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make major defile also reduce magic shields size by 30%

  • DuskMarine
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    kikkehs wrote: »
    DuskMarine wrote: »
    boaz733 wrote: »
    this should help balance the game,
    also change the cp tree accourdinly to increase the effect.

    so if you want it to be less op make shields less broken win win situation. you gotta give up something to see something else get it as well brother.

    shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.

    i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.
  • iCaliban
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    boaz733 wrote: »
    this should help balance the game,
    also change the cp tree accourdinly to increase the effect.

    Something this stupid should result in a forum ban.
  • SergeantPink
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    DuskMarine wrote: »
    kikkehs wrote: »
    DuskMarine wrote: »
    boaz733 wrote: »
    this should help balance the game,
    also change the cp tree accourdinly to increase the effect.

    so if you want it to be less op make shields less broken win win situation. you gotta give up something to see something else get it as well brother.

    shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.

    i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.

    I don’t understand how this doesn’t speak to the people that are defending the current state of sorc shields. You don’t need to explain the champion point system or buff system to understand a mechanic that’s over preforming.
  • Strider__Roshin
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    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    ak_pvp wrote: »
    If they make buffs apply to shields too sure. That way shields require some investments to counter the counter as healing does. But doesn't get nerfed into the ground.

    Considering the fact that CP adds +20% max magicka I would argue that damage shields already have an innate buff.

    Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?

    Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.

    Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.

    And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?

    20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.
  • Chilly-McFreeze
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    ak_pvp wrote: »
    If they make buffs apply to shields too sure. That way shields require some investments to counter the counter as healing does. But doesn't get nerfed into the ground.

    Considering the fact that CP adds +20% max magicka I would argue that damage shields already have an innate buff.

    Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?

    Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.

    Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.

    And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?

    20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.

    But isn't the heal of healing ward already affected by defile?
    As for the dots suggest, this should only happen if cloak stops suppressing them as well (while not breaking cloak ofc)
  • LegendaryMage
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    ak_pvp wrote: »
    If they make buffs apply to shields too sure. That way shields require some investments to counter the counter as healing does. But doesn't get nerfed into the ground.

    Considering the fact that CP adds +20% max magicka I would argue that damage shields already have an innate buff.

    Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?

    Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.

    Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.

    And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?

    20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.

    I won't argue your points, but I will check if my instincts are right though. So I'm gonna go ahead and say that I'm 99.9% sure you're playing a stam char (most likely) exclusively, and it's affecting your bias way too much. Am I right by any chance?
  • Waffennacht
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    DuskMarine wrote: »
    kikkehs wrote: »
    DuskMarine wrote: »
    boaz733 wrote: »
    this should help balance the game,
    also change the cp tree accourdinly to increase the effect.

    so if you want it to be less op make shields less broken win win situation. you gotta give up something to see something else get it as well brother.

    shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.

    i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.

    I don’t understand how this doesn’t speak to the people that are defending the current state of sorc shields. You don’t need to explain the champion point system or buff system to understand a mechanic that’s over preforming.

    You do realize block, in this example especially, is FAR more efficient and effective than using a Shield

    But do you see me "ErMaGawd that player can like block 5 bagillion dmg, it needs Nerf!!"

    No, no you don't, because that's not how things work lmfao
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SergeantPink
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    If block was more effective, sorcs would be using it instead of shield. You also still take damage while blocking. Try playing your sorc and blocking when you are low on hp instead of shielding. It’s not the same.

    I’m not sure if comparing the two is even valid when arguing the the effectiveness of Damage shields. They are two different mechanics.

    However, permablocking, similar to the issue we have now with damage shields, was fixed.
    Edited by SergeantPink on August 7, 2018 8:08PM
  • Galarthor
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    I won't argue your points, but I will check if my instincts are right though. So I'm gonna go ahead and say that I'm 99.9% sure you're playing a stam char (most likely) exclusively, and it's affecting your bias way too much. Am I right by any chance?

    He definitely is. Pretty sure he mains a stamblade.
  • Chilly-McFreeze
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    If block was more effective, sorcs would be using it instead of shield. You also still take damage while blocking. Try playing your sorc and blocking when you are low on hp instead of shielding. It’s not the same.

    I’m not sure if comparing the two is even valid when arguing the the effectiveness of Damage shields. They are two different mechanics.

    However, permablocking, similar to the issue we have now with damage shields, was fixed.

    Huh, my stamsorcs blocks and dodges more than he uses shields. You know why? Because that's how this *** game works!

    Or wait, if shields are so good, why does your stam toon do not use them? :trollface:

    See what I did there, I turned that stupid nonsensical argument of yours around and now you're going to tell me "I can't use shields on my stam toons because my off-resource pool is too low to effectively use it, so I'm forced to use defensive options that fit my build.", right?
    Edited by Chilly-McFreeze on August 8, 2018 8:24AM
  • Mayrael
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    DuskMarine wrote: »
    kikkehs wrote: »
    DuskMarine wrote: »
    boaz733 wrote: »
    this should help balance the game,
    also change the cp tree accourdinly to increase the effect.

    so if you want it to be less op make shields less broken win win situation. you gotta give up something to see something else get it as well brother.

    shields are not broken. It's been proven over and over that only scrubs cannot kill a shielded player. So this is a L2P issue, and not a balance issue.

    i main a sorc dps if a shield can tank a bosses one hit mechanic thats suppose to murder anyone else that isnt in heavy armor and sword and board in one shot then its not balanced. and in pvp i shield up and people cant touch me at all long as i keep it up immovable pots take care of my stam issues. so really they are op in many many many ways. theyve needed nerfed forever or returned to their actual intended use of being a spell shield not a all around shield.

    I don’t understand how this doesn’t speak to the people that are defending the current state of sorc shields. You don’t need to explain the champion point system or buff system to understand a mechanic that’s over preforming.

    What about roll dodging shot that would kill even heavy armored 50k hp tank? Same logic...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • pieratsos
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    ak_pvp wrote: »
    If they make buffs apply to shields too sure. That way shields require some investments to counter the counter as healing does. But doesn't get nerfed into the ground.

    Considering the fact that CP adds +20% max magicka I would argue that damage shields already have an innate buff.

    Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?

    Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.

    Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.

    And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?

    20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.

    So again ur issue is with scaling. Completely irrelevant with the point of shields not having a counter in the CP system. By all means make shields scale with spell dmg too. Im sure no CP sorcs would love it. Most likely CP sorcs too.

    And you want healing ward to be affected by defile twice, shields not stacking, and dots having the ability to go through shields. Do you also want a set that instantly kills any light armor build in the game? Or just sorcs?
    Edited by pieratsos on August 8, 2018 5:09PM
  • Twohothardware
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    Galarthor wrote: »
    To your first two points, it doesn't matter that shields take full damage because the size of shields have been balanced and scaled to take that into account and shields have become so large with these 45-50k+ Magicka builds that they allow the player to sustain more damage with refreshing shields than players in medium/heavy armor. Roll dodging is really the only thing that keeps Stamina users even close to shield stackers for mitigating damage.

    First of all, most sorcs in pvp run somewhere between 35k and 40k max magicka.
    Second, you basically provide the counter argument to your argument complaining about shields not suffering from penetration: The shield size already takes that into account. Yet you are complaining about it.
    Third, dodge roll is far more pontent than shields. You can see magicka users dodge rolling when they are under a lot of pressure. If shields were superior they would use shields. Also if shields were so great, you would see stamina users using shields instead of magicka users dodging. The only reason magicka builds don't dodge more is b/c of their limited stamina pool. Sure mag builds could increase their stamina pool, but that would effectively make the stamina builds ...

    There's a difference between "most sorcs" and high skill level sorcs that trash on the rest. The top level builds are not running 35k magicka. And my point about shields taking into account that they receive full damage is that they've been scaled too large to compensate. For example which do you think gives more protection, a 20k shield with 0 resistance or a 2K shield with 30k resistance?

    As to dodge rolling being superior to using shields that would only be the case if you could dodge roll for the same resource cost as a shield stacker can refresh shields and if there weren't roots and CC's in the game that stop you in place. When you get rooted or CC'd with shields up you still have protection, when you get rooted or CC'd as a Stamina user you get no damage reduction until you break free or get out of the root. Roll dodge is also a fully defensive mechanic. You can keep up shields and attack at the same time because shield casts are instant. You can't attack while in the middle of dodge rolling.

    And to your point if shields were so great you would see Stamina users using shields instead of Magicka users dodgeing...really? I'm sure they would if ZOS added Stamina scaled shields to the game but as it stands right now when a Stamina user tries to use a Magicka shield they get a shield size of like 1K while a Sorc/mNB that roll dodges gets the exact same damage mitigation as the Stamina user. A Sorc/mNB with 15K+ Stamina can roll dodge a heck of a lot more than a Stamina user can recast a tiny shield.

    I'm not going to get into responding to your other points you made because if you don't see what I'm getting at here then there's no reason to start arguing the math behind the CP.
  • Valen_Byte
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    Nerf stam builds
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Twohothardware
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    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    ak_pvp wrote: »
    If they make buffs apply to shields too sure. That way shields require some investments to counter the counter as healing does. But doesn't get nerfed into the ground.

    Considering the fact that CP adds +20% max magicka I would argue that damage shields already have an innate buff.

    Heals are also buffed with that 20% max magicka. What are you even talking about. Should we make heals not affected by mending and vitality now?

    Its really not that hard to understand. Bastion is countered by shattering blows and thats the end of it. The CP system is completely irrelevant with the major/minor buff system. Shields cannot be debuffed through any major/minor debuff because they also cant be buffed through any major/minor buff.

    Yes but the strength of heals aren't increased by 20% with 20% more magicka. The strength of shields however are.

    And more max stats give you more dmg which counteracts the bigger shields. Whats ur point. Are you seriously saying that scaling issues is a reason for shields to be affected by a debuff which is irrelevant with the CP system ? Or do you actually believe that shields being affected by defile would make shields balanced?

    20% more stats does not equate to 20% more damage; however it does equate to 20% stronger damage shields. Truthfully the only shield I feel needs to be affected by defile is healing ward for obvious reasons. Other than that I don't think harness and hardened should be allowed to stack. I also believe that any DoT applied while the target isn't shielded should ignore any shields applied afterwards. That's all I would change about damage shields.

    So again ur issue is with scaling. Completely irrelevant with the point of shields not having a counter in the CP system. By all means make shields scale with spell dmg too. Im sure no CP sorcs would love it. Most likely CP sorcs too.

    And you want healing ward to be affected by defile twice, shields not stacking, and dots having the ability to go through shields. Do you also want a set that instantly kills any light armor build in the game? Or just sorcs?

    I think the point is that while there may be CP in Shattering Blows that boosts shield damage, it's nowhere close to the effect Major Defile boosted by Befoul is for countering non shield users. But shield scaling needs to be adjusted from where it is regardless. Shields are overperforming not just in PvP but PvE as well which is why Magicka is so much easier for all hard PvE content. They either have to adjust scaling closer to where shields are in non-CP or they need to fundamentally change the way shields work and how they are reset to full each time you re-cast.
  • Valrien
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    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    No, it really wouldn't be more balanced, in reference to shield stacking
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • DuskMarine
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    Valrien wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    No, it really wouldn't be more balanced, in reference to shield stacking

    actually it would be balanced remove the ability to stack them force sorcs too choose one or the other. less shield power for more recovery or more shield power. itd be perfectly balanced. stacking shields is just something that shouldnt be possible.
  • Feanor
    Feanor
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    It just never stops.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Waffennacht
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    They did test stamina based Shields

    Way too Freaking OP when combined with the HoTs and Roll Dodge Stam gets
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • leepalmer95
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    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DuskMarine
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    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.

    how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??
  • leepalmer95
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    DuskMarine wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.

    how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??

    No it can't.

    2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.

    Your saying reduce the max shields a sorc can use by 40-45%.

    Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?

    Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.


    Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DuskMarine
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    DuskMarine wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.

    how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??

    No it can't.

    2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.

    Your saying reduce the max shields a sorc can use by 40-45%.

    Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?

    Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.


    Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.

    if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.
  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    DuskMarine wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.

    how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??

    No it can't.

    2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.

    Your saying reduce the max shields a sorc can use by 40-45%.

    Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?

    Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.


    Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.

    if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.

    No if they burst it that fast they're good players. Not the ones that spam with vampires bane or run around with 35k hp.

    Shields are strong in 1v1, but then again so are most builds.

    They lose more effectiveness with more people than dodge builds or tanky builds.

    I've been playing mag sorc since the game came out on ps4. Dmg has been increasing every patch will stuff such as poisons and proc sets while shields have been the same.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • idk
    idk
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    Make the most OP de-buff in the game become more OP.. i vote no, sorry

    Also the OP in this thread does not understand that last time shields were nerfed it was followed by a nerf to stamina survival as well.

    It is this whole balance thing that comes into play. We tend to call for nerfs to what challenges us vs learning to overcome it. We think that is balance until the hammer hits us back. Then we complain because we got nerfed and wonder why.
  • Waffennacht
    Waffennacht
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    @leepalmer95 is an extremely experienced veteran of the game.

    Would've thought the 10 stars would've at least been a clue.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Wuuffyy
    Wuuffyy
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    Not major defile but at the very least shields shouldn't benefit from any reduction CP passives or buff reductions besides the actual shield passive. YOUR MAJOR PROTECTION, MINOR PROTECTION, AND 30% reduction to physical damage shouldn't apply to noncrit (loss of typically at least 70% increase of damage, like 85 for me) 40k overshields. They're even too strong in pve and these are part of the reason as to why mag is so much better than stam.

    However, something needs to be done about dodge chance and the lack of counterplay to 3k recov rolly-polly damage builds.
    Edited by Wuuffyy on August 8, 2018 10:10PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Valrien
    Valrien
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    DuskMarine wrote: »
    Valrien wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    No, it really wouldn't be more balanced, in reference to shield stacking

    actually it would be balanced remove the ability to stack them force sorcs too choose one or the other. less shield power for more recovery or more shield power. itd be perfectly balanced. stacking shields is just something that shouldnt be possible.

    I suppose if thats the case, you wouldnt mind giving them a good, reliable source of healing too?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    DuskMarine wrote: »
    DuskMarine wrote: »
    Daus wrote: »
    The main gripe I have with damage shields is the ability of hardened ward to stack with harness. Fix that and magsorcs would be a lot more balanced. Yes cloak needs some adjustment as well. Maybe have it so when someone attacks you they cannot be hidden from you specifically for 4 seconds.

    Change that and you'll finally kill off the class.


    Shields are fine if you're not bad. Use a few dots and time burst, i know its weird to hear that as a zergling.

    how would removing stacking kill the class. build a sorc right and your class ward can make you easily a tank by itself you dont need the second ward. your overreacting to nerfs that are needed. things like this need adjusted because of how overpowered they can get. are people so reistant to change that they dont see the actual benefits to the changes that could be made??

    No it can't.

    2 good player can take off my 46k magicka sorc's stacked shields in 3-4s without ults.

    Your saying reduce the max shields a sorc can use by 40-45%.

    Which means what? When someone who isn't a bad players like the majority of this forum has turned into i'm going to have to just hit hardened every 2s?

    Hoenstly i hate the people on this forum. Ever since i left it's been infested by zergling baddies who have literally no idea what they're talking about.


    Can we just have a private forum section where only long term and well diverse players can discuss balance changes? Because listening to the forum and its obvious low quality of players hasn't been good the the game.

    if they are bursting your shields down that fast your playing sorc so wrong or your defense is not that good or your not in impen armor. my shields can sit there for awhile with a nightblade bursting me and i still kill him. you dont need shields that big as long as you understand how to play the character. plus if they lower the shields maximum look where they could probly put other resources.

    "You're not running Impen"

    *shields literally cannot be crit*
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    @leepalmer95 is an extremely experienced veteran of the game.

    Would've thought the 10 stars would've at least been a clue.

    According to Dusks profile he only joined in April. Little guy has a long way to go before he learns how to play, you know?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
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