I do enjoy the concept of "I don't play Sorc or have one even ready to play, but if I did I'd show you what-for"
Just as good as:
"I've seen Sorcs wipe zergs and do 60k+ DPS."
"Proof?"
"I don't have to prove anything to you"
Thank you everyone for continuing to stay on topic with the thread and ignoring the Nightblades. Your feedback is always appreciated
Oh, I would never make claims without providing proof, like some people here like to do.
That's what math is for, but I understand numbers can be difficult for some people.
I did also make a video of sorc burst (without Meteor) on a 7 impen stamblade with Impregnable on:https://youtu.be/NhH3-fOLMeU
Flawed test. Didn't show your gear, Nightblade didn't take any defensive measures outside of HoTs.
For all anyone knows you ran a PvE build just to beef up numbers.
If you want to make claims then back them up properly
What "defensive measures" outside heal over times do you think a stamblade has?
Bone Shield?
Do you even play this game?
I have the sorc gear listed above btw, in a previous post (Destruction Mastery+Necropotence+Slimecraw) - outdated setup though (I'd use Balorgh+Master's Staff+Destruction Mastery+Light of Cyrodiil off bar now).
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
I do enjoy the concept of "I don't play Sorc or have one even ready to play, but if I did I'd show you what-for"
Just as good as:
"I've seen Sorcs wipe zergs and do 60k+ DPS."
"Proof?"
"I don't have to prove anything to you"
Thank you everyone for continuing to stay on topic with the thread and ignoring the Nightblades. Your feedback is always appreciated
Oh, I would never make claims without providing proof, like some people here like to do.
That's what math is for, but I understand numbers can be difficult for some people.
I did also make a video of sorc burst (without Meteor) on a 7 impen stamblade with Impregnable on:https://youtu.be/NhH3-fOLMeU
Flawed test. Didn't show your gear, Nightblade didn't take any defensive measures outside of HoTs.
For all anyone knows you ran a PvE build just to beef up numbers.
If you want to make claims then back them up properly
What "defensive measures" outside heal over times do you think a stamblade has?
Bone Shield?
Do you even play this game?
I have the sorc gear listed above btw, in a previous post (Destruction Mastery+Necropotence+Slimecraw) - outdated setup though (I'd use Balorgh+Master's Staff+Destruction Mastery+Light of Cyrodiil off bar now).
Dodge roll and cloak. You're not even trying at this point. Please get out of my thread and stop trolling
Mostly because we all know it's useless to try when you'll just spin a new narrative that tries to prove Sorc is OP.
Everyone has mostly just given up and resorted to discussing around you
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
@Valrien you did ask in Discord if the sorc chat was full of NightBlades, well you have your answer, nope cos they are all here in your thread lol
You drew then out fast, grazt
Yeah, I really dislike how everything having to do with Sorc just gets sabotaged by nightblade mains without fail.
They don't even try to hide it, either.
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
@Valrien you did ask in Discord if the sorc chat was full of NightBlades, well you have your answer, nope cos they are all here in your thread lol
You drew then out fast, grazt
Yeah, I really dislike how everything having to do with Sorc just gets sabotaged by nightblade mains without fail.
They don't even try to hide it, either.
Same. One of the reasons I don't bother anymore. It's impossible to have any constructive discussions here since no matter how bad a state sorc' is in, they ALWAYS end up with stupid sorc' v NB arguments.
Maybe I should instead devote my time and energy to trolling NB threads?
@DDuke
You dont have your magsorc ready, but youre confident enough to say you will teach me how my class works. Well come with these sets and my confidence says you wont survive more than 2m.
Yeah, because I have tested it on PTS and I've had some actual good sorcs try out the setup and come to the conclusion that Cyro Light+Meditate>Lich backbar for instance
Theorycrafting is a pretty universal skillset, you don't have to "main" a class to theorycraft something. As you can see by watching seeing the mDK & magplar setups I've created and posted on youtube.
Some people can theorycraft, others don't. The latter category tends to just copy "meta builds" and then complain about the class when those builds are no longer the flavour of the month.
This is no different than the DK horde who told me a light armor destro/resto wouldn't work (I still do BGs with that character) or ppl back in 2016 who said heavy armor magplar was bad (lmao).No, you where not talking about tooltip burst, i clearly remember both me and Derra mentioning you THAT cant happen vs players while you started saying i play glassy builds and all think they dont work im god i make them work bla bla. No you where claiming 9k damage cage on player.
Let's find a context for that Rune Cage conversation. Better yet, let's find the entire conversation:
People outright refusing to believe you can get a high tooltip on an ability. How does that not surprise me. Then again, here you are thinking magblades have better maximum burst than sorcs.
Some people just don't get numbers & how they work I guess.Its pretty much 100% known among GOOD players that a GOOD magsorc vs a GOOD magblade has no chance. Now if you think it does, make your magsorc and ill bring you a good magblade to duel. I can bet 1m gold and every mat i have you probably will be erased before 1m of the duel.
Cool, meet you on PTS? I have no interest in buying gear for a character I'm not planning to take into BGs/open world anytime soon (not until Streak/BoL break roots & snares).What you fail to realize is a sorc CANT be efficient and run impen. Specially vs magica classes that a magsorc can spam harness. Now if the burst destroy both shields in 1 sec or before they even be applied yes, it makes absolute sense that magblade burst is phenomenal no matter how much you refuse to accept it and the most amazing with magblades is their amazing heals mobility cloak+teleports while they can burst that hard. But im sure you have no idea how they work thats why you complain about magsorcs so much.
I honestly can't remember the last time a magblade even landed a skill on me (apart from a Soul Assault) when I'm on either of my stamblades.
And the fact you think I was referring to impen (though even that would be preferable to divines) tells me all I need to know about your game knowledge.
If you expect to be able to just spam shields and live with divines/infused gear, it's not going to work.
Not against magblade, not against anyone who builds for burst.I am playing in Vivec as i stated before, vivec is CP campain. I know a couple of GOOD magblades with phenomenal sustain that manage to pull out 15k bow procs. If i kill most of the scrubs in 15 sec, like that glorious zergling general Magblade that survived me for like 10 sec, it does not mean magblade needs a buff.
Who is saying magblade needs a buff? Lol.
It is you who is crying for sorc buffs here based on you getting trashed by a magblade. Go play magblade for a while... eagerly waiting for the "nerf stamina builds" posts as you get demolished by the weak match up of magbladeIve played a nb, i still have a nb bosmer but not a magblade. My magblade is in mount-leveling-mode.
Cool. Since you're not loudly shouting "stamblade op", I guess that didn't work out so well for you (surprise surprise).Your math is always wrong and your high self confidence is the main problem here because you actually believe what you say to a point that even if you dont believe it you force yourself to believe it just because you said so.
My math is always wrong because... you say so? You don't have any numbers to actually prove me wrong, just your own personal feelings about the subject.
Next up: earth is flat?
Ok, good talk.
I do enjoy the concept of "I don't play Sorc or have one even ready to play, but if I did I'd show you what-for"
Just as good as:
"I've seen Sorcs wipe zergs and do 60k+ DPS."
"Proof?"
"I don't have to prove anything to you"
Thank you everyone for continuing to stay on topic with the thread and ignoring the Nightblades. Your feedback is always appreciated
Oh, I would never make claims without providing proof, like some people here like to do.
That's what math is for, but I understand numbers can be difficult for some people.
I did also make a video of sorc burst (without Meteor) on a 7 impen stamblade with Impregnable on:https://youtu.be/NhH3-fOLMeU
Flawed test. Didn't show your gear, Nightblade didn't take any defensive measures outside of HoTs.
For all anyone knows you ran a PvE build just to beef up numbers.
If you want to make claims then back them up properly
What "defensive measures" outside heal over times do you think a stamblade has?
Bone Shield?
Do you even play this game?
I have the sorc gear listed above btw, in a previous post (Destruction Mastery+Necropotence+Slimecraw) - outdated setup though (I'd use Balorgh+Master's Staff+Destruction Mastery+Light of Cyrodiil off bar now).
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Marshall1289 wrote: »Stam Sorc PvE:
Strengths: Single Target dps is tied to aoe abilities to make the strongest aoe class in the game, people seem to forget that when they look at a dps parse for stam sorcs. I understand AoE dmg isn't important for boss fights which is the point in maximizing DPS, but it's worth mentioning. A large chunk of the game is AoE fights.
8% max stam/+4% front bar weapon dmg from class abilities/5% physical dmg affects endless hail/caltrops/hurricane/monster sets/flawless dawnbreaker/steel tornado(rarely use)/shrouded daggers(main spammable to compliment aoe/cleave spec for me)
Implosion compliments our AoE dmg, with every physical dmg tick having a chance to proc passive execute dmg on all targets melting trash pulls.
Rotation is pretty easy, just need to cast hurricane when it expires for optimal dmg, 12 second endless hail rotation vs 15 second hurricane duration.
Crit surge has about 3-5k self heals a second, throw down aoe dots and you will become unkillable while rezing someone.
Weaknesses:
Sustain: We have passive sustain help through 20% stam regen and 5% cost reduction. Other classes have much better options. NB which has the best sustain, has 15% stam regen + 10% from minor endurance and leeching strikes providing a free 3000 stamina for using the skill and 100 per light atk which can add up to 1500-2000 based on a solid rotation for the 1 cast.
Dark deal has no room, nor any place in a pve rotation, it's a big crutch for pvp and that's it. I'll explain my idea below.
Changes:
Flexibilty. diversity and class identity is my main concern. We have so many weapon abilities on our bar and the bound armaments is double slotted. It makes the rotation feel very stagnant. There should be an option that raises the opportunity for more dmg, but behind a skill barrier like NB's have with merciless resolve and leeching strikes. I understand bound armor isn't a toggle, but not slotting it provides 0 benefit because there is not a single skill worth slotting for solid dps, losing 8% stam and 11% light atk dmg, not to mention 20% stam regen if you don't have the atro slotted is too much of a loss..
Keep dark deal the same as it is balanced really well. Make our rotations more rewarding by making bound armaments a buff instead of a skill that is double slotted for dmg. People asking for this to be passive without the skill are asking for too much and further dumbing down the class. Take away the 20% block mitigation for 3 seconds and replace it with a stam return skill on a 15 second timer to line up with hurricane or 30 second timer to line up with crit surge.
This change to bound armor would fix mag/stam/tanking. DD's wouldn't need to double bar it to get full benefits because the buff would carry over bars, adding a stam/mag return of even 1000 every 5 seconds for a cost of 1k lasting 15 seconds would return a small 2000-2500, but it would help immensely and give us something more dynamic to work with. It would free up that back bar slot giving us more build diversity. Obviously this needs to be tuned, but I think this is what people are looking for. It's what I'm looking for.
The 20% block mitigation for 3 seconds is expensive and useless to tanks. Too short and it's attached to a dps skill. You make it provide a sustain buff and it will work for every role, not just DD or just tanks. Even healers would find use out of it.
I feel really strongly about that 1 change but other changes ->
Some tuned class abilities. Stam sorc's don't get any use from the 10% healing from dark magic, it's an awesome passive and giving some type of skill in the tree for stam users would be nice to utilize this passive.
Atro Ult - strongly agree that there is room to change the charged version to a stamina morph for wind. This would further cement our class identity for physical/wind dmg. It would help scale dmg a lot better for cp and penetration and is a very SMALL change that wouldn't nerf magicka specs. It would also give us another AoE ULT which fits our class style.
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
1) Make Crystal Blast function exactly like Frags.
2) Have Streak break roots.
3) Give Power Surge minor intellect.
4) Give Frags the ability to proc on your back bar like the spectral bow does for Nightblades.
@Valrien you did ask in Discord if the sorc chat was full of NightBlades, well you have your answer, nope cos they are all here in your thread lol
You drew then out fast, grazt
Yeah, I really dislike how everything having to do with Sorc just gets sabotaged by nightblade mains without fail.
They don't even try to hide it, either.
Same. One of the reasons I don't bother anymore. It's impossible to have any constructive discussions here since no matter how bad a state sorc' is in, they ALWAYS end up with stupid sorc' v NB arguments.
Maybe I should instead devote my time and energy to trolling NB threads?
How is arguing that magsorcs do not need more burst damage due to them having the highest burst damage in the game, and then presenting empirical data to support our claim unconstructive? Magsorcs seem to be incapable of handling someone telling them no.
The issue is that sorcs are asking for the wrong kind of buffs. Magsorcs only seem to be interested in increasing their already top-notch burst damage (which is a ridiculous request) or for the ability to remove counterplay (undodgeable CC).
If you want more realistic buffs then you should be asking for buffs in areas where they're lacking; or buffs that would be a good QoL change that'll make magsorcs more enjoyable to play.
Here's some harsh truth for ya, magsorcs are not weak, and truthfully if it weren't for magblades I'd say they're still one of if not the best classes in the game.
Now here are some suggestions that would make magsorcs more enjoyable/stronger that won't break the game (which is what most of you desire):
1) Make Crystal Blast function exactly like Frags.
2) Have Streak break roots.
3) Give Power Surge minor intellect.
4) Give Frags the ability to proc on your back bar like the spectral bow does for Nightblades.
Personally I'd prefer some previous nerfs to be undone. For instance, the dmg nerf to frags, which was, imo, only done to try and make the other morph more popular. Another would be streak's cost stacking. And rune cage, yes it needed to be nerfed, but the way it was handled missed the mark.
Honestly speaking, sorcs could use a little tweaking here and there, but they're fairly balanced as is.
On the other hand:Yes, I do think NBs, both mag and stam, needs balancing at least in pve, I don't pvp enough to really know how they stack up. Seriously, when trial leaderboard runs are usually filled with 7-8 NB dps, there is something wrong.Nothing, class is balanced as is. Only specs that need balancing are stamblade in PvE and PvP, magblade in PvE, and stam wardens in PvP. And all of the aforementioned need nerfs.
@DDuke
You dont have your magsorc ready, but youre confident enough to say you will teach me how my class works. Well come with these sets and my confidence says you wont survive more than 2m.
Yeah, because I have tested it on PTS and I've had some actual good sorcs try out the setup and come to the conclusion that Cyro Light+Meditate>Lich backbar for instance
Theorycrafting is a pretty universal skillset, you don't have to "main" a class to theorycraft something. As you can see by watching seeing the mDK & magplar setups I've created and posted on youtube.
Some people can theorycraft, others don't. The latter category tends to just copy "meta builds" and then complain about the class when those builds are no longer the flavour of the month.
This is no different than the DK horde who told me a light armor destro/resto wouldn't work (I still do BGs with that character) or ppl back in 2016 who said heavy armor magplar was bad (lmao).No, you where not talking about tooltip burst, i clearly remember both me and Derra mentioning you THAT cant happen vs players while you started saying i play glassy builds and all think they dont work im god i make them work bla bla. No you where claiming 9k damage cage on player.
Let's find a context for that Rune Cage conversation. Better yet, let's find the entire conversation:
People outright refusing to believe you can get a high tooltip on an ability. How does that not surprise me. Then again, here you are thinking magblades have better maximum burst than sorcs.
Some people just don't get numbers & how they work I guess.Its pretty much 100% known among GOOD players that a GOOD magsorc vs a GOOD magblade has no chance. Now if you think it does, make your magsorc and ill bring you a good magblade to duel. I can bet 1m gold and every mat i have you probably will be erased before 1m of the duel.
Cool, meet you on PTS? I have no interest in buying gear for a character I'm not planning to take into BGs/open world anytime soon (not until Streak/BoL break roots & snares).What you fail to realize is a sorc CANT be efficient and run impen. Specially vs magica classes that a magsorc can spam harness. Now if the burst destroy both shields in 1 sec or before they even be applied yes, it makes absolute sense that magblade burst is phenomenal no matter how much you refuse to accept it and the most amazing with magblades is their amazing heals mobility cloak+teleports while they can burst that hard. But im sure you have no idea how they work thats why you complain about magsorcs so much.
I honestly can't remember the last time a magblade even landed a skill on me (apart from a Soul Assault) when I'm on either of my stamblades.
And the fact you think I was referring to impen (though even that would be preferable to divines) tells me all I need to know about your game knowledge.
If you expect to be able to just spam shields and live with divines/infused gear, it's not going to work.
Not against magblade, not against anyone who builds for burst.I am playing in Vivec as i stated before, vivec is CP campain. I know a couple of GOOD magblades with phenomenal sustain that manage to pull out 15k bow procs. If i kill most of the scrubs in 15 sec, like that glorious zergling general Magblade that survived me for like 10 sec, it does not mean magblade needs a buff.
Who is saying magblade needs a buff? Lol.
It is you who is crying for sorc buffs here based on you getting trashed by a magblade. Go play magblade for a while... eagerly waiting for the "nerf stamina builds" posts as you get demolished by the weak match up of magbladeIve played a nb, i still have a nb bosmer but not a magblade. My magblade is in mount-leveling-mode.
Cool. Since you're not loudly shouting "stamblade op", I guess that didn't work out so well for you (surprise surprise).Your math is always wrong and your high self confidence is the main problem here because you actually believe what you say to a point that even if you dont believe it you force yourself to believe it just because you said so.
My math is always wrong because... you say so? You don't have any numbers to actually prove me wrong, just your own personal feelings about the subject.
Next up: earth is flat?
Ok, good talk.
You want me to seriously come on PTS and duel you with stable 280ms and 800ms lagspikes? Is your brain even functioning?
If you duel test things on PTS most ive dueled there survived 15 sec, bad examples.
You insist on tooltip nonsense, dont be a teenager now. I clearly recall that ive told you 9k is my PVE tooltip and you said yes? With your mechanical PVE acuity set? My tooltip is more because of dps sets i use + i do 9 k on players, many claimed that i wont make it work but i make it always work and prove them wrong You aint fooling somebody here, if you read up the half forum is already laughing at you.
@ to play a nerfed class. Find some yourself and play it, i say nerfed, you say best BURST GO ON RAMBO kill'em all.
According to Malcom and MANY other GOOD players a sorc has 0 ability to use impen. A defensive sorc is a dead sorc, if you cant apply pressure with your UBER DOOBER burst sorc, youre dead. Now if you think you know better about magsorcs than malcom i think you should be banned from the game and treated in a closeby RL asylum lol
DDuke wrote:And the fact you think I was referring to impen (though even that would be preferable to divines) tells me all I need to know about your game knowledge.
Your math is always wrong since you started playing the pro theorycrafter that took account of all possible buffs and forgot the CP mitigation, also when you say sorc burst is the best by using pure dps sets your math is wrong because your brain cant stick with reality. Sorcs CANNOT play without recovery sets, and if you add a set to allow you using meditate efficiently you better use lich at the first place + use your brain to understand it.
Keep entertaining the forum
I do enjoy the concept of "I don't play Sorc or have one even ready to play, but if I did I'd show you what-for"
Just as good as:
"I've seen Sorcs wipe zergs and do 60k+ DPS."
"Proof?"
"I don't have to prove anything to you"
Thank you everyone for continuing to stay on topic with the thread and ignoring the Nightblades. Your feedback is always appreciated
Oh, I would never make claims without providing proof, like some people here like to do.
That's what math is for, but I understand numbers can be difficult for some people.
I did also make a video of sorc burst (without Meteor) on a 7 impen stamblade with Impregnable on:https://youtu.be/NhH3-fOLMeU
Flawed test. Didn't show your gear, Nightblade didn't take any defensive measures outside of HoTs.
For all anyone knows you ran a PvE build just to beef up numbers.
If you want to make claims then back them up properly
What "defensive measures" outside heal over times do you think a stamblade has?
Bone Shield?
Do you even play this game?
I have the sorc gear listed above btw, in a previous post (Destruction Mastery+Necropotence+Slimecraw) - outdated setup though (I'd use Balorgh+Master's Staff+Destruction Mastery+Light of Cyrodiil off bar now).
Lets say vigor/suffle/rolldodge forever/rally/shade(15%dmg red) perma major ward+major resolve PASSIVELY. You need more? Do you even play stamblade? You think only vigor is your defensive ?
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
it's your personal. play another classes, compare and only after this say "almost dead" etc. it need improvements as every class except stamina nb, but it's absolutly not at the weak state now. and with old rune cage (*** it forever) was simply op.
personally i think sorc should have (almost same as mage nightblade, who is completly fcked when snared) something against speed debuffs. That skills should be hard to use, but to have such option.
forward momentum as only 1 way to do this is absurd and sadism
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Rune cage and meteor wasn't OP? In what dimension? Sorc is also NOT the only class that would slot meteor, so it being "hard to land" is hardly a sorc problem that should be fixed with a band-aid like an undodgeable and unblockable stun. Meteor is a disappointing ultimate in PvP no matter what class you play. I personally slot it only for stats.
Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Don’t ever bring up stamplar in comparison to mag sorc, ever.
Go play a medium armor stamplar 1vX and see how good of a class it is or how good the healing is, then maybe you can use us as a reference.
Some people on these forums...you can tell they have absolutely 0 idea what they’re talking about.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
it's your personal. play another classes, compare and only after this say "almost dead" etc. it need improvements as every class except stamina nb, but it's absolutly not at the weak state now. and with old rune cage (*** it forever) was simply op.
personally i think sorc should have (almost same as mage nightblade, who is completly fcked when snared) something against speed debuffs. That skills should be hard to use, but to have such option.
forward momentum as only 1 way to do this is absurd and sadism
Mag sorc isn't even my preferred class to play. I play multiple classes on stam and enjoy that more, and yes, I use that as a point of reference for when I announce something is/isn't OP. I've also logged a ton of hours in PvP playing daily for >2 years. I have logged the most hours on mag sorc and am arguably the best at that, but it is by no means the only class I have played/play.
I agree that snares are sorc's kryponite and I am of the camp who is currently advocating for a snare cleanse on streak/boundless storm.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Rune cage and meteor wasn't OP? In what dimension? Sorc is also NOT the only class that would slot meteor, so it being "hard to land" is hardly a sorc problem that should be fixed with a band-aid like an undodgeable and unblockable stun. Meteor is a disappointing ultimate in PvP no matter what class you play. I personally slot it only for stats.
Meteor was good for the stats, but it also had the capability to hit extremely hard if it wasn't blocked with a strong dot to boot. The key to the sorc burst is the timing, you want it all to go off at the same time and that is how you can make the combo work against better opponents (sorc's main weakness).
Rune cage could be broken free of and immovable pots were all one needed to be able to counter this combo. As someone who did play a lot of sorc, there were plenty opponents I could never even START this combo on because they were running immovables. Those people had a huge advantage over me.
Come on now, an unblockable/undodgeable stun was the perfect remedy to the otherwise uncertainty of meteor. Without a skill like that, meteor is hardly viable. In other words, you would just be turning to running a stam ulti (Dawnbreaker) on mag sorc because there's no better alternative for a damage dealing ulti. You can pair meteor with clench, but it just isn't nearly as strong and I would take DB over meteor when running clench strictly in terms of how the two skills perform together.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Don’t ever bring up stamplar in comparison to mag sorc, ever.
Go play a medium armor stamplar 1vX and see how good of a class it is or how good the healing is, then maybe you can use us as a reference.
Some people on these forums...you can tell they have absolutely 0 idea what they’re talking about.
Medium armor is not the meta. Heavy armor is the meta and it is clear how heavy offers superior defensive capability in most instances without hobbling the burst or roll dodge ability of the player in any major way. If you are dying quick when running medium, actually, it is probably because you are running medium. You should also slot at least one defensive set when running medium.
Stamplar has a much higher skill ceiling than mag sorc. Sorc, you do not have to be that good to do well on. So if you do not think stamplar is performing well this patch, i have news for you, it's your build, or you, not the class. Stamplar heals are even more 'gone cuckoo' in CP, still very potent in non CP. I get many compliments on the builds I'm running because I'm usually running some type of meta build even though I will also sometimes run experimental builds.
Templar is really the only class out of the 5 that I have not spent a significant amount of time on, but I have fought against more than enough to have a gauge of how they are performing. I'd take playing on a top tier (build) stamplar over a top tier mag sorc any day of the week, and I have spent a lot of time on mag sorc magicka stacking builds that are pushing the limits of damage potential on the class. STAM HAS A HIGHER SKILL CEILING. Period, than mag sorc. So that means given a good player on each class, the stamplar would be the better spec in small scale or duels. Maybe sorc is better in BGs because of how points are calculated there.
But if you have been to Vivec lately, and are still saying stamplar is performing nowhere near mag sorc this patch, we probably ain't gonna agree on much. I'll tell you that much
MetalHead4x4 wrote: »"Sorc, you do not have to be that good to do well on."
In Vivec you have to be good, there's no Sorc easy mode in Vivec if you're not a 50k magicka shield stacker you're gonna have a damn hard time. I know, I play it. Compared to Stam, Magicka classes (especially Sorc) are weak right now. I wish I could eat half the damage physically that Stam classes do magically. There's no comparison.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
it's your personal. play another classes, compare and only after this say "almost dead" etc. it need improvements as every class except stamina nb, but it's absolutly not at the weak state now. and with old rune cage (*** it forever) was simply op.
personally i think sorc should have (almost same as mage nightblade, who is completly fcked when snared) something against speed debuffs. That skills should be hard to use, but to have such option.
forward momentum as only 1 way to do this is absurd and sadism
Mag sorc isn't even my preferred class to play. I play multiple classes on stam and enjoy that more, and yes, I use that as a point of reference for when I announce something is/isn't OP. I've also logged a ton of hours in PvP playing daily for >2 years. I have logged the most hours on mag sorc and am arguably the best at that, but it is by no means the only class I have played/play.
I agree that snares are sorc's kryponite and I am of the camp who is currently advocating for a snare cleanse on streak/boundless storm.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Rune cage and meteor wasn't OP? In what dimension? Sorc is also NOT the only class that would slot meteor, so it being "hard to land" is hardly a sorc problem that should be fixed with a band-aid like an undodgeable and unblockable stun. Meteor is a disappointing ultimate in PvP no matter what class you play. I personally slot it only for stats.
Meteor was good for the stats, but it also had the capability to hit extremely hard if it wasn't blocked with a strong dot to boot. The key to the sorc burst is the timing, you want it all to go off at the same time and that is how you can make the combo work against better opponents (sorc's main weakness).
Rune cage could be broken free of and immovable pots were all one needed to be able to counter this combo. As someone who did play a lot of sorc, there were plenty opponents I could never even START this combo on because they were running immovables. Those people had a huge advantage over me.
Come on now, an unblockable/undodgeable stun was the perfect remedy to the otherwise uncertainty of meteor. Without a skill like that, meteor is hardly viable. In other words, you would just be turning to running a stam ulti (Dawnbreaker) on mag sorc because there's no better alternative for a damage dealing ulti. You can pair meteor with clench, but it just isn't nearly as strong and I would take DB over meteor when running clench strictly in terms of how the two skills perform together.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Don’t ever bring up stamplar in comparison to mag sorc, ever.
Go play a medium armor stamplar 1vX and see how good of a class it is or how good the healing is, then maybe you can use us as a reference.
Some people on these forums...you can tell they have absolutely 0 idea what they’re talking about.
Medium armor is not the meta. Heavy armor is the meta and it is clear how heavy offers superior defensive capability in most instances without hobbling the burst or roll dodge ability of the player in any major way. If you are dying quick when running medium, actually, it is probably because you are running medium. You should also slot at least one defensive set when running medium.
Stamplar has a much higher skill ceiling than mag sorc. Sorc, you do not have to be that good to do well on. So if you do not think stamplar is performing well this patch, i have news for you, it's your build, or you, not the class. Stamplar heals are even more 'gone cuckoo' in CP, still very potent in non CP. I get many compliments on the builds I'm running because I'm usually running some type of meta build even though I will also sometimes run experimental builds.
Templar is really the only class out of the 5 that I have not spent a significant amount of time on, but I have fought against more than enough to have a gauge of how they are performing. I'd take playing on a top tier (build) stamplar over a top tier mag sorc any day of the week, and I have spent a lot of time on mag sorc magicka stacking builds that are pushing the limits of damage potential on the class. STAM HAS A HIGHER SKILL CEILING. Period, than mag sorc. So that means given a good player on each class, the stamplar would be the better spec in small scale or duels. Maybe sorc is better in BGs because of how points are calculated there.
But if you have been to Vivec lately, and are still saying stamplar is performing nowhere near mag sorc this patch, we probably ain't gonna agree on much. I'll tell you that much
Lol, says he has little time played on stamplar and still continues to presume he knows what he’s talking about.
I’ve played every spec in every weight you can play stamplar on. Medium is > Heavy. Pure damage is > defensive set, trust me. I’m probably better then most of the stamplars you’ve fought. Regardless of WHAT you’re running, Mag sorc >>>> Stamplar. There is a reason the only stamplars you really see in cyrodiil nowadays are zerglings and the top tier players are usually playing mag sorc. I can literally list out 20+ names of good pvpers on PS4 NA who have just became mag sorc mains whereas I can count on one hand the amount of other good stamplars that still play the class.
MetalHead4x4 wrote: »"Sorc, you do not have to be that good to do well on."
In Vivec you have to be good, there's no Sorc easy mode in Vivec if you're not a 50k magicka shield stacker you're gonna have a damn hard time. I know, I play it. Compared to Stam, Magicka classes (especially Sorc) are weak right now. I wish I could eat half the damage physically that Stam classes do magically. There's no comparison.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
it's your personal. play another classes, compare and only after this say "almost dead" etc. it need improvements as every class except stamina nb, but it's absolutly not at the weak state now. and with old rune cage (*** it forever) was simply op.
personally i think sorc should have (almost same as mage nightblade, who is completly fcked when snared) something against speed debuffs. That skills should be hard to use, but to have such option.
forward momentum as only 1 way to do this is absurd and sadism
Mag sorc isn't even my preferred class to play. I play multiple classes on stam and enjoy that more, and yes, I use that as a point of reference for when I announce something is/isn't OP. I've also logged a ton of hours in PvP playing daily for >2 years. I have logged the most hours on mag sorc and am arguably the best at that, but it is by no means the only class I have played/play.
I agree that snares are sorc's kryponite and I am of the camp who is currently advocating for a snare cleanse on streak/boundless storm.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Rune cage and meteor wasn't OP? In what dimension? Sorc is also NOT the only class that would slot meteor, so it being "hard to land" is hardly a sorc problem that should be fixed with a band-aid like an undodgeable and unblockable stun. Meteor is a disappointing ultimate in PvP no matter what class you play. I personally slot it only for stats.
Meteor was good for the stats, but it also had the capability to hit extremely hard if it wasn't blocked with a strong dot to boot. The key to the sorc burst is the timing, you want it all to go off at the same time and that is how you can make the combo work against better opponents (sorc's main weakness).
Rune cage could be broken free of and immovable pots were all one needed to be able to counter this combo. As someone who did play a lot of sorc, there were plenty opponents I could never even START this combo on because they were running immovables. Those people had a huge advantage over me.
Come on now, an unblockable/undodgeable stun was the perfect remedy to the otherwise uncertainty of meteor. Without a skill like that, meteor is hardly viable. In other words, you would just be turning to running a stam ulti (Dawnbreaker) on mag sorc because there's no better alternative for a damage dealing ulti. You can pair meteor with clench, but it just isn't nearly as strong and I would take DB over meteor when running clench strictly in terms of how the two skills perform together.Joy_Division wrote: »Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
It would not be a proper sorcerer thread without Duke trying to compare 3 sorc skills and a 200 cost ultimate with 1 NB skill and a 75 cost ultimate and claim the sorc's higher number is indicative of sorcerers being stronger
Nobody is saying sorcs are stronger/weaker, but their maximum burst is the highest in the game and that's not disputable (or someone would already have proven me wrong with numbers, not insults & rhetoric).
All I'm saying is that burst damage wise sorc is in a good spot right now and claiming anything else is disingenuous.
Only thing they need is fixes/buffs for Streak/BoL - snare/root removal preferably so mDKs wouldn't be the magicka class with most mobility.
Sorcerer burst isn't the best in the game because everyone block meteor all the time because you have no way to land it (no undodgeable and unblockable stun wich is GOOD or it would be op but also no way to bait the ennemy- the telegraph straigh kill the ability.)
Your theory doesn't fit practice. Meteor being 100% countered is a fact. Most other ultimate burst combo can land.
Meteor being so easily countered was the reason an unblockable/undodgeable cc was okay. #breakfree. #immovables.
It was a deadly burst, to be sure but a good player could get out of it alive a fair percentage of the time. Baddies were toast, but that's always the case. Let's not always balance around the lowest common denominator, shall we?
So, in sum with mechanics like magplar/stamplar heals and nb cloak out there, the rune cage+meteor combo was not actually op. It merely put sorc even with the rest of the pack.
Now, sorc is worst than the rest of the pack. Practically a dead class. No good for PvP or PvE. That is why I believe the nerf should be reverted.
Don’t ever bring up stamplar in comparison to mag sorc, ever.
Go play a medium armor stamplar 1vX and see how good of a class it is or how good the healing is, then maybe you can use us as a reference.
Some people on these forums...you can tell they have absolutely 0 idea what they’re talking about.
Medium armor is not the meta. Heavy armor is the meta and it is clear how heavy offers superior defensive capability in most instances without hobbling the burst or roll dodge ability of the player in any major way. If you are dying quick when running medium, actually, it is probably because you are running medium. You should also slot at least one defensive set when running medium.
Stamplar has a much higher skill ceiling than mag sorc. Sorc, you do not have to be that good to do well on. So if you do not think stamplar is performing well this patch, i have news for you, it's your build, or you, not the class. Stamplar heals are even more 'gone cuckoo' in CP, still very potent in non CP. I get many compliments on the builds I'm running because I'm usually running some type of meta build even though I will also sometimes run experimental builds.
Templar is really the only class out of the 5 that I have not spent a significant amount of time on, but I have fought against more than enough to have a gauge of how they are performing. I'd take playing on a top tier (build) stamplar over a top tier mag sorc any day of the week, and I have spent a lot of time on mag sorc magicka stacking builds that are pushing the limits of damage potential on the class. STAM HAS A HIGHER SKILL CEILING. Period, than mag sorc. So that means given a good player on each class, the stamplar would be the better spec in small scale or duels. Maybe sorc is better in BGs because of how points are calculated there.
But if you have been to Vivec lately, and are still saying stamplar is performing nowhere near mag sorc this patch, we probably ain't gonna agree on much. I'll tell you that much
Lol, says he has little time played on stamplar and still continues to presume he knows what he’s talking about.
I’ve played every spec in every weight you can play stamplar on. Medium is > Heavy. Pure damage is > defensive set, trust me. I’m probably better then most of the stamplars you’ve fought. Regardless of WHAT you’re running, Mag sorc >>>> Stamplar. There is a reason the only stamplars you really see in cyrodiil nowadays are zerglings and the top tier players are usually playing mag sorc. I can literally list out 20+ names of good pvpers on PS4 NA who have just became mag sorc mains whereas I can count on one hand the amount of other good stamplars that still play the class.
Funny, I've dropped mag sorc and am playing more and more stam nb this patch. Don't see many sorcs around at all, the ones that are around are at a disadvantage in duels. Stam is at an adavantage in duels over sorc. Sorc is effective in terms of its mobility (streak, boundless storm) and its ability to obtain killing blows, which is a nearly meaningless statistic.
I could still take out my mag sorc build that is running >50k mag fully buffed in non cp, massive shields and burst potential, but I choose to not. Why, It lost its cc which was what made it fun to play and again, stam has a far higher skill ceiling than sorc. I can clearly tell how much better I am on various stam classes than mag sorc. I win more duels. I'm dealing damage at a faster rate. Sorc seems 'god tier' to those who know little about the game... and I will assume you have never played mag sorc in your life as well.
DuskMarine wrote: »MetalHead4x4 wrote: »"Sorc, you do not have to be that good to do well on."
In Vivec you have to be good, there's no Sorc easy mode in Vivec if you're not a 50k magicka shield stacker you're gonna have a damn hard time. I know, I play it. Compared to Stam, Magicka classes (especially Sorc) are weak right now. I wish I could eat half the damage physically that Stam classes do magically. There's no comparison.
yet mages fury spam rules all practically cause thats all anyone spams. shield stackers use shields when their about to die making them god for the duration. cc, mages fury spam meanwhile procing frag almost nonstop till the passive nukes you. the only time i see decent sorc play is in sotha thats where you have to actually know how to play. vivec all people do is spam nearly.
MetalHead4x4 wrote: »DuskMarine wrote: »MetalHead4x4 wrote: »"Sorc, you do not have to be that good to do well on."
In Vivec you have to be good, there's no Sorc easy mode in Vivec if you're not a 50k magicka shield stacker you're gonna have a damn hard time. I know, I play it. Compared to Stam, Magicka classes (especially Sorc) are weak right now. I wish I could eat half the damage physically that Stam classes do magically. There's no comparison.
yet mages fury spam rules all practically cause thats all anyone spams. shield stackers use shields when their about to die making them god for the duration. cc, mages fury spam meanwhile procing frag almost nonstop till the passive nukes you. the only time i see decent sorc play is in sotha thats where you have to actually know how to play. vivec all people do is spam nearly.
Fury does minimal damage, it only affects targets below 20% health and it often doesn't kill them. In fact, on low health NB's if the game reads that the NB is gonna dodge the next attack, Fury doesn't go off. You can literally hit it 5 times and nothing happens, in that time the NB can heal and basically try and nuke you again with a burst combo.