@zos_ginabruno
I main a healer and these shields you mention, seriously... wow.
Players with shields compliment healers, healing and buffing.
This is going to be a bad change if you nerf shields.
ZOS_GinaBruno wrote: »[*] Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.Link to the form:
https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform
TheUndeadAmulet wrote: »Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.Link to the form:
https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform
Wait wait wait...
Does that say that magplars have BETTER sustain than magblade and magden???
LMAO I'M DYING
TheUndeadAmulet wrote: »Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.Link to the form:
https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform
Wait wait wait...
Does that say that magplars have BETTER sustain than magblade and magden???
LMAO I'M DYING
@zos_ginabruno
I main a healer and these shields you mention, seriously... wow.
Players with shields compliment healers, healing and buffing.
This is going to be a bad change if you nerf shields.
It would not be if they payed attention to the whole gameplay design and untied stamina mechanics (dodge roll, break free, sprint) from stamina as a ressource, so that mag and "stam" players could use them equally. This would not even damage class identity much, as we still have different toolsets for sustain, damage, etc.
Move shields to healers to let them "build" players up before a strong mechanic happens that would rather kill ppl if they aren't shielded. this will upvalue healer's roles, their responsibility and viability and even make the gameplay more interesting.
TheUndeadAmulet wrote: »Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.Link to the form:
https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform
Wait wait wait...
Does that say that magplars have BETTER sustain than magblade and magden???
LMAO I'M DYING
TheUndeadAmulet wrote: »Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.Link to the form:
https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform
Wait wait wait...
Does that say that magplars have BETTER sustain than magblade and magden???
LMAO I'M DYING
Please stop spreading ***. Best sustain is nightblades - BY FAR. All other classes' (except for warden which i never have played seriously in pve) sustain is more or less equally "bad", maybe sorcs aren't that worse off, but being a 4/10 while all other classes are 3/10 doesn't matter if there is a 10/10.Lmao sorc sustain, especially stamsorc, is the best in the game. [...]
As I wrote in another thread, the blame for healers feeling useless belongs squarely with content design. I.e., this is a problem that belongs with @ZOS_Finn's department, not @ZOS_Wrobel's department.
Example of content where healers are marginalized:
- The Zaan encounter in Veteran Scalecaller Peak: The biggest killer, the poison cones, must be sidestepped and cannot be healed through (or shielded through, for that matter). Zaan's beam must be blocked and can't be healed through. Zaan's fire breath must be kited and can't be healed through. The ice phases are a DPS race where healing can buy you a few extra seconds, but you won't need those few extra seconds if you have a third DD to push you through that phase quicker. Finally, having an extra DD means that you have to endure fewer mechanics and makes the fight easier.
- The Hard Mode Vykosa encounter in Veteran Moon Hunter Keep: Throughout the fight, werewolves spawn. These werewolves have a heavy attack that will hit a typical DD for 80K, so it must be dodged. (The tank could try taking them, but having the wolves close to the boss runs the risk of pushing the boss and getting even more add spawns.) In short, the name of the game is dodging damage. You can't heal (or shield) through 80K hits. (The funny thing is that in vet non-HM, those same wolves hit for a mere pitiful 8.5K--you don't need to dodge, block, or shield.) And because there are so many werewolves that spawn throughout the fight, having an extra DD to kill them more quickly makes the fight noticeably easier. In short, you have damage that must be avoided and can't be healed and having extra DPS means that you can neutralize the source of that damage much more quickly.
Example of content where healers are valued:
- Veteran Cloudrest: Healers are arguably the most important role because there is a lot of strong unavoidable ambient damage in the form of Dark Drain and an intensive healing-check mechanic in the form of the Baneful Mark debuff.
- The Hard Mode Balorgh encounter in Veteran March of Sacrifices: Unlike its sister dungeon, the HM in vMoS favors having a healer. There are no DPS races except for the final execute burn. Having more DPS doesn't really make things easier or help you avoid mechanics (the hunt skip is a bug and is triggered by timing rather than by high DPS). And there is a lot of ambient damage during the hunt--some of which isn't really feasible to avoid, such as when you need to angle a boss into a trap that is in the water when that water is electrified--that having a healer takes away a lot of the stress and makes the hunts significantly more forgiving.
Content that features 1-shots and mechanics that require damage avoidance is what makes healers feel useless. Content that features DPS checks and where mechanics can be avoided with high DPS is what makes healers feel useless. Content featuring unavoidable ambient damage will make healers more useful. Content where high DPS isn't as important as survival will make healers feel more useful.
The content design team need to actively think about the mechanics that they design and always ask themselves, "How does this challenge the DDs? How does this challenge the tank? How does this challenge the healer?" Good mechanics design will offer challenges for all three roles. They've gotten pretty good in the past couple of years at making sure that the tanks feel useful, but their track record with healers is still very hit-or-miss.
arkansas_ESO wrote: »"ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that."
Where's the nerf for Dizzying Swing?
(Not that it actually needs a nerf, but this new rule they're trying to implement is very inconsistent.)
Dizzy has a full second activation. Very big warning time.
Illuvatarr wrote: »Illuvatarr wrote: »5) Where is the magicka sorc counter to reflective scales? It's five years or so into launch and there is still nothing the class can do to get around this. With an inferno staff, the dk can hit me from range as hard if not harder than I can hit him. Where is my counter? Is this even on your radar?
Rune, Mages fury, Daedric curse, Negate, Attro, streak, full HA lit/resto staff, force shock, pulsar, just to name a few.
Wings are a counter to frags and I would dare to say it is the only counter to frags that DK has access.
Ya you shouldnt have that counter to frags. No longer needed. Arguably never was.
I dont have a hard counter to your class. You shouldnt have one to mine. The level of entitlement behind your statement is troubling.
Frags is and should be the sorcs class defining ability. With the amount of dodge in game, it is easily avoided. Reflective scales still being in game is a slap in the face to arguably one of the worst class specs there is.
Please stop spreading ***. Best sustain is nightblades - BY FAR. All other classes' (except for warden which i never have played seriously in pve) sustain is more or less equally "bad", maybe sorcs aren't that worse off, but being a 4/10 while all other classes are 3/10 doesn't matter if there is a 10/10.Lmao sorc sustain, especially stamsorc, is the best in the game. [...]
Ragnarock41 wrote: »usmguy1234 wrote: »Illuvatarr wrote: »5) Where is the magicka sorc counter to reflective scales? It's five years or so into launch and there is still nothing the class can do to get around this. With an inferno staff, the dk can hit me from range as hard if not harder than I can hit him. Where is my counter? Is this even on your radar?
Rune, Mages fury, Daedric curse, Negate, Attro, streak, full HA lit/resto staff, force shock, pulsar, just to name a few.
Wings are a counter to frags and I would dare to say it is the only counter to frags that DK has access.
Good luck killing a decent mdk/sdk with any of those. On the other hand it's embers->la->skoria proc->sorc shields down-> petrify->leap->lash->powerlash->sorc dead-> gg or venomous claw-> dizzying-> leap->reverse slice->gg
and the sorc will be sleeping meanwhile?
usmguy1234 wrote: »Ragnarock41 wrote: »usmguy1234 wrote: »Illuvatarr wrote: »5) Where is the magicka sorc counter to reflective scales? It's five years or so into launch and there is still nothing the class can do to get around this. With an inferno staff, the dk can hit me from range as hard if not harder than I can hit him. Where is my counter? Is this even on your radar?
Rune, Mages fury, Daedric curse, Negate, Attro, streak, full HA lit/resto staff, force shock, pulsar, just to name a few.
Wings are a counter to frags and I would dare to say it is the only counter to frags that DK has access.
Good luck killing a decent mdk/sdk with any of those. On the other hand it's embers->la->skoria proc->sorc shields down-> petrify->leap->lash->powerlash->sorc dead-> gg or venomous claw-> dizzying-> leap->reverse slice->gg
and the sorc will be sleeping meanwhile?
Most people can pull those combos off quicker than you think and it's not a matter of being asleep... it's a matter of you get stunned in a certain part of your rotation, you will be shieldless with only 10k resistances between you and the person attacking you.
Savos_Saren wrote: »usmguy1234 wrote: »Ragnarock41 wrote: »usmguy1234 wrote: »Illuvatarr wrote: »5) Where is the magicka sorc counter to reflective scales? It's five years or so into launch and there is still nothing the class can do to get around this. With an inferno staff, the dk can hit me from range as hard if not harder than I can hit him. Where is my counter? Is this even on your radar?
Rune, Mages fury, Daedric curse, Negate, Attro, streak, full HA lit/resto staff, force shock, pulsar, just to name a few.
Wings are a counter to frags and I would dare to say it is the only counter to frags that DK has access.
Good luck killing a decent mdk/sdk with any of those. On the other hand it's embers->la->skoria proc->sorc shields down-> petrify->leap->lash->powerlash->sorc dead-> gg or venomous claw-> dizzying-> leap->reverse slice->gg
and the sorc will be sleeping meanwhile?
Most people can pull those combos off quicker than you think and it's not a matter of being asleep... it's a matter of you get stunned in a certain part of your rotation, you will be shieldless with only 10k resistances between you and the person attacking you.
Your scenario is reliant on the idea that Skoria (RNG proc) is 100% going to pop right after an embers/light attack combo and that the DK already has Leap on standby for said RNG based perfect scenario.
Edit: I wrote the word "based" way too much in the original post.
Please stop spreading ***. Best sustain is nightblades - BY FAR. All other classes' (except for warden which i never have played seriously in pve) sustain is more or less equally "bad", maybe sorcs aren't that worse off, but being a 4/10 while all other classes are 3/10 doesn't matter if there is a 10/10.Lmao sorc sustain, especially stamsorc, is the best in the game. [...]
JumpmanLane wrote: »Geeze don’t screw around with powerlash. Who cares about synergies with respect to a crappy theme of control. Wtf is my MagDk supposed to do talons/fossilize a Guy to death.
I really wish ZOS would quit screwing around with the game because some re re dies to something. I wish they actually played the game more, particularly PvP.
No offense to the class reps but I’ve seen the DK rep get RECKT in duels to my pals and he’s all in my Kill Counter. Not sure these are the sorts of people ZOS should listen to.
ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
@ZarkingFrued
I think you did not read the whole notes properly.
They are looking into shields in PvE, because they want to make healers somehow more important. This does not mean that damage shields will get nerfed, nor was there any word if nerfing shields because of PvP sorcerers. We do not know, what they planned with damage shields, but just assuming its a shield size nerf is wrong.
There also was nothing written about the overload bar of sorcs, but to change overload as ultimate in something more useful for the class rather than those bursty light attacks. Nobody said, that the third skill bar will be even touched.
Also there was nothing written about making magicka sorcerer less bursty, that comment you probably are referring to, was about skills, which provide burst damage and a stun together, not at all about bursty skills like in the sorcerers toolkit. Also the comment about general burst in PvP referred to ganking and burst combos from stealth. Additionally the representatives mentioned, that skills with a cast time need improvements, it is written there.
ZarkingFrued wrote: »ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
@ZarkingFrued
I think you did not read the whole notes properly.
They are looking into shields in PvE, because they want to make healers somehow more important. This does not mean that damage shields will get nerfed, nor was there any word if nerfing shields because of PvP sorcerers. We do not know, what they planned with damage shields, but just assuming its a shield size nerf is wrong.
There also was nothing written about the overload bar of sorcs, but to change overload as ultimate in something more useful for the class rather than those bursty light attacks. Nobody said, that the third skill bar will be even touched.
Also there was nothing written about making magicka sorcerer less bursty, that comment you probably are referring to, was about skills, which provide burst damage and a stun together, not at all about bursty skills like in the sorcerers toolkit. Also the comment about general burst in PvP referred to ganking and burst combos from stealth. Additionally the representatives mentioned, that skills with a cast time need improvements, it is written there.
In case you haven't noticed ZOS does not balance pve and pvp separately like they should, so any shield change because of healers in pve will affect pvp shields, which could render sorc useless. I never claimed they were talking about shield nerfing because of pvp sorcerers, that's the point. Needing them because of pve healers is not the answer to pvp sorc problems, but will unintentionally wreck the class. And could you think of any shield changes possible that dont include nerfing shield size? They're already short lived.
I'm allowed to have an opinion on overload as well btw lol, any real functioning rework of overload most likely would change it entirely from being a toggle on and off light attack heavy attack ultimate to a regular ulti, more than likely getting rid of the 3rd bar as they already got rid of ulti swap on the bar. While a real sorc ulti would be nice, overload bar becomes essential in the build. Unless they plan on making more useless and pointless changes to an already useless (aside from the 3rd bar) ulti. Then whatever, continue to waste time.
"ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that." If I rune cage then frag you, that is called a combination or, combo. Clarification might be nice ZOS. Like saying "high burst damage skills THAT also stun"
High burst damage from stealth (mostly via Snipe and Overload) needed better ques (as opposed to flat nerfs). ZOS told us they were working on bugs (such as Snipe health desynchs) to help and suggested that they may look into PvP burst damage more generally
When you talk about a specific type of burst, here specifically stealth burst, then say you are gonna look into PVP burst damage more generally, it means just that. That they have intentions of looking into changing burst damage in PVP in GENERAL, not just in reference to stealth.
I think you did not read the whole notes properly.
ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
@ZarkingFrued
I think you did not read the whole notes properly.
They are looking into shields in PvE, because they want to make healers somehow more important. This does not mean that damage shields will get nerfed, nor was there any word if nerfing shields because of PvP sorcerers. We do not know, what they planned with damage shields, but just assuming its a shield size nerf is wrong.
There also was nothing written about the overload bar of sorcs, but to change overload as ultimate in something more useful for the class rather than those bursty light attacks. Nobody said, that the third skill bar will be even touched.
Also there was nothing written about making magicka sorcerer less bursty, that comment you probably are referring to, was about skills, which provide burst damage and a stun together, not at all about bursty skills like in the sorcerers toolkit. Also the comment about general burst in PvP referred to ganking and burst combos from stealth. Additionally the representatives mentioned, that skills with a cast time need improvements, it is written there too.
ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
@ZarkingFrued
I think you did not read the whole notes properly.
They are looking into shields in PvE, because they want to make healers somehow more important. This does not mean that damage shields will get nerfed, nor was there any word if nerfing shields because of PvP sorcerers. We do not know, what they planned with damage shields, but just assuming its a shield size nerf is wrong.
There also was nothing written about the overload bar of sorcs, but to change overload as ultimate in something more useful for the class rather than those bursty light attacks. Nobody said, that the third skill bar will be even touched.
Also there was nothing written about making magicka sorcerer less bursty, that comment you probably are referring to, was about skills, which provide burst damage and a stun together, not at all about bursty skills like in the sorcerers toolkit. Also the comment about general burst in PvP referred to ganking and burst combos from stealth. Additionally the representatives mentioned, that skills with a cast time need improvements, it is written there too.
IZZEFlameLash wrote: »ZarkingFrued wrote: »So the answer to pvp sorcs is a possible nerf to harness magicka and conjured wards because of pve healers??? and looking into taking away sorc overload (skill bar), as well as nerfing burst in general in pvp? GOODBYE SORC, RIP. Sorc IS burst and stun. Not to mention how little I desire seeing pvp without decent burst, no one wants to see 3 hour long 1v1 fights ZOS. Horrible. AND WHY ARE WE STILL NOT TALKING ABOUT UPPERCUT IN PVP? CAST TIME IS TO LONG, AND LITERALLY WALKING INTO THE PLAYER CASTING IT KEEPS IT FROM FIRING. All this makes me wanna get ahead of the utter destruction of this game and start playing something else before it goes to crap. This comment wont even be read.
@ZarkingFrued
I think you did not read the whole notes properly.
They are looking into shields in PvE, because they want to make healers somehow more important. This does not mean that damage shields will get nerfed, nor was there any word if nerfing shields because of PvP sorcerers. We do not know, what they planned with damage shields, but just assuming its a shield size nerf is wrong.
There also was nothing written about the overload bar of sorcs, but to change overload as ultimate in something more useful for the class rather than those bursty light attacks. Nobody said, that the third skill bar will be even touched.
Also there was nothing written about making magicka sorcerer less bursty, that comment you probably are referring to, was about skills, which provide burst damage and a stun together, not at all about bursty skills like in the sorcerers toolkit. Also the comment about general burst in PvP referred to ganking and burst combos from stealth. Additionally the representatives mentioned, that skills with a cast time need improvements, it is written there too.
It does mean that the shields will be nerfed. Come on, you know this already. This is how ZOS works when they 'look into it'