I wonder if anyone ever actually left the game because of these changes. All I see is a bunch of whining with very little arguments.
Meta changes, builds changes, balance changes. Get. Over. It.
Adapt and survive.
So, we're confirming that just like Templars in Morrowind, no one will ever play a Sorcerer again after Murkmire?
Shields made unusable in pvp without compensation and now, duration helps nothing in pvp. They are melted instantly. Why can't you let the crit changes play out ? Why must you take the path of the extreme again.
Overload's third bar removed without reducing the amount of toggles.
I say this for the first time in 5 years, I am done with Sorcerer. Nothing is left, the class is now 100% dead for me.
Question..
I can't remember, but have a feeling that ele weapon doesn't work with overload... If so, wouldn't it make ele weapon completely useless with the new overload?
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Question..
I can't remember, but have a feeling that ele weapon doesn't work with overload... If so, wouldn't it make ele weapon completely useless with the new overload?
Just tested it on the PTS and it seems to be affected by Elemental Weapons now.
For those interested, you can also use Overload on your other bar and cast the ultimate on that bar without swapping back to deactivate Overload first. Found that bit very interesting.
luen79rwb17_ESO wrote: »Terrible. I can live with everything but the cast time. What an awful "fix".
Apache_Kid wrote: »Where those class reps at tho
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus