DuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
ZOS_BrianWheeler wrote: »As they are currently implemented, they will not self repair over time.
Keep them spoilers coming
ZOS_BrianWheeler wrote: »Milegates also can be destroyed yes.
ZOS_BrianWheeler wrote: »Milegates also can be destroyed yes.
ZOS_BrianWheeler wrote: »Slaughterfish damage has been doubled in Cyrodiil.
ZOS_BrianWheeler wrote: »As they are currently implemented, they will not self repair over time.
ZOS_BrianWheeler wrote: »Milegates also can be destroyed yes.
ZOS_BrianWheeler wrote: »You do not get AP for repairing bridges or milegates.
ZOS_BrianWheeler wrote: »You do not get AP for repairing bridges or milegates.
Why do you think they are nerfing shields? To get all those streaky Sorcs out of Cyrodiil so they can't bypass their new bridge mechanics.Or so you think ...ZOS_BrianWheeler wrote: »... Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river ...
Last time i checked one could still glitch through slaughterfish infested waters in Cyrodiil, simply widening the river won't make a difference and neither will adding rocks to the shoreline.
Except the glitch i'm talking about does not involve shields and can be done by any class ...
goldenarcher1 wrote: »
ZOS_BrianWheeler wrote: »You do not get AP for repairing bridges or milegates.
My prediction confirmed then. Permanently destroyed bridges, since nobody will want to spend AP to repair them.
ZOS_BrianWheeler wrote: »As they are currently implemented, they will not self repair over time.
DuskMarine wrote: »Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
yea itll kill dc as a playable faction zos is just killing their game now.........this is great their putting the coffin nails in by themselves
DuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
DuskMarine wrote: »Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
yea itll kill dc as a playable faction zos is just killing their game now.........this is great their putting the coffin nails in by themselvesDuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
JFC. So much crying before the full extent of the changes is even revealed. Some people take this game way too seriously.
ZOS_BrianWheeler wrote: »Patch note spoiler...since this has come up several times in several different threads...Niben River has been widened in various locations and the shore lines adjusted so there are no ways out of the river. Also Slaughterfish damage has been doubled in Cyrodiil.
DuskMarine wrote: »DuskMarine wrote: »Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
yea itll kill dc as a playable faction zos is just killing their game now.........this is great their putting the coffin nails in by themselvesDuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
JFC. So much crying before the full extent of the changes is even revealed. Some people take this game way too seriously.
you count it as crying when its the cold hard truth. nobodys gonna repair that bridge for free. which will make open season on dc a grim reality. meaning dc vs a ad zerg and ep zerg completely unstopped by the other faction. if you condone this then this game is going to die cause itll only get worse from here.
kringled_1 wrote: »DuskMarine wrote: »DuskMarine wrote: »Feel bad for daggerfall though, think they just got open has the main target for both AD and EP, given don't think they have has many critical bridges in that side of the map more gates though that are crtical
yea itll kill dc as a playable faction zos is just killing their game now.........this is great their putting the coffin nails in by themselvesDuskMarine wrote: »@ZOS_BrianWheeler rip daggerfall covenant. thanks for killing my main faction since theres no point to repairing the bridge so ad and ep will just collide on us together thanks giving even less incentive to go into pvp even more than the lag and bugs.
JFC. So much crying before the full extent of the changes is even revealed. Some people take this game way too seriously.
you count it as crying when its the cold hard truth. nobodys gonna repair that bridge for free. which will make open season on dc a grim reality. meaning dc vs a ad zerg and ep zerg completely unstopped by the other faction. if you condone this then this game is going to die cause itll only get worse from here.
Since the milegates will work the same way, the issues will be the same along the DC/AD border and the DC/EP border. I'm pretty nervous myself that almost all fighting will be funneled into the alternative paths as choke points, but we'll see how it plays out.
Prepare for permanently destroyed bridges and gates and everyone using the goat paths (is that what they called it?) across the Nibben, and tunnels between Nikel -> Ash, Chal -> BLK.
ZOS_BrianWheeler wrote: »Milegates collapse onto themselves making it impassible terrain.
ZOS_BrianWheeler wrote: »Milegates collapse onto themselves making it impassible terrain.
ZOS_BrianWheeler wrote: »Harlun's Outpost is the EP Outpost.