ZOS_BrianWheeler wrote: »Milegates collapse onto themselves making it impassible terrain.
sneakymitchell wrote: »@ZOS_BrianWheeler well this new destructive walls and bridges will help separate the alliance than being in one big massive Zerg which helps performance.
ZOS_BrianWheeler wrote: »Patch note spoiler...since this has come up several times in several different threads...Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river. Also Slaughterfish damage has been doubled in Cyrodiil.
ZOS_BrianWheeler wrote: »Milegates collapse onto themselves making it impassible terrain.
ZOS_BrianWheeler wrote: »Harlun's Outpost is the EP Outpost.
sneakymitchell wrote: »@ZOS_BrianWheeler well this new destructive walls and bridges will help separate the alliance than being in one big massive Zerg which helps performance.
@ZOS_BrianWheeler While you are at it, can your team address the free Res Camps (Cropsford / Valastrus) in AD territory?
Can one be moved slightly so as not so much of an advantage to DC and EP when "Purple" happens and AD gets routinely swarmed with the easy ressing EP and DC.
It's a small item that strategically becomes huge at times.
Regards...
Cronopoly
TequilaFire wrote: »@ZOS_BrianWheeler While you are at it, can your team address the free Res Camps (Cropsford / Valastrus) in AD territory?
Can one be moved slightly so as not so much of an advantage to DC and EP when "Purple" happens and AD gets routinely swarmed with the easy ressing EP and DC.
It's a small item that strategically becomes huge at times.
Regards...
Cronopoly
For umpteenth time Cropsford is in EP territory.
The river is AD/EP boundry.
TequilaFire wrote: »@ZOS_BrianWheeler While you are at it, can your team address the free Res Camps (Cropsford / Valastrus) in AD territory?
Can one be moved slightly so as not so much of an advantage to DC and EP when "Purple" happens and AD gets routinely swarmed with the easy ressing EP and DC.
It's a small item that strategically becomes huge at times.
Regards...
Cronopoly
For umpteenth time Cropsford is in EP territory.
The river is AD/EP boundry.
Stop. Next you'll be saying Chalman is an EP keep!
TequilaFire wrote: »@ZOS_BrianWheeler While you are at it, can your team address the free Res Camps (Cropsford / Valastrus) in AD territory?
Can one be moved slightly so as not so much of an advantage to DC and EP when "Purple" happens and AD gets routinely swarmed with the easy ressing EP and DC.
It's a small item that strategically becomes huge at times.
Regards...
Cronopoly
For umpteenth time Cropsford is in EP territory.
The river is AD/EP boundry.
Stop. Next you'll be saying Chalman is an EP keep!
Initially I was excited by the changes, but now the more I think about them, the more skeptical I feel about those destructible milegates and bridges I'm starting to worry that this will greatly slow down the action on the map even on a very active campaign like Vivec. On the lower population campaigns, I fear this will completely kill the action in them: collapse all borders.
Sure, there are ways to get around, but this will; mean even MORE stinking Horse Riding Simulator, something I'm starting to get really tired of personally. So I might end up saying "forget it" if the only way to find any action is to spend 10 minutes riding around a collapsed milegate.
Syncronaut wrote: »Oh this is gona be good.
Keep a bridge on 1% -- wait for enemy army-- destroy it:
https://www.youtube.com/watch?v=vni37RwWH1I
DuskMarine wrote: »DuskMarine wrote: »Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
yea itll kill dc as a playable faction zos is just killing their game now.........this is great their putting the coffin nails in by themselvesDuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
JFC. So much crying before the full extent of the changes is even revealed. Some people take this game way too seriously.
you count it as crying when its the cold hard truth. nobodys gonna repair that bridge for free. which will make open season on dc a grim reality. meaning dc vs a ad zerg and ep zerg completely unstopped by the other faction. if you condone this then this game is going to die cause itll only get worse from here.
DaveMoeDee wrote: »DocFrost72 wrote: »ZOS_BrianWheeler wrote: »You do not get AP for repairing bridges or milegates.
Thank you for the clarification. While I worry about a lack of incentive to repair bridges, infinite AP is worse by far.
Meh. Bridges ceasing to exist due to never being repaired actually impacts the gaming experience.
Then again, people serious about getting their zerg across will repair the bridge.
Tunnels & small paths... hmm... tight spots... all in favour of destro-ult farming groups that every one is already sick of....Prepare for permanently destroyed bridges and gates and everyone using the goat paths (is that what they called it?) across the Nibben, and tunnels between Nikel -> Ash, Chal -> BLK.
Are we going to be able to see on map if bridges/gates are destroyed or not?
Tommy_The_Gun wrote: »Tunnels & small paths... hmm... tight spots... all in favour of destro-ult farming groups that every one is already sick of....Prepare for permanently destroyed bridges and gates and everyone using the goat paths (is that what they called it?) across the Nibben, and tunnels between Nikel -> Ash, Chal -> BLK.