Wolf_Watching wrote: »Not major defile but at the very least shields shouldn't benefit from any reduction CP passives or buff reductions besides the actual shield passive. YOUR MAJOR PROTECTION, MINOR PROTECTION, AND 30% reduction to physical damage shouldn't apply to noncrit (loss of typically at least 70% increase of damage, like 85 for me) 40k overshields. They're even too strong in pve and these are part of the reason as to why mag is so much better than stam.
However, something needs to be done about dodge chance and the lack of counterplay to 3k recov rolly-polly damage builds.
leepalmer95 wrote: »Wolf_Watching wrote: »Not major defile but at the very least shields shouldn't benefit from any reduction CP passives or buff reductions besides the actual shield passive. YOUR MAJOR PROTECTION, MINOR PROTECTION, AND 30% reduction to physical damage shouldn't apply to noncrit (loss of typically at least 70% increase of damage, like 85 for me) 40k overshields. They're even too strong in pve and these are part of the reason as to why mag is so much better than stam.
However, something needs to be done about dodge chance and the lack of counterplay to 3k recov rolly-polly damage builds.
In that case the effectiveness of buffs like that should change depending on armour type. Also you lose crit dmg but shields have no armour in return so you are hitting harder against shields than normal. Whats different from heavy armour buulds running 30k armour and having 45% dmg reduction after your pen?
Because you get so much more benefit out of major/ minor protection in heavy armour than you do light.
Pve is irrelevant, i've been around long enough to realise they just reshuffle pve classes every 3 months then nerf some sets to make people re-farm or bring out a new stronger set that'll either make magicka or stamina meta that patch to sell dlc.
Magicka is strong now yeah, but when MSA first came out, every ran stamina because of the msa 1h's letting stam builds hit 50k dps while magicka was nowhere near. Next patch it was magicka on top etc...
LegendaryMage wrote: »
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
I won't argue your points, but I will check if my instincts are right though. So I'm gonna go ahead and say that I'm 99.9% sure you're playing a stam char (most likely) exclusively, and it's affecting your bias way too much. Am I right by any chance?
Chilly-McFreeze wrote: »
Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?
Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.
Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.
And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?
20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
But isn't the heal of healing ward already affected by defile?
As for the dots suggest, this should only happen if cloak stops suppressing them as well (while not breaking cloak ofc)
Wolf_Watching wrote: »leepalmer95 wrote: »Wolf_Watching wrote: »Not major defile but at the very least shields shouldn't benefit from any reduction CP passives or buff reductions besides the actual shield passive. YOUR MAJOR PROTECTION, MINOR PROTECTION, AND 30% reduction to physical damage shouldn't apply to noncrit (loss of typically at least 70% increase of damage, like 85 for me) 40k overshields. They're even too strong in pve and these are part of the reason as to why mag is so much better than stam.
However, something needs to be done about dodge chance and the lack of counterplay to 3k recov rolly-polly damage builds.
In that case the effectiveness of buffs like that should change depending on armour type. Also you lose crit dmg but shields have no armour in return so you are hitting harder against shields than normal. Whats different from heavy armour buulds running 30k armour and having 45% dmg reduction after your pen?
Because you get so much more benefit out of major/ minor protection in heavy armour than you do light.
Pve is irrelevant, i've been around long enough to realise they just reshuffle pve classes every 3 months then nerf some sets to make people re-farm or bring out a new stronger set that'll either make magicka or stamina meta that patch to sell dlc.
Magicka is strong now yeah, but when MSA first came out, every ran stamina because of the msa 1h's letting stam builds hit 50k dps while magicka was nowhere near. Next patch it was magicka on top etc...
The difference is I'm only gaining the equivalent of like 20% dmg increase (light armor physical 13k resist) to my build's crit dmg 85% with 50% crit is a 65% dmg loss or even if it's halved (due to critical values) a 35% DPS loss on a free overshield that makes them unburstable at 1% health with more dmg than I could ever achieve with a heavy armor tank build.
They are too good in pve. Just b/c I can hop on my stam nb and hit a 50k parse easily doesn't mean anything. I'm stacking damage and not being hit while at close range. In realistically scenarios, I'm going to have to stay far away to avoid ANY damage as most every vet+ mechanic will one shot me while you can keep a ward up for 190% of your current health every six seconds while also avoiding damage all together with primarily ranged parses.
if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor.
Sure whole this thread sounds like moaning and L2P issue and whatever. And I thought like this too...
But today we've met this
Yes, he is an Emperor, but still, wtf?
Sure whole this thread sounds like moaning and L2P issue and whatever. And I thought like this too...
But today we've met this
Yes, he is an Emperor, but still, wtf?
Would you be happier to run into a stamNB or StamWarden with 30k HP and close to 60k stam? Because that’s what the Emp buff will do. You can get more with Imperial Physique inside IC. But these two are outliers that don’t hold significance at all.
Sure whole this thread sounds like moaning and L2P issue and whatever. And I thought like this too...
But today we've met this
Yes, he is an Emperor, but still, wtf?
Would you be happier to run into a stamNB or StamWarden with 30k HP and close to 60k stam? Because that’s what the Emp buff will do. You can get more with Imperial Physique inside IC. But these two are outliers that don’t hold significance at all.
Sure whole this thread sounds like moaning and L2P issue and whatever. And I thought like this too...
But today we've met this
Yes, he is an Emperor, but still, wtf?
Would you be happier to run into a stamNB or StamWarden with 30k HP and close to 60k stam? Because that’s what the Emp buff will do. You can get more with Imperial Physique inside IC. But these two are outliers that don’t hold significance at all.
If you think mag-sorc emperor is OP this patch. Wait until you face a werewolf emperor next patch. You would´ve wished you came across that sorc instead.....
DuskMarine wrote: »Sure whole this thread sounds like moaning and L2P issue and whatever. And I thought like this too...
But today we've met this
Yes, he is an Emperor, but still, wtf?
Would you be happier to run into a stamNB or StamWarden with 30k HP and close to 60k stam? Because that’s what the Emp buff will do. You can get more with Imperial Physique inside IC. But these two are outliers that don’t hold significance at all.
30k hp is alot easier to deal with than 60k hp and shields combo. and the sorc having an ungodly amount of stamina to use to break free so you cant stun him. so yea stamina would be a much easier emp to deal with.
And when someone in full plate armor stops taking less damage from Fire, Ice, and Lightning attacks, we can talk. Or how putting on a set of motorcycle leathers somehow make you run 30% faster.DuskMarine wrote: »DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
DuskMarine wrote: »if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.
Hello noobs.
You need to learn something.
A 50k magicka sorc with good defensive cps got his hardened ward destroyed in 2 global cooldown with a light attack/spammable(/bash) by 1 decent player.
That's means if you need to refresh your shield every 2s or you are insta dead.
That's mean you need to make skill->Hardened-> skill->hardened. If you don't refresh hardened every 2s you take a DBoS + Spammable + Execute and you are dead.
I play hardened only, so I exactly know what I speak.
To survive as an hardened only sorc, I need to rely on other defensive mechanics, like having more stamina regen than most stamina builds (2k+) with 4 well fitted.
It allow me to dodge cancel a skill and make my hardened available for 1 more globalcooldown.
An other option is to use streak to buy a global cooldown if the ennemy isn't mobile.
It can work in 1v1.
When you are outnumbered, it just impossible. 2 decent player have enough DPS to remove hardened every second, that's mean you are dead on the next CC or you need to dodge shield + streak and pray the ennemi doesn't know how to sprint.
Guess what happen when there is more than 2 people ? A single shield is clearly not viable.
What shield stack does is gaining globalcooldown for landing your offensive skills. Hardened + Harness give you 3 to 4 global cooldown depending the ennemy, if you add healing ward at low HP it's more.
Shieldstacking is overperforming in 1v1 situations, where you have too much safe global cooldown, but outnumbered it's become bad.
You need to understand something :
- If shield take more damage, it make everyone forced to stack shields.
- If you remove shieldstacking, you need to give to sorc a way to gain global cooldown, by increasing shield damage taken proportionally to the number of ennemy. Make something balanced in 1v1 but also viable in Xv1, like block and dodge.
leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
Malamar1229 wrote: »leepalmer95 wrote: »DuskMarine wrote: »leepalmer95 wrote: »The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.
Change that and you'll finally kill off the class.
Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
No it can't.
2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.
Your saying reduce the max shields a sorc can use by 40-45%.
Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?
Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.
Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
For the most part I stopped coming here to read posts like this that the OP suggesting. Dumbest suggestion I've seen.
I dont think ppl realize how naked sorcs are in light armor with no dmg shields.
Merlin13KAGL wrote: »And when someone in full plate armor stops taking less damage from Fire, Ice, and Lightning attacks, we can talk. Or how putting on a set of motorcycle leathers somehow make you run 30% faster.DuskMarine wrote: »DuskMarine wrote: »
shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.
i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
Don't try to bring intuition into a topic of lazy design without including both sides of the argument.
1:1 increase in Physical resist and Spell resist was lazy implementation. Shields are the intended counter for builds that typically run a consistently lower armor class.
When they change it to work like the standalone's, with each type of armor having benefits and downsides, then things will be different. Bring back legit weakness to __________, hindrance, and encumbrance while we're at it. Do those things first, and then we can happily discuss shield intended purpose and perceived imbalance