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Which one of the "possible" new playable races do you like?

  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    Yeah 2 of 5, that's not a small percentage
    Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.

    so ignore the factor that tamriel is made up of cyrodil wrothgar and all the others just due to 2 games out of a series..........riiiiiiiiiiiiiight that makes no sense. lore wise theres always been 10 races. but back then imperials and orcs were localized purely to their ends of tamriel and didnt screw with anyone. thus they wouldnt become a thing until later. each game makes up this world just because you played 2 games without them doesnt mean they didnt exist in the world being created.

    Yeah, 40% of the game, bUt ThEy dON't CouNT!

    You are just listening what you want to hear, pointless to argue with you.
    There WEREN'T any dominate race in cyrodiil before morrowind, it was a cultural melting pot

    And your understanding of lore is laughable, “to theie ends of the world”, lol Arena you start at Cyrodiil! There weren't a race called imperials!
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid

    In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.

    Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.

    And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.

    Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    Yeah 2 of 5, that's not a small percentage
    Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.

    so ignore the factor that tamriel is made up of cyrodil wrothgar and all the others just due to 2 games out of a series..........riiiiiiiiiiiiiight that makes no sense. lore wise theres always been 10 races. but back then imperials and orcs were localized purely to their ends of tamriel and didnt screw with anyone. thus they wouldnt become a thing until later. each game makes up this world just because you played 2 games without them doesnt mean they didnt exist in the world being created.

    Thats not true. You obviously havent played those games. Orcs were basically bigger goblins in Arena, and then in Daggerfall they were bumped up to humanoid enemies. But enemies nonetheless.

    Maybe actually look up the lore before using it in an argument.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid

    In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.

    Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.

    And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.

    Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit

    Khajiit aren't men. Closest they can be is mer. Most of the lore of Arena has been retconned (RIP Ebonarm), but it also layed the foundation of what we know today. Also on the uesp, it states explicitly that you play as these two subspecies when you look at the "races" page in arena and daggerfall.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Double post, my bad.
    Edited by SilverIce58 on September 6, 2018 1:54PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tipsy
    Tipsy
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    Turelus wrote: »
    I'm part of the boring folk who think what we have now works fine.

    Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.

    Did you feel the same when they added imperials and orcs as playable race tho...

    orcs and imperials are litterally lore.........

    Yet the concept of Imperial appear only after Redguard (after Arena and daggerfall)

    Orc only became playable after Morrowind

    Imga, Minotaur, reachmen and maormer are all “litterally lore” as well

    Thats right
    If there is a lore page about them,they are lore friendly
    and having a look at the Arena monster list en.uesp.net/wiki/Arena:Medusa#Medusa
    Orcs are even on the "monster" list.Vampires too
    "it can't be playable cause its "monster" is all opinion .. And people love to play as monsters;werewolf and vampires...
    SInce we have jewelcrafting covered in game now & Lamia's adorn themselves with jewels in combat as mentioned on their lore page.
    en.uesp.net/wiki/Lore:Lamia
    It would put the jewelcrafters back to work and in business .Instead Lamia's could start out with jewelcrafting max & all their item slots would be jewels.Don't care if I can't use mount or can't wear the things other races can.
    Edited by Tipsy on September 6, 2018 1:57PM
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid

    In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.

    Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.

    And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.

    Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit

    Khajiit aren't men. Closest they can be is mer. Most of the lore of Arena has been retconned (RIP Ebonarm), but it also layed the foundation of what we know today. Also on the uesp, it states explicitly that you play as these two subspecies when you look at the "races" page in arena and daggerfall.

    Exactly. I know abou the sub-spieces, my arguments is that such concept was not around during the first two games, the lore was, like you said, retconned. And ppl are okay with it

    Which leads to my point - As long as it's carefully planned, developers can add a playable race as they like, and we have lots of options they can work on
  • Kelces
    Kelces
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    10 race is good enough, we don't need more
    Falmer and Dwemer might even sound more realistic than the options you gave there.

    Reachmen seem to be just a hybrid of already existing ones to me, so not really new.

    Maormer, ok maybe...

    Minotaur - what is their language, do they even speak?
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • SilverIce58
    SilverIce58
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    ✭✭
    There are another lore-fitting race you haven't mention
    Kelces wrote: »
    Falmer and Dwemer might even sound more realistic than the options you gave there.

    Reachmen seem to be just a hybrid of already existing ones to me, so not really new.

    Maormer, ok maybe...

    Minotaur - what is their language, do they even speak?

    Falmer aren't the same as snow elves. Falmer are blind (elf) creatures that heavily rely on sound to hunt. Dwemer are basically all gone. You're close with the reachmen technically, every passive breton has, should be a stamina one for them. And maormer is the most realistic race that might be playable in the future.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • lagrue
    lagrue
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    10 race is good enough, we don't need more
    Not exactly on topic, but I know falmer exist in TESO time, are any in game?

    afaik they are mentioned at one point, but that's it
    "You must defeat me every time. I need defeat you only once"
  • zaria
    zaria
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    Lyserus wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid

    In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.

    Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.

    And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.

    Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit
    Khajiit in Morrowind was planned to be NPC only same with Argonians but this was changed because of protests.
    Daggerfall Khajiit was Ohmes-raht, they had tails but else looked a lot like Bosmer.
    For Elseweir this would be an easy race to add, the anime catgirl look will also be popular and lore friendly.
    Add a couple of npc only types, an Alfiq (housecat) would be an fun follower on a quest.

    Orcs was mob in Daggerfall but the orc king had dialogue and you could support him in the end.

    Maomer and Reachmen would be lore friendly even if reachmen is not technically an race they are not your civilized Breton.
    Maomer had been an option for Summerset but this train has gone.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Kelces wrote: »
    Falmer and Dwemer might even sound more realistic than the options you gave there.

    Reachmen seem to be just a hybrid of already existing ones to me, so not really new.

    Maormer, ok maybe...

    Minotaur - what is their language, do they even speak?

    Falmer aren't the same as snow elves. Falmer are blind (elf) creatures that heavily rely on sound to hunt. Dwemer are basically all gone. You're close with the reachmen technically, every passive breton has, should be a stamina one for them. And maormer is the most realistic race that might be playable in the future.
    All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappeared
    it might be a couple more but they would be npc involved in quests.

    reachmen would be stamina Breton, makes sense but uninteresting as I would never play an human in an TES game.

    Minotaur, no lore, legs are wrong so no boots for you :) Yes WOW solved this and have lots of digtigrade races, but the grapic is far simpler so its easy to get away with stuff.
    Still Draenei is probably my favorite race, horns, hoofs and tail that more can you ask for except that the tail was to short.

    Goblins would make more sense, they have an sort of culture after all still you would get into as much issues as if played as an Dremora there even an fairly innocent one like an golden saint would get serious attention and not fitting for an MMO race.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TheShadowScout
    TheShadowScout
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
    Not so.
    The reasons there are borrowed from shamanistic legends... that particular argonian considered her life as argonian at an end and wanted to "move on and become one with nature" - as a crocodile. And in that quest, you helped her to gather what she needed to complete the ritual to make it happen...

    Nothing at all to do with race, no more then an native american shaman turning into a bear or wolf and forgetting he ever was human, which you can find occasionally in myths and stories...
    zaria wrote: »
    Who quest is this?
    Stormhaven, the farm east of Wayrest. Where you help the three ex-adventurer farmers (khajiit, nord & argonian) against the bandits? The help the argonian wants is to collect what she needs for her transformation ritual. And then you go after the bandit leader with her as croc in tow, so she can snack on him before she totally forgets how to argonian and goes off to find a cute male croc...
    Osteos wrote: »
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.

    Yes all INFECTED non argonians. That's not the same as all non argonians. The book also implies no one has really thoroughly investigated their sites. So to me that leaves lots of questions and an opening for Bethesda to do what they want.
    Actually... the knarhaten flu was bad enough that pretty much -everyone- in black marsh who didn't get out in time or had lizard scales went bye-bye.
    But as I keep saying... that does not mean -everyone- was in black marsh. I mean... not everyone is always at home, right? Some might be absent quite some ways, beyond the reach of even a malady like the K-flu... traders on a trade trip to wayrest, exiles forbidden from entering their homeland on pain of death, prisoners sitting in a foreign lands dungeon, exchange students at the imperial library, indentured servants on a morrowind farm, monks meditating on a far off mountaintop, whatever...
    And since it was a mere twenty years ago, a "last survivor" or a couple wandering around with a sad "last of their kind" story and their race doomed to extinction no matter what they do is not too far fetched. I mean, it happens in fantasy or scifi stories all the time, right? I can think of a few very prominent examples right away...
    zaria wrote: »
    All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappeared
    it might be a couple more but they would be npc involved in quests.
    There are no more.
    We know from the conversation in TES-III:Morrowind that the last dwemer spent all the time between the battle of red mountain and his unfortunate fate searching, and never ever found any trace. And since it would have bee a huuuuge thing... there won't be any trace of dwemer barring some "flashback" quest, where we see a vision of the past (which would be entirely possible, we had some of those before after all)
    zaria wrote: »
    reachmen would be stamina Breton, makes sense but uninteresting as I would never play an human in an TES game.
    Could be stamina bretons.
    Or could be depicted as seperate race with slightly different passives, mayve some mix of breton and nord, seeing how they live more or less between high rock, wrothgar and skyrim...
    Up to ZOS.
    But they are in the game, they use the breton appearance model with maybe some changes in adornments, they have their own barbaric crafting style... they would be -dead easy- to add as a crown store race to "test the waters" if the powers that be choose to do so...
    zaria wrote: »
    Minotaur, no lore, legs are wrong so no boots for you :) Yes WOW solved this and have lots of digtigrade races, but the grapic is far simpler so its easy to get away with stuff.
    Still Draenei is probably my favorite race, horns, hoofs and tail that more can you ask for except that the tail was to short.
    Minotaurs do have lore, and unce upon a time were civilized enough to be viable as player characters... alessian rebellion times. But sadly... they are too big as depicted in ESO (look them up in the Gold Coast wilds) and they have since devolved somewhat (which is less of an issue).
    zaria wrote: »
    Goblins would make more sense, they have an sort of culture after all still you would get into as much issues as if played as an Dremora...
    Not quite, but... close. Gobbos would be a bit iffy, though they could be possible. No more iffy then playing as "enemy" in other combinations - DC race in bleakrock, bal foyen and stonefalls invasion questlines; AD race in shadowfen questlines, imperial in bangkorai or reapers march, orc in eastmarch or malabel tor... werewolf in glenumbra, vampire friggin -everywhere- except rivenspire...
    But as we saw in several quests, while there are some who would attack any goblin on sight or poison their food, there are others who would help or feed them instead... and others still who would put a slave collar on them, and then have their neighbors tolerate their gobbo servant too.
    So it would not be too implausible that a goblin "raised in captivity" might be seen as curiosity and not a threat... though I still would expect them to face some form of discrimination (If I made them playable, I for one would add drawbacks like gaining double bounty for all misdeeds and getting cheated by every vendor, selling for less and buying for more...)
  • Kelces
    Kelces
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    10 race is good enough, we don't need more
    Kelces wrote: »
    Falmer and Dwemer might even sound more realistic than the options you gave there.

    Reachmen seem to be just a hybrid of already existing ones to me, so not really new.

    Maormer, ok maybe...

    Minotaur - what is their language, do they even speak?

    Falmer aren't the same as snow elves. Falmer are blind (elf) creatures that heavily rely on sound to hunt. Dwemer are basically all gone. You're close with the reachmen technically, every passive breton has, should be a stamina one for them. And maormer is the most realistic race that might be playable in the future.

    I know quite a bit about the Falmer and I agree, Dwemer are tricky at best aswell as the Maormer might get the ticket.
    Who knows, maybe the Reachmen will become playable eventually too..?

    I just hope, the essential bits of this game are properly working before new stuff is being added.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Osteos
    Osteos
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
    Not so.
    The reasons there are borrowed from shamanistic legends... that particular argonian considered her life as argonian at an end and wanted to "move on and become one with nature" - as a crocodile. And in that quest, you helped her to gather what she needed to complete the ritual to make it happen...

    Nothing at all to do with race, no more then an native american shaman turning into a bear or wolf and forgetting he ever was human, which you can find occasionally in myths and stories...
    zaria wrote: »
    Who quest is this?
    Stormhaven, the farm east of Wayrest. Where you help the three ex-adventurer farmers (khajiit, nord & argonian) against the bandits? The help the argonian wants is to collect what she needs for her transformation ritual. And then you go after the bandit leader with her as croc in tow, so she can snack on him before she totally forgets how to argonian and goes off to find a cute male croc...
    Osteos wrote: »
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.

    Yes all INFECTED non argonians. That's not the same as all non argonians. The book also implies no one has really thoroughly investigated their sites. So to me that leaves lots of questions and an opening for Bethesda to do what they want.
    Actually... the knarhaten flu was bad enough that pretty much -everyone- in black marsh who didn't get out in time or had lizard scales went bye-bye.
    But as I keep saying... that does not mean -everyone- was in black marsh. I mean... not everyone is always at home, right? Some might be absent quite some ways, beyond the reach of even a malady like the K-flu... traders on a trade trip to wayrest, exiles forbidden from entering their homeland on pain of death, prisoners sitting in a foreign lands dungeon, exchange students at the imperial library, indentured servants on a morrowind farm, monks meditating on a far off mountaintop, whatever...
    And since it was a mere twenty years ago, a "last survivor" or a couple wandering around with a sad "last of their kind" story and their race doomed to extinction no matter what they do is not too far fetched. I mean, it happens in fantasy or scifi stories all the time, right? I can think of a few very prominent examples right away...
    zaria wrote: »
    All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappeared
    it might be a couple more but they would be npc involved in quests.
    There are no more.
    We know from the conversation in TES-III:Morrowind that the last dwemer spent all the time between the battle of red mountain and his unfortunate fate searching, and never ever found any trace. And since it would have bee a huuuuge thing... there won't be any trace of dwemer barring some "flashback" quest, where we see a vision of the past (which would be entirely possible, we had some of those before after all)
    zaria wrote: »
    reachmen would be stamina Breton, makes sense but uninteresting as I would never play an human in an TES game.
    Could be stamina bretons.
    Or could be depicted as seperate race with slightly different passives, mayve some mix of breton and nord, seeing how they live more or less between high rock, wrothgar and skyrim...
    Up to ZOS.
    But they are in the game, they use the breton appearance model with maybe some changes in adornments, they have their own barbaric crafting style... they would be -dead easy- to add as a crown store race to "test the waters" if the powers that be choose to do so...
    zaria wrote: »
    Minotaur, no lore, legs are wrong so no boots for you :) Yes WOW solved this and have lots of digtigrade races, but the grapic is far simpler so its easy to get away with stuff.
    Still Draenei is probably my favorite race, horns, hoofs and tail that more can you ask for except that the tail was to short.
    Minotaurs do have lore, and unce upon a time were civilized enough to be viable as player characters... alessian rebellion times. But sadly... they are too big as depicted in ESO (look them up in the Gold Coast wilds) and they have since devolved somewhat (which is less of an issue).
    zaria wrote: »
    Goblins would make more sense, they have an sort of culture after all still you would get into as much issues as if played as an Dremora...
    Not quite, but... close. Gobbos would be a bit iffy, though they could be possible. No more iffy then playing as "enemy" in other combinations - DC race in bleakrock, bal foyen and stonefalls invasion questlines; AD race in shadowfen questlines, imperial in bangkorai or reapers march, orc in eastmarch or malabel tor... werewolf in glenumbra, vampire friggin -everywhere- except rivenspire...
    But as we saw in several quests, while there are some who would attack any goblin on sight or poison their food, there are others who would help or feed them instead... and others still who would put a slave collar on them, and then have their neighbors tolerate their gobbo servant too.
    So it would not be too implausible that a goblin "raised in captivity" might be seen as curiosity and not a threat... though I still would expect them to face some form of discrimination (If I made them playable, I for one would add drawbacks like gaining double bounty for all misdeeds and getting cheated by every vendor, selling for less and buying for more...)

    Still based on an unverified assumption. You can make up whatever nonsense you want but I still say its left open and could be easily revised. Should they add them? No. But to insist they are extinct based on that one tiny blurb is just being stubborn.

    I think the bigger question is how would you justify a Maomer in AD?

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Iccotak
    Iccotak
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    10 race is good enough, we don't need more
    1. Reachmen are Bretons and Nords. They are essentially like the Ashlanders. Just a different faction of an existing race.

    2. If you want to play Minotaurs then play World of Warcraft.

    3. This is not World of Warcraft, the reason they won't add new races is because it will become a gimmick. Give them an inch and they'll take a mile. You add one and it won't stop, people will ask for more ridiculous options. Which we can see in this thread alone, people asking for Minotaurs and Lamia. I mean seriously? That doesn't sound like Elder Scrolls at all.
    4. @Tipsy Sure people like to play monster or non-human/elf races but there is a thing called going overboard.

    The reason people are asking for new races is because they want a race that makes them stand out more, they want to feel unique in comparison to other characters that are around. but you don't need to add more races to do that.

    10 races is enough, focus on what makes them different. Add more consequences for picking a different race. Not just in gameplay but especially in Story.
    What's annoying is when you're playing a particular race and an NPC makes a remark about the race you are playing to your face as if you are something else.
    If you picked an Argonian and are traveling in Vvardenfel, have Dark Elves address you specifically that they don't like you OR don't approve of slavery in the past. "I have Argonian friends"
    If you are a Nord visiting Summerset then have High Elves show either disdain or interest for your origins as a Nord specifically, not just because you are an outsider.
    If you picked a Khajiit have NPCs ask if they could touch your fur

    Zenimax could also make improvements to the existing character models.
    I think this is fairly relevant when the New Naga look really detailed and nice in comparison to the current Argonian model & textures.
    BdwWZiu.png

    Edited by Iccotak on September 7, 2018 12:54AM
  • SilverIce58
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    There are another lore-fitting race you haven't mention
    @Iccotak Reachmen are not Bretons and Nords. They are not the same as the ashlanders. Theyre ancestry is not soley Breton, but also several other races spread out across Tamriel. They dont consider themselves Bretons, and Bretons dont consider them to be Bretons either.
    http://en.uesp.net/wiki/Lore:Reachmen

    I know that I maybe shouldnt get so worked up about it, but its been said several times over the years that the two races, while they do share ancestry, are not the same race. And yes, while they do use Breton in game models, it does not mean theyre Breton.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tipsy
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    There are another lore-fitting race you haven't mention
    minotaur and lamia would add greate value And thus it wouldn't be a gimmick ,as they'd have a lot of value to add to the game.
    Overboard is a nice way to stay moist eh ;^p But seriously, what these extremes are to you, I see as welcome new exciting choices and greater character diversity,new combat tactics, new interesting players on the field...
    I haven't really seen ridiculous options so far.
    (Minotaur is one of the more exciting suggestions for sure)
    If werewolves weren't in the game yet you'd hear that kind of talk too "go play some other game with werewolves"
    But now that they are in people love them and would curse anyone who would suggest the former
    Now imagine if Minotaurs were a playable race already with a whole fanbase behind it in the earlier ES titles: People would be upset if they wouldn't be playable.
    The burden of knowing what you miss when you would have had it I suppose...
    Edited by Tipsy on September 7, 2018 2:24AM
  • idk
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    10 race is good enough, we don't need more
    Not exactly on topic, but I know falmer exist in TESO time, are any in game?

    Falmar are a degenerate species. As such they could not be considered playable. The best case that could be made is for whatever reason Snow Elves decided to come back to Tamriel which is unlikely, and that is if any are still alive. Falmer devolved from Snow Elves.
  • Skullstachio
    Skullstachio
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    There are another lore-fitting race you haven't mention
    Dremora Should be acceptable as a playable race.

    As told in the last sentence of a story Called "A tradegy in Black"(aka. The story of a youth summoning a dremora)

    "Your mother obviously never told you never to accept a freely given gift from a summoned dremora," he said to the corpse. "You see, it breaks the conjuration, freeing the summoned from the summoner. Now, let's go find your mother. After all, I have another black soul gem."

    http://en.uesp.net/wiki/Lore:A_Tragedy_in_Black

    this lore indicates the possibility of some, if not very little, number of humanoid Daedra/Dremora being able to break free of certain summoning rituals through certain methods and causing mayhem or whatever comes to mind. Either way, they should be a playable race.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • sevomd69
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    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
    But having half the population being vamps or ww are lore friendly?

  • sevomd69
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    I'd play those poison flowers in rd 7 of VMA as a new race...Volatile Poison one shots on everyone...
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    sevomd69 wrote: »
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
    But having half the population being vamps or ww are lore friendly?

    Well, that's half the population of players, and players aren't actually citizens of Tamriel. Everyone might be the hero, but there's only one vestige.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Waffennacht
    Waffennacht
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    idk wrote: »
    Not exactly on topic, but I know falmer exist in TESO time, are any in game?

    Falmar are a degenerate species. As such they could not be considered playable. The best case that could be made is for whatever reason Snow Elves decided to come back to Tamriel which is unlikely, and that is if any are still alive. Falmer devolved from Snow Elves.

    That's what I mean by off-topic; I was asking if in any quest you are attackes by crazy blind elves? Lol

    And this thread made me read about all the extinct bad ass races that I wish were around

    Metallic skin people?
    Fox people?

    Damn wish they were around if just to be seen in their natural state - why I was so happy with Summerset; sloads man! Uber rare

    Thing is.... Like all the Daedra like know about all of this. They totally just don't even talk about it the jerks
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Amphithoe
    Amphithoe
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    Maybe make the races less rigid and more versatile, Race choice seems too forced if you wanna have a decent build. It's not PC saying a Redguard cant be as sneaky as a Bosmer! I call PC on you ZOS!

    latest?cb=20171221010050
    Edited by Amphithoe on September 7, 2018 6:44AM
    Guildmaster: School of Julianos
  • Strychnos
    Strychnos
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    I'd like to play a maormer
    I'd really like to play a Maormer. They've got lots of existing lore and even an in game model, so I think they would be easy to potentially implement.

    I'm unsure if we'll ever see new races added to the game, and that doesn't make me too sad. I think we already have a good amount of variety in the races we already do have, and enough customization in the game to emulate others if we want to for role playing reasons.

    We have the right skins/polymorphs/etc. to play as a Daedra (Maelstrom Baron polymorph), Flame Atronach, Spiderkith, Xivkyn (Xivkyn Augur/Dreadguard/Tormenter polymorphs), or Goblin.

    It's also pretty easy to emulate certain races if you've got the right cosmetics, I've got a "Maormer" character that's a Dunmer with the Oracle Eyes adornment and Pyandonean armor. Looks just like any other pre-Summerset Maormer. Just waiting to give them the Maormer Fish Skin when that eventually comes out!

    What I would like the most is, instead of new races, more ways to customize your character to look like races from the lore. I think it would be really cool to get more polymorphs/skins that look like different races. Like maybe a Naga polymorph or skin to go with the upcoming Murkmire expansion, or a Daedra skin that's more accessible than the Maelstrom Baron one. Maybe even something that replaces your character model with a Lamia or Minotaur. I think a solution like this would be easiest to implement, and maybe even more versatile than releasing new races outright.
    lvl50 Characters:
    Toxlexel (Argonian Templar PvE Healer, EP)
    Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP)
    Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation
    Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation
    Trick-of-the-Light(Argonian Warden PvE Healer, EP)
    Characters being leveled:
    Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister)
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    There are another lore-fitting race you haven't mention
    A Naga polymorph sounds like an awesome idea
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • OneForSorrow
    OneForSorrow
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    I'd like to play a minotaur
    I would love more races for variety. The Elder Scrolls franchise hasn't introduced new races since Elder Scrolls III.

    Of the listed I'd play a Minotaur. Maormer is fine too.

    I would love Lilmothiit to become a thing. Knahaten flu was not long before ESO takes place and their people being wiped out by the disease is only an assumption. Some could still be around.

    I mean prior to Skyrim the Falmer were only legends so Lilmothiit could get a similar treatment.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    There are another lore-fitting race you haven't mention
    I would love more races for variety. The Elder Scrolls franchise hasn't introduced new races since Elder Scrolls III.

    Of the listed I'd play a Minotaur. Maormer is fine too.

    I would love Lilmothiit to become a thing. Knahaten flu was not long before ESO takes place and their people being wiped out by the disease is only an assumption. Some could still be around.

    I mean prior to Skyrim the Falmer were only legends so Lilmothiit could get a similar treatment.

    In Skyrim, the falmer are degenerate elf creatures. Snow Elf does NOT equal falmer. As cousins to the Khajiit, Lilmothiits do not have the disease immunity that Argonians do to survive a flu outbreak. And seeing as how the K-flu started in Black Marsh, any and every non-infected argonian did not survive. A tribe of Kothringi people survived because they made a deal with Clavicus Vile for "immortality." We don't know anything about this race of "Fox-people" aside from like 3 books, so maybe Murkmire will give us more insight to their culture/last days.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tipsy
    Tipsy
    ✭✭✭
    There are another lore-fitting race you haven't mention
    We don't know anything about this race of "Fox-people" aside from like 3 books, so maybe Murkmire will give us more insight to their culture/last days.

    Yes
    and for example just compare the orc descripton in Arena

    "
    Orcs are a larger version of goblins.
    Indeed, scholars have often speculated that these two creatures are somehow related. Nevertheless, they are stronger than their cousins, and very dangerous, often equipping themselves with weapons found on their opponents.
    They are not overly intelligent, but are cunning enough to stalk their prey and set up ambushes.
    Notes: It is an average humanoid monster, between the lizard man and the Minotaur in strength. Note that in Arena, Orcs are considered to be monsters,
    unlike later Elder Scrolls games in which Orcs are a playable race.
    "


    vs the information that is available about them today;en.uesp.net/wiki/Lore:Orc
    All because they decided to make them playable down the line.Behind a different time breach the minotaur might have been playable instead & the orcs would be in the current position the minotaurs are in now.
    New races are not only an opportunity to add more diversity for the playfield.
    Adding a new race is pretty much like saying "we take this race and flesh them out with lore & support them feature them in a better way".
    Lore-wise ES has build an Encyclopedia of lore.But it doesn't mean it has to stop here.
    There are few very interesting races that have much to add,both in gameplay and lore-wise.
    Providing new insights,connecting dots & revealing even more about the fantastic world that is Tamriel
    Edited by Tipsy on September 7, 2018 9:19AM
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