Apache_Kid wrote: »killimandrosb16_ESO wrote: »Apache_Kid wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
It's ruined because you have to cast it twice? Major Evasion passively dodges ults all the time, but because it dodges your long range CC it's broken OP? Incredible.
Well fear and fossilize cant be dodged by shuffle, just saying
Fear and fossilize do not have anything near the range of rune cage. Unclear as to why you are event trying to make this comparison.
thats what I wanted to say. Exactly. I dont mind a nerf to runecage, its deserved. But give all classes an effective mean to counter it, not only 5 pieces medium classes.
What do you suggest as an acceptable nerf then?
An acceptable nerf? Leave defensive rune alone, make rune cage and base morph dodgable and return damage and damage condition on rune cage.
Apache_Kid wrote: »Micah_Bayer wrote: »Apache_Kid wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
It's ruined because you have to cast it twice? Major Evasion passively dodges ults all the time, but because it dodges your long range CC it's broken OP? Incredible.
Well fear and fossilize cant be dodged by shuffle, just saying
Fear and fossilize do not have anything near the range of rune cage. Unclear as to why you are event trying to make this comparison.
One is a melee class, and the other can use teleport strike to get in close, Sorc does not have a gap closer or a spammable up close.
Sorcs have streak which can function as a gap closer while also providing a stun.Apache_Kid wrote: »killimandrosb16_ESO wrote: »Apache_Kid wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
It's ruined because you have to cast it twice? Major Evasion passively dodges ults all the time, but because it dodges your long range CC it's broken OP? Incredible.
Well fear and fossilize cant be dodged by shuffle, just saying
Fear and fossilize do not have anything near the range of rune cage. Unclear as to why you are event trying to make this comparison.
thats what I wanted to say. Exactly. I dont mind a nerf to runecage, its deserved. But give all classes an effective mean to counter it, not only 5 pieces medium classes.
What do you suggest as an acceptable nerf then?
An acceptable nerf? Leave defensive rune alone, make rune cage and base morph dodgable and return damage and damage condition on rune cage.
I would be fine with leaving the defensive rune alone. The damage needs to go. No reason sorcs should get any extra help getting people into execute range when they have the single best execute in the game hands down no question.
killimandrosb16_ESO wrote: »I think we should agree to disagree, and Ive never used to runecage meteor combo btw. I have stamwarden, stamdk and stamnb. Of those 3 I only find shuffle usable on my stamNB. On my warden I use 7th. and shackle, same on my stamDK. I did use medium on both but the drawbacks surpassed the benefits too much outside the zerg. I tested hulking on both classes, I could probably swap in shuffle there....Still, you wanna force all magclasses into running shuffle?
killimandrosb16_ESO wrote: »I think we should agree to disagree, and Ive never used to runecage meteor combo btw. I have stamwarden, stamdk and stamnb. Of those 3 I only find shuffle usable on my stamNB. On my warden I use 7th. and shackle, same on my stamDK. I did use medium on both but the drawbacks surpassed the benefits too much outside the zerg. I tested hulking on both classes, I could probably swap in shuffle there....Still, you wanna force all magclasses into running shuffle?
in most of my medium armor builds, i don't even use shuffle, Forward Momentum is way better, and major evasion isn't that good as people think it is. I never mentioned shuffle once, as i said, every class can dodge. Stamina can dodge more, and magika can dodge more than enought if build properly (you shouldn't be running a stampool lower than 14-15k on magika builds)
Medium armor requires you to play smart, and to have good mobility. Otherwise yes, use heavy.
Micah_Bayer wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
It's ruined because you have to cast it twice? Major Evasion passively dodges ults all the time, but because it dodges your long range CC it's broken OP? Incredible.
Well fear and fossilize cant be dodged by shuffle, just saying
Yup and these classes also don't have delayed burst with two auto-executes. Just saying.
By all means get rid of the delayed burst and Implosion. I’d like the non telegraphed upfront burst and 9/12 good class passives better anyway. You know, like a certain class that is already in game.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
People talking like it's only stamNB's that run shuffle, which is available and used by all medium armour builds
How many stam characters are not NBs though these days? The odd Stamplar and StamWarden, and a few stubborn stamDKs and stamSorcs, but that’s about it.
Besides, magNB got an extra with Blur as well.
usmguy1234 wrote: »Apache_Kid wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
When you aren't aware that shuffle is a skill under the medium armor skill line.
How embarrassing.
He's not wrong seeing that running medium is suicide for anything but nightblades and masochist.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
Let's see...one makes you immune to almost everything, the other makes you take full unmitigated damage (except it doesn't crit).
Yeah, shields are totally better than rolling.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
Let's see...one makes you immune to almost everything, the other makes you take full unmitigated damage (except it doesn't crit).
Yeah, shields are totally better than rolling.
Yeah they are and always have been and always will be. You can't make your shields cost 3x as much magicka within 5 seconds now, can you?
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
Let's see...one makes you immune to almost everything, the other makes you take full unmitigated damage (except it doesn't crit).
Yeah, shields are totally better than rolling.
Yeah they are and always have been and always will be. You can't make your shields cost 3x as much magicka within 5 seconds now, can you?
Why wouldn’t this be intended? It’s a dodgeable skill.
killimandrosb16_ESO wrote: »antihero727 wrote: »killimandrosb16_ESO wrote: »Micah_Bayer wrote: »killimandrosb16_ESO wrote: »Can we please have the dogeable, blockable, clearly telegraphed frag stun back?
sorcs have stuns apart from runecage. Two actually. Thats not the issue in my opinion. The problem is counter to sloads and runecage being given exclusively to stamNB's. If you dont have shuffle, youre still screwed. Why not make a counter to it ALL classes have easy access to? explain that...
We only have one, if you're talking about flame reach, it is only viable if you have a master's staff
yes Im talking about flame reach, and it still stuns (knockback) your target. At least it did for me yesterday. And shock works too. If you want the 5 sec runecage lock, it HAD to go. It was not healthy at all, and it still isnt, because if youre not set up to rely on dodge, you will still be locked down. So gg nightblades and wtf devs were you thinking about giving ONE class this huge buff?
So your comparing a class skill to a weapon skill everyone can have? It’s still a generic skill that pigeon holes sorcs even further to all being the same build.
I thought the pigeon hole was runecage? Forgive me if I am wrong. I dont really understand you, you want a third stun? How many classes has two effective stuns available? Im not gonna follow this road anyway, as I feel as a sorc a runecage nerf was needed. HOWEVER the way it is handled by zos is pathetic. What should be a nerf is instead a buff to nightblaes. And NB's exclusively.
It's not just NBs that dodge... Everyone in medium dodges a LOT. If you don't, you die fairly quickly.
Dodge isn't even as good a defence as shields.
Let's see...one makes you immune to almost everything, the other makes you take full unmitigated damage (except it doesn't crit).
Yeah, shields are totally better than rolling.
Yeah they are and always have been and always will be. You can't make your shields cost 3x as much magicka within 5 seconds now, can you?
Besides there are tons of abilities that ignore dodge, dots ignore dodge, aoes, even some direct damage abilities. Dawnbreaker, Soul Assault, Meteor etc etc.
Shields literally absorb ALL damage except oblivion. And you complain? Gtho...
Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »Is that intended? Because that is OP
Might want to keep an eye on the pts next round since it was well known and documented fine cage was becoming dodgeable.
Roll dodgable I didn't know skills would be able to dodge it
Pretty sure anything than can he roll dodger can he dodged if evasion happens to proc. Though evasion has only a small chance to proc.
The problem with evasion is when it does, you are dodging everything thrown at you for 1.5 seconds
DuskMarine wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
being able to dodge rune cage actually balanced out pvp(as it has no useable use in pve) so it was a needed change. one class should never have a major one up on another through a almost unbreakable undodgeable stun.
The_Brosteen wrote: »DuskMarine wrote: »Micah_Bayer wrote: »ZOS_GinaBruno wrote: »Yes, this is intended since Rune Cage can be dodged.
That is pretty broken, it's not even usable and the justification for nerfing frag was to buff rune cage, now it is even worse than it was in the beginning, and both skills are ruined.
being able to dodge rune cage actually balanced out pvp(as it has no useable use in pve) so it was a needed change. one class should never have a major one up on another through a almost unbreakable undodgeable stun.
Looking at you nbs and dks