@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
I say this with sincerity. While Derra may not have gone into the detail you describe, the forums are filled with people who have.
I believe (and @Derra, please correct me), they are really asking for your side to this story. It’s pretty obvious that the forums are fighting these changes, but it would certainly give every one of the forum members a perspective they don’t have right now. People are angry, but they aren’t 100% certain who to be angry at. Your insight will focus them so we (hopefully) can all get past the swearing and discuss the specifics at hand.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
If they think that this is going to be fair and balanced combat then they honestly aren't bright enough to bother arguing with. There can be no meeting of the minds with this. No negotiation. No begging for favor. It's THAT bad
Why would you add a cast time to a reactive defense? Why would you make them interruptible when a shield user typically has low health and low mitigation underneath?
Why would you make shields last nine seconds when one shield typically won't survive one GCD?
Why would they make shields critable when they themselves cannot crit? Why should shields benefit from defense values of a light armor class? Do you really hate us that much?
The only answer is to let them do this, and wait for class change tokens on the clown store.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
If they think that this is going to be fair and balanced combat then they honestly aren't bright enough to bother arguing with. There can be no meeting of the minds with this. No negotiation. No begging for favor. It's THAT bad
Why would you add a cast time to a reactive defense? Why would you make them interruptible when a shield user typically has low health and low mitigation underneath?
Why would you make shields last nine seconds when one shield typically won't survive one GCD?
Why would they make shields critable when they themselves cannot crit? Why should shields benefit from defense values of a light armor class? Do you really hate us that much?
The only answer is to let them do this, and wait for class change tokens on the clown store.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
If they think that this is going to be fair and balanced combat then they honestly aren't bright enough to bother arguing with. There can be no meeting of the minds with this. No negotiation. No begging for favor. It's THAT bad
Why would you add a cast time to a reactive defense? Why would you make them interruptible when a shield user typically has low health and low mitigation underneath?
Why would you make shields last nine seconds when one shield typically won't survive one GCD?
Why would they make shields critable when they themselves cannot crit? Why should shields benefit from defense values of a light armor class? Do you really hate us that much?
The only answer is to let them do this, and wait for class change tokens on the clown store.
Priyasekarssk wrote: »Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
If they think that this is going to be fair and balanced combat then they honestly aren't bright enough to bother arguing with. There can be no meeting of the minds with this. No negotiation. No begging for favor. It's THAT bad
Why would you add a cast time to a reactive defense? Why would you make them interruptible when a shield user typically has low health and low mitigation underneath?
Why would you make shields last nine seconds when one shield typically won't survive one GCD?
Why would they make shields critable when they themselves cannot crit? Why should shields benefit from defense values of a light armor class? Do you really hate us that much?
The only answer is to let them do this, and wait for class change tokens on the clown store.
I already told you to quit sorc in may 2018 itself and have a NB backup. When I told the reasons no one take it serious. Now entire sorc community go back and replay it. You are good player but playing a garbage class. You will be a god in NB , trust me. One shot NB is real fun.
I have my Nb levelled both stam & magicka. I lost interest in playing this game.
Joy_Division wrote: »I will find out in the meeting what their thinking was in our meeting next week. I'm not going to beg. I and the other reps are going to tell ZOS without getting pissed off and indignant why those changes are problematic and should never make it Live. Hopefully since I'm not pissed off and indignant, the reasoning will be clear & objective, and they will recognize the changes were misguided.
If they don't make the change, then I will conclude the Class Rep program has failed in its function.
Waiting for a class change token, while an amusing way to express disappointment, isn;t an answer because if you're this passionate about playing a sorc, then well, it's not like running a stam NB is going to make the game fun for you will it? Especially since it take a couple says to level one up to 50 in any event.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
Joy_Division wrote: »@Joy_Division is it ok if we throw a hissy fit now yeah? That we waited for the changes and have them be actually worse than anyone imagined?
I´m eagerly awaiting a reply.
@Derra
Yes.
I would ask one other thing though: Instead of throwing a hissy fit filled with unproductive and incoherent anger that is not likely to clearly explain and articulate the very real problems with the proposed changes, take some time to compose a thoughtful and objective post that will spell out precisely why these changes would undermine mag sorcs to such a degree they wouldn't be worth playing.
And I would add, showing them actual combat Vs other players on the PTS will make your argument more than just theoretical. ZOS thinks these changes are playable, show them (aside from just telling them), that they are not.
I very much believe this change should not make it through Live and that's probably the best way to ensure it does not.
I say this with sincerity. While Derra may not have gone into the detail you describe, the forums are filled with people who have.
I believe (and @Derra, please correct me), they are really asking for your side to this story. It’s pretty obvious that the forums are fighting these changes, but it would certainly give every one of the forum members a perspective they don’t have right now. People are angry, but they aren’t 100% certain who to be angry at. Your insight will focus them so we (hopefully) can all get past the swearing and discuss the specifics at hand.
if it was intended to gut a class, well done.
for the first time, after all these years and many many dollars, i'm seriously considering dropping this game for good.
not that the company cares, ofc; they've got my money.
Shields made unusable in pvp without compensation and now, duration helps nothing in pvp. They are melted instantly. Why can't you let the crit changes play out ? Why must you take the path of the extreme again.
Overload's third bar removed without reducing the amount of toggles.
I say this for the first time in 5 years, I am done with Sorcerer. Nothing is left, the class is now 100% dead for me. Absolutely nerfed to death with no compensation as always.
@Joy_Division Any tips on how we can demonstrate that the shield cast time is a terrible idea on the PTS in such a way that ZoS will actually take note?
Like, we all know it's a terrible idea and it'll gut sorcs of their primary defense, but how can I go about proving that other than failing to complete vMA?
I saw one muppet say everything is ok because Alcast completed the new trial on a Sorc. That's literally the logic. If you can complete content everything is fine.
How can I demonstrate that mag sorcs need shields and better sustain in their toolkit otherwise they are literally the worst option to take into any PvE situation?
Because they want to make it pro-active:Why would you add a cast time to a reactive defense?
Again, because they are supposed to be used pro-actively before the damage happens, so their duration needs to be longer upfront.Why would you make shields last nine seconds when one shield typically won't survive one GCD?
Because they want shields to be more useful for heavy armor builds:Why should shields benefit from defense values of a light armor class?
I don't agree how this is handled either, but this is not feedback that will sway ZOS one bit. You have to read and adress their stated intent.
Don't just say "this won't let me use shields reactively", because then ZOS will just say that that was what they wanted and think they did the right thing. Say why magicka characters need a reactive defense. Say that gameplay mechanics in high end content requires reaction, and magicka characters don't have enough stamina to rely on roll dodge and blocks. Whatever. Just don't talk past ZOS and expect them to listen.
Joy_Division wrote: »@Joy_Division Any tips on how we can demonstrate that the shield cast time is a terrible idea on the PTS in such a way that ZoS will actually take note?
Like, we all know it's a terrible idea and it'll gut sorcs of their primary defense, but how can I go about proving that other than failing to complete vMA?
I saw one muppet say everything is ok because Alcast completed the new trial on a Sorc. That's literally the logic. If you can complete content everything is fine.
How can I demonstrate that mag sorcs need shields and better sustain in their toolkit otherwise they are literally the worst option to take into any PvE situation?
@Tannus15
I don't know. I wish I could tell people what they want to hear, but they are frustrated and I don't blame them. People could throw a hissy fit and rage, while I think that might make a statement powerful enough to get ZOS to revert the cast-time on shields, I doubt it would do anything more than that. Even if the cast-time goes away on a shield, I don;t think sorcerers are powerful and fun to play so I'm not sure that's the best route to go.
I would agree with people who claim there is an unreasonable anti-sorcerer bias that exists on these threads whose influence is too strong. The class Rep program I think was intended to mitigate that, and although none of reps even hinted at this or any other nerf for sorcs, unfortunately that has not happened.
I've been on the PTS and I've done vMA on my sorcerer and I've tried it. The skill is only useful when you have a window when not threatened. I tried using it as main form of defense and once the rounds got difficult, it became apparent that healing ward was the skill that ought to be used instead. I did duel a few times just to see how bad it was and it's bad.
I'd like to believe that intelligent argument works on people who are not committed ideologues, but I do understand @Derra 's frustration. I have read his posts for years and he had always made insightful commentary (so much so I nominated him for the rep position), yet here we are.
The reason I hold a flicker of hope is because there are changes in the patch I like, and I think they did a solid job with templars, a class I and other templars have been frustrated *for years*. So ZOS is capable of learning and making good changes, they need to be convinced why sorcs are in a bad spot and while I think throwing a hissy fit will communicate the frustration, it does not do anything to get actual meaningful changes and improvements. For Update 20, I'm gonna still go with intelligent argument. If update 20 launches and we're still in the same position, I'm probably going to stop wasting my time.
I don't agree how this is handled either, but this is not feedback that will sway ZOS one bit. You have to read and adress their stated intent.
Don't just say "this won't let me use shields reactively", because then ZOS will just say that that was what they wanted and think they did the right thing. Say why magicka characters need a reactive defense. Say that gameplay mechanics in high end content requires reaction, and magicka characters don't have enough stamina to rely on roll dodge and blocks. Whatever. Just don't talk past ZOS and expect them to listen.
Didn't they want shields to be reactive? And now it's proactive? Come on ZOS, get your *** together and pick one. SMH.
I don't agree how this is handled either, but this is not feedback that will sway ZOS one bit. You have to read and adress their stated intent.
Don't just say "this won't let me use shields reactively", because then ZOS will just say that that was what they wanted and think they did the right thing. Say why magicka characters need a reactive defense. Say that gameplay mechanics in high end content requires reaction, and magicka characters don't have enough stamina to rely on roll dodge and blocks. Whatever. Just don't talk past ZOS and expect them to listen.
Didn't they want shields to be reactive? And now it's proactive? Come on ZOS, get your *** together and pick one. SMH.
I believe that was the case when they reduced the duration from 20 seconds, yeah. It's also terribly inconsistent with all the other shields that did not receive a cast time. Why is Conjured Ward proactive and Bone Shield reactive?