better than another because they were designed to do different things.
You don't see people complaining that the templar healing ult is bad compared to their dps ult because the healing one doesn't do enough damage.
From a PvP perspective
Dragonknight (15 attacks / 12 viable)
Sorceror (14 attacks / 8 viable)
Templar (13 attacks / 9 viable)
Nightblade (12 attacks / 10 viable)
Warden (8 attacks / 4 viable)
I find it hard to believe that zos doesn't see the problem here
All other mage subclasses get at least 2 trees of damaging abilities and magden gets 1 tree of damaging abilities and no hope of gaining any sort of PvP build diversity because the devs say things like "we don't see ice dps in the forseeable future"
If magden is to become a viable mage subclass winters embrace is going to need a rework
because the devs say things like "we don't see ice dps in the forseeable future"
If magden is to become a viable mage subclass winters embrace is going to need a rework
Can casting the bear ult provide a synergy that gives major zerk on use for a duration? Call it inspiring ferocity or something.
Then bump the cost to 80 if need be (though zos has already nerfed the poor fluffy fella by 30%...).
Give the stam version a different synergy - I'm not so familiar with stamdens tho, maybe someone else can comment on what they need.
Your stam brethren mostly don’t use the bear, at least for PvP. Dawnbreaker is the much better ultimate.
Can casting the bear ult provide a synergy that gives major zerk on use for a duration? Call it inspiring ferocity or something.
Then bump the cost to 80 if need be (though zos has already nerfed the poor fluffy fella by 30%...).
Give the stam version a different synergy - I'm not so familiar with stamdens tho, maybe someone else can comment on what they need.
Aaaand there is a skill that one of the mages uses in the Murkmire Prologue Quest where they throw roots at you... stun you... and deal damage.
WillParkinson wrote: »Guess I made the right decision to move on then. Ah, well. I'll check back in six months or so, see if they've finally decided to listen. Best to you all!
Increase fetcher infection initial DoT & make it do 50% more damage to someone below 50% health instead of 50% more damage for every second cast. In other words make it similar to poison injection.
Your stam brethren mostly don’t use the bear, at least for PvP. Dawnbreaker is the much better ultimate.
Depends.. the Warden was and is and should be a solid class.
Murkmire will allow us to use Nature's Embrace on the bear. Advanced Species will be raised to 3% and the bird is a perma buff of 8%.
1. Cutting Dive
2. Netch
3. Bird of Prey
4. Natures Embrace
5. Bear + Ulti
As stamina this is a 45k HP unitiy with +20% on all damage. Nature's Embrace will heal both for 7500 over 10s with the basic 9000 magicka. You probaly will be able to keep Nature's Embrace up forever. Put Natures Embrace on the backbar an Caltrops or similar to the front.
For caster'dens Natures Embrace will do a heal like 20k or more for bear and caster. Dont know if this can crit, but seems to be good to get rid of shield problems. And it plays more like a warden. And only Bird of Prey and Bear will give 14% more damage and it stacks with Piercing Cold. I dont know how much damage others do, but this is a solid and uniq warden build.
Your stam brethren mostly don’t use the bear, at least for PvP. Dawnbreaker is the much better ultimate.
Depends.. the Warden was and is and should be a solid class.
Murkmire will allow us to use Nature's Embrace on the bear. Advanced Species will be raised to 3% and the bird is a perma buff of 8%.
1. Cutting Dive
2. Netch
3. Bird of Prey
4. Natures Embrace
5. Bear + Ulti
As stamina this is a 45k HP unitiy with +20% on all damage. Nature's Embrace will heal both for 7500 over 10s with the basic 9000 magicka. You probaly will be able to keep Nature's Embrace up forever. Put Natures Embrace on the backbar an Caltrops or similar to the front.
For caster'dens Natures Embrace will do a heal like 20k or more for bear and caster. Dont know if this can crit, but seems to be good to get rid of shield problems. And it plays more like a warden. And only Bird of Prey and Bear will give 14% more damage and it stacks with Piercing Cold. I dont know how much damage others do, but this is a solid and uniq warden build.
Natures Embrace on the bear is great... Its just too bad Eternal Guardian just got a 30% damage nerf and is still prone to randomly teleporting away and getting lost in Cyrodil and Battlegrounds... Also please don't run Natures Embrace on a Stamden for the heal… its just not worth it... 7500 healing (3750 in PvP???) for 9000 magicka is so bad its not even funny (and that's taking into consideration that the ability can indeed crit heal)... Vigor would fit much better on a Stamden… And as for Magden, being able to cast the hot on the bear really isn't going to make the shield nerfs more bearable because of the issue I mentioned with the Bear getting lost in Cyrodil
The Advance Species passive damage got a 1% buff which is an actual appreciated buff... Now if zos were to make Screaming Cliff racer better for PvP by slowing down its projectile to land with Deep Fissure again like it did at release and remove the awkward expensive double cast mechanic of Fletcher Infection and give a buff to its projectile speed and dot to make it worth using then Magden may actually gain some PvP viability
Bird of Prey is a perma buff of 8%??? Well it was before for Magden, but now its a passive ability for Stamden which really did not need it... Have fun fitting it on the offensive bar of Magden PvP build when you already need to run Northern Storm, Inner Light, and a Destruction Staff ability... The perma buff is a nerf to Magden PvP believe it or not... Oh and that 60% speed duration nerf is great as well... Its not like Magden's ability to maintain a good major expedition uptime as a magicka spec was a key class defining feature or anything
TLDR: Magden got a whole slew of nerfs even though it was already trash tier in PvP, and the buffs mentioned don't even come close to compensating for that
SilverIce58 wrote: »Your stam brethren mostly don’t use the bear, at least for PvP. Dawnbreaker is the much better ultimate.
Depends.. the Warden was and is and should be a solid class.
Murkmire will allow us to use Nature's Embrace on the bear. Advanced Species will be raised to 3% and the bird is a perma buff of 8%.
1. Cutting Dive
2. Netch
3. Bird of Prey
4. Natures Embrace
5. Bear + Ulti
As stamina this is a 45k HP unitiy with +20% on all damage. Nature's Embrace will heal both for 7500 over 10s with the basic 9000 magicka. You probaly will be able to keep Nature's Embrace up forever. Put Natures Embrace on the backbar an Caltrops or similar to the front.
For caster'dens Natures Embrace will do a heal like 20k or more for bear and caster. Dont know if this can crit, but seems to be good to get rid of shield problems. And it plays more like a warden. And only Bird of Prey and Bear will give 14% more damage and it stacks with Piercing Cold. I dont know how much damage others do, but this is a solid and uniq warden build.
Natures Embrace on the bear is great... Its just too bad Eternal Guardian just got a 30% damage nerf and is still prone to randomly teleporting away and getting lost in Cyrodil and Battlegrounds... Also please don't run Natures Embrace on a Stamden for the heal… its just not worth it... 7500 healing (3750 in PvP???) for 9000 magicka is so bad its not even funny (and that's taking into consideration that the ability can indeed crit heal)... Vigor would fit much better on a Stamden… And as for Magden, being able to cast the hot on the bear really isn't going to make the shield nerfs more bearable because of the issue I mentioned with the Bear getting lost in Cyrodil
The Advance Species passive damage got a 1% buff which is an actual appreciated buff... Now if zos were to make Screaming Cliff racer better for PvP by slowing down its projectile to land with Deep Fissure again like it did at release and remove the awkward expensive double cast mechanic of Fletcher Infection and give a buff to its projectile speed and dot to make it worth using then Magden may actually gain some PvP viability
Bird of Prey is a perma buff of 8%??? Well it was before for Magden, but now its a passive ability for Stamden which really did not need it... Have fun fitting it on the offensive bar of Magden PvP build when you already need to run Northern Storm, Inner Light, and a Destruction Staff ability... The perma buff is a nerf to Magden PvP believe it or not... Oh and that 60% speed duration nerf is great as well... Its not like Magden's ability to maintain a good major expedition uptime as a magicka spec was a key class defining feature or anything
TLDR: Magden got a whole slew of nerfs even though it was already trash tier in PvP, and the buffs mentioned don't even come close to compensating for that
Why would a magden run northern storm in pvp and not permafrost? I mean, thats what i do and i get more kills than when i ran NS.