Or so you think ...ZOS_BrianWheeler wrote: »... Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river ...
Last time i checked one could still glitch through slaughterfish infested waters in Cyrodiil, simply widening the river won't make a difference and neither will adding rocks to the shoreline.
ZOS_BrianWheeler wrote: »As they are currently implemented, they will not self repair over time.
So, why wouldn't repairing bridges provide AP.
How does the repairing of the bridge differ significantly from repairing a keep wall/door?
Since bridges are more out in the open than keeps, wouldn't it make more sense for them to offer AP for repairs than even keep walls/doors? (I maintain both should).
So, why wouldn't repairing bridges provide AP.
How does the repairing of the bridge differ significantly from repairing a keep wall/door?
Blackleopardex wrote: »I can understand they don't wanna have birdge-emps but maybe it would be an idea to make bridge/Milegate-repair grant some kind of minor reward just not AP?
Haven't read all the posts so this may have been asked, but can you destroy a bridge with people on it? Then they will fall into a river full of slaughter fish
starlizard70ub17_ESO wrote: »Haven't read all the posts so this may have been asked, but can you destroy a bridge with people on it? Then they will fall into a river full of slaughter fish
One can only hope.
But more importantly, will you get AP from all those people who got eaten by the fish when you destroyed that bridge.
TequilaFire wrote: »So with all the bridges and mile gates destroyed and no way into enemy territory everyone just sit in their home keeps and play pinochle or run the ganker goat paths.
DocFrost72 wrote: »ZOS_BrianWheeler wrote: »You do not get AP for repairing bridges or milegates.
Thank you for the clarification. While I worry about a lack of incentive to repair bridges, infinite AP is worse by far.
Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
Why do you think they are nerfing shields? To get all those streaky Sorcs out of Cyrodiil so they can't bypass their new bridge mechanics.Or so you think ...ZOS_BrianWheeler wrote: »... Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river ...
Last time i checked one could still glitch through slaughterfish infested waters in Cyrodiil, simply widening the river won't make a difference and neither will adding rocks to the shoreline.
Why do you think they are nerfing shields? To get all those streaky Sorcs out of Cyrodiil so they can't bypass their new bridge mechanics.Or so you think ...ZOS_BrianWheeler wrote: »... Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river ...
Last time i checked one could still glitch through slaughterfish infested waters in Cyrodiil, simply widening the river won't make a difference and neither will adding rocks to the shoreline.
Except the glitch i'm talking about does not involve shields and can be done by any class ...
ZOS_BrianWheeler wrote: »Patch note spoiler...since this has come up several times in several different threads...Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river. Also Slaughterfish damage has been doubled in Cyrodiil.
ZOS_BrianWheeler wrote: »As they are currently implemented, they will not self repair over time.