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What Do You Guys Feel Needs To Be Buffed With Sorc?

  • Finviuswe
    Finviuswe
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    All those buffs are so over the top

    Just give frags the cc back OR revert rune cage because sorc is still not great with it

    The class still has a lot of cheap tactics, streak, resto ult, larger shields it still can perform at a decent level
  • Kel
    Kel
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    I don't get the sustain issues.
    I put 76 in both tenacity and arcanist and add a few heavy attacks in my rotation and hardly need to worry about using pots with my sorc.
    If you're just spamming abilities and relying on dark deal, yeah, you'll have issues. And you should. No class can just spam abilities.
    Every class has to add heavy attacks in the rotation for sustain. Sorcs are no diffrent. Has been this way since Morrowind.
    I have zero issue with sustain, but I also play within the changes made to sustain, so there's that.
    Edited by Kel on September 9, 2018 9:20AM
  • themaddaedra
    themaddaedra
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    Valrien wrote: »
    List some things you feel is wrong with Sorc and how you might fix them. List everything if you can, not everything you say has to be implemented (because at least for me, my ideas all combined would make Sorc a bit too good potentially? I mean I don't necessarily think so, but I could see how others would. Also, because I play Mag Sorc and don't know what Stam Sorc might need, most of my ideas will be suggested with Stam Sorc in mind)

    Personally?

    -We need way more sustain. Make Frags procs free a la Grim Focus to alleviate some of our mana troubles, and make Rebate activate whenever we do damage with a Daedric Summoning ability with a cooldown of...say, 3 Seconds (to combo with Curse).

    -Make Bound Aegis baseline. It's ridiculous that we have to waste a bar slot on something Magblades get for basically free. I vote we make Daedric Protection give the effect of both Aegis and Armament (+5% Magicka, +5% Stamina, +5-10% Light Attack Damage) instead of Health Regen and Stam Regen

    -Make Encase a targeted circular AoE a la Liquid Lighting to complement our ranged playstyle (even though range doesn't especially matter when gap closers are meta. I'd also be okay with changing it to a PBAoE like Talons)

    -Give us a proper damage spam, and make it Dark Magic to combo off of Blood Magic. My personal favorite idea is rework Crystal Shards to be its own spam (and proc off of itself). Change it to instant cast and change Crystal Blast to a Stamina morph that...I dunno what Stam Sorcs might need...stacks damage with each cast, to go off of the whole "rising power" theme that Hurricane has? I'd also be okay with leaving Crystal as is and turning Rune Cage into a spam, assuming we get Frags stun back.

    -Raise the Implosion threshold, proc chance, or both. At 15% HP and 6% chance to proc it almost never goes off.

    -Raise the shock damage bonus of Energized to make Shock Staff a more attractive option to a shock class!

    -Change Persistence to literally anything. Seriously, what's up with this? This looks more like a CP passive than anything else.

    -Make pets immune to ALL mechanics (but still targetable by players in PvP) so that pet Sorcs are more welcome in Trials

    -Un-nerf Frags and Streak...please. If Frags is made a damage spam, only apply the stun to procs.

    -Buff Shields. Damage gets higher and higher and higher with each patch and shields basically stay the same. Eventually it's going to get to the point where shields are decimated in one hit and Sorcs are left with nothing.

    -Fix Overload animations please? It's far too clunky to even consider using.

    That's all I can think of right now. I may add more ideas as they come to me.

    I as a magsorc raider think what you just made is skyrocketing. There are few good points i'd agree. Like make frags proc free, and don't make us slot a skill that we'll never use just to get %8 more magicka.

    NBs get it just by slotting a Siphoning skill. Hola, their spammable is a Siphoning skill. So they could just make frag procs free (help with darn sustain already) and bind the max magicka buff into frags, or to anything in skill line. So that we can have our magicka buff slotting frags.

    I also agree that overload is a total shtshow. It's not a skill it's an abomination, a punishment, an insult.

    And pets, yes! I'd like pets to be immune to dungeon and trial mechanics. And i'd also love to see ZoS making a keybind for direct pet attacks. Like you target an enemy, push the button and pet goes there. Not having to push both Y and RMB, or to channel a lightning heavy attack.

    Another thing they could do is rework Mage's Wrath and make it an actual execute skill. Like remove the AOE, buff the damage slightly and increase treshold to %25.

    Rest i can't really agree. Ward is more than necessary for PvE and it already gets too powerful when combined with Healing Ward and Harness Magicka in PvP.

    Edit: I think damage buff and increasing treshold for Mage's Wrath could be too powerful for PvP. It could be worked around to have 2 morphs one dealing execute damage even if target goes below %20 in 4 seconds, the other would remove the 4 seconds delay, increase the treshold to %25 and increase the damage to make it an actual execute skill for pve.
    Edited by themaddaedra on September 9, 2018 2:51PM
    PC|EU
  • Faulgor
    Faulgor
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    The only Sorcerer spec that deserves a buff are healers. Outside the pet heal they don't add anything to the group.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Sergykid wrote: »
    Valrien wrote: »
    [...]
    1-We need way more sustain.
    2-Make Bound Aegis baseline.
    3-Make Encase a targeted circular AoE
    4-Give us a proper damage spam
    5-Raise the Implosion threshold
    6-Raise the shock damage bonus of Energized
    7-Change Persistence to literally anything
    8-Make pets immune to ALL mechanics (but still targetable by players in PvP) so that pet Sorcs are more welcome in Trials
    9-Un-nerf Frags and Streak
    10-Buff Shields
    11-Fix Overload animations please? It's far too clunky to even consider using.
    [...]

    in order of hyphens:
    1. dark exchange
    2. max mag and LA boost are strong so it's normal they require a slot
    3. u have ranged CC, they had to give a melee aoe CC too (and it does work like Talons, only frontal not around you)
    4. not all classes have spammable, u have frags and enough utility and over timers to compensate
    5. sorc is already best executioner
    6. you can't pin a class to a damage type, and the bonus is fair as to other classes
    7. this in pvp will help greatly because you block a lot. Also for tanks in pve is awesome
    8. never had problems in this regard
    9. sorcs already streak like crazy, and frags is part of their op burst
    10. shields also get stronger together with damage each patch. And shields are op already as they are
    11. animation can't bother in any way, you still hit one per second

    1. I'd like to see you use that in PvE. Just interrupt your rotation for 1.5s waving at the npc. Also, stam is mandatory in PvP for dodging/ breaking free. You can't spam that channel there. If you can, your stats has been sacrificed to reach an approriate stam pool.
    2. You mean max mag like NBs get from slotting any siphoning ability? Not to mention the 15% on all regen for just because, without slotting anything. But yes, LA increase should be skill bound.
    5. magsorcs don't utilize implosion very well in pvp, since it's only on shock dmg. Also, PvE procs are not as often as you might think.
    6. Huh? Doesn't DKs get fire dmg boons? Don't get wardens bonus on frost?
    7. which magsorc blocks "a lot" in PvE/P? You only block the biggest hitters.
    9. Wrong on both aspects. Streak has extreme downsides. Frags are too weak due to direct nerfs and empower changes.
    10. No, they don't. Or does your magpools somehow rises up each patch?
    11. Missed the point. It's clunky to activate/bar swap. It's too slow. It simply fires off into nowhere sometimes.
  • RaddlemanNumber7
    RaddlemanNumber7
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    I think Sorcs are fine where they are. Overload pet Sorc is still ESO's easy mode.
    PC EU
  • Strider__Roshin
    Strider__Roshin
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    More damage.

    Better sustain.

    Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol
  • Beardimus
    Beardimus
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    Valrien wrote: »
    Beardimus wrote: »
    Valrien wrote: »
    Beardimus wrote: »
    Valrien wrote: »
    Beardimus wrote: »
    Curious OP, do you want all of that list or just some it? If its all i think your kidding yourself as that would be insane, or you just having a laugh.

    Curse for given a few K damage and Sorcs went from the crap they were in CWC/DB to top of the tree.

    That extent of all those changes would be insane.

    Besides we already know we are getting 'balanced' for PvE next patch thus :-
    - nerfed wards
    - cheaper frag
    - OL needles with (probs nerfed)

    Was in the class reps notes.

    Curious why we need another thread on Sorc changes anyway as there is the class rep one and discord its all getting a bit lost.

    Read the post

    Please

    Read mine please. Yours was a bit waffly, and said if all of them where implemented it would 'make Sorc a bit too good personally?'

    A 'bit' too good is a suggestion all of then wouldn't be WAY OP (which they would in my opinion, i want to know yours) and the question mark, makes it a question.

    So read my post, as I'm curious do you think all of them would be a good thing? Personally?

    Also, sounds like your build isn't particularly well optimised. What are you running? And what content are you doing primarily for your feedback? What are the things you are struggling with?

    I'm loathed to talk about Sorc here as well as the official channels that will actually make a difference as its unproductive, but hey, let's try to make some sense of what you are saying or trying to say.

    I said all of them together would make Sorc a bit too good. And I'm using the sets that are appropriate for the content at hand. I am not struggling, personally. I just feel that there are many things wrong with Sorc that are clearly outlined in the fixes proposed in my post.

    All of my builds are definitely optimized though. Or at least as close as I can get them (haven't found a group that will take a Sorc DPS into vCR so I just rock normal Srioria)

    I also did send this thread to the class reps, the official thread, and the Sorc Discord to make sure that everyone's ideas thoroughly get heard.

    Do I think all of them would be a good thing? No, not as I present them. With some fine-tuning yes, I think they would be very good for the game as a whole. But any combination of these changes would be absolutely fantastic.

    I guess some of that ^ doesn't make sense to me. As alot of your suggestions would purely give Sorc more power. And if you are not struggling why the call for buffs. As ergo then a Sorc would be way OP for you.

    I personally don't get the calls for PvE buffs, 99% of the PvE game doesnt need to get any easier to cover <1% of hardest cheevos etc but certainly am passionate about sorting how Sorc 'feels' in PvP. And its not about OPness as Cage proved which was not a good step.

    If anything PvE is getting our wards nerfed, and Frag attention in the totally wrong areas. More frustration potential in U20 not less.

    Fixing broken things I'm all for, OL transition, streak animation ending, rune cage clunky nature /bug etc all vital but we need a CC that fits, bar space is an issue, and we are insanely hybrid with amber / shackle / EG / tri stat food and multiple mitigation forms alien to our primary

    but all that is covered in the reps chat.
    Just because I'm not "struggling," doesn't mean these changes would be OP. I'm working around these things but by no means are they good things.

    For example, I hate playing pet builds because of the limited bar space. I can bear slotting the pets the way they currently are because you don't need THAT many skills...but when you also have Bound Aegis and Inner Light to worry about you barely get any room at all for the important skills.

    Another example, I as a Sorc use more heavy attacks than any other class in my rotation. This leads to an overall DPS loss just because Sorc has very poor MP management tools.

    I also do passable DPS, but it is nowhere near as good as it should be when compared to other classes. PvE is very important. The top players are huge supporters of the game. They're the ones that make the build guides, the dungeon guides, the "advice for new players" guides, and the streams. They affect a lot more than the 1%. And even past the 1%, plenty of people still wish their class was better in PvE. Sorc DPS is relatively low and there isn't much to the rotation. Some people simply want "better"

    But yes, Bar Space is one of my biggest complains, which is why I want Bound Armor moved to a passive.

    We each have our opinion, that's just your way of seeing it all. Personally if you are rinsing content why do you need it easier. PvE end game is a pretty small scene.

    Don't get your streamer reference to this topic at all lol. Buff sorc to help streamers lol

    "I'm working around these things but by no means are they good things" is an interesting line. I can relate, HDR is currently not working on console. Not a good thing, and some would say you can work around it by whacking your colour up etc etc But its totally not the same thing, its not HDR its a work around / bodge to get by So i totally get your passion on this.

    Difference is ZOS planned sorc PvE like this, but wiped HDR out without due diligence on the change And Zos feel PvE sorc needs a ward Nerf not buff


    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Emma_Overload
    Emma_Overload
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    Daus wrote: »
    More damage.

    Better sustain.

    Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol

    Sorc burst barely gets most builds down to 50% these days.

    The LEAST they could do is buff Mage's Fury so that it procs at 50% instead of 20%.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?

    Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!

    Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
    #CAREBEARMASTERRACE
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    More damage.

    Better sustain.

    Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol

    Sorc burst barely gets most builds down to 50% these days.

    The LEAST they could do is buff Mage's Fury so that it procs at 50% instead of 20%.

    What? Please no. That's one of the worst suggestions I've read this week.
  • TequilaFire
    TequilaFire
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    Daus wrote: »
    More damage.

    Better sustain.

    Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol

    Sorc burst barely gets most builds down to 50% these days.

    The LEAST they could do is buff Mage's Fury so that it procs at 50% instead of 20%.

    Sure take the strongest most kill stealing execute in the game and make it stronger.
    Man I miss the LOL button.
  • Artim_X
    Artim_X
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    IMO power overload heavy attacks could use a damage buff.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Yup.. sorcs are just so underpowered. We need the Magician back (and Warlord for stams as well.) Take note ZOS..
    Give stam sorc a dmg shield and stam scaling pets.

    Yeah, right.. I would love my stamsorc (for PvE only) to have a better damage shield. Since Empowered/Hardened Ward is not stam-based, the shield does suck for stamsorc. Well, I have to compensate and stack it with Brawler and Hurricane while soloing world bosses or dungeons.

  • Kikke
    Kikke
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    ✭✭
    When will sorcs learn not too post on forums about our class? People HATE sorcs. . . People WANT sorcs too become the weakest class, because for some people we have been OP for ages (even tho thats a lie).

    According too the forum trolls Sorcs have:
    - The Highest Burst
    - Best Sustain
    - Best Defence Mechanic in the game
    - Best mobility
    - Best Execute

    But what people tend too ignore is
    - Our burst has been nerfed over and over, and can no longer kill anything with impen trait without ult.
    - Our sustain is crap! mNB, mTemp, mWarden and mDK has better Mag recovery / Mag use and in PvE we gotta do 1 HA every second rotation.
    - Our Defence SUCKS! It sucks soo much, that I've gone too dodge roll in PvP.
    - Our mobility sucks, streak is useless in this era of swift stam toons.
    - Our execute is soo niche that 80% of Sorc community hate it, Most of us want a hard hitting execute as NBs have.

    So, sorcs got many pain points, but the forum trolls wont listen because Sorcs are OP in their eyes. People are actually still saying that mSorc is NR 2 right bellow the NB.. But that is again, we all know that is a lie they say just too nerf sorcs more.

    Current ranking within mag would look something like this

    mNB <- mTemplar <- mDK <- mWarden and last comes the mag sorc.

    NBs are OP for obvious reasons.
    Templars are in a good spot finaly (even tho they will try too cry)
    DKs are amazing, they miss 2-5k DPS too compete against stams and are very powerfull in PvP
    Wardens are hard, but once you master it you will do more dps than a sorc.
    Sorcs are utter crap, our sustain is ***, we gotta heavy attack the most of the bunch and it shows on our DPS.


    Now, let the drama begin!
    Edited by Kikke on September 9, 2018 1:33PM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Sorc is just easy mode
    Sorc is very easy to play, does anybody find it challenging?

    Currently the sorc is just a noob killer.... Ofc killing noob is easy and isn't challenging.
    This ^

    Great post

    You can't just quote every nerf sorc comment and say you agree with, there is an agree button if this is what you want, or give us some of your suggestions and tell us why you think sorc is easy mode.
    Edited by Apherius on September 9, 2018 1:35PM
  • MakeMeUhSamich
    MakeMeUhSamich
    ✭✭✭✭✭
    I’d be happy being able to SUSTAIN a full damage light attack rotation on a 3 mil like MagBlades can.

    #BuffSorcs

    BTW-If you’re at or below ~10% at the end...that’s not sustaining.
    Edited by MakeMeUhSamich on September 9, 2018 1:41PM
  • ihazzit
    ihazzit
    ✭✭✭
    nothing sorc's need no buff, my sorc gets high dps and has great resources, and well everything, the issue is not buffs but peeps following meta and believing meta is the word of god

    I agree with this. It is my opinion that over time there have been several nerfs to sorcs to where players must think more (or differently) about their build and how to use it and that causes an increase of chasing the meta build(s). Focusing too much on a 'meta build' leads to a decrease in understanding how to play coupled with situational awareness comprehension especially since some of the changes have brought about a large difference in play style. It also seems that the developers don't have a really good grasp on how magsorcs need to be played.
    If you are angry about anything in this game you are only punishing yourself.
  • Chilly-McFreeze
    Chilly-McFreeze
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    ✭✭✭✭
    ihazzit wrote: »
    nothing sorc's need no buff, my sorc gets high dps and has great resources, and well everything, the issue is not buffs but peeps following meta and believing meta is the word of god

    I agree with this. It is my opinion that over time there have been several nerfs to sorcs to where players must think more (or differently) about their build and how to use it and that causes an increase of chasing the meta build(s). Focusing too much on a 'meta build' leads to a decrease in understanding how to play coupled with situational awareness comprehension especially since some of the changes have brought about a large difference in play style. It also seems that the developers don't have a really good grasp on how magsorcs need to be played.

    Might want to enlighten us on how they have to be played and build for PvE/P?
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    I’d be happy being able to SUSTAIN a full damage light attack rotation on a 3 mil like MagBlades can.
    #BuffSorcs

    Hum, Overload could help with damage and sustain and become an ultimate that reward skilfulgameplay.

    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would deal additional damage until you run out or toggle off the ultimate. make the ultimate deplete 10 ultimates every 2 sec.... this would reward skilful gameplay. no access to the 3rd bar ... except if you chose the other morph.

      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 400 magicka ( this would help with sustain a bit ), after 12 Light/heavy attack the power of the storm become uncontrollable, you will need to toggle the ultimate off during X sec or your light and heavy attack would hit harder at the expense of your base speed (slow you down up to 80% of your base speed ) You lose 10 ultimates each 2 sec until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.

      I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his mobility ( or another thing, it's just an example)

    Edited by Apherius on September 9, 2018 1:46PM
  • Mister_DMC
    Mister_DMC
    ✭✭✭✭✭
    GreenhaloX wrote: »
    Yup.. sorcs are just so underpowered. We need the Magician back (and Warlord for stams as well.) Take note ZOS..
    Give stam sorc a dmg shield and stam scaling pets.

    Yeah, right.. I would love my stamsorc (for PvE only) to have a better damage shield. Since Empowered/Hardened Ward is not stam-based, the shield does suck for stamsorc. Well, I have to compensate and stack it with Brawler and Hurricane while soloing world bosses or dungeons.

    Umm Crit surge? You know the most op, tanky, brainless healing skill that makes Stam sorc a breeze to play...

    Hurricane gives it a 100% uptime as well.
  • MakeMeUhSamich
    MakeMeUhSamich
    ✭✭✭✭✭
    Apherius wrote: »
    I’d be happy being able to SUSTAIN a full damage light attack rotation on a 3 mil like MagBlades can.
    #BuffSorcs

    Hum, Overload could help with damage and sustain and become an ultimate that reward skilfulgameplay.

    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would deal additional damage until you run out or toggle off the ultimate. make the ultimate deplete 10 ultimates every 2 sec.... this would reward skilful gameplay. no access to the 3rd bar ... except if you chose the other morph.

      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 400 magicka ( this would help with sustain a bit ), after 12 Light/heavy attack the power of the storm become uncontrollable, you will need to toggle the ultimate off during X sec or your light and heavy attack would hit harder at the expense of your base speed (slow you down up to 80% of your base speed ) You lose 10 ultimates each 2 sec until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.

      I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his mobility ( or another thing, it's just an example)

    I don’t use Overload; it’s too clunky. I just want SUSTAIN without having to trade DPS (glyphs) or use an Ultimate.

    Like...MagBlades.
  • Junipus
    Junipus
    ✭✭✭✭✭
    The only buffs that sorcs need are for people to play them better. If you run around on a magicka sorc and can't kill anyone, then you're not going to fare any better on any other class no matter what you do.

    If good players can 1vX people and you can't even kill 1 person in full Divines and 20k health, it's not the class that needs buffing.
    The Legendary Nothing
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Sorcs easiest pvp class as is.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Buff Nerf sorc threadsű
    But seriously (I didnt played magsorc since 2015) but their sustain needs serious adjustments, I agree on shock damage buff too, the pets one too, give them a little bit more healing but not too much other wise shield stacked sorcs will be a pain in the bumm, and undo the frag nerf it wasnt really much bad, and the streak nerf too
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • pattyLtd
    pattyLtd
    ✭✭✭✭✭
    I wont lie I could definetly use some help with sustain.

    I also managed to somewhat adept after morrowind by doing more heavy attacks but my heavy attacks seem to bug out alot since summerset and because of that i often die in things like vma and it kills all the fun.

    I hate be so negative all the time but at this point i wish they just stopped trying.
    They break more then they fix.

    ESO’s difficulty for the newer harder content is one part learning mechanics, another adept to circumvent bugs as much as possible and getting lucky!
    Edited by pattyLtd on September 9, 2018 2:06PM
    English is not my native language, no grammar police please, tyvm
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Junipus wrote: »
    The only buffs that sorcs need are for people to play them better. If you run around on a magicka sorc and can't kill anyone, then you're not going to fare any better on any other class no matter what you do.

    If good players can 1vX people and you can't even kill 1 person in full Divines and 20k health, it's not the class that needs buffing.

    This. My main is a magsorc, and it literally has the easiest burst PVP rotation. I only struggle to kill DKs who know how to use their wings, and zero damage troll tanks who aren’t even worth fighting.

    If you can’t get any kills on a magsorc, you have a serious L2P issue.
  • DuskMarine
    DuskMarine
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    only one thing on sorc needs buffed and thats their sustain but thats it their good everywhere else minus shields.
  • DDuke
    DDuke
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    ✭✭✭✭
    By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?

    Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!

    Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?

    I'll just copy paste this here:
    Using same setup on both characters.

    Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery

    Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc

    NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack

    So let's compare.
    Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
    Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
    Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
    Rune Cage 0
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
    Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
    Curse 10574+8%(Ancient Knowledge)=11 419
    54 300 tooltip burst

    and NB:
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
    Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
    Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
    Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
    49 524 tooltip burst

    Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
    54 300+50%=81 450
    49 524+60%=79 238


    Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).


    Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?

    Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!

    Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?

    I'll just copy paste this here:
    Using same setup on both characters.

    Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery

    Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc

    NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack

    So let's compare.
    Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
    Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
    Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
    Rune Cage 0
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
    Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
    Curse 10574+8%(Ancient Knowledge)=11 419
    54 300 tooltip burst

    and NB:
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
    Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
    Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
    Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
    Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
    49 524 tooltip burst

    Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
    54 300+50%=81 450
    49 524+60%=79 238


    Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).


    Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).

    That is not even including the ultimate cost. Let's not forgot NB have a 4 button combo ( 2*LA - incap - merciless ) while sorc need to press 6 button ( comet - 2*la - CC [cage/clench] - curse -frag )
    Edited by Apherius on September 9, 2018 2:32PM
This discussion has been closed.