Mattock_Romulus wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.
Now if say you could buy a vampire bite in the crown store that would be pay to win.
@Mattock_Romulus
Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.
Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.
Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?
I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.
Awesome. Glad to know you have the official definition of pay to win.
So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.
Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.
*Edit*
Here is a Wiki definition:
"Pay-to-win mechanics
In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."
Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.
That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.
As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.
Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.
My guess is you never played a P2W game.
First of all, the OP was asking what our definition of Pay to Win is. I am not making the case that ESO is Pay to Win. I used the example of the Vampire bite as an example of a practice that could be construed as pay to win.
If you do not agree with my understanding of Pay to Win or the other sources I referenced regarding the meaning of pay to win so be it. You are welcome to live in your own make-believe world and define reality anyway you see fit. Whatever floats your boat.
LOL. It seems you are the one who stands alone and it seems it is you that does not even understand what it is you have posted here.
Yes, you can continue to believe the gross misinterpretation of what you quoted from wiki which is understandable for someone that lacks experience in a P2W game.
You can also try to claim you are not making the case ESO is P2W even though you clearly have been trying. I can understand you backing away from that since I have solidly proved you wrong since everyone in ESO has had access to things like vMA, and more.
In other words, it is clearly not me who is alone in their own make believe world. Look around. A number have told you how wrong and misinformed you are.
But yes, whatever floats you boat. Enjoy.
There are more sources than just the Wiki
starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.
Now if say you could buy a vampire bite in the crown store that would be pay to win.
@Mattock_Romulus
Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.
Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.
Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?
Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.
Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.
No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.
Here are sources that support my definition:
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
- Wikipedia
"Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
- Urban Dictionary
"When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.
“Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
This is especially a major deal in games with competitions or PVP play."
- Game-Wisdom
You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663
For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.
Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.
For example, here are some of my thoughts on plagiarism.
The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.
Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.
More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.
The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.
Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.Mattock_Romulus wrote: »So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.
Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.
If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.
Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.
As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.
So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.
Pay to win is paying for anything that players cannot receive in game.. This includes level progress and anything that advances a character in a leveling game imo..
P2W has evolved over time and is no longer just power.
Enemoriana wrote: »Enemoriana wrote: »For me it depends. Can you get this progress/items without spending money?
If yes = no p2w
If no = p2w
For me, eso is heavily p2w.
Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.
But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.
But can i get vma or asylum weapons without the dlc?
Can i get robust fury rings without summerset?
Let me Show you an example:
2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.
The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.
Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.
No p2w? Really?
You can't get vMA weapon (well, except days of free ESO+). You also can't get anything without buying base game itself, you know? You need to pay for it, so it's "pay-to-win" from the first day! Stupid, yeah?
It would be P2W if you could buy vMA weapon for crowns. But it's not pay-to-win if you get part of the game. It's pay-to-play and play-to-win, absolutely as base game.
Dude what?
Pls tell me exactly how robust fury rings in my example of 2 StamDKs with the same skill level are not an advantage.
I am waiting.
Might be an advantage.
However, while you do have to buy the chapter to be able to craft rings, the crafted rings aren't bound to the crafter. And as far as I know, you don't have to own the chapter to *use* the rings. No reason you can't ask a crafter to make whatever rings/necklace you want.
Fury is a dropped set. And without summerset i cant transmute healthy fury rings into robust.
Transmutation isn't Summerset...
Enemoriana wrote: »For me it depends. Can you get this progress/items without spending money?
If yes = no p2w
If no = p2w
For me, eso is heavily p2w.
Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.
But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.
But can i get vma or asylum weapons without the dlc?
Can i get robust fury rings without summerset?
Let me Show you an example:
2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.
The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.
Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.
No p2w? Really?
You know you can transmute as a non dlc player by buying a station or visiting someones home that has a station? So your point is pretty weak.
On topic, p2w = any item that can be bought directly (like a costume) that can increase the stats of your character more than the version that can be made/found in game.
Anyone calling a dlc p2w is dumb.
Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.
Now if say you could buy a vampire bite in the crown store that would be pay to win.
@Mattock_Romulus
Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.
Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.
Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?
Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.
Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.
No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.
Here are sources that support my definition:
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
- Wikipedia
"Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
- Urban Dictionary
"When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.
“Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
This is especially a major deal in games with competitions or PVP play."
- Game-Wisdom
You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663
For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.
Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.
For example, here are some of my thoughts on plagiarism.
The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.
Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.
More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.
The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.
Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.Mattock_Romulus wrote: »So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.
Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.
If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.
Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.
As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.
So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.
Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.
starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.
Now if say you could buy a vampire bite in the crown store that would be pay to win.
@Mattock_Romulus
Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.
Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.
Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?
Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.
Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.
No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.
Here are sources that support my definition:
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
- Wikipedia
"Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
- Urban Dictionary
"When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.
“Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
This is especially a major deal in games with competitions or PVP play."
- Game-Wisdom
You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663
For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.
Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.
For example, here are some of my thoughts on plagiarism.
The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.
Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.
More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.
The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.
Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.Mattock_Romulus wrote: »So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.
Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.
If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.
Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.
As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.
So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.
Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.
You, literally, copy and pasted the post, committing the first paragraph, then cited the source as "an article." That's plagiarism.
Enemoriana wrote: »For me it depends. Can you get this progress/items without spending money?
If yes = no p2w
If no = p2w
For me, eso is heavily p2w.
Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.
But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.
But can i get vma or asylum weapons without the dlc?
Can i get robust fury rings without summerset?
Let me Show you an example:
2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.
The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.
Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.
No p2w? Really?
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
Enemoriana wrote: »For me it depends. Can you get this progress/items without spending money?
If yes = no p2w
If no = p2w
For me, eso is heavily p2w.
Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.
But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.
But can i get vma or asylum weapons without the dlc?
Can i get robust fury rings without summerset?
Let me Show you an example:
2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.
The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.
Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.
No p2w? Really?
You forgot that the non-paying player can have a friend craft robust jewelry or buy it off the guild stores. That is not P2W as both players have "access".
A typical P2W game example is Game of War - Fire Age. In this game, you battle against other players and attack their cities.
A paying player can immediately create thousands of combat units and ransack other player cities and steal their supplies.
A non-paying player will NEVER be able to build an army to defend themselves as they cannot generate supplies to build troops.
Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »starkerealm wrote: »Mattock_Romulus wrote: »Mattock_Romulus wrote: »Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.
Now if say you could buy a vampire bite in the crown store that would be pay to win.
@Mattock_Romulus
Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.
Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.
Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?
Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.
Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.
No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.
Here are sources that support my definition:
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
- Wikipedia
"Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
- Urban Dictionary
"When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.
“Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
This is especially a major deal in games with competitions or PVP play."
- Game-Wisdom
You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663
For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.
Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.
For example, here are some of my thoughts on plagiarism.
The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.
Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.
More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.
The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.
Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.Mattock_Romulus wrote: »So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.
Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.
If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.
Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.
As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.
So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.
Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.
You, literally, copy and pasted the post, committing the first paragraph, then cited the source as "an article." That's plagiarism.
Wrong. I referenced the quotes from that article & cited the article as the source.
Mattock_Romulus wrote: »Good Lord man. If you cannot put forth a convincing argument for your supposition than just give up. Attacking my character and reaching to accuse me of plagiarism is really sad.
Mattock_Romulus wrote: »For reference: Plagiarism is passing off writing from someone else as your own. This is remedial English.
Mattock_Romulus wrote: »I simply posted quotes from an article and cited the source of the quotes.
Mattock_Romulus wrote: »So, you made your assertion, that paying for weapons and/or skill lines to have power over someone else is not pay to win. I disagree.
Mattock_Romulus wrote: »You retort that I am just flat out wrong.
Mattock_Romulus wrote: »You support "your" argument by asserting that you simply watched developers over the years and you feel strongly that you are right.
Mattock_Romulus wrote: »When you run out of arguments you make personal attacks by accusing me of theft.
Mattock_Romulus wrote: »If you are out of actual arguments I will accept victory now. Thanks.
This, note that it can be stuff you can get in the game also, just that its very hard. Imagine sharpened maelstrom weapons in crown store before then it was sharp and nothing and you could not change traits.I think it really has multiple meanings to people that play mmo's usually only originally meant where you can buy the top end gear without working for it but now a days its anything that can get ahead in game where it gives you an advantage over someone else that needs to spend the time to get there.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
This, note that it can be stuff you can get in the game also, just that its very hard. Imagine sharpened maelstrom weapons in crown store before then it was sharp and nothing and you could not change traits.I think it really has multiple meanings to people that play mmo's usually only originally meant where you can buy the top end gear without working for it but now a days its anything that can get ahead in game where it gives you an advantage over someone else that needs to spend the time to get there.
Progress is not P2W, so if you could buy an instant level 50 potion it would not be P2W.
Pay to win is paying for anything that players cannot receive in game.. This includes level progress and anything that advances a character in a leveling game imo..
P2W has evolved over time and is no longer just power.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
For me it depends. Can you get this progress/items without spending money?
If yes = no p2w
If no = p2w
For me, eso is heavily p2w.
Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
This is giving you 4500 stam and 460 recovery.
Dubios: 3200 stam, 320 stam rec and 3500 health.
Healthy juwelry + Lava Foot Soup:
4500 Stam
460 Recovery
3x 935 health = 2805 Health
Robust Juwelry + Dubios:
3200 + 3x 840 stam = 5720 stam
3500 Health
320 Stam rec
I dont know if i did math correctly tbh. Did it fast in my work break.
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
This is giving you 4500 stam and 460 recovery.
Dubios: 3200 stam, 320 stam rec and 3500 health.
Healthy juwelry + Lava Foot Soup:
4500 Stam
460 Recovery
3x 935 health = 2805 Health
Robust Juwelry + Dubios:
3200 + 3x 840 stam = 5720 stam
3500 Health
320 Stam rec
I dont know if i did math correctly tbh. Did it fast in my work break.
Wouldn't call extra 1.2k max stam extra 700hp and 140 less regen p2w
@Gnozo
You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.
Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.
I still stand by my point that anyone calling dlc p2w is dumb
Edited to remove quotes because phone quoted 100 things
I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.
And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.
Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.
Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is
I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.
It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)
On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.
This is a big advantage over healthy rings. Every competetive pvp player knows it.
I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.
Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.
You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy
Most stam builds using Dubios. Giving max health, max stam and stam recovery.
Why and what food would you use on healthy juwelry?
https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
This is giving you 4500 stam and 460 recovery.
Dubios: 3200 stam, 320 stam rec and 3500 health.
Healthy juwelry + Lava Foot Soup:
4500 Stam
460 Recovery
3x 935 health = 2805 Health
Robust Juwelry + Dubios:
3200 + 3x 840 stam = 5720 stam
3500 Health
320 Stam rec
I dont know if i did math correctly tbh. Did it fast in my work break.
Wouldn't call extra 1.2k max stam extra 700hp and 140 less regen p2w
It gives you a stronger build. Ans thats my pain point.
You cant deny it. The build is stronger when you pay money. Thats the definition of p2w.
Paying real money to get access to things that make your euipment stronger than players who dont payed.