Overload 3rd bar gone but no real ultimate rework instead (oh we can weave OL attacks now, wohoo, looking forward to how clunky that will be), shields have 1 sec cast time now, and can be crit (oh, my light Armour resistances count too now, great! Gonna need Fortifying Brass and 7 impen now) and Conversion is a trash siphoning strikes now.
GG. Well done ZOS.
Methariorn wrote: »Guess it's time to respec magicka sorc to stamina and join the spin2win bandwagon. ZOS *** what's the next class/build you are gonna destroy? Magicka Templar? Magicka or Stamina DK? The game got a tons of sets and five classes who should "technically" be able to play magicka or stamina with a decent degree of success. Sound like to me you are forcing pvp players to just roll some classes/build to be competitive sending belance to hell patch after patch. And btw don't even fix you crap netcode, improve that potato server, fix the tons of bugs that plague this game for years.
I don't understand the sustain changes at all...
They said they wanted to balance sustain... so they improved it for pet sorcs when the pet/heavy attack build never had an issue with it. It's the non-pet sorcs that struggle.
If they want to make shields have a 1 second cast time then fine... I think its an exceptionally bad change.... but alright....
BUT, if shields have a 1 second cast time then Sorcs need an instant cast heal to compensate.
You can't have a class with all its defensive skills tied to a cast time. You need something thats instantly castable. & No, I don't count being tied to a useless clunky flapping pigeon as a viable option.
Make dark deal an instant cast heal and put all the resource return on an 'over time' basis to compensate.
Aww, they removed the 3rd OL bar! I can understand them wanting to have the classes somewhat unified, but damn this sucks for my sorcs!
Did I read somewhere that dark deal is now instant? If so, yes! Sucks my magsorc was rekking everything too! Back to my stamplar I go!
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Merlin13KAGL wrote: »I'm still looking for the part that made sustain so much better, assuming you're not running pets.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
CritsTheBed wrote: »The reps cant be blamed really. IMO they were pulled in as a novelty.
Aww, they removed the 3rd OL bar! I can understand them wanting to have the classes somewhat unified, but damn this sucks for my sorcs!
Did I read somewhere that dark deal is now instant? If so, yes! Sucks my magsorc was rekking everything too! Back to my stamplar I go!
Dark Deal still has a 1.2 second cast time.
BaylorCorvette wrote: »Methariorn wrote: »Guess it's time to respec magicka sorc to stamina and join the spin2win bandwagon. ZOS *** what's the next class/build you are gonna destroy? Magicka Templar? Magicka or Stamina DK? The game got a tons of sets and five classes who should "technically" be able to play magicka or stamina with a decent degree of success. Sound like to me you are forcing pvp players to just roll some classes/build to be competitive sending belance to hell patch after patch. And btw don't even fix you crap netcode, improve that potato server, fix the tons of bugs that plague this game for years.
As a StamSorc main for the past couple of years I'll tell you right now that with this patch there is no reason to play StamSorc over Stamden unless you just want to have minor expedition and streak.
At least the third bar from overload added a LITTLE class identity to StamSorc.
I wonder if anyone ever actually left the game because of these changes. All I see is a bunch of whining with very little arguments.
Meta changes, builds changes, balance changes. Get. Over. It.
Adapt and survive.
I felt that I have been fighting more damage shields then health bars for the last 4 years. I am a happy stam dk right now
I would like to see someone under fire and casting shields on the PTS before passing judgment.
The way it is now a Sorc can stay alive under heavy assault if it is a good player. Can that same good players still stay alive with this change? Would like to see that.
Streak/shield/streak?
I do like the overload changes. I really wish though that ZOS would have gone a step further and changed the weapon you were holding to a lighting weapon so the flow of the game was the same and just a projectile came out.
If I could have my cake and eat it too, I would like to see a melee and ranged overload morph.
Morph 1
This is the normal overload we have now
Morph 2
Melee morph
* You weapon becomes a lighting weapon and will do lighting damage with your light and heavy attacks.
* Created a new visual effect for the melee morph
This way the weave would feel good on stam or ranged. The base damage would be the same for both abilities.