List some things you feel is wrong with Sorc and how you might fix them. List everything if you can, not everything you say has to be implemented (because at least for me, my ideas all combined would make Sorc a bit too good potentially? I mean I don't necessarily think so, but I could see how others would. Also, because I play Mag Sorc and don't know what Stam Sorc might need, most of my ideas will be suggested with Stam Sorc in mind)
Personally?
-We need way more sustain. Make Frags procs free a la Grim Focus to alleviate some of our mana troubles, and make Rebate activate whenever we do damage with a Daedric Summoning ability with a cooldown of...say, 3 Seconds (to combo with Curse).
-Make Bound Aegis baseline. It's ridiculous that we have to waste a bar slot on something Magblades get for basically free. I vote we make Daedric Protection give the effect of both Aegis and Armament (+5% Magicka, +5% Stamina, +5-10% Light Attack Damage) instead of Health Regen and Stam Regen
-Make Encase a targeted circular AoE a la Liquid Lighting to complement our ranged playstyle (even though range doesn't especially matter when gap closers are meta. I'd also be okay with changing it to a PBAoE like Talons)
-Give us a proper damage spam, and make it Dark Magic to combo off of Blood Magic. My personal favorite idea is rework Crystal Shards to be its own spam (and proc off of itself). Change it to instant cast and change Crystal Blast to a Stamina morph that...I dunno what Stam Sorcs might need...stacks damage with each cast, to go off of the whole "rising power" theme that Hurricane has? I'd also be okay with leaving Crystal as is and turning Rune Cage into a spam, assuming we get Frags stun back.
-Raise the Implosion threshold, proc chance, or both. At 15% HP and 6% chance to proc it almost never goes off.
-Raise the shock damage bonus of Energized to make Shock Staff a more attractive option to a shock class!
-Change Persistence to literally anything. Seriously, what's up with this? This looks more like a CP passive than anything else.
-Make pets immune to ALL mechanics (but still targetable by players in PvP) so that pet Sorcs are more welcome in Trials
-Un-nerf Frags and Streak...please. If Frags is made a damage spam, only apply the stun to procs.
-Buff Shields. Damage gets higher and higher and higher with each patch and shields basically stay the same. Eventually it's going to get to the point where shields are decimated in one hit and Sorcs are left with nothing.
-Fix Overload animations please? It's far too clunky to even consider using.
That's all I can think of right now. I may add more ideas as they come to me.
[...]
1-We need way more sustain.
2-Make Bound Aegis baseline.
3-Make Encase a targeted circular AoE
4-Give us a proper damage spam
5-Raise the Implosion threshold
6-Raise the shock damage bonus of Energized
7-Change Persistence to literally anything
8-Make pets immune to ALL mechanics (but still targetable by players in PvP) so that pet Sorcs are more welcome in Trials
9-Un-nerf Frags and Streak
10-Buff Shields
11-Fix Overload animations please? It's far too clunky to even consider using.
[...]
in order of hyphens:
1. dark exchange
2. max mag and LA boost are strong so it's normal they require a slot
3. u have ranged CC, they had to give a melee aoe CC too (and it does work like Talons, only frontal not around you)
4. not all classes have spammable, u have frags and enough utility and over timers to compensate
5. sorc is already best executioner
6. you can't pin a class to a damage type, and the bonus is fair as to other classes
7. this in pvp will help greatly because you block a lot. Also for tanks in pve is awesome
8. never had problems in this regard
9. sorcs already streak like crazy, and frags is part of their op burst
10. shields also get stronger together with damage each patch. And shields are op already as they are
11. animation can't bother in any way, you still hit one per second
Emma_Overload wrote: »More damage.
Better sustain.
Just because I'm not "struggling," doesn't mean these changes would be OP. I'm working around these things but by no means are they good things.Curious OP, do you want all of that list or just some it? If its all i think your kidding yourself as that would be insane, or you just having a laugh.
Curse for given a few K damage and Sorcs went from the crap they were in CWC/DB to top of the tree.
That extent of all those changes would be insane.
Besides we already know we are getting 'balanced' for PvE next patch thus :-
- nerfed wards
- cheaper frag
- OL needles with (probs nerfed)
Was in the class reps notes.
Curious why we need another thread on Sorc changes anyway as there is the class rep one and discord its all getting a bit lost.
Read the post
Please
Read mine please. Yours was a bit waffly, and said if all of them where implemented it would 'make Sorc a bit too good personally?'
A 'bit' too good is a suggestion all of then wouldn't be WAY OP (which they would in my opinion, i want to know yours) and the question mark, makes it a question.
So read my post, as I'm curious do you think all of them would be a good thing? Personally?
Also, sounds like your build isn't particularly well optimised. What are you running? And what content are you doing primarily for your feedback? What are the things you are struggling with?
I'm loathed to talk about Sorc here as well as the official channels that will actually make a difference as its unproductive, but hey, let's try to make some sense of what you are saying or trying to say.
I said all of them together would make Sorc a bit too good. And I'm using the sets that are appropriate for the content at hand. I am not struggling, personally. I just feel that there are many things wrong with Sorc that are clearly outlined in the fixes proposed in my post.
All of my builds are definitely optimized though. Or at least as close as I can get them (haven't found a group that will take a Sorc DPS into vCR so I just rock normal Srioria)
I also did send this thread to the class reps, the official thread, and the Sorc Discord to make sure that everyone's ideas thoroughly get heard.
Do I think all of them would be a good thing? No, not as I present them. With some fine-tuning yes, I think they would be very good for the game as a whole. But any combination of these changes would be absolutely fantastic.
I guess some of that ^ doesn't make sense to me. As alot of your suggestions would purely give Sorc more power. And if you are not struggling why the call for buffs. As ergo then a Sorc would be way OP for you.
I personally don't get the calls for PvE buffs, 99% of the PvE game doesnt need to get any easier to cover <1% of hardest cheevos etc but certainly am passionate about sorting how Sorc 'feels' in PvP. And its not about OPness as Cage proved which was not a good step.
If anything PvE is getting our wards nerfed, and Frag attention in the totally wrong areas. More frustration potential in U20 not less.
Fixing broken things I'm all for, OL transition, streak animation ending, rune cage clunky nature /bug etc all vital but we need a CC that fits, bar space is an issue, and we are insanely hybrid with amber / shackle / EG / tri stat food and multiple mitigation forms alien to our primary
but all that is covered in the reps chat.
For example, I hate playing pet builds because of the limited bar space. I can bear slotting the pets the way they currently are because you don't need THAT many skills...but when you also have Bound Aegis and Inner Light to worry about you barely get any room at all for the important skills.
Another example, I as a Sorc use more heavy attacks than any other class in my rotation. This leads to an overall DPS loss just because Sorc has very poor MP management tools.
I also do passable DPS, but it is nowhere near as good as it should be when compared to other classes. PvE is very important. The top players are huge supporters of the game. They're the ones that make the build guides, the dungeon guides, the "advice for new players" guides, and the streams. They affect a lot more than the 1%. And even past the 1%, plenty of people still wish their class was better in PvE. Sorc DPS is relatively low and there isn't much to the rotation. Some people simply want "better"
But yes, Bar Space is one of my biggest complains, which is why I want Bound Armor moved to a passive.
Emma_Overload wrote: »More damage.
Better sustain.
Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol
Emma_Overload wrote: »Emma_Overload wrote: »More damage.
Better sustain.
Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol
Sorc burst barely gets most builds down to 50% these days.
The LEAST they could do is buff Mage's Fury so that it procs at 50% instead of 20%.
Emma_Overload wrote: »Emma_Overload wrote: »More damage.
Better sustain.
Highest burst in the game, and yet still wants more damage. Magsorcs are never satisfied lol
Sorc burst barely gets most builds down to 50% these days.
The LEAST they could do is buff Mage's Fury so that it procs at 50% instead of 20%.
Mettaricana wrote: »Give stam sorc a dmg shield and stam scaling pets.
happyhughes2001 wrote: »Sorc is just easy mode
happyhughes2001 wrote: »Sorc is very easy to play, does anybody find it challenging?
happyhughes2001 wrote: »This ^
happyhughes2001 wrote: »
Great post
alainjbrennanb16_ESO wrote: »nothing sorc's need no buff, my sorc gets high dps and has great resources, and well everything, the issue is not buffs but peeps following meta and believing meta is the word of god
alainjbrennanb16_ESO wrote: »nothing sorc's need no buff, my sorc gets high dps and has great resources, and well everything, the issue is not buffs but peeps following meta and believing meta is the word of god
I agree with this. It is my opinion that over time there have been several nerfs to sorcs to where players must think more (or differently) about their build and how to use it and that causes an increase of chasing the meta build(s). Focusing too much on a 'meta build' leads to a decrease in understanding how to play coupled with situational awareness comprehension especially since some of the changes have brought about a large difference in play style. It also seems that the developers don't have a really good grasp on how magsorcs need to be played.
MakeMeUhSamich wrote: »I’d be happy being able to SUSTAIN a full damage light attack rotation on a 3 mil like MagBlades can.
#BuffSorcs
GreenhaloX wrote: »Yup.. sorcs are just so underpowered. We need the Magician back (and Warlord for stams as well.) Take note ZOS..Mettaricana wrote: »Give stam sorc a dmg shield and stam scaling pets.
Yeah, right.. I would love my stamsorc (for PvE only) to have a better damage shield. Since Empowered/Hardened Ward is not stam-based, the shield does suck for stamsorc. Well, I have to compensate and stack it with Brawler and Hurricane while soloing world bosses or dungeons.
MakeMeUhSamich wrote: »I’d be happy being able to SUSTAIN a full damage light attack rotation on a 3 mil like MagBlades can.
#BuffSorcs
Hum, Overload could help with damage and sustain and become an ultimate that reward skilfulgameplay.
- Power Overload
- Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would deal additional damage until you run out or toggle off the ultimate. make the ultimate deplete 10 ultimates every 2 sec.... this would reward skilful gameplay. no access to the 3rd bar ... except if you chose the other morph.
Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 400 magicka ( this would help with sustain a bit ), after 12 Light/heavy attack the power of the storm become uncontrollable, you will need to toggle the ultimate off during X sec or your light and heavy attack would hit harder at the expense of your base speed (slow you down up to 80% of your base speed ) You lose 10 ultimates each 2 sec until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his mobility ( or another thing, it's just an example)
The only buffs that sorcs need are for people to play them better. If you run around on a magicka sorc and can't kill anyone, then you're not going to fare any better on any other class no matter what you do.
If good players can 1vX people and you can't even kill 1 person in full Divines and 20k health, it's not the class that needs buffing.
Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Emma_Overload wrote: »By the way when people say stuff like "Sorcs have the highest burst in the game...", you guys know that's a big, fat LIE, don't you?
Meanwhile, there are Nightblades running around who can hit you with an Assassin's Will that does 20K damage. That's 20,000 HP off your health bar just from one proc! It's not even an ultimate!!!
Of course, some wise guy is going to say "Well, NBs can only do that kind of damage because of all the debuffs they put on you..." SO WHAT!?! When are Sorcs going to get some crippling debuffs attached to Curse or Cage or whatever?
I'll just copy paste this here:Using same setup on both characters.
Gear: 5/1/1 2x Engine Guardian 5x Necropotence 5x Destruction Mastery
Sorc buffs: Major Sorcery, Wpn Dmg Enchant, Ancient Knowledge passive, Empower for Light Attack (from Meteor), Altmer passive +4% to Shooting Star & Light Attack & Shock Glyph, +5% (Energized passive) to Shock Glyph, +10% to Frag proc
NB buffs: Major Sorcery, Wpn Dmg Enchant, +20% to Merciless & Light Attack (Incap buff), Minor Berserk, Altmer passive +4% to Light Attack
So let's compare.
Shooting Star 14 323+(4%[Altmer Passive]+8%[Ancient Knowledge])=16 041
Light Attack 3565+(40%[Empower]+4%[Altmer Passive]+8%[Ancient Knowledge])=5418
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+5%[Energized])=2964
Rune Cage 0
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge])=3992
Frag 12 260+(8%[Ancient Knowledge]+10%[Frag Proc])=14 466
Curse 10574+8%(Ancient Knowledge)=11 419
54 300 tooltip burst
and NB:
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=4278
Incap 12 890+(8%[Ancient Knowledge]+8%[Minor Berserk])=14 952
Light Attack 3565+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=4991
Shock Glyph 2534+(4%[Altmer Passive]+8%[Ancient Knowledge]+8%[Minor Berserk])=3040
Merciless 16 370+(8%[Ancient Knowledge]+8%[Minor Berserk]+20%[Incap])=22 263
49 524 tooltip burst
Now let's assume everything crits (NB has 60% crit modifier, Sorc 50%):
54 300+50%=81 450
49 524+60%=79 238
Everything accounted for, sorcs do have the highest burst in game (i.e. damage that lands within 1 GCD).
Note that this is not even including Fury, or Flame Reach as the CC (which you'd probably prefer over Rune Cage now).