DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
DuskMarine wrote: »DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
SergeantPink wrote: »DuskMarine wrote: »DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
I don’t understand how this doesn’t speak to the people that are defending the current state of sorc shields. You don’t need to explain the champion point system or buff system to understand a mechanic that’s over preforming.
LegendaryMage wrote: »I won't argue your points, but I will check if my instincts are right though. So I'm gonna go ahead and say that I'm 99.9% sure you're playing a stam char (most likely) exclusively, and it's affecting your bias way too much. Am I right by any chance?
SergeantPink wrote: »If block was more effective, sorcs would be using it instead of shield. You also still take damage while blocking. Try playing your sorc and blocking when you are low on hp instead of shielding. It’s not the same.
I’m not sure if comparing the two is even valid when arguing the the effectiveness of Damage shields. They are two different mechanics.
However, permablocking, similar to the issue we have now with damage shields, was fixed.
SergeantPink wrote: »DuskMarine wrote: »DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
I don’t understand how this doesn’t speak to the people that are defending the current state of sorc shields. You don’t need to explain the champion point system or buff system to understand a mechanic that’s over preforming.
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
Twohothardware wrote: »To your first two points, it doesn't matter that shields take full damage because the size of shields have been balanced and scaled to take that into account and shields have become so large with these 45-50k+ Magicka builds that they allow the player to sustain more damage with refreshing shields than players in medium/heavy armor. Roll dodging is really the only thing that keeps Stamina users even close to shield stackers for mitigating damage.
First of all, most sorcs in pvp run somewhere between 35k and 40k max magicka.
Second, you basically provide the counter argument to your argument complaining about shields not suffering from penetration: The shield size already takes that into account. Yet you are complaining about it.
Third, dodge roll is far more pontent than shields. You can see magicka users dodge rolling when they are under a lot of pressure. If shields were superior they would use shields. Also if shields were so great, you would see stamina users using shields instead of magicka users dodging. The only reason magicka builds don't dodge more is b/c of their limited stamina pool. Sure mag builds could increase their stamina pool, but that would effectively make the stamina builds ...
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
So again ur issue is with scaling. Completely irrelevant with the point of shields not having a counter in the CP system. By all means make shields scale with spell dmg too. Im sure no CP sorcs would love it. Most likely CP sorcs too.
And you want healing ward to be affected by defile twice, shields not stacking, and dots having the ability to go through shields. Do you also want a set that instantly kills any light armor build in the game? Or just sorcs?
The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
No, it really wouldn't be more balanced, in reference to shield stacking
The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
DuskMarine wrote: »leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.
Hayden_Knight wrote: »Make the most OP de-buff in the game become more OP.. i vote no, sorry
DuskMarine wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
No, it really wouldn't be more balanced, in reference to shield stacking
actually it would be balanced remove the ability to stack them force sorcs too choose one or the other. less shield power for more recovery or more shield power. itd be perfectly balanced. stacking shields is just something that shouldnt be possible.
DuskMarine wrote: »leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.
Waffennacht wrote: »@leepalmer95 is an extremely experienced veteran of the game.
Would've thought the 10 stars would've at least been a clue.